bullet.gd 269 B

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  1. extends RigidBody2D
  2. # member variables here, example:
  3. # var a=2
  4. # var b="textvar"
  5. var disabled=false
  6. func disable():
  7. if (disabled):
  8. return
  9. get_node("anim").play("shutdown")
  10. disabled=true
  11. func _ready():
  12. # Initalization here
  13. get_node("Timer").start()
  14. pass