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pong3d.gd 273 B

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  1. extends Spatial
  2. # member variables here, example:
  3. # var a=2
  4. # var b="textvar"
  5. func _ready():
  6. # Initalization here
  7. var tex = get_node("Viewport").get_render_target_texture()
  8. get_node("Quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE,tex)
  9. pass