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- extends Spatial
- # member variables here, example:
- # var a=2
- # var b="textvar"
- var prev_pos=null
- func _input(ev):
- if (ev.type in [InputEvent.MOUSE_BUTTON,InputEvent.MOUSE_MOTION]):
- var pos = ev.pos
- var rfrom = get_node("camera").project_ray_origin(pos)
- var rnorm = get_node("camera").project_ray_normal(pos)
-
- #simple collision test against aligned plane
- #for game UIs of this kind consider more complex collision against plane
- var p = Plane(Vector3(0,0,1),0).intersects_ray(rfrom,rnorm)
- if (p==null):
- return
-
- pos.x=(p.x+1.5)*100
- pos.y=(-p.y+0.75)*100
- ev.pos=pos
- ev.global_pos=pos
- if (prev_pos==null):
- prev_pos=pos
- if (ev.type==InputEvent.MOUSE_MOTION):
- ev.relative_pos=pos-prev_pos
- prev_pos=pos
-
- get_node("viewport").input(ev)
-
-
-
- func _ready():
- # Initalization here
- get_node("quad").get_material_override().set_texture(FixedMaterial.PARAM_DIFFUSE, get_node("viewport").get_render_target_texture() )
- set_process_input(true)
-
- pass
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