gd_script.h 16 KB

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  1. /*************************************************************************/
  2. /* gd_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef GD_SCRIPT_H
  30. #define GD_SCRIPT_H
  31. #include "script_language.h"
  32. #include "io/resource_loader.h"
  33. #include "io/resource_saver.h"
  34. #include "os/thread.h"
  35. #include "pair.h"
  36. class GDInstance;
  37. class GDScript;
  38. class GDFunction {
  39. public:
  40. enum Opcode {
  41. OPCODE_OPERATOR,
  42. OPCODE_EXTENDS_TEST,
  43. OPCODE_SET,
  44. OPCODE_GET,
  45. OPCODE_SET_NAMED,
  46. OPCODE_GET_NAMED,
  47. OPCODE_ASSIGN,
  48. OPCODE_ASSIGN_TRUE,
  49. OPCODE_ASSIGN_FALSE,
  50. OPCODE_CONSTRUCT, //only for basic types!!
  51. OPCODE_CONSTRUCT_ARRAY,
  52. OPCODE_CONSTRUCT_DICTIONARY,
  53. OPCODE_CALL,
  54. OPCODE_CALL_RETURN,
  55. OPCODE_CALL_BUILT_IN,
  56. OPCODE_CALL_SELF,
  57. OPCODE_CALL_SELF_BASE,
  58. OPCODE_JUMP,
  59. OPCODE_JUMP_IF,
  60. OPCODE_JUMP_IF_NOT,
  61. OPCODE_JUMP_TO_DEF_ARGUMENT,
  62. OPCODE_RETURN,
  63. OPCODE_ITERATE_BEGIN,
  64. OPCODE_ITERATE,
  65. OPCODE_ASSERT,
  66. OPCODE_LINE,
  67. OPCODE_END
  68. };
  69. enum Address {
  70. ADDR_BITS=24,
  71. ADDR_MASK=((1<<ADDR_BITS)-1),
  72. ADDR_TYPE_MASK=~ADDR_MASK,
  73. ADDR_TYPE_SELF=0,
  74. ADDR_TYPE_CLASS=1,
  75. ADDR_TYPE_MEMBER=2,
  76. ADDR_TYPE_CLASS_CONSTANT=3,
  77. ADDR_TYPE_LOCAL_CONSTANT=4,
  78. ADDR_TYPE_STACK=5,
  79. ADDR_TYPE_STACK_VARIABLE=6,
  80. ADDR_TYPE_GLOBAL=7,
  81. ADDR_TYPE_NIL=8
  82. };
  83. struct StackDebug {
  84. int line;
  85. int pos;
  86. bool added;
  87. StringName identifier;
  88. };
  89. private:
  90. friend class GDCompiler;
  91. StringName source;
  92. mutable Variant nil;
  93. mutable Variant *_constants_ptr;
  94. int _constant_count;
  95. const StringName *_global_names_ptr;
  96. int _global_names_count;
  97. const int *_default_arg_ptr;
  98. int _default_arg_count;
  99. const int *_code_ptr;
  100. int _code_size;
  101. int _argument_count;
  102. int _stack_size;
  103. int _call_size;
  104. int _initial_line;
  105. bool _static;
  106. GDScript *_script;
  107. StringName name;
  108. Vector<Variant> constants;
  109. Vector<StringName> global_names;
  110. Vector<int> default_arguments;
  111. Vector<int> code;
  112. #ifdef DEBUG_ENABLED
  113. CharString func_cname;
  114. const char*_func_cname;
  115. #endif
  116. List<StackDebug> stack_debug;
  117. _FORCE_INLINE_ Variant *_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self,Variant *p_stack,String& r_error) const;
  118. _FORCE_INLINE_ String _get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const;
  119. public:
  120. _FORCE_INLINE_ bool is_static() const { return _static; }
  121. const int* get_code() const; //used for debug
  122. int get_code_size() const;
  123. Variant get_constant(int p_idx) const;
  124. StringName get_global_name(int p_idx) const;
  125. StringName get_name() const;
  126. int get_max_stack_size() const;
  127. int get_default_argument_count() const;
  128. int get_default_argument_addr(int p_idx) const;
  129. GDScript *get_script() const { return _script; }
  130. void debug_get_stack_member_state(int p_line,List<Pair<StringName,int> > *r_stackvars) const;
  131. _FORCE_INLINE_ bool is_empty() const { return _code_size==0; }
  132. int get_argument_count() const { return _argument_count; }
  133. Variant call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err);
  134. GDFunction();
  135. };
  136. class GDNativeClass : public Reference {
  137. OBJ_TYPE(GDNativeClass,Reference);
  138. StringName name;
  139. protected:
  140. bool _get(const StringName& p_name,Variant &r_ret) const;
  141. static void _bind_methods();
  142. public:
  143. _FORCE_INLINE_ const StringName& get_name() const { return name; }
  144. Variant _new();
  145. Object *instance();
  146. GDNativeClass(const StringName& p_name);
  147. };
  148. class GDScript : public Script {
  149. OBJ_TYPE(GDScript,Script);
  150. bool tool;
  151. bool valid;
  152. friend class GDInstance;
  153. friend class GDFunction;
  154. friend class GDCompiler;
  155. friend class GDFunctions;
  156. Variant _static_ref; //used for static call
  157. Ref<GDNativeClass> native;
  158. Ref<GDScript> base;
  159. GDScript *_base; //fast pointer access
  160. GDScript *_owner; //for subclasses
  161. Set<StringName> members; //members are just indices to the instanced script.
  162. Map<StringName,Variant> constants;
  163. Map<StringName,GDFunction> member_functions;
  164. Map<StringName,int> member_indices; //members are just indices to the instanced script.
  165. Map<StringName,Ref<GDScript> > subclasses;
  166. #ifdef TOOLS_ENABLED
  167. Map<StringName,Variant> member_default_values;
  168. #endif
  169. Map<StringName,PropertyInfo> member_info;
  170. GDFunction *initializer; //direct pointer to _init , faster to locate
  171. int subclass_count;
  172. Set<Object*> instances;
  173. //exported members
  174. String source;
  175. String path;
  176. String name;
  177. GDInstance* _create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref);
  178. void _set_subclass_path(Ref<GDScript>& p_sc,const String& p_path);
  179. #ifdef TOOLS_ENABLED
  180. Set<PlaceHolderScriptInstance*> placeholders;
  181. void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  182. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  183. #endif
  184. protected:
  185. bool _get(const StringName& p_name,Variant &r_ret) const;
  186. bool _set(const StringName& p_name, const Variant& p_value);
  187. void _get_property_list(List<PropertyInfo> *p_properties) const;
  188. Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  189. // void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  190. static void _bind_methods();
  191. public:
  192. const Map<StringName,Ref<GDScript> >& get_subclasses() const { return subclasses; }
  193. const Map<StringName,Variant >& get_constants() const { return constants; }
  194. const Set<StringName>& get_members() const { return members; }
  195. const Map<StringName,GDFunction>& get_member_functions() const { return member_functions; }
  196. const Ref<GDNativeClass>& get_native() const { return native; }
  197. bool is_tool() const { return tool; }
  198. Ref<GDScript> get_base() const;
  199. const Map<StringName,int>& debug_get_member_indices() const { return member_indices; }
  200. const Map<StringName,GDFunction>& debug_get_member_functions() const; //this is debug only
  201. StringName debug_get_member_by_index(int p_idx) const;
  202. Variant _new(const Variant** p_args,int p_argcount,Variant::CallError& r_error);
  203. virtual bool can_instance() const;
  204. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  205. virtual ScriptInstance* instance_create(Object *p_this);
  206. virtual bool instance_has(const Object *p_this) const;
  207. virtual bool has_source_code() const;
  208. virtual String get_source_code() const;
  209. virtual void set_source_code(const String& p_code);
  210. virtual Error reload();
  211. virtual String get_node_type() const;
  212. void set_script_path(const String& p_path) { path=p_path; } //because subclasses need a path too...
  213. Error load_source_code(const String& p_path);
  214. Error load_byte_code(const String& p_path);
  215. virtual ScriptLanguage *get_language() const;
  216. GDScript();
  217. };
  218. class GDInstance : public ScriptInstance {
  219. friend class GDScript;
  220. friend class GDFunction;
  221. friend class GDFunctions;
  222. Object *owner;
  223. Ref<GDScript> script;
  224. Vector<Variant> members;
  225. bool base_ref;
  226. void _ml_call_reversed(GDScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount);
  227. public:
  228. virtual bool set(const StringName& p_name, const Variant& p_value);
  229. virtual bool get(const StringName& p_name, Variant &r_ret) const;
  230. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  231. virtual void get_method_list(List<MethodInfo> *p_list) const;
  232. virtual bool has_method(const StringName& p_method) const;
  233. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  234. virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  235. virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
  236. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  237. virtual void notification(int p_notification);
  238. virtual Ref<Script> get_script() const;
  239. virtual ScriptLanguage *get_language();
  240. void set_path(const String& p_path);
  241. GDInstance();
  242. ~GDInstance();
  243. };
  244. class GDScriptLanguage : public ScriptLanguage {
  245. static GDScriptLanguage *singleton;
  246. Variant* _global_array;
  247. Vector<Variant> global_array;
  248. Map<StringName,int> globals;
  249. struct CallLevel {
  250. Variant *stack;
  251. GDFunction *function;
  252. GDInstance *instance;
  253. int *ip;
  254. int *line;
  255. };
  256. int _debug_parse_err_line;
  257. String _debug_parse_err_file;
  258. String _debug_error;
  259. int _debug_call_stack_pos;
  260. int _debug_max_call_stack;
  261. CallLevel *_call_stack;
  262. void _add_global(const StringName& p_name,const Variant& p_value);
  263. public:
  264. int calls;
  265. bool debug_break(const String& p_error,bool p_allow_continue=true);
  266. bool debug_break_parse(const String& p_file, int p_line,const String& p_error);
  267. _FORCE_INLINE_ void enter_function(GDInstance *p_instance,GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  268. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  269. return; //no support for other threads than main for now
  270. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  271. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
  272. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  273. //stack overflow
  274. _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
  275. ScriptDebugger::get_singleton()->debug(this);
  276. return;
  277. }
  278. _call_stack[_debug_call_stack_pos].stack=p_stack;
  279. _call_stack[_debug_call_stack_pos].instance=p_instance;
  280. _call_stack[_debug_call_stack_pos].function=p_function;
  281. _call_stack[_debug_call_stack_pos].ip=p_ip;
  282. _call_stack[_debug_call_stack_pos].line=p_line;
  283. _debug_call_stack_pos++;
  284. }
  285. _FORCE_INLINE_ void exit_function() {
  286. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  287. return; //no support for other threads than main for now
  288. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  289. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
  290. if (_debug_call_stack_pos==0) {
  291. _debug_error="Stack Underflow (Engine Bug)";
  292. ScriptDebugger::get_singleton()->debug(this);
  293. return;
  294. }
  295. _debug_call_stack_pos--;
  296. }
  297. struct {
  298. StringName _init;
  299. StringName _notification;
  300. StringName _set;
  301. StringName _get;
  302. StringName _get_property_list;
  303. StringName _script_source;
  304. } strings;
  305. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  306. _FORCE_INLINE_ Variant* get_global_array() { return _global_array; }
  307. _FORCE_INLINE_ const Map<StringName,int>& get_global_map() { return globals; }
  308. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  309. virtual String get_name() const;
  310. /* LANGUAGE FUNCTIONS */
  311. virtual void init();
  312. virtual String get_type() const;
  313. virtual String get_extension() const;
  314. virtual Error execute_file(const String& p_path) ;
  315. virtual void finish();
  316. /* EDITOR FUNCTIONS */
  317. virtual void get_reserved_words(List<String> *p_words) const;
  318. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  319. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  320. virtual String get_template(const String& p_class_name, const String& p_base_class_name) const;
  321. virtual bool validate(const String& p_script,int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
  322. virtual Script *create_script() const;
  323. virtual bool has_named_classes() const;
  324. virtual int find_function(const String& p_function,const String& p_code) const;
  325. virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
  326. virtual Error complete_keyword(const String& p_code, int p_line, const String& p_base_path,const String& p_keyword, List<String>* r_options);
  327. virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
  328. /* DEBUGGER FUNCTIONS */
  329. virtual String debug_get_error() const;
  330. virtual int debug_get_stack_level_count() const;
  331. virtual int debug_get_stack_level_line(int p_level) const;
  332. virtual String debug_get_stack_level_function(int p_level) const;
  333. virtual String debug_get_stack_level_source(int p_level) const;
  334. virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  335. virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  336. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  337. virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
  338. virtual void frame();
  339. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  340. virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
  341. /* LOADER FUNCTIONS */
  342. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  343. GDScriptLanguage();
  344. ~GDScriptLanguage();
  345. };
  346. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  347. public:
  348. virtual RES load(const String &p_path,const String& p_original_path="");
  349. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  350. virtual bool handles_type(const String& p_type) const;
  351. virtual String get_resource_type(const String &p_path) const;
  352. };
  353. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  354. public:
  355. virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
  356. virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
  357. virtual bool recognize(const RES& p_resource) const;
  358. };
  359. #endif // GD_SCRIPT_H