light.cpp 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629
  1. /*************************************************************************/
  2. /* light.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "light.h"
  30. #include "globals.h"
  31. #include "scene/resources/surface_tool.h"
  32. static const char* _light_param_names[VS::LIGHT_PARAM_MAX]={
  33. "params/spot_attenuation",
  34. "params/spot_angle",
  35. "params/radius",
  36. "params/energy",
  37. "params/attenuation",
  38. "shadow/darkening",
  39. "shadow/z_offset",
  40. "shadow/z_slope_scale",
  41. "shadow/esm_multiplier",
  42. "shadow/blur_passes"
  43. };
  44. void Light::set_parameter(Parameter p_param, float p_value) {
  45. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  46. vars[p_param]=p_value;
  47. VisualServer::get_singleton()->light_set_param(light,(VisualServer::LightParam)p_param,p_value);
  48. if (p_param==PARAM_RADIUS || p_param==PARAM_SPOT_ANGLE)
  49. update_gizmo();
  50. _change_notify(_light_param_names[p_param]);
  51. // _change_notify(_param_names[p_param]);
  52. }
  53. float Light::get_parameter(Parameter p_param) const {
  54. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
  55. return vars[p_param];
  56. }
  57. void Light::set_color(LightColor p_color, const Color& p_value) {
  58. ERR_FAIL_INDEX(p_color, 3);
  59. colors[p_color]=p_value;
  60. VisualServer::get_singleton()->light_set_color(light,(VisualServer::LightColor)p_color,p_value);
  61. //_change_notify(_color_names[p_color]);
  62. }
  63. Color Light::get_color(LightColor p_color) const {
  64. ERR_FAIL_INDEX_V(p_color, 3, Color());
  65. return colors[p_color];
  66. }
  67. void Light::set_project_shadows(bool p_enabled) {
  68. shadows=p_enabled;
  69. VisualServer::get_singleton()->light_set_shadow(light, p_enabled);
  70. _change_notify("shadow");
  71. }
  72. bool Light::has_project_shadows() const {
  73. return shadows;
  74. }
  75. void Light::set_projector(const Ref<Texture>& p_projector) {
  76. projector=p_projector;
  77. VisualServer::get_singleton()->light_set_projector(light, projector.is_null()?RID():projector->get_rid());
  78. }
  79. Ref<Texture> Light::get_projector() const {
  80. return projector;
  81. }
  82. bool Light::_can_gizmo_scale() const {
  83. return false;
  84. }
  85. static void _make_sphere(int p_lats, int p_lons, float p_radius, Ref<SurfaceTool> p_tool) {
  86. p_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
  87. for(int i = 1; i <= p_lats; i++) {
  88. double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
  89. double z0 = Math::sin(lat0);
  90. double zr0 = Math::cos(lat0);
  91. double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
  92. double z1 = Math::sin(lat1);
  93. double zr1 = Math::cos(lat1);
  94. for(int j = p_lons; j >= 1; j--) {
  95. double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
  96. double x0 = Math::cos(lng0);
  97. double y0 = Math::sin(lng0);
  98. double lng1 = 2 * Math_PI * (double) (j) / p_lons;
  99. double x1 = Math::cos(lng1);
  100. double y1 = Math::sin(lng1);
  101. Vector3 v[4]={
  102. Vector3(x1 * zr0, z0, y1 *zr0),
  103. Vector3(x1 * zr1, z1, y1 *zr1),
  104. Vector3(x0 * zr1, z1, y0 *zr1),
  105. Vector3(x0 * zr0, z0, y0 *zr0)
  106. };
  107. #define ADD_POINT(m_idx) \
  108. p_tool->add_normal(v[m_idx]);\
  109. p_tool->add_vertex(v[m_idx]*p_radius);
  110. ADD_POINT(0);
  111. ADD_POINT(1);
  112. ADD_POINT(2);
  113. ADD_POINT(2);
  114. ADD_POINT(3);
  115. ADD_POINT(0);
  116. }
  117. }
  118. }
  119. RES Light::_get_gizmo_geometry() const {
  120. Ref<FixedMaterial> mat_area( memnew( FixedMaterial ));
  121. mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.7,0.6,0.0,0.05) );
  122. mat_area->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.7,0.7,0.7) );
  123. mat_area->set_blend_mode( Material::BLEND_MODE_ADD );
  124. mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,true);
  125. // mat_area->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
  126. Ref<FixedMaterial> mat_light( memnew( FixedMaterial ));
  127. mat_light->set_parameter( FixedMaterial::PARAM_DIFFUSE, Color(1.0,1.0,0.8,0.9) );
  128. mat_light->set_flag(Material::FLAG_UNSHADED,true);
  129. Ref< Mesh > mesh;
  130. Ref<SurfaceTool> surftool( memnew( SurfaceTool ));
  131. switch(type) {
  132. case VisualServer::LIGHT_DIRECTIONAL: {
  133. mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.9,0.8,0.1,0.8) );
  134. mat_area->set_blend_mode( Material::BLEND_MODE_MIX);
  135. mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,false);
  136. mat_area->set_flag(Material::FLAG_UNSHADED,true);
  137. _make_sphere( 5,5,0.6, surftool );
  138. surftool->set_material(mat_light);
  139. mesh=surftool->commit(mesh);
  140. // float radius=1;
  141. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  142. const int arrow_points=5;
  143. Vector3 arrow[arrow_points]={
  144. Vector3(0,0,2),
  145. Vector3(1,1,2),
  146. Vector3(1,1,-1),
  147. Vector3(2,2,-1),
  148. Vector3(0,0,-3)
  149. };
  150. int arrow_sides=4;
  151. for(int i = 0; i < arrow_sides ; i++) {
  152. Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides);
  153. Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides);
  154. for(int j=0;j<arrow_points-1;j++) {
  155. Vector3 points[4]={
  156. ma.xform(arrow[j]),
  157. mb.xform(arrow[j]),
  158. mb.xform(arrow[j+1]),
  159. ma.xform(arrow[j+1]),
  160. };
  161. Vector3 n = Plane(points[0],points[1],points[2]).normal;
  162. surftool->add_normal(n);
  163. surftool->add_vertex(points[0]);
  164. surftool->add_normal(n);
  165. surftool->add_vertex(points[1]);
  166. surftool->add_normal(n);
  167. surftool->add_vertex(points[2]);
  168. surftool->add_normal(n);
  169. surftool->add_vertex(points[0]);
  170. surftool->add_normal(n);
  171. surftool->add_vertex(points[2]);
  172. surftool->add_normal(n);
  173. surftool->add_vertex(points[3]);
  174. }
  175. }
  176. surftool->set_material(mat_area);
  177. mesh=surftool->commit(mesh);
  178. } break;
  179. case VisualServer::LIGHT_OMNI: {
  180. _make_sphere( 20,20,vars[PARAM_RADIUS], surftool );
  181. surftool->set_material(mat_area);
  182. mesh=surftool->commit(mesh);
  183. _make_sphere(5,5, 0.1, surftool );
  184. surftool->set_material(mat_light);
  185. mesh=surftool->commit(mesh);
  186. } break;
  187. case VisualServer::LIGHT_SPOT: {
  188. _make_sphere( 5,5,0.1, surftool );
  189. surftool->set_material(mat_light);
  190. mesh=surftool->commit(mesh);
  191. // make cone
  192. int points=24;
  193. float len=vars[PARAM_RADIUS];
  194. float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len;
  195. surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
  196. for(int i = 0; i < points; i++) {
  197. float x0=Math::sin(i * Math_PI * 2 / points);
  198. float y0=Math::cos(i * Math_PI * 2 / points);
  199. float x1=Math::sin((i+1) * Math_PI * 2 / points);
  200. float y1=Math::cos((i+1) * Math_PI * 2 / points);
  201. Vector3 v1=Vector3(x0*size,y0*size,-len).normalized()*len;
  202. Vector3 v2=Vector3(x1*size,y1*size,-len).normalized()*len;
  203. Vector3 v3=Vector3(0,0,0);
  204. Vector3 v4=Vector3(0,0,v1.z);
  205. Vector3 n = Plane(v1,v2,v3).normal;
  206. surftool->add_normal(n);
  207. surftool->add_vertex(v1);
  208. surftool->add_normal(n);
  209. surftool->add_vertex(v2);
  210. surftool->add_normal(n);
  211. surftool->add_vertex(v3);
  212. n=Vector3(0,0,-1);
  213. surftool->add_normal(n);
  214. surftool->add_vertex(v1);
  215. surftool->add_normal(n);
  216. surftool->add_vertex(v2);
  217. surftool->add_normal(n);
  218. surftool->add_vertex(v4);
  219. }
  220. surftool->set_material(mat_area);
  221. mesh=surftool->commit(mesh);
  222. } break;
  223. }
  224. return mesh;
  225. }
  226. AABB Light::get_aabb() const {
  227. if (type==VisualServer::LIGHT_DIRECTIONAL) {
  228. return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
  229. } else if (type==VisualServer::LIGHT_OMNI) {
  230. return AABB( Vector3(-1,-1,-1) * vars[PARAM_RADIUS], Vector3(2, 2, 2 ) * vars[PARAM_RADIUS]);
  231. } else if (type==VisualServer::LIGHT_SPOT) {
  232. float len=vars[PARAM_RADIUS];
  233. float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len;
  234. return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
  235. }
  236. return AABB();
  237. }
  238. DVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
  239. return DVector<Face3>();
  240. }
  241. void Light::set_operator(Operator p_op) {
  242. ERR_FAIL_INDEX(p_op,2);
  243. op=p_op;
  244. VisualServer::get_singleton()->light_set_operator(light,VS::LightOp(op));
  245. }
  246. void Light::set_bake_mode(BakeMode p_bake_mode) {
  247. bake_mode=p_bake_mode;
  248. }
  249. Light::BakeMode Light::get_bake_mode() const {
  250. return bake_mode;
  251. }
  252. Light::Operator Light::get_operator() const {
  253. return op;
  254. }
  255. void Light::approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic,float p_radius_treshold) {
  256. //this is horrible and must never be used
  257. float a = p_quadratic * p_radius_treshold;
  258. float b = p_linear * p_radius_treshold;
  259. float c = p_constant * p_radius_treshold -1;
  260. float radius=10000;
  261. if(a == 0) { // solve linear
  262. float d = Math::abs(-c/b);
  263. if(d<radius)
  264. radius=d;
  265. } else { // solve quadratic
  266. // now ad^2 + bd + c = 0, solve quadratic equation:
  267. float denominator = 2*a;
  268. if(denominator != 0) {
  269. float root = b*b - 4*a*c;
  270. if(root >=0) {
  271. root = sqrt(root);
  272. float solution1 = fabs( (-b + root) / denominator);
  273. float solution2 = fabs( (-b - root) / denominator);
  274. if(solution1 > radius)
  275. solution1 = radius;
  276. if(solution2 > radius)
  277. solution2 = radius;
  278. radius = (solution1 > solution2 ? solution1 : solution2);
  279. }
  280. }
  281. }
  282. float energy=1.0;
  283. if (p_constant>0)
  284. energy=1.0/p_constant; //energy is this
  285. else
  286. energy=8.0; // some high number..
  287. if (radius==10000)
  288. radius=100; //bug?
  289. set_parameter(PARAM_RADIUS,radius);
  290. set_parameter(PARAM_ENERGY,energy);
  291. }
  292. void Light::set_enabled(bool p_enabled) {
  293. enabled=p_enabled;
  294. VS::get_singleton()->instance_light_set_enabled(get_instance(),enabled);
  295. }
  296. bool Light::is_enabled() const{
  297. return enabled;
  298. }
  299. void Light::_bind_methods() {
  300. ObjectTypeDB::bind_method(_MD("set_parameter","variable","value"), &Light::set_parameter );
  301. ObjectTypeDB::bind_method(_MD("get_parameter"), &Light::get_parameter );
  302. ObjectTypeDB::bind_method(_MD("set_color","color","value"), &Light::set_color );
  303. ObjectTypeDB::bind_method(_MD("get_color"), &Light::get_color );
  304. ObjectTypeDB::bind_method(_MD("set_project_shadows","enable"), &Light::set_project_shadows );
  305. ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows );
  306. ObjectTypeDB::bind_method(_MD("set_projector","projector:Texture"), &Light::set_projector );
  307. ObjectTypeDB::bind_method(_MD("get_projector:Texture"), &Light::get_projector );
  308. ObjectTypeDB::bind_method(_MD("set_operator","operator"), &Light::set_operator );
  309. ObjectTypeDB::bind_method(_MD("get_operator"), &Light::get_operator );
  310. ObjectTypeDB::bind_method(_MD("set_bake_mode","bake_mode"), &Light::set_bake_mode );
  311. ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode );
  312. ObjectTypeDB::bind_method(_MD("set_enabled","enabled"), &Light::set_enabled );
  313. ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled );
  314. ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled"));
  315. ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode"));
  316. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY );
  317. /*
  318. if (type == VisualServer::LIGHT_OMNI || type == VisualServer::LIGHT_SPOT) {
  319. ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"));
  320. ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
  321. }
  322. if (type == VisualServer::LIGHT_SPOT) {
  323. ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,90.0,0.01"));
  324. ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
  325. }*/
  326. ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/diffuse"), _SCS("set_color"), _SCS("get_color"),COLOR_DIFFUSE);
  327. ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/specular"), _SCS("set_color"), _SCS("get_color"),COLOR_SPECULAR);
  328. ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow/shadow"), _SCS("set_project_shadows"), _SCS("has_project_shadows"));
  329. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING );
  330. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET);
  331. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE);
  332. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER);
  333. ADD_PROPERTYI( PropertyInfo( Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES);
  334. ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "projector",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_projector"), _SCS("get_projector"));
  335. ADD_PROPERTY( PropertyInfo( Variant::INT, "operator",PROPERTY_HINT_ENUM,"Add,Sub"), _SCS("set_operator"), _SCS("get_operator"));
  336. BIND_CONSTANT( PARAM_RADIUS );
  337. BIND_CONSTANT( PARAM_ENERGY );
  338. BIND_CONSTANT( PARAM_ATTENUATION );
  339. BIND_CONSTANT( PARAM_SPOT_ANGLE );
  340. BIND_CONSTANT( PARAM_SPOT_ATTENUATION );
  341. BIND_CONSTANT( PARAM_SHADOW_DARKENING );
  342. BIND_CONSTANT( PARAM_SHADOW_Z_OFFSET );
  343. BIND_CONSTANT( COLOR_DIFFUSE );
  344. BIND_CONSTANT( COLOR_SPECULAR );
  345. BIND_CONSTANT( BAKE_MODE_DISABLED );
  346. BIND_CONSTANT( BAKE_MODE_INDIRECT );
  347. BIND_CONSTANT( BAKE_MODE_INDIRECT_AND_SHADOWS );
  348. BIND_CONSTANT( BAKE_MODE_FULL );
  349. }
  350. Light::Light(VisualServer::LightType p_type) {
  351. type=p_type;
  352. light=VisualServer::get_singleton()->light_create(p_type);
  353. set_parameter(PARAM_SPOT_ATTENUATION,1.0);
  354. set_parameter(PARAM_SPOT_ANGLE,30.0);
  355. set_parameter(PARAM_RADIUS,2.0);
  356. set_parameter(PARAM_ENERGY,1.0);
  357. set_parameter(PARAM_ATTENUATION,1.0);
  358. set_parameter(PARAM_SHADOW_DARKENING,0.0);
  359. set_parameter(PARAM_SHADOW_Z_OFFSET,0.05);
  360. set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE,0);
  361. set_parameter(PARAM_SHADOW_ESM_MULTIPLIER,60);
  362. set_parameter(PARAM_SHADOW_BLUR_PASSES,1);
  363. set_color( COLOR_DIFFUSE, Color(1,1,1));
  364. set_color( COLOR_SPECULAR, Color(1,1,1));
  365. op=OPERATOR_ADD;
  366. set_project_shadows( false );
  367. set_base(light);
  368. enabled=true;
  369. bake_mode=BAKE_MODE_DISABLED;
  370. }
  371. Light::Light() {
  372. type=VisualServer::LIGHT_DIRECTIONAL;
  373. ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes.");
  374. }
  375. Light::~Light() {
  376. if (light.is_valid())
  377. VisualServer::get_singleton()->free(light);
  378. }
  379. /////////////////////////////////////////
  380. void DirectionalLight::set_shadow_mode(ShadowMode p_mode) {
  381. shadow_mode=p_mode;
  382. VS::get_singleton()->light_directional_set_shadow_mode(light,(VS::LightDirectionalShadowMode)p_mode);
  383. }
  384. DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const{
  385. return shadow_mode;
  386. }
  387. void DirectionalLight::set_shadow_param(ShadowParam p_param, float p_value) {
  388. ERR_FAIL_INDEX(p_param,3);
  389. shadow_param[p_param]=p_value;
  390. VS::get_singleton()->light_directional_set_shadow_param(light,VS::LightDirectionalShadowParam(p_param),p_value);
  391. }
  392. float DirectionalLight::get_shadow_param(ShadowParam p_param) const {
  393. ERR_FAIL_INDEX_V(p_param,3,0);
  394. return shadow_param[p_param];
  395. }
  396. void DirectionalLight::_bind_methods() {
  397. ObjectTypeDB::bind_method(_MD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode);
  398. ObjectTypeDB::bind_method(_MD("get_shadow_mode"),&DirectionalLight::get_shadow_mode);
  399. ObjectTypeDB::bind_method(_MD("set_shadow_param","param","value"),&DirectionalLight::set_shadow_param);
  400. ObjectTypeDB::bind_method(_MD("get_shadow_param","param"),&DirectionalLight::get_shadow_param);
  401. ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/mode",PROPERTY_HINT_ENUM,"Orthogonal,Perspective,PSSM 2 Splits,PSSM 4 Splits"),_SCS("set_shadow_mode"),_SCS("get_shadow_mode"));
  402. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/max_distance",PROPERTY_HINT_EXP_RANGE,"0.00,99999,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_MAX_DISTANCE);
  403. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/split_weight",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
  404. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/zoffset_scale",PROPERTY_HINT_RANGE,"0.01,1024.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_ZOFFSET_SCALE);
  405. BIND_CONSTANT( SHADOW_ORTHOGONAL );
  406. BIND_CONSTANT( SHADOW_PERSPECTIVE );
  407. BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS );
  408. BIND_CONSTANT( SHADOW_PARALLEL_4_SPLITS );
  409. BIND_CONSTANT( SHADOW_PARAM_MAX_DISTANCE );
  410. BIND_CONSTANT( SHADOW_PARAM_PSSM_SPLIT_WEIGHT );
  411. BIND_CONSTANT( SHADOW_PARAM_PSSM_ZOFFSET_SCALE );
  412. }
  413. DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) {
  414. shadow_mode=SHADOW_ORTHOGONAL;
  415. shadow_param[SHADOW_PARAM_MAX_DISTANCE]=0;
  416. shadow_param[SHADOW_PARAM_PSSM_SPLIT_WEIGHT]=0.5;
  417. shadow_param[SHADOW_PARAM_PSSM_ZOFFSET_SCALE]=2.0;
  418. }
  419. void OmniLight::_bind_methods() {
  420. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS );
  421. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
  422. }
  423. void SpotLight::_bind_methods() {
  424. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS );
  425. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
  426. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE );
  427. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
  428. }