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- /*************************************************************************/
- /* light.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "light.h"
-
- #include "globals.h"
- #include "scene/resources/surface_tool.h"
- static const char* _light_param_names[VS::LIGHT_PARAM_MAX]={
- "params/spot_attenuation",
- "params/spot_angle",
- "params/radius",
- "params/energy",
- "params/attenuation",
- "shadow/darkening",
- "shadow/z_offset",
- "shadow/z_slope_scale",
- "shadow/esm_multiplier",
- "shadow/blur_passes"
- };
- void Light::set_parameter(Parameter p_param, float p_value) {
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
- vars[p_param]=p_value;
- VisualServer::get_singleton()->light_set_param(light,(VisualServer::LightParam)p_param,p_value);
- if (p_param==PARAM_RADIUS || p_param==PARAM_SPOT_ANGLE)
- update_gizmo();
- _change_notify(_light_param_names[p_param]);
- // _change_notify(_param_names[p_param]);
- }
- float Light::get_parameter(Parameter p_param) const {
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return vars[p_param];
- }
- void Light::set_color(LightColor p_color, const Color& p_value) {
- ERR_FAIL_INDEX(p_color, 3);
- colors[p_color]=p_value;
- VisualServer::get_singleton()->light_set_color(light,(VisualServer::LightColor)p_color,p_value);
- //_change_notify(_color_names[p_color]);
- }
- Color Light::get_color(LightColor p_color) const {
- ERR_FAIL_INDEX_V(p_color, 3, Color());
- return colors[p_color];
- }
- void Light::set_project_shadows(bool p_enabled) {
- shadows=p_enabled;
- VisualServer::get_singleton()->light_set_shadow(light, p_enabled);
- _change_notify("shadow");
- }
- bool Light::has_project_shadows() const {
-
- return shadows;
- }
- void Light::set_projector(const Ref<Texture>& p_projector) {
- projector=p_projector;
- VisualServer::get_singleton()->light_set_projector(light, projector.is_null()?RID():projector->get_rid());
- }
- Ref<Texture> Light::get_projector() const {
- return projector;
- }
- bool Light::_can_gizmo_scale() const {
- return false;
- }
- static void _make_sphere(int p_lats, int p_lons, float p_radius, Ref<SurfaceTool> p_tool) {
- p_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
- for(int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
- double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
- for(int j = p_lons; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
- double lng1 = 2 * Math_PI * (double) (j) / p_lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
- Vector3 v[4]={
- Vector3(x1 * zr0, z0, y1 *zr0),
- Vector3(x1 * zr1, z1, y1 *zr1),
- Vector3(x0 * zr1, z1, y0 *zr1),
- Vector3(x0 * zr0, z0, y0 *zr0)
- };
- #define ADD_POINT(m_idx) \
- p_tool->add_normal(v[m_idx]);\
- p_tool->add_vertex(v[m_idx]*p_radius);
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
- }
- RES Light::_get_gizmo_geometry() const {
- Ref<FixedMaterial> mat_area( memnew( FixedMaterial ));
- mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.7,0.6,0.0,0.05) );
- mat_area->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.7,0.7,0.7) );
- mat_area->set_blend_mode( Material::BLEND_MODE_ADD );
- mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- // mat_area->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
- Ref<FixedMaterial> mat_light( memnew( FixedMaterial ));
- mat_light->set_parameter( FixedMaterial::PARAM_DIFFUSE, Color(1.0,1.0,0.8,0.9) );
- mat_light->set_flag(Material::FLAG_UNSHADED,true);
- Ref< Mesh > mesh;
- Ref<SurfaceTool> surftool( memnew( SurfaceTool ));
-
- switch(type) {
-
- case VisualServer::LIGHT_DIRECTIONAL: {
- mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.9,0.8,0.1,0.8) );
- mat_area->set_blend_mode( Material::BLEND_MODE_MIX);
- mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,false);
- mat_area->set_flag(Material::FLAG_UNSHADED,true);
- _make_sphere( 5,5,0.6, surftool );
- surftool->set_material(mat_light);
- mesh=surftool->commit(mesh);
- // float radius=1;
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- const int arrow_points=5;
- Vector3 arrow[arrow_points]={
- Vector3(0,0,2),
- Vector3(1,1,2),
- Vector3(1,1,-1),
- Vector3(2,2,-1),
- Vector3(0,0,-3)
- };
- int arrow_sides=4;
- for(int i = 0; i < arrow_sides ; i++) {
- Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides);
- Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides);
- for(int j=0;j<arrow_points-1;j++) {
- Vector3 points[4]={
- ma.xform(arrow[j]),
- mb.xform(arrow[j]),
- mb.xform(arrow[j+1]),
- ma.xform(arrow[j+1]),
- };
- Vector3 n = Plane(points[0],points[1],points[2]).normal;
- surftool->add_normal(n);
- surftool->add_vertex(points[0]);
- surftool->add_normal(n);
- surftool->add_vertex(points[1]);
- surftool->add_normal(n);
- surftool->add_vertex(points[2]);
- surftool->add_normal(n);
- surftool->add_vertex(points[0]);
- surftool->add_normal(n);
- surftool->add_vertex(points[2]);
- surftool->add_normal(n);
- surftool->add_vertex(points[3]);
- }
- }
- surftool->set_material(mat_area);
- mesh=surftool->commit(mesh);
- } break;
- case VisualServer::LIGHT_OMNI: {
- _make_sphere( 20,20,vars[PARAM_RADIUS], surftool );
- surftool->set_material(mat_area);
- mesh=surftool->commit(mesh);
- _make_sphere(5,5, 0.1, surftool );
- surftool->set_material(mat_light);
- mesh=surftool->commit(mesh);
- } break;
-
- case VisualServer::LIGHT_SPOT: {
-
- _make_sphere( 5,5,0.1, surftool );
- surftool->set_material(mat_light);
- mesh=surftool->commit(mesh);
- // make cone
- int points=24;
- float len=vars[PARAM_RADIUS];
- float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len;
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
-
- for(int i = 0; i < points; i++) {
-
- float x0=Math::sin(i * Math_PI * 2 / points);
- float y0=Math::cos(i * Math_PI * 2 / points);
- float x1=Math::sin((i+1) * Math_PI * 2 / points);
- float y1=Math::cos((i+1) * Math_PI * 2 / points);
-
- Vector3 v1=Vector3(x0*size,y0*size,-len).normalized()*len;
- Vector3 v2=Vector3(x1*size,y1*size,-len).normalized()*len;
- Vector3 v3=Vector3(0,0,0);
- Vector3 v4=Vector3(0,0,v1.z);
- Vector3 n = Plane(v1,v2,v3).normal;
-
- surftool->add_normal(n);
- surftool->add_vertex(v1);
- surftool->add_normal(n);
- surftool->add_vertex(v2);
- surftool->add_normal(n);
- surftool->add_vertex(v3);
- n=Vector3(0,0,-1);
- surftool->add_normal(n);
- surftool->add_vertex(v1);
- surftool->add_normal(n);
- surftool->add_vertex(v2);
- surftool->add_normal(n);
- surftool->add_vertex(v4);
-
- }
- surftool->set_material(mat_area);
- mesh=surftool->commit(mesh);
- } break;
- }
- return mesh;
- }
- AABB Light::get_aabb() const {
- if (type==VisualServer::LIGHT_DIRECTIONAL) {
-
- return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
-
- } else if (type==VisualServer::LIGHT_OMNI) {
-
- return AABB( Vector3(-1,-1,-1) * vars[PARAM_RADIUS], Vector3(2, 2, 2 ) * vars[PARAM_RADIUS]);
-
- } else if (type==VisualServer::LIGHT_SPOT) {
-
- float len=vars[PARAM_RADIUS];
- float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len;
- return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
- }
- return AABB();
- }
- DVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
- return DVector<Face3>();
- }
- void Light::set_operator(Operator p_op) {
- ERR_FAIL_INDEX(p_op,2);
- op=p_op;
- VisualServer::get_singleton()->light_set_operator(light,VS::LightOp(op));
- }
- void Light::set_bake_mode(BakeMode p_bake_mode) {
- bake_mode=p_bake_mode;
- }
- Light::BakeMode Light::get_bake_mode() const {
- return bake_mode;
- }
- Light::Operator Light::get_operator() const {
- return op;
- }
- void Light::approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic,float p_radius_treshold) {
- //this is horrible and must never be used
- float a = p_quadratic * p_radius_treshold;
- float b = p_linear * p_radius_treshold;
- float c = p_constant * p_radius_treshold -1;
- float radius=10000;
- if(a == 0) { // solve linear
- float d = Math::abs(-c/b);
- if(d<radius)
- radius=d;
- } else { // solve quadratic
- // now ad^2 + bd + c = 0, solve quadratic equation:
- float denominator = 2*a;
- if(denominator != 0) {
- float root = b*b - 4*a*c;
- if(root >=0) {
- root = sqrt(root);
- float solution1 = fabs( (-b + root) / denominator);
- float solution2 = fabs( (-b - root) / denominator);
- if(solution1 > radius)
- solution1 = radius;
- if(solution2 > radius)
- solution2 = radius;
- radius = (solution1 > solution2 ? solution1 : solution2);
- }
- }
- }
- float energy=1.0;
- if (p_constant>0)
- energy=1.0/p_constant; //energy is this
- else
- energy=8.0; // some high number..
- if (radius==10000)
- radius=100; //bug?
- set_parameter(PARAM_RADIUS,radius);
- set_parameter(PARAM_ENERGY,energy);
- }
- void Light::set_enabled(bool p_enabled) {
- enabled=p_enabled;
- VS::get_singleton()->instance_light_set_enabled(get_instance(),enabled);
- }
- bool Light::is_enabled() const{
- return enabled;
- }
- void Light::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_parameter","variable","value"), &Light::set_parameter );
- ObjectTypeDB::bind_method(_MD("get_parameter"), &Light::get_parameter );
- ObjectTypeDB::bind_method(_MD("set_color","color","value"), &Light::set_color );
- ObjectTypeDB::bind_method(_MD("get_color"), &Light::get_color );
- ObjectTypeDB::bind_method(_MD("set_project_shadows","enable"), &Light::set_project_shadows );
- ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows );
- ObjectTypeDB::bind_method(_MD("set_projector","projector:Texture"), &Light::set_projector );
- ObjectTypeDB::bind_method(_MD("get_projector:Texture"), &Light::get_projector );
- ObjectTypeDB::bind_method(_MD("set_operator","operator"), &Light::set_operator );
- ObjectTypeDB::bind_method(_MD("get_operator"), &Light::get_operator );
- ObjectTypeDB::bind_method(_MD("set_bake_mode","bake_mode"), &Light::set_bake_mode );
- ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode );
- ObjectTypeDB::bind_method(_MD("set_enabled","enabled"), &Light::set_enabled );
- ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled );
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY );
- /*
- if (type == VisualServer::LIGHT_OMNI || type == VisualServer::LIGHT_SPOT) {
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
- }
- if (type == VisualServer::LIGHT_SPOT) {
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,90.0,0.01"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
- }*/
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/diffuse"), _SCS("set_color"), _SCS("get_color"),COLOR_DIFFUSE);
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/specular"), _SCS("set_color"), _SCS("get_color"),COLOR_SPECULAR);
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow/shadow"), _SCS("set_project_shadows"), _SCS("has_project_shadows"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER);
- ADD_PROPERTYI( PropertyInfo( Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES);
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "projector",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_projector"), _SCS("get_projector"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "operator",PROPERTY_HINT_ENUM,"Add,Sub"), _SCS("set_operator"), _SCS("get_operator"));
- BIND_CONSTANT( PARAM_RADIUS );
- BIND_CONSTANT( PARAM_ENERGY );
- BIND_CONSTANT( PARAM_ATTENUATION );
- BIND_CONSTANT( PARAM_SPOT_ANGLE );
- BIND_CONSTANT( PARAM_SPOT_ATTENUATION );
- BIND_CONSTANT( PARAM_SHADOW_DARKENING );
- BIND_CONSTANT( PARAM_SHADOW_Z_OFFSET );
- BIND_CONSTANT( COLOR_DIFFUSE );
- BIND_CONSTANT( COLOR_SPECULAR );
- BIND_CONSTANT( BAKE_MODE_DISABLED );
- BIND_CONSTANT( BAKE_MODE_INDIRECT );
- BIND_CONSTANT( BAKE_MODE_INDIRECT_AND_SHADOWS );
- BIND_CONSTANT( BAKE_MODE_FULL );
- }
- Light::Light(VisualServer::LightType p_type) {
- type=p_type;
- light=VisualServer::get_singleton()->light_create(p_type);
- set_parameter(PARAM_SPOT_ATTENUATION,1.0);
- set_parameter(PARAM_SPOT_ANGLE,30.0);
- set_parameter(PARAM_RADIUS,2.0);
- set_parameter(PARAM_ENERGY,1.0);
- set_parameter(PARAM_ATTENUATION,1.0);
- set_parameter(PARAM_SHADOW_DARKENING,0.0);
- set_parameter(PARAM_SHADOW_Z_OFFSET,0.05);
- set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE,0);
- set_parameter(PARAM_SHADOW_ESM_MULTIPLIER,60);
- set_parameter(PARAM_SHADOW_BLUR_PASSES,1);
- set_color( COLOR_DIFFUSE, Color(1,1,1));
- set_color( COLOR_SPECULAR, Color(1,1,1));
- op=OPERATOR_ADD;
- set_project_shadows( false );
- set_base(light);
- enabled=true;
- bake_mode=BAKE_MODE_DISABLED;
- }
- Light::Light() {
- type=VisualServer::LIGHT_DIRECTIONAL;
- ERR_PRINT("Light shouldn't be instanced dircetly, use the subtypes.");
- }
- Light::~Light() {
- if (light.is_valid())
- VisualServer::get_singleton()->free(light);
- }
- /////////////////////////////////////////
- void DirectionalLight::set_shadow_mode(ShadowMode p_mode) {
- shadow_mode=p_mode;
- VS::get_singleton()->light_directional_set_shadow_mode(light,(VS::LightDirectionalShadowMode)p_mode);
- }
- DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const{
- return shadow_mode;
- }
- void DirectionalLight::set_shadow_param(ShadowParam p_param, float p_value) {
- ERR_FAIL_INDEX(p_param,3);
- shadow_param[p_param]=p_value;
- VS::get_singleton()->light_directional_set_shadow_param(light,VS::LightDirectionalShadowParam(p_param),p_value);
- }
- float DirectionalLight::get_shadow_param(ShadowParam p_param) const {
- ERR_FAIL_INDEX_V(p_param,3,0);
- return shadow_param[p_param];
- }
- void DirectionalLight::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode);
- ObjectTypeDB::bind_method(_MD("get_shadow_mode"),&DirectionalLight::get_shadow_mode);
- ObjectTypeDB::bind_method(_MD("set_shadow_param","param","value"),&DirectionalLight::set_shadow_param);
- ObjectTypeDB::bind_method(_MD("get_shadow_param","param"),&DirectionalLight::get_shadow_param);
- ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/mode",PROPERTY_HINT_ENUM,"Orthogonal,Perspective,PSSM 2 Splits,PSSM 4 Splits"),_SCS("set_shadow_mode"),_SCS("get_shadow_mode"));
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/max_distance",PROPERTY_HINT_EXP_RANGE,"0.00,99999,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_MAX_DISTANCE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/split_weight",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/zoffset_scale",PROPERTY_HINT_RANGE,"0.01,1024.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_ZOFFSET_SCALE);
- BIND_CONSTANT( SHADOW_ORTHOGONAL );
- BIND_CONSTANT( SHADOW_PERSPECTIVE );
- BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS );
- BIND_CONSTANT( SHADOW_PARALLEL_4_SPLITS );
- BIND_CONSTANT( SHADOW_PARAM_MAX_DISTANCE );
- BIND_CONSTANT( SHADOW_PARAM_PSSM_SPLIT_WEIGHT );
- BIND_CONSTANT( SHADOW_PARAM_PSSM_ZOFFSET_SCALE );
- }
- DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) {
- shadow_mode=SHADOW_ORTHOGONAL;
- shadow_param[SHADOW_PARAM_MAX_DISTANCE]=0;
- shadow_param[SHADOW_PARAM_PSSM_SPLIT_WEIGHT]=0.5;
- shadow_param[SHADOW_PARAM_PSSM_ZOFFSET_SCALE]=2.0;
- }
- void OmniLight::_bind_methods() {
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
- }
- void SpotLight::_bind_methods() {
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
- }
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