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- /*************************************************************************/
- /* physics_body.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "physics_body.h"
- #include "scene/scene_string_names.h"
- void PhysicsBody::_notification(int p_what) {
- /*
- switch(p_what) {
- case NOTIFICATION_TRANSFORM_CHANGED: {
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
- } break;
- }
- */
- }
- Vector3 PhysicsBody::get_linear_velocity() const {
- return Vector3();
- }
- Vector3 PhysicsBody::get_angular_velocity() const {
- return Vector3();
- }
- float PhysicsBody::get_inverse_mass() const {
- return 0;
- }
- PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : CollisionObject( PhysicsServer::get_singleton()->body_create(p_mode), false) {
- }
- void StaticBody::set_constant_linear_velocity(const Vector3& p_vel) {
- constant_linear_velocity=p_vel;
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_LINEAR_VELOCITY,constant_linear_velocity);
- }
- void StaticBody::set_constant_angular_velocity(const Vector3& p_vel) {
- constant_angular_velocity=p_vel;
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_ANGULAR_VELOCITY,constant_angular_velocity);
- }
- Vector3 StaticBody::get_constant_linear_velocity() const {
- return constant_linear_velocity;
- }
- Vector3 StaticBody::get_constant_angular_velocity() const {
- return constant_angular_velocity;
- }
- void StaticBody::_state_notify(Object *p_object) {
- if (!pre_xform)
- return;
- PhysicsDirectBodyState *p2d = (PhysicsDirectBodyState*)p_object;
- setting=true;
- Transform new_xform = p2d->get_transform();
- *pre_xform=new_xform;
- set_ignore_transform_notification(true);
- set_global_transform(new_xform);
- set_ignore_transform_notification(false);
- setting=false;
- }
- void StaticBody::_update_xform() {
- if (!pre_xform || !pending)
- return;
- setting=true;
- Transform new_xform = get_global_transform(); //obtain the new one
- //set_block_transform_notify(true);
- set_ignore_transform_notification(true);
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,*pre_xform); //then simulate motion!
- set_global_transform(*pre_xform); //but restore state to previous one in both visual and physics
- set_ignore_transform_notification(false);
- PhysicsServer::get_singleton()->body_static_simulate_motion(get_rid(),new_xform); //then simulate motion!
- setting=false;
- pending=false;
- }
- void StaticBody::_notification(int p_what) {
- switch(p_what) {
- case NOTIFICATION_ENTER_SCENE: {
- if (pre_xform)
- *pre_xform = get_global_transform();
- pending=false;
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (simulating_motion && !pending && is_inside_scene() && !setting && !get_scene()->is_editor_hint()) {
- call_deferred(SceneStringNames::get_singleton()->_update_xform);
- pending=true;
- }
- } break;
- }
- }
- void StaticBody::set_simulate_motion(bool p_enable) {
- if (p_enable==simulating_motion)
- return;
- simulating_motion=p_enable;
- if (p_enable) {
- pre_xform = memnew( Transform );
- if (is_inside_scene())
- *pre_xform=get_transform();
- // query = PhysicsServer::get_singleton()->query_create(this,"_state_notify",Variant());
- // PhysicsServer::get_singleton()->query_body_direct_state(query,get_rid());
- PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_state_notify");
- } else {
- memdelete( pre_xform );
- pre_xform=NULL;
- PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),NULL,StringName());
- pending=false;
- }
- }
- bool StaticBody::is_simulating_motion() const {
- return simulating_motion;
- }
- void StaticBody::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_simulate_motion","enabled"),&StaticBody::set_simulate_motion);
- ObjectTypeDB::bind_method(_MD("is_simulating_motion"),&StaticBody::is_simulating_motion);
- ObjectTypeDB::bind_method(_MD("_update_xform"),&StaticBody::_update_xform);
- ObjectTypeDB::bind_method(_MD("_state_notify"),&StaticBody::_state_notify);
- ObjectTypeDB::bind_method(_MD("set_constant_linear_velocity","vel"),&StaticBody::set_constant_linear_velocity);
- ObjectTypeDB::bind_method(_MD("set_constant_angular_velocity","vel"),&StaticBody::set_constant_angular_velocity);
- ObjectTypeDB::bind_method(_MD("get_constant_linear_velocity"),&StaticBody::get_constant_linear_velocity);
- ObjectTypeDB::bind_method(_MD("get_constant_angular_velocity"),&StaticBody::get_constant_angular_velocity);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"simulate_motion"),_SCS("set_simulate_motion"),_SCS("is_simulating_motion"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"constant_linear_velocity"),_SCS("set_constant_linear_velocity"),_SCS("get_constant_linear_velocity"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"constant_angular_velocity"),_SCS("set_constant_angular_velocity"),_SCS("get_constant_angular_velocity"));
- }
- StaticBody::StaticBody() : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
- simulating_motion=false;
- pre_xform=NULL;
- setting=false;
- pending=false;
- //constant_angular_velocity=0;
- }
- StaticBody::~StaticBody() {
- if (pre_xform)
- memdelete(pre_xform);
- //if (query.is_valid())
- // PhysicsServer::get_singleton()->free(query);
- }
- void RigidBody::_body_enter_scene(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_FAIL_COND(!node);
- Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_scene);
- E->get().in_scene=true;
- emit_signal(SceneStringNames::get_singleton()->body_enter,node);
- for(int i=0;i<E->get().shapes.size();i++) {
- emit_signal(SceneStringNames::get_singleton()->body_enter_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].local_shape);
- }
- }
- void RigidBody::_body_exit_scene(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_FAIL_COND(!node);
- Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_scene);
- E->get().in_scene=false;
- emit_signal(SceneStringNames::get_singleton()->body_exit,node);
- for(int i=0;i<E->get().shapes.size();i++) {
- emit_signal(SceneStringNames::get_singleton()->body_exit_shape,p_id,node,E->get().shapes[i].body_shape,E->get().shapes[i].local_shape);
- }
- }
- void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape,int p_local_shape) {
- bool body_in = p_status==1;
- ObjectID objid=p_instance;
- Object *obj = ObjectDB::get_instance(objid);
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(objid);
- ERR_FAIL_COND(!body_in && !E);
- if (body_in) {
- if (!E) {
- E = contact_monitor->body_map.insert(objid,BodyState());
- E->get().rc=0;
- E->get().in_scene=node && node->is_inside_scene();
- if (node) {
- node->connect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene,make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene,make_binds(objid));
- if (E->get().in_scene) {
- emit_signal(SceneStringNames::get_singleton()->body_enter,node);
- }
- }
- }
- E->get().rc++;
- if (node)
- E->get().shapes.insert(ShapePair(p_body_shape,p_local_shape));
- if (E->get().in_scene) {
- emit_signal(SceneStringNames::get_singleton()->body_enter_shape,objid,node,p_body_shape,p_local_shape);
- }
- } else {
- E->get().rc--;
- if (node)
- E->get().shapes.erase(ShapePair(p_body_shape,p_local_shape));
- if (E->get().rc==0) {
- if (node) {
- node->disconnect(SceneStringNames::get_singleton()->enter_scene,this,SceneStringNames::get_singleton()->_body_enter_scene);
- node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,SceneStringNames::get_singleton()->_body_exit_scene);
- if (E->get().in_scene)
- emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
- }
- contact_monitor->body_map.erase(E);
- }
- if (node && E->get().in_scene) {
- emit_signal(SceneStringNames::get_singleton()->body_exit_shape,objid,obj,p_body_shape,p_local_shape);
- }
- }
- }
- struct _RigidBodyInOut {
- ObjectID id;
- int shape;
- int local_shape;
- };
- void RigidBody::_direct_state_changed(Object *p_state) {
- //eh.. fuck
- #ifdef DEBUG_ENABLED
- state=p_state->cast_to<PhysicsDirectBodyState>();
- #else
- state=(PhysicsDirectBodyState*)p_state; //trust it
- #endif
- if (contact_monitor) {
- //untag all
- int rc=0;
- for( Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
- for(int i=0;i<E->get().shapes.size();i++) {
- E->get().shapes[i].tagged=false;
- rc++;
- }
- }
- _RigidBodyInOut *toadd=(_RigidBodyInOut*)alloca(state->get_contact_count()*sizeof(_RigidBodyInOut));
- int toadd_count=0;//state->get_contact_count();
- RigidBody_RemoveAction *toremove=(RigidBody_RemoveAction*)alloca(rc*sizeof(RigidBody_RemoveAction));
- int toremove_count=0;
- //put the ones to add
- for(int i=0;i<state->get_contact_count();i++) {
- ObjectID obj = state->get_contact_collider_id(i);
- int local_shape = state->get_contact_local_shape(i);
- int shape = state->get_contact_collider_shape(i);
- toadd[i].local_shape=local_shape;
- toadd[i].id=obj;
- toadd[i].shape=shape;
- bool found=false;
- Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
- if (!E) {
- toadd_count++;
- continue;
- }
- ShapePair sp( shape,local_shape );
- int idx = E->get().shapes.find(sp);
- if (idx==-1) {
- toadd_count++;
- continue;
- }
- E->get().shapes[idx].tagged=true;
- }
- //put the ones to remove
- for( Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
- for(int i=0;i<E->get().shapes.size();i++) {
- if (!E->get().shapes[i].tagged) {
- toremove[toremove_count].body_id=E->key();
- toremove[toremove_count].pair=E->get().shapes[i];
- toremove_count++;
- }
- }
- }
- //process remotions
- for(int i=0;i<toremove_count;i++) {
- _body_inout(0,toremove[i].body_id,toremove[i].pair.body_shape,toremove[i].pair.local_shape);
- }
- //process aditions
- for(int i=0;i<toadd_count;i++) {
- _body_inout(1,toadd[i].id,toadd[i].shape,toadd[i].local_shape);
- }
- }
- set_ignore_transform_notification(true);
- set_global_transform(state->get_transform());
- linear_velocity=state->get_linear_velocity();
- angular_velocity=state->get_angular_velocity();
- active=!state->is_sleeping();
- if (get_script_instance())
- get_script_instance()->call("_integrate_forces",state);
- set_ignore_transform_notification(false);
- state=NULL;
- }
- void RigidBody::_notification(int p_what) {
- }
- void RigidBody::set_mode(Mode p_mode) {
- mode=p_mode;
- switch(p_mode) {
- case MODE_RIGID: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_RIGID);
- } break;
- case MODE_STATIC: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_STATIC);
- } break;
- case MODE_CHARACTER: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_CHARACTER);
- } break;
- case MODE_KINEMATIC: {
- PhysicsServer::get_singleton()->body_set_mode(get_rid(),PhysicsServer::BODY_MODE_KINEMATIC);
- } break;
- }
- }
- RigidBody::Mode RigidBody::get_mode() const{
- return mode;
- }
- void RigidBody::set_mass(real_t p_mass){
- ERR_FAIL_COND(p_mass<=0);
- mass=p_mass;
- _change_notify("mass");
- _change_notify("weight");
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_MASS,mass);
- }
- real_t RigidBody::get_mass() const{
- return mass;
- }
- void RigidBody::set_weight(real_t p_weight){
- set_mass(p_weight/9.8);
- }
- real_t RigidBody::get_weight() const{
- return mass*9.8;
- }
- void RigidBody::set_friction(real_t p_friction){
- ERR_FAIL_COND(p_friction<0 || p_friction>1);
- friction=p_friction;
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_FRICTION,friction);
- }
- real_t RigidBody::get_friction() const{
- return friction;
- }
- void RigidBody::set_bounce(real_t p_bounce){
- ERR_FAIL_COND(p_bounce<0 || p_bounce>1);
- bounce=p_bounce;
- PhysicsServer::get_singleton()->body_set_param(get_rid(),PhysicsServer::BODY_PARAM_BOUNCE,bounce);
- }
- real_t RigidBody::get_bounce() const{
- return bounce;
- }
- void RigidBody::set_axis_velocity(const Vector3& p_axis) {
- Vector3 v = state? state->get_linear_velocity() : linear_velocity;
- Vector3 axis = p_axis.normalized();
- v-=axis*axis.dot(v);
- v+=p_axis;
- if (state) {
- set_linear_velocity(v);
- } else {
- PhysicsServer::get_singleton()->body_set_axis_velocity(get_rid(),p_axis);
- linear_velocity=v;
- }
- }
- void RigidBody::set_linear_velocity(const Vector3& p_velocity){
- linear_velocity=p_velocity;
- if (state)
- state->set_linear_velocity(linear_velocity);
- else
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_LINEAR_VELOCITY,linear_velocity);
- }
- Vector3 RigidBody::get_linear_velocity() const{
- return linear_velocity;
- }
- void RigidBody::set_angular_velocity(const Vector3& p_velocity){
- angular_velocity=p_velocity;
- if (state)
- state->set_angular_velocity(angular_velocity);
- else
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_ANGULAR_VELOCITY,angular_velocity);
- }
- Vector3 RigidBody::get_angular_velocity() const{
- return angular_velocity;
- }
- void RigidBody::set_use_custom_integrator(bool p_enable){
- if (custom_integrator==p_enable)
- return;
- custom_integrator=p_enable;
- PhysicsServer::get_singleton()->body_set_omit_force_integration(get_rid(),p_enable);
- }
- bool RigidBody::is_using_custom_integrator(){
- return custom_integrator;
- }
- void RigidBody::set_active(bool p_active) {
- active=p_active;
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_SLEEPING,!active);
- }
- void RigidBody::set_can_sleep(bool p_active) {
- can_sleep=p_active;
- PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_CAN_SLEEP,p_active);
- }
- bool RigidBody::is_able_to_sleep() const {
- return can_sleep;
- }
- bool RigidBody::is_active() const {
- return active;
- }
- void RigidBody::set_max_contacts_reported(int p_amount) {
- max_contacts_reported=p_amount;
- PhysicsServer::get_singleton()->body_set_max_contacts_reported(get_rid(),p_amount);
- }
- int RigidBody::get_max_contacts_reported() const{
- return max_contacts_reported;
- }
- void RigidBody::apply_impulse(const Vector3& p_pos, const Vector3& p_impulse) {
- PhysicsServer::get_singleton()->body_apply_impulse(get_rid(),p_pos,p_impulse);
- }
- void RigidBody::set_use_continuous_collision_detection(bool p_enable) {
- ccd=p_enable;
- PhysicsServer::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(),p_enable);
- }
- bool RigidBody::is_using_continuous_collision_detection() const {
- return ccd;
- }
- void RigidBody::set_contact_monitor(bool p_enabled) {
- if (p_enabled==is_contact_monitor_enabled())
- return;
- if (!p_enabled) {
- for(Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.front();E;E=E->next()) {
- //clean up mess
- }
- memdelete( contact_monitor );
- contact_monitor=NULL;
- } else {
- contact_monitor = memnew( ContactMonitor );
- }
- }
- bool RigidBody::is_contact_monitor_enabled() const {
- return contact_monitor!=NULL;
- }
- void RigidBody::set_axis_lock(AxisLock p_lock) {
- axis_lock=p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(),PhysicsServer::BodyAxisLock(axis_lock));
- }
- RigidBody::AxisLock RigidBody::get_axis_lock() const {
- return axis_lock;
- }
- void RigidBody::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_mode","mode"),&RigidBody::set_mode);
- ObjectTypeDB::bind_method(_MD("get_mode"),&RigidBody::get_mode);
- ObjectTypeDB::bind_method(_MD("set_mass","mass"),&RigidBody::set_mass);
- ObjectTypeDB::bind_method(_MD("get_mass"),&RigidBody::get_mass);
- ObjectTypeDB::bind_method(_MD("set_weight","weight"),&RigidBody::set_weight);
- ObjectTypeDB::bind_method(_MD("get_weight"),&RigidBody::get_weight);
- ObjectTypeDB::bind_method(_MD("set_friction","friction"),&RigidBody::set_friction);
- ObjectTypeDB::bind_method(_MD("get_friction"),&RigidBody::get_friction);
- ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&RigidBody::set_bounce);
- ObjectTypeDB::bind_method(_MD("get_bounce"),&RigidBody::get_bounce);
- ObjectTypeDB::bind_method(_MD("set_linear_velocity","linear_velocity"),&RigidBody::set_linear_velocity);
- ObjectTypeDB::bind_method(_MD("get_linear_velocity"),&RigidBody::get_linear_velocity);
- ObjectTypeDB::bind_method(_MD("set_angular_velocity","angular_velocity"),&RigidBody::set_angular_velocity);
- ObjectTypeDB::bind_method(_MD("get_angular_velocity"),&RigidBody::get_angular_velocity);
- ObjectTypeDB::bind_method(_MD("set_max_contacts_reported","amount"),&RigidBody::set_max_contacts_reported);
- ObjectTypeDB::bind_method(_MD("get_max_contacts_reported"),&RigidBody::get_max_contacts_reported);
- ObjectTypeDB::bind_method(_MD("set_use_custom_integrator","enable"),&RigidBody::set_use_custom_integrator);
- ObjectTypeDB::bind_method(_MD("is_using_custom_integrator"),&RigidBody::is_using_custom_integrator);
- ObjectTypeDB::bind_method(_MD("set_contact_monitor","enabled"),&RigidBody::set_contact_monitor);
- ObjectTypeDB::bind_method(_MD("is_contact_monitor_enabled"),&RigidBody::is_contact_monitor_enabled);
- ObjectTypeDB::bind_method(_MD("set_use_continuous_collision_detection","enable"),&RigidBody::set_use_continuous_collision_detection);
- ObjectTypeDB::bind_method(_MD("is_using_continuous_collision_detection"),&RigidBody::is_using_continuous_collision_detection);
- ObjectTypeDB::bind_method(_MD("set_axis_velocity","axis_velocity"),&RigidBody::set_axis_velocity);
- ObjectTypeDB::bind_method(_MD("apply_impulse","pos","impulse"),&RigidBody::apply_impulse);
- ObjectTypeDB::bind_method(_MD("set_active","active"),&RigidBody::set_active);
- ObjectTypeDB::bind_method(_MD("is_active"),&RigidBody::is_active);
- ObjectTypeDB::bind_method(_MD("set_can_sleep","able_to_sleep"),&RigidBody::set_can_sleep);
- ObjectTypeDB::bind_method(_MD("is_able_to_sleep"),&RigidBody::is_able_to_sleep);
- ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&RigidBody::_direct_state_changed);
- ObjectTypeDB::bind_method(_MD("_body_enter_scene"),&RigidBody::_body_enter_scene);
- ObjectTypeDB::bind_method(_MD("_body_exit_scene"),&RigidBody::_body_exit_scene);
- ObjectTypeDB::bind_method(_MD("set_axis_lock","axis_lock"),&RigidBody::set_axis_lock);
- ObjectTypeDB::bind_method(_MD("get_axis_lock"),&RigidBody::get_axis_lock);
- BIND_VMETHOD(MethodInfo("_integrate_forces",PropertyInfo(Variant::OBJECT,"state:PhysicsDirectBodyState")));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Rigid,Static,Character,Kinematic"),_SCS("set_mode"),_SCS("get_mode"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"mass",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01"),_SCS("set_mass"),_SCS("get_mass"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"continuous_cd"),_SCS("set_use_continuous_collision_detection"),_SCS("is_using_continuous_collision_detection"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"contact_monitor"),_SCS("set_contact_monitor"),_SCS("is_contact_monitor_enabled"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"active"),_SCS("set_active"),_SCS("is_active"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"can_sleep"),_SCS("set_can_sleep"),_SCS("is_able_to_sleep"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"axis_lock",PROPERTY_HINT_ENUM,"Disabled,Lock X,Lock Y,Lock Z"),_SCS("set_axis_lock"),_SCS("get_axis_lock"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/linear"),_SCS("set_linear_velocity"),_SCS("get_linear_velocity"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"velocity/angular"),_SCS("set_angular_velocity"),_SCS("get_angular_velocity"));
- ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
- ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape")));
- ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
- ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
- BIND_CONSTANT( MODE_STATIC );
- BIND_CONSTANT( MODE_KINEMATIC );
- BIND_CONSTANT( MODE_RIGID );
- BIND_CONSTANT( MODE_CHARACTER );
- }
- RigidBody::RigidBody() : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
- mode=MODE_RIGID;
- bounce=0;
- mass=1;
- friction=1;
- max_contacts_reported=0;
- state=NULL;
- //angular_velocity=0;
- active=true;
- ccd=false;
- custom_integrator=false;
- contact_monitor=NULL;
- can_sleep=true;
- axis_lock = AXIS_LOCK_DISABLED;
- PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(),this,"_direct_state_changed");
- }
- RigidBody::~RigidBody() {
- if (contact_monitor)
- memdelete( contact_monitor );
- }
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