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- /*************************************************************************/
- /* animation_tree_player.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_TREE_PLAYER_H
- #define ANIMATION_TREE_PLAYER_H
- #include "scene/resources/animation.h"
- #include "scene/3d/spatial.h"
- #include "scene/3d/skeleton.h"
- #include "scene/main/misc.h"
- class AnimationTreePlayer : public Node {
- OBJ_TYPE( AnimationTreePlayer, Node );
- OBJ_CATEGORY("Animation Nodes");
- public:
- enum NodeType {
- NODE_OUTPUT,
- NODE_ANIMATION,
- NODE_ONESHOT,
- NODE_MIX,
- NODE_BLEND2,
- NODE_BLEND3,
- NODE_BLEND4,
- NODE_TIMESCALE,
- NODE_TIMESEEK,
- NODE_TRANSITION,
- NODE_MAX,
- };
- enum ConnectError {
- CONNECT_OK,
- CONNECT_INCOMPLETE,
- CONNECT_CYCLE
- };
- private:
- enum {
- DISCONNECTED=-1,
- };
- struct TrackKey {
- uint32_t id;
- StringName property;
- int bone_idx;
- inline bool operator<(const TrackKey& p_right) const {
- if (id==p_right.id) {
- if (bone_idx==p_right.bone_idx) {
- return property<p_right.property;
- } else
- return bone_idx<p_right.bone_idx;
- } else
- return id<p_right.id;
- }
- };
- struct Track {
- uint32_t id;
- Node *node;
- Spatial* spatial;
- Skeleton *skeleton;
- int bone_idx;
- StringName property;
- Vector3 loc;
- Quat rot;
- Vector3 scale;
- };
- typedef Map<TrackKey,Track> TrackMap;
- TrackMap track_map;
- struct Input {
- StringName node;
- //Input() { node=-1; }
- };
- struct NodeBase {
- bool cycletest;
- NodeType type;
- Point2 pos;
- Vector<Input> inputs;
- NodeBase() { cycletest = false; };
- virtual ~NodeBase() { cycletest=false; }
- };
- struct NodeOut : public NodeBase {
- NodeOut() { type=NODE_OUTPUT; inputs.resize(1); }
- };
- struct AnimationNode : public NodeBase {
- Ref<Animation> animation;
- struct TrackRef {
- int local_track;
- Track *track;
- float weight;
- };
- uint64_t last_version;
- List<TrackRef> tref;
- AnimationNode *next;
- float time;
- float step;
- String from;
- bool skip;
- AnimationNode() { type=NODE_ANIMATION; next=NULL; last_version=0; skip=false; }
- };
- struct OneShotNode : public NodeBase {
- bool active;
- bool start;
- float fade_in;
- float fade_out;
- bool autorestart;
- float autorestart_delay;
- float autorestart_random_delay;
- bool mix;
- float time;
- float remaining;
- float autorestart_remaining;
- HashMap<NodePath,bool> filter;
- OneShotNode() { type=NODE_ONESHOT; fade_in=0; fade_out=0; inputs.resize(2); autorestart=false; autorestart_delay=1; autorestart_remaining=0; mix=false; active=false; start=false;}
- };
- struct MixNode : public NodeBase {
- float amount;
- MixNode() { type=NODE_MIX; inputs.resize(2); }
- };
- struct Blend2Node : public NodeBase {
- float value;
- HashMap<NodePath,bool> filter;
- Blend2Node() { type=NODE_BLEND2; value=0; inputs.resize(2); }
- };
- struct Blend3Node : public NodeBase {
- float value;
- Blend3Node() { type=NODE_BLEND3; value=0; inputs.resize(3); }
- };
- struct Blend4Node : public NodeBase {
- Point2 value;
- Blend4Node() { type=NODE_BLEND4; inputs.resize(4); }
- };
- struct TimeScaleNode : public NodeBase {
- float scale;
- TimeScaleNode() { type=NODE_TIMESCALE; scale=1; inputs.resize(1); }
- };
- struct TimeSeekNode : public NodeBase {
- float seek_pos;
- TimeSeekNode() { type=NODE_TIMESEEK; inputs.resize(1); seek_pos=-1; }
- };
- struct TransitionNode : public NodeBase {
- struct InputData {
- bool auto_advance;
- InputData() { auto_advance=false; }
- };
- Vector<InputData> input_data;
- float prev_time;
- float prev_xfading;
- int prev;
- bool switched;
- float time;
- int current;
- float xfade;
- TransitionNode() { type=NODE_TRANSITION; xfade=0; inputs.resize(1); input_data.resize(1); current=0; prev=-1; prev_time=0; prev_xfading=0; switched=false; }
- };
- void _update_sources();
- StringName out_name;
- NodeOut *out;
- NodePath base_path;
- NodePath master;
- ConnectError last_error;
- AnimationNode *active_list;
- bool active;
- bool dirty_caches;
- Map<StringName,NodeBase*> node_map;
- // return time left to finish animation
- float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0);
- void _process_animation();
- bool reset_request;
- ConnectError _cycle_test(const StringName &p_at_node);
- Track* _find_track(const NodePath& p_path);
- void _recompute_caches();
- void _recompute_caches(const StringName& p_node);
- DVector<String> _get_node_list();
- protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void add_node(NodeType p_type, const StringName& p_node); // nodes must be >0 node 0 is built-in (exit)
- bool node_exists(const StringName& p_name) const;
- Error node_rename(const StringName& p_node,const StringName& p_new_name);
- int node_get_input_count(const StringName& p_node) const;
- StringName node_get_input_source(const StringName& p_node,int p_input) const;
- /* ANIMATION NODE */
- void animation_node_set_animation(const StringName& p_node,const Ref<Animation>& p_animation);
- Ref<Animation> animation_node_get_animation(const StringName& p_node) const;
- void animation_node_set_master_animation(const StringName& p_node,const String& p_master_animation);
- String animation_node_get_master_animation(const StringName& p_node) const;
- /* ONE SHOT NODE */
- void oneshot_node_set_fadein_time(const StringName& p_node,float p_time);
- void oneshot_node_set_fadeout_time(const StringName& p_node,float p_time);
- float oneshot_node_get_fadein_time(const StringName& p_node) const;
- float oneshot_node_get_fadeout_time(const StringName& p_node) const;
- void oneshot_node_set_autorestart(const StringName& p_node,bool p_active);
- void oneshot_node_set_autorestart_delay(const StringName& p_node,float p_time);
- void oneshot_node_set_autorestart_random_delay(const StringName& p_node,float p_time);
- bool oneshot_node_has_autorestart(const StringName& p_node) const;
- float oneshot_node_get_autorestart_delay(const StringName& p_node) const;
- float oneshot_node_get_autorestart_random_delay(const StringName& p_node) const;
- void oneshot_node_set_mix_mode(const StringName& p_node,bool p_enabled);
- bool oneshot_node_get_mix_mode(const StringName& p_node) const;
- void oneshot_node_start(const StringName& p_node);
- void oneshot_node_stop(const StringName& p_node);
- bool oneshot_node_is_active(const StringName& p_node) const;
- void oneshot_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable);
- void oneshot_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const;
- bool oneshot_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const;
- /* MIX/BLEND NODES */
- void mix_node_set_amount(const StringName& p_node,float p_amount);
- float mix_node_get_amount(const StringName& p_node) const;
- void blend2_node_set_amount(const StringName& p_node,float p_amount);
- float blend2_node_get_amount(const StringName& p_node) const;
- void blend2_node_set_filter_path(const StringName& p_node,const NodePath& p_filter,bool p_enable);
- void blend2_node_set_get_filtered_paths(const StringName& p_node,List<NodePath> *r_paths) const;
- bool blend2_node_is_path_filtered(const StringName& p_node,const NodePath& p_path) const;
- void blend3_node_set_amount(const StringName& p_node,float p_amount);
- float blend3_node_get_amount(const StringName& p_node) const;
- void blend4_node_set_amount(const StringName& p_node,const Point2& p_amount);
- Point2 blend4_node_get_amount(const StringName& p_node) const;
- /* TIMESCALE/TIMESEEK NODES */
- void timescale_node_set_scale(const StringName& p_node,float p_scale);
- float timescale_node_get_scale(const StringName& p_node) const;
- void timeseek_node_seek(const StringName& p_node,float p_pos);
- /* TRANSITION NODE */
- void transition_node_set_input_count(const StringName& p_node, int p_inputs); // used for transition node
- int transition_node_get_input_count(const StringName& p_node) const;
- void transition_node_delete_input(const StringName& p_node, int p_input); // used for transition node
- void transition_node_set_input_auto_advance(const StringName& p_node, int p_input,bool p_auto_advance); // used for transition node
- bool transition_node_has_input_auto_advance(const StringName& p_node, int p_input) const;
- void transition_node_set_xfade_time(const StringName& p_node, float p_time); // used for transition node
- float transition_node_get_xfade_time(const StringName& p_node) const;
- void transition_node_set_current(const StringName& p_node, int p_current);
- int transition_node_get_current(const StringName& p_node) const;
- void node_set_pos(const StringName& p_node, const Vector2& p_pos); //for display
- /* GETS */
- Point2 node_get_pos(const StringName& p_node) const; //for display
- NodeType node_get_type(const StringName& p_node) const;
- void get_node_list(List<StringName> *p_node_list) const;
- void remove_node(const StringName& p_node);
- Error connect(const StringName& p_src_node,const StringName& p_dst_node, int p_dst_input);
- bool is_connected(const StringName& p_src_node,const StringName& p_dst_node, int p_input) const;
- void disconnect(const StringName& p_src_node, int p_input);
- void set_base_path(const NodePath& p_path);
- NodePath get_base_path() const;
- void set_master_player(const NodePath& p_path);
- NodePath get_master_player() const;
- struct Connection {
- StringName src_node;
- StringName dst_node;
- int dst_input;
- };
- void get_connection_list( List<Connection> *p_connections) const;
- /* playback */
- void set_active(bool p_active);
- bool is_active() const;
- void reset();
- void recompute_caches();
- ConnectError get_last_error() const;
- AnimationTreePlayer();
- ~AnimationTreePlayer();
- };
- VARIANT_ENUM_CAST( AnimationTreePlayer::NodeType );
- #endif // ANIMATION_TREE_PLAYER_H
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