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- /*************************************************************************/
- /* event_player.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EVENT_PLAYER_H
- #define EVENT_PLAYER_H
- #include "scene/main/node.h"
- #include "scene/resources/event_stream.h"
- class EventPlayer : public Node {
- OBJ_TYPE(EventPlayer,Node);
- enum {
- MAX_CHANNELS=256
- };
- Ref<EventStreamPlayback> playback;
- Ref<EventStream> stream;
- bool paused;
- bool autoplay;
- bool loops;
- float volume;
- float tempo_scale;
- float pitch_scale;
- float channel_volume[MAX_CHANNELS];
- bool _play;
- void _set_play(bool p_play);
- bool _get_play() const;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_stream(const Ref<EventStream> &p_stream);
- Ref<EventStream> get_stream() const;
- void play();
- void stop();
- bool is_playing() const;
- void set_paused(bool p_paused);
- bool is_paused() const;
- void set_loop(bool p_enable);
- bool has_loop() const;
- void set_volume(float p_vol);
- float get_volume() const;
- void set_volume_db(float p_db);
- float get_volume_db() const;
- void set_pitch_scale(float p_scale);
- float get_pitch_scale() const;
- void set_tempo_scale(float p_scale);
- float get_tempo_scale() const;
- String get_stream_name() const;
- int get_loop_count() const;
- float get_pos() const;
- void seek_pos(float p_time);
- float get_length() const;
- void set_autoplay(bool p_vol);
- bool has_autoplay() const;
- void set_channel_volume(int p_channel,float p_volume);
- float get_channel_volume(int p_channel) const;
- float get_channel_last_note_time(int p_channel) const;
- EventPlayer();
- ~EventPlayer();
- };
- #endif // EVENT_PLAYER_H
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