stream_player.h 3.2 KB

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  1. /*************************************************************************/
  2. /* stream_player.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef STREAM_PLAYER_H
  30. #define STREAM_PLAYER_H
  31. #include "scene/resources/audio_stream.h"
  32. #include "scene/main/node.h"
  33. class StreamPlayer : public Node {
  34. OBJ_TYPE(StreamPlayer,Node);
  35. Ref<AudioStream> stream;
  36. RID stream_rid;
  37. bool paused;
  38. bool autoplay;
  39. bool loops;
  40. float volume;
  41. bool _play;
  42. void _set_play(bool p_play);
  43. bool _get_play() const;
  44. protected:
  45. void _notification(int p_what);
  46. static void _bind_methods();
  47. public:
  48. void set_stream(const Ref<AudioStream> &p_stream);
  49. Ref<AudioStream> get_stream() const;
  50. void play();
  51. void stop();
  52. bool is_playing() const;
  53. void set_paused(bool p_paused);
  54. bool is_paused() const;
  55. void set_loop(bool p_enable);
  56. bool has_loop() const;
  57. void set_volume(float p_vol);
  58. float get_volume() const;
  59. void set_volume_db(float p_db);
  60. float get_volume_db() const;
  61. String get_stream_name() const;
  62. int get_loop_count() const;
  63. float get_pos() const;
  64. void seek_pos(float p_time);
  65. float get_length() const;
  66. void set_autoplay(bool p_vol);
  67. bool has_autoplay() const;
  68. StreamPlayer();
  69. ~StreamPlayer();
  70. };
  71. #endif // AUDIO_STREAM_PLAYER_H