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- /*************************************************************************/
- /* base_button.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef BASE_BUTTON_H
- #define BASE_BUTTON_H
- #include "scene/gui/control.h"
- /**
- @author Juan Linietsky <[email protected]>
- */
- class ButtonGroup;
- class BaseButton : public Control {
- OBJ_TYPE( BaseButton, Control );
- bool toggle_mode;
-
- struct Status {
-
- bool pressed;
- bool hovering;
- bool press_attempt;
- bool pressing_inside;
- bool disabled;
- bool click_on_press;
- int pressing_button;
- } status;
-
- ButtonGroup *group;
-
- protected:
- enum DrawMode {
- DRAW_NORMAL,
- DRAW_PRESSED,
- DRAW_HOVER,
- DRAW_DISABLED,
- };
- DrawMode get_draw_mode() const;
-
- virtual void pressed();
- virtual void toggled(bool p_pressed);
- static void _bind_methods();
- virtual void _input_event(InputEvent p_event);
- void _notification(int p_what);
- public:
-
- /* Signals */
-
- bool is_pressed() const; ///< return wether button is pressed (toggled in)
- bool is_pressing() const; ///< return wether button is pressed (toggled in)
- bool is_hovered() const;
- void set_pressed(bool p_pressed); ///only works in toggle mode
- void set_toggle_mode(bool p_on);
- bool is_toggle_mode() const;
-
- void set_disabled(bool p_disabled);
- bool is_disabled() const;
- void set_click_on_press(bool p_click_on_press);
- bool get_click_on_press() const;
- BaseButton();
- ~BaseButton();
- };
- #endif
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