option_button.h 3.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495
  1. /*************************************************************************/
  2. /* option_button.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef OPTION_BUTTON_H
  30. #define OPTION_BUTTON_H
  31. #include "scene/gui/button.h"
  32. #include "scene/gui/popup_menu.h"
  33. /**
  34. @author Juan Linietsky <[email protected]>
  35. */
  36. class OptionButton : public Button {
  37. OBJ_TYPE( OptionButton, Button );
  38. PopupMenu *popup;
  39. int current;
  40. void _selected(int p_which);
  41. void _select(int p_which,bool p_emit=false);
  42. void _select_int(int p_which);
  43. Array _get_items() const;
  44. void _set_items(const Array& p_items);
  45. virtual void pressed();
  46. protected:
  47. Size2 get_minimum_size() const;
  48. void _notification(int p_what);
  49. static void _bind_methods();
  50. public:
  51. void add_icon_item(const Ref<Texture>& p_icon,const String& p_label,int p_ID=-1);
  52. void add_item(const String& p_label,int p_ID=-1);
  53. void set_item_text(int p_idx,const String& p_text);
  54. void set_item_icon(int p_idx,const Ref<Texture>& p_icon);
  55. void set_item_ID(int p_idx,int p_ID);
  56. void set_item_metadata(int p_idx,const Variant& p_metadata);
  57. void set_item_disabled(int p_idx,bool p_disabled);
  58. String get_item_text(int p_idx) const;
  59. Ref<Texture> get_item_icon(int p_idx) const;
  60. int get_item_ID(int p_idx) const;
  61. Variant get_item_metadata(int p_idx) const;
  62. bool is_item_disabled(int p_idx) const;
  63. int get_item_count() const;
  64. void add_separator();
  65. void clear();
  66. void select(int p_idx);
  67. int get_selected() const;
  68. int get_selected_ID() const;
  69. Variant get_selected_metadata() const;
  70. void remove_item(int p_idx);
  71. virtual void get_translatable_strings(List<String> *p_strings) const;
  72. OptionButton();
  73. ~OptionButton();
  74. };
  75. #endif