split_container.h 3.3 KB

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  1. /*************************************************************************/
  2. /* split_container.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef SPLIT_CONTAINER_H
  30. #define SPLIT_CONTAINER_H
  31. #include "scene/gui/container.h"
  32. class SplitContainer : public Container {
  33. OBJ_TYPE(SplitContainer,Container);
  34. bool vertical;
  35. int expand_ofs;
  36. int middle_sep;
  37. bool dragging;
  38. int drag_from;
  39. int drag_ofs;
  40. bool collapsed;
  41. bool dragger_visible;
  42. bool mouse_inside;
  43. Control *_getch(int p_idx) const;
  44. void _resort();
  45. protected:
  46. void _input_event(const InputEvent& p_event);
  47. void _notification(int p_what);
  48. static void _bind_methods();
  49. public:
  50. void set_split_offset(int p_offset);
  51. int get_split_offset() const;
  52. void set_collapsed(bool p_collapsed);
  53. bool is_collapsed() const;
  54. void set_dragger_visible(bool p_true);
  55. bool is_dragger_visible() const;
  56. virtual CursorShape get_cursor_shape(const Point2& p_pos=Point2i());
  57. virtual Size2 get_minimum_size() const;
  58. SplitContainer(bool p_vertical=false);
  59. };
  60. class HSplitContainer : public SplitContainer {
  61. OBJ_TYPE(HSplitContainer,SplitContainer);
  62. public:
  63. HSplitContainer() : SplitContainer(false) {set_default_cursor_shape(CURSOR_HSPLIT);}
  64. };
  65. class VSplitContainer : public SplitContainer {
  66. OBJ_TYPE(VSplitContainer,SplitContainer);
  67. public:
  68. VSplitContainer() : SplitContainer(true) {set_default_cursor_shape(CURSOR_VSPLIT);}
  69. };
  70. #endif // SPLIT_CONTAINER_H