tab_container.h 3.4 KB

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  1. /*************************************************************************/
  2. /* tab_container.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef TAB_CONTAINER_H
  30. #define TAB_CONTAINER_H
  31. #include "scene/gui/control.h"
  32. class TabContainer : public Control {
  33. OBJ_TYPE( TabContainer, Control );
  34. public:
  35. enum TabAlign {
  36. ALIGN_LEFT,
  37. ALIGN_CENTER,
  38. ALIGN_RIGHT
  39. };
  40. private:
  41. int mouse_x_cache;
  42. int tab_display_ofs;
  43. int tabs_ofs_cache;
  44. int last_tab_cache;
  45. int current;
  46. bool tabs_visible;
  47. bool buttons_visible_cache;
  48. TabAlign align;
  49. Control *_get_tab(int idx) const;
  50. int _get_top_margin() const;
  51. protected:
  52. void _child_renamed_callback();
  53. void _input_event(const InputEvent& p_event);
  54. void _notification(int p_what);
  55. virtual void add_child_notify(Node *p_child);
  56. virtual void remove_child_notify(Node *p_child);
  57. static void _bind_methods();
  58. public:
  59. void set_tab_align(TabAlign p_align);
  60. TabAlign get_tab_align() const;
  61. void set_tabs_visible(bool p_visibe);
  62. bool are_tabs_visible() const;
  63. void set_tab_title(int p_tab,const String& p_title);
  64. String get_tab_title(int p_tab) const;
  65. void set_tab_icon(int p_tab,const Ref<Texture>& p_icon);
  66. Ref<Texture> get_tab_icon(int p_tab) const;
  67. int get_tab_count() const;
  68. void set_current_tab(int p_current);
  69. int get_current_tab() const;
  70. virtual void get_translatable_strings(List<String> *p_strings) const;
  71. TabContainer();
  72. };
  73. VARIANT_ENUM_CAST( TabContainer::TabAlign );
  74. #endif // TAB_CONTAINER_H