tabs.h 3.0 KB

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  1. /*************************************************************************/
  2. /* tabs.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef TABS_H
  30. #define TABS_H
  31. #include "scene/gui/control.h"
  32. class Tabs : public Control {
  33. OBJ_TYPE( Tabs, Control );
  34. private:
  35. struct Tab {
  36. String text;
  37. Ref<Texture> icon;
  38. int ofs_cache;
  39. };
  40. Vector<Tab> tabs;
  41. int current;
  42. Control *_get_tab(int idx) const;
  43. int _get_top_margin() const;
  44. protected:
  45. void _input_event(const InputEvent& p_event);
  46. void _notification(int p_what);
  47. static void _bind_methods();
  48. public:
  49. void add_tab(const String& p_str="",const Ref<Texture>& p_icon=Ref<Texture>());
  50. void set_tab_title(int p_tab,const String& p_title);
  51. String get_tab_title(int p_tab) const;
  52. void set_tab_icon(int p_tab,const Ref<Texture>& p_icon);
  53. Ref<Texture> get_tab_icon(int p_tab) const;
  54. int get_tab_count() const;
  55. void set_current_tab(int p_current);
  56. int get_current_tab() const;
  57. void remove_tab(int p_idx);
  58. Size2 get_minimum_size() const;
  59. Tabs();
  60. };
  61. #endif // TABS_H