texture_button.h 3.2 KB

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  1. /*************************************************************************/
  2. /* texture_button.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef TEXTURE_BUTTON_H
  30. #define TEXTURE_BUTTON_H
  31. #include "scene/gui/base_button.h"
  32. #include "scene/resources/bit_mask.h"
  33. class TextureButton : public BaseButton {
  34. OBJ_TYPE( TextureButton, BaseButton );
  35. Ref<Texture> normal;
  36. Ref<Texture> pressed;
  37. Ref<Texture> hover;
  38. Ref<Texture> disabled;
  39. Ref<Texture> focused;
  40. Ref<BitMap> click_mask;
  41. protected:
  42. virtual bool has_point(const Point2& p_point) const;
  43. virtual Size2 get_minimum_size() const;
  44. void _notification(int p_what);
  45. static void _bind_methods();
  46. public:
  47. void set_normal_texture(const Ref<Texture>& p_normal);
  48. void set_pressed_texture(const Ref<Texture>& p_pressed);
  49. void set_hover_texture(const Ref<Texture>& p_hover);
  50. void set_disabled_texture(const Ref<Texture>& p_disabled);
  51. void set_focused_texture(const Ref<Texture>& p_focused);
  52. void set_click_mask(const Ref<BitMap>& p_image);
  53. Ref<Texture> get_normal_texture() const;
  54. Ref<Texture> get_pressed_texture() const;
  55. Ref<Texture> get_hover_texture() const;
  56. Ref<Texture> get_disabled_texture() const;
  57. Ref<Texture> get_focused_texture() const;
  58. Ref<BitMap> get_click_mask() const;
  59. TextureButton();
  60. };
  61. #endif // TEXTURE_BUTTON_H