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- /*************************************************************************/
- /* texture_progress.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "texture_progress.h"
- void TextureProgress::set_under_texture(const Ref<Texture>& p_texture) {
- under=p_texture;
- update();
- minimum_size_changed();
- }
- Ref<Texture> TextureProgress::get_under_texture() const{
- return under;
- }
- void TextureProgress::set_over_texture(const Ref<Texture>& p_texture) {
- over=p_texture;
- update();
- minimum_size_changed();
- }
- Ref<Texture> TextureProgress::get_over_texture() const{
- return over;
- }
- Size2 TextureProgress::get_minimum_size() const {
- if (under.is_valid())
- return under->get_size();
- else if (over.is_valid())
- return over->get_size();
- else if (progress.is_valid())
- return progress->get_size();
- return Size2(1,1);
- }
- void TextureProgress::set_progress_texture(const Ref<Texture>& p_texture) {
- progress=p_texture;
- update();
- minimum_size_changed();
- }
- Ref<Texture> TextureProgress::get_progress_texture() const{
- return progress;
- }
- void TextureProgress::_notification(int p_what){
- switch(p_what) {
- case NOTIFICATION_DRAW: {
- if (under.is_valid())
- draw_texture(under,Point2());
- if (progress.is_valid()) {
- Size2 s = progress->get_size();
- draw_texture_rect_region(progress,Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)),Rect2(Point2(),Size2(s.x*get_unit_value(),s.y)));
- }
- if (over.is_valid())
- draw_texture(over,Point2());
- } break;
- }
- }
- void TextureProgress::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_under_texture","tex"),&TextureProgress::set_under_texture);
- ObjectTypeDB::bind_method(_MD("get_under_texture"),&TextureProgress::get_under_texture);
- ObjectTypeDB::bind_method(_MD("set_progress_texture","tex"),&TextureProgress::set_progress_texture);
- ObjectTypeDB::bind_method(_MD("get_progress_texture"),&TextureProgress::get_progress_texture);
- ObjectTypeDB::bind_method(_MD("set_over_texture","tex"),&TextureProgress::set_over_texture);
- ObjectTypeDB::bind_method(_MD("get_over_texture"),&TextureProgress::get_over_texture);
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/under",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_under_texture"),_SCS("get_under_texture"));
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/over",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_over_texture"),_SCS("get_over_texture"));
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture/progress",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_progress_texture"),_SCS("get_progress_texture"));
- }
- TextureProgress::TextureProgress()
- {
- }
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