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- /*************************************************************************/
- /* resource_format_wav.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "resource_format_wav.h"
- #include "os/file_access.h"
- #include "scene/resources/sample.h"
- RES ResourceFormatLoaderWAV::load(const String &p_path,const String& p_original_path) {
- Error err;
- FileAccess *file=FileAccess::open(p_path, FileAccess::READ,&err);
- ERR_FAIL_COND_V( err!=OK, RES() );
- /* CHECK RIFF */
- char riff[5];
- riff[4]=0;
- file->get_buffer((uint8_t*)&riff,4); //RIFF
- if (riff[0]!='R' || riff[1]!='I' || riff[2]!='F' || riff[3]!='F') {
- file->close();
- memdelete(file);
- ERR_FAIL_V( RES() );
- }
- /* GET FILESIZE */
- uint32_t filesize=file->get_32();
- /* CHECK WAVE */
- char wave[4];
- file->get_buffer((uint8_t*)&wave,4); //RIFF
- if (wave[0]!='W' || wave[1]!='A' || wave[2]!='V' || wave[3]!='E') {
- file->close();
- memdelete(file);
- ERR_EXPLAIN("Not a WAV file (no WAVE RIFF Header)")
- ERR_FAIL_V( RES() );
- }
- bool format_found=false;
- bool data_found=false;
- int format_bits=0;
- int format_channels=0;
- int format_freq=0;
- Sample::LoopFormat loop=Sample::LOOP_NONE;
- int loop_begin=0;
- int loop_end=0;
- Ref<Sample> sample( memnew( Sample ) );
- while (!file->eof_reached()) {
- /* chunk */
- char chunkID[4];
- file->get_buffer((uint8_t*)&chunkID,4); //RIFF
- /* chunk size */
- uint32_t chunksize=file->get_32();
- uint32_t file_pos=file->get_pos(); //save file pos, so we can skip to next chunk safely
- if (file->eof_reached()) {
- //ERR_PRINT("EOF REACH");
- break;
- }
- if (chunkID[0]=='f' && chunkID[1]=='m' && chunkID[2]=='t' && chunkID[3]==' ' && !format_found) {
- /* IS FORMAT CHUNK */
- uint16_t compression_code=file->get_16();
- if (compression_code!=1) {
- ERR_PRINT("Format not supported for WAVE file (not PCM). Save WAVE files as uncompressed PCM instead.");
- break;
- }
- format_channels=file->get_16();
- if (format_channels!=1 && format_channels !=2) {
- ERR_PRINT("Format not supported for WAVE file (not stereo or mono)");
- break;
- }
- format_freq=file->get_32(); //sampling rate
- file->get_32(); // average bits/second (unused)
- file->get_16(); // block align (unused)
- format_bits=file->get_16(); // bits per sample
- if (format_bits%8) {
- ERR_PRINT("Strange number of bits in sample (not 8,16,24,32)");
- break;
- }
- /* Dont need anything else, continue */
- format_found=true;
- }
- if (chunkID[0]=='d' && chunkID[1]=='a' && chunkID[2]=='t' && chunkID[3]=='a' && !data_found) {
- /* IS FORMAT CHUNK */
- data_found=true;
- if (!format_found) {
- ERR_PRINT("'data' chunk before 'format' chunk found.");
- break;
- }
- int frames=chunksize;
- frames/=format_channels;
- frames/=(format_bits>>3);
- sample->create(
- (format_bits==8) ? Sample::FORMAT_PCM8 : Sample::FORMAT_PCM16,
- (format_channels==2)?true:false,
- frames );
- sample->set_mix_rate( format_freq );
- DVector<uint8_t> data;
- data.resize(chunksize);
- DVector<uint8_t>::Write dataw = data.write();
- void * data_ptr = dataw.ptr();
- for (int i=0;i<frames;i++) {
- for (int c=0;c<format_channels;c++) {
- if (format_bits==8) {
- // 8 bit samples are UNSIGNED
- uint8_t s = file->get_8();
- s-=128;
- int8_t *sp=(int8_t*)&s;
- int8_t *data_ptr8=&((int8_t*)data_ptr)[i*format_channels+c];
- *data_ptr8=*sp;
- } else {
- //16+ bits samples are SIGNED
- // if sample is > 16 bits, just read extra bytes
- uint32_t data=0;
- for (int b=0;b<(format_bits>>3);b++) {
- data|=((uint32_t)file->get_8())<<(b*8);
- }
- data<<=(32-format_bits);
- int32_t s=data;
- int16_t *data_ptr16=&((int16_t*)data_ptr)[i*format_channels+c];
- *data_ptr16=s>>16;
- }
- }
- }
- dataw=DVector<uint8_t>::Write();
- sample->set_data(data);
- if (file->eof_reached()) {
- file->close();
- memdelete(file);
- ERR_EXPLAIN("Premature end of file.");
- ERR_FAIL_V(RES());
- }
- }
- if (chunkID[0]=='s' && chunkID[1]=='m' && chunkID[2]=='p' && chunkID[3]=='l') {
- //loop point info!
- for(int i=0;i<10;i++)
- file->get_32(); // i wish to know why should i do this... no doc!
- loop=file->get_32()?Sample::LOOP_PING_PONG:Sample::LOOP_FORWARD;
- loop_begin=file->get_32();
- loop_end=file->get_32();
- }
- file->seek( file_pos+chunksize );
- }
- sample->set_loop_format(loop);
- sample->set_loop_begin(loop_begin);
- sample->set_loop_end(loop_end);
- file->close();
- memdelete(file);
- return sample;
- }
- void ResourceFormatLoaderWAV::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("wav");
- }
- bool ResourceFormatLoaderWAV::handles_type(const String& p_type) const {
- return (p_type=="Sample");
- }
- String ResourceFormatLoaderWAV::get_resource_type(const String &p_path) const {
- if (p_path.extension().to_lower()=="wav")
- return "Sample";
- return "";
- }
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