scene_format_script.cpp 3.2 KB

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  1. /*************************************************************************/
  2. /* scene_format_script.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "scene_format_script.h"
  30. #if 0
  31. Node* SceneFormatLoaderScript::load(const String &p_path,bool p_save_instance_state) {
  32. Ref<Script> script = ResourceLoader::load(p_path);
  33. ERR_EXPLAIN("Can't load script-based scene: "+p_path);
  34. ERR_FAIL_COND_V(script.is_null(),NULL);
  35. ERR_EXPLAIN("Script does not instance in a node: "+p_path);
  36. ERR_FAIL_COND_V(script->get_node_type()=="",NULL);
  37. String node_type=script->get_node_type();
  38. Object *obj = ObjectTypeDB::instance(node_type);
  39. ERR_EXPLAIN("Unknown node type for instancing '"+node_type+"' in script: "+p_path);
  40. ERR_FAIL_COND_V(!obj,NULL);
  41. Node *node = obj->cast_to<Node>();
  42. if (!node)
  43. memdelete(obj);
  44. ERR_EXPLAIN("Node type '"+node_type+"' not of type 'Node'' in script: "+p_path);
  45. ERR_FAIL_COND_V(!node,NULL);
  46. node->set_script(script.get_ref_ptr());
  47. return node;
  48. }
  49. void SceneFormatLoaderScript::get_recognized_extensions(List<String> *p_extensions) const {
  50. for (int i=0;i<ScriptServer::get_language_count();i++) {
  51. ScriptServer::get_language(i)->get_recognized_extensions(p_extensions);
  52. }
  53. }
  54. SceneFormatLoaderScript::SceneFormatLoaderScript()
  55. {
  56. }
  57. #endif