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- /*************************************************************************/
- /* scene_loader.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "scene_loader.h"
- #include "globals.h"
- #include "path_remap.h"
- #ifdef OLD_SCENE_FORMAT_ENABLED
- SceneFormatLoader *SceneLoader::loader[MAX_LOADERS];
- int SceneLoader::loader_count=0;
- void SceneInteractiveLoader::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("get_scene"),&SceneInteractiveLoader::get_scene);
- ObjectTypeDB::bind_method(_MD("poll"),&SceneInteractiveLoader::poll);
- ObjectTypeDB::bind_method(_MD("get_stage"),&SceneInteractiveLoader::get_stage);
- ObjectTypeDB::bind_method(_MD("get_stage_count"),&SceneInteractiveLoader::get_stage_count);
- }
- class SceneInteractiveLoaderDefault : public SceneInteractiveLoader {
- OBJ_TYPE( SceneInteractiveLoaderDefault, SceneInteractiveLoader );
- public:
- Node *scene;
- virtual void set_local_path(const String& p_local_path) { scene->set_filename(p_local_path); }
- virtual Node *get_scene() { return scene; }
- virtual Error poll() { return ERR_FILE_EOF; }
- virtual int get_stage() const { return 1; }
- virtual int get_stage_count() const { return 1; }
- SceneInteractiveLoaderDefault() {}
- };
- Ref<SceneInteractiveLoader> SceneFormatLoader::load_interactive(const String &p_path,bool p_root_scene_hint) {
- Node *scene = load(p_path,p_root_scene_hint);
- if (!scene)
- return Ref<SceneInteractiveLoader>();
- Ref<SceneInteractiveLoaderDefault> sil = Ref<SceneInteractiveLoaderDefault>( memnew( SceneInteractiveLoaderDefault ));
- sil->scene=scene;
- return sil;
- }
- bool SceneFormatLoader::recognize(const String& p_extension) const {
-
-
- List<String> extensions;
- get_recognized_extensions(&extensions);
- for (List<String>::Element *E=extensions.front();E;E=E->next()) {
-
- if (E->get().nocasecmp_to(p_extension.extension())==0)
- return true;
- }
-
- return false;
- }
- Ref<SceneInteractiveLoader> SceneLoader::load_interactive(const String &p_path,bool p_save_root_state) {
- String local_path=Globals::get_singleton()->localize_path(p_path);
- String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
- String extension=remapped_path.extension();
- for (int i=0;i<loader_count;i++) {
- if (!loader[i]->recognize(extension))
- continue;
- Ref<SceneInteractiveLoader> il = loader[i]->load_interactive(remapped_path,p_save_root_state);
- if (il.is_null() && remapped_path!=local_path)
- il = loader[i]->load_interactive(local_path,p_save_root_state);
- ERR_EXPLAIN("Error loading scene: "+local_path);
- ERR_FAIL_COND_V(il.is_null(),Ref<SceneInteractiveLoader>());
- il->set_local_path(local_path);
- return il;
- }
- ERR_EXPLAIN("No loader found for scene: "+p_path);
- ERR_FAIL_V(Ref<SceneInteractiveLoader>());
- return Ref<SceneInteractiveLoader>();
- }
- Node* SceneLoader::load(const String &p_path,bool p_root_scene_hint) {
- String local_path=Globals::get_singleton()->localize_path(p_path);
- String remapped_path = PathRemap::get_singleton()->get_remap(local_path);
- String extension=remapped_path.extension();
- for (int i=0;i<loader_count;i++) {
-
- if (!loader[i]->recognize(extension))
- continue;
- Node*node = loader[i]->load(remapped_path,p_root_scene_hint);
- if (!node && remapped_path!=local_path)
- node = loader[i]->load(local_path,p_root_scene_hint);
- ERR_EXPLAIN("Error loading scene: "+local_path);
- ERR_FAIL_COND_V(!node,NULL);
- node->set_filename(local_path);
- return node;
- }
- ERR_EXPLAIN("No loader found for scene: "+p_path);
- ERR_FAIL_V(NULL);
- }
- void SceneLoader::get_recognized_extensions(List<String> *p_extensions) {
-
- for (int i=0;i<loader_count;i++) {
-
- loader[i]->get_recognized_extensions(p_extensions);
- }
-
- }
- void SceneLoader::add_scene_format_loader(SceneFormatLoader *p_format_loader) {
-
- ERR_FAIL_COND( loader_count >= MAX_LOADERS );
- loader[loader_count++]=p_format_loader;
- }
- #endif
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