scene_saver.h 3.2 KB

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  1. /*************************************************************************/
  2. /* scene_saver.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef SCENE_SAVER_H
  30. #define SCENE_SAVER_H
  31. #include "scene/main/node.h"
  32. #include "io/object_saver.h"
  33. /**
  34. @author Juan Linietsky <[email protected]>
  35. */
  36. #ifdef OLD_SCENE_FORMAT_ENABLED
  37. class SceneFormatSaver {
  38. public:
  39. virtual Error save(const String &p_path,const Node* p_scen,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>())=0;
  40. virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
  41. bool recognize(const String& p_extension) const;
  42. virtual ~SceneFormatSaver() {}
  43. };
  44. class SceneSaver {
  45. enum {
  46. MAX_SAVERS=64
  47. };
  48. static SceneFormatSaver *saver[MAX_SAVERS];
  49. static int saver_count;
  50. public:
  51. enum SaverFlags {
  52. FLAG_RELATIVE_PATHS=1,
  53. FLAG_BUNDLE_RESOURCES=2,
  54. FLAG_BUNDLE_INSTANCED_SCENES=4,
  55. FLAG_OMIT_EDITOR_PROPERTIES=8,
  56. FLAG_SAVE_BIG_ENDIAN=16
  57. };
  58. static Error save(const String &p_path,const Node* p_scenezz,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>());
  59. static void add_scene_format_saver(SceneFormatSaver *p_format_saver);
  60. static void get_recognized_extensions(List<String> *p_extensions);
  61. };
  62. #endif
  63. #endif