viewport.cpp 30 KB

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  1. /*************************************************************************/
  2. /* viewport.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "viewport.h"
  30. #include "os/os.h"
  31. #include "scene/3d/spatial.h"
  32. //#include "scene/3d/camera.h"
  33. #include "servers/spatial_sound_server.h"
  34. #include "servers/spatial_sound_2d_server.h"
  35. #include "scene/gui/control.h"
  36. #include "scene/3d/camera.h"
  37. #include "scene/3d/spatial_indexer.h"
  38. int RenderTargetTexture::get_width() const {
  39. ERR_FAIL_COND_V(!vp,0);
  40. return vp->rect.size.width;
  41. }
  42. int RenderTargetTexture::get_height() const{
  43. ERR_FAIL_COND_V(!vp,0);
  44. return vp->rect.size.height;
  45. }
  46. Size2 RenderTargetTexture::get_size() const{
  47. ERR_FAIL_COND_V(!vp,Size2());
  48. return vp->rect.size;
  49. }
  50. RID RenderTargetTexture::get_rid() const{
  51. ERR_FAIL_COND_V(!vp,RID());
  52. return vp->render_target_texture_rid;
  53. }
  54. bool RenderTargetTexture::has_alpha() const{
  55. return false;
  56. }
  57. void RenderTargetTexture::set_flags(uint32_t p_flags){
  58. ERR_FAIL_COND(!vp);
  59. if (p_flags&FLAG_FILTER)
  60. flags=FLAG_FILTER;
  61. else
  62. flags=0;
  63. VS::get_singleton()->texture_set_flags(vp->render_target_texture_rid,flags);
  64. }
  65. uint32_t RenderTargetTexture::get_flags() const{
  66. return flags;
  67. }
  68. RenderTargetTexture::RenderTargetTexture(Viewport *p_vp){
  69. vp=p_vp;
  70. flags=0;
  71. }
  72. void Viewport::_update_stretch_transform() {
  73. if (size_override_stretch && size_override) {
  74. stretch_transform=Matrix32();
  75. Size2 scale = rect.size/(size_override_size+size_override_margin*2);
  76. stretch_transform.scale(scale);
  77. stretch_transform.elements[2]=size_override_margin*scale;
  78. } else {
  79. stretch_transform=Matrix32();
  80. }
  81. _update_global_transform();
  82. }
  83. void Viewport::_update_rect() {
  84. if (!is_inside_scene())
  85. return;
  86. Node *parent = get_parent();
  87. if (!render_target && parent && parent->cast_to<Control>()) {
  88. Control *c = parent->cast_to<Control>();
  89. rect.pos=Point2();
  90. rect.size=c->get_size();
  91. }
  92. VisualServer::ViewportRect vr;
  93. vr.x=rect.pos.x;
  94. vr.y=rect.pos.y;
  95. if (render_target) {
  96. vr.x=0;
  97. vr.y=0;
  98. }
  99. vr.width=rect.size.width;
  100. vr.height=rect.size.height;
  101. VisualServer::get_singleton()->viewport_set_rect(viewport,vr);
  102. if (canvas_item.is_valid()) {
  103. VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect);
  104. }
  105. emit_signal("size_changed");
  106. render_target_texture->emit_changed();
  107. }
  108. void Viewport::_parent_resized() {
  109. _update_rect();
  110. }
  111. void Viewport::_parent_draw() {
  112. }
  113. void Viewport::_parent_visibility_changed() {
  114. Node *parent = get_parent();
  115. if (parent && parent->cast_to<Control>()) {
  116. Control *c = parent->cast_to<Control>();
  117. VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible());
  118. }
  119. }
  120. void Viewport::_vp_enter_scene() {
  121. Node *parent = get_parent();
  122. //none?
  123. if (parent && parent->cast_to<Control>()) {
  124. Control *cparent=parent->cast_to<Control>();
  125. RID parent_ci = cparent->get_canvas_item();
  126. ERR_FAIL_COND(!parent_ci.is_valid());
  127. canvas_item = VisualServer::get_singleton()->canvas_item_create();
  128. VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci);
  129. VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
  130. VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport);
  131. parent->connect("resized",this,"_parent_resized");
  132. parent->connect("visibility_changed",this,"_parent_visibility_changed");
  133. } else if (!parent){
  134. VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);
  135. }
  136. }
  137. void Viewport::_vp_exit_scene() {
  138. Node *parent = get_parent();
  139. if (parent && parent->cast_to<Control>()) {
  140. parent->disconnect("resized",this,"_parent_resized");
  141. }
  142. if (parent && parent->cast_to<Control>()) {
  143. parent->disconnect("visibility_changed",this,"_parent_visibility_changed");
  144. }
  145. if (canvas_item.is_valid()) {
  146. VisualServer::get_singleton()->free(canvas_item);
  147. canvas_item=RID();
  148. }
  149. if (!parent) {
  150. VisualServer::get_singleton()->viewport_detach(viewport);
  151. }
  152. }
  153. void Viewport::update_worlds() {
  154. if (!is_inside_scene())
  155. return;
  156. Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(get_visible_rect());
  157. find_world_2d()->_update_viewport(this,xformed_rect);
  158. find_world_2d()->_update();
  159. find_world()->_update(get_scene()->get_frame());
  160. }
  161. void Viewport::_notification(int p_what) {
  162. switch( p_what ) {
  163. case NOTIFICATION_ENTER_SCENE: {
  164. if (!render_target)
  165. _vp_enter_scene();
  166. this->parent=NULL;
  167. Node *parent=get_parent();
  168. if (parent) {
  169. while(parent && !(this->parent=parent->cast_to<Viewport>())) {
  170. parent=parent->get_parent();
  171. }
  172. }
  173. current_canvas=find_world_2d()->get_canvas();
  174. VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
  175. VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
  176. _update_listener();
  177. _update_listener_2d();
  178. _update_rect();
  179. if (world_2d.is_valid()) {
  180. find_world_2d()->_register_viewport(this,Rect2());
  181. //best to defer this and not do it here, as it can annoy a lot of setup logic if user
  182. //adds a node and then moves it, will get enter/exit screen/viewport notifications
  183. //unnecesarily
  184. // update_worlds();
  185. }
  186. add_to_group("_viewports");
  187. } break;
  188. case NOTIFICATION_READY: {
  189. #ifndef _3D_DISABLED
  190. if (cameras.size() && !camera) {
  191. //there are cameras but no current camera, pick first in tree and make it current
  192. Camera *first=NULL;
  193. for(Set<Camera*>::Element *E=cameras.front();E;E=E->next()) {
  194. if (first==NULL || first->is_greater_than(E->get())) {
  195. first=E->get();
  196. }
  197. }
  198. if (first)
  199. first->make_current();
  200. }
  201. #endif
  202. } break;
  203. case NOTIFICATION_EXIT_SCENE: {
  204. if (world_2d.is_valid())
  205. world_2d->_remove_viewport(this);
  206. if (!render_target)
  207. _vp_exit_scene();
  208. VisualServer::get_singleton()->viewport_set_scenario(viewport,RID());
  209. SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
  210. VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
  211. remove_from_group("_viewports");
  212. } break;
  213. }
  214. }
  215. RID Viewport::get_viewport() const {
  216. return viewport;
  217. }
  218. void Viewport::set_rect(const Rect2& p_rect) {
  219. if (rect==p_rect)
  220. return;
  221. rect=p_rect;
  222. _update_rect();
  223. _update_stretch_transform();
  224. }
  225. Rect2 Viewport::get_visible_rect() const {
  226. Rect2 r;
  227. if (rect.pos==Vector2() && rect.size==Size2()) {
  228. r=Rect2( Point2(), Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ) );
  229. } else {
  230. r=Rect2( rect.pos , rect.size );
  231. }
  232. if (size_override) {
  233. r.size=size_override_size;
  234. }
  235. return r;
  236. }
  237. Rect2 Viewport::get_rect() const {
  238. return rect;
  239. }
  240. void Viewport::_update_listener() {
  241. if (is_inside_scene() && audio_listener && camera) {
  242. SpatialSoundServer::get_singleton()->listener_set_space(listener,find_world()->get_sound_space());
  243. } else {
  244. SpatialSoundServer::get_singleton()->listener_set_space(listener,RID());
  245. }
  246. }
  247. void Viewport::_update_listener_2d() {
  248. if (is_inside_scene() && audio_listener_2d)
  249. SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,find_world_2d()->get_sound_space());
  250. else
  251. SpatialSound2DServer::get_singleton()->listener_set_space(listener_2d,RID());
  252. }
  253. void Viewport::set_as_audio_listener(bool p_enable) {
  254. if (p_enable==audio_listener)
  255. return;
  256. audio_listener=p_enable;
  257. _update_listener();
  258. }
  259. bool Viewport::is_audio_listener() const {
  260. return audio_listener;
  261. }
  262. void Viewport::set_as_audio_listener_2d(bool p_enable) {
  263. if (p_enable==audio_listener_2d)
  264. return;
  265. audio_listener_2d=p_enable;
  266. _update_listener_2d();
  267. }
  268. bool Viewport::is_audio_listener_2d() const {
  269. return audio_listener_2d;
  270. }
  271. void Viewport::set_canvas_transform(const Matrix32& p_transform) {
  272. canvas_transform=p_transform;
  273. VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,find_world_2d()->get_canvas(),canvas_transform);
  274. Matrix32 xform = (global_canvas_transform * canvas_transform).affine_inverse();
  275. Size2 ss = get_visible_rect().size;
  276. SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5)));
  277. Vector2 ss2 = ss*xform.get_scale();
  278. float panrange = MAX(ss2.x,ss2.y);
  279. SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange);
  280. }
  281. Matrix32 Viewport::get_canvas_transform() const{
  282. return canvas_transform;
  283. }
  284. void Viewport::_update_global_transform() {
  285. Matrix32 sxform = stretch_transform * global_canvas_transform;
  286. VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,sxform);
  287. Matrix32 xform = (sxform * canvas_transform).affine_inverse();
  288. Size2 ss = get_visible_rect().size;
  289. SpatialSound2DServer::get_singleton()->listener_set_transform(listener_2d,Matrix32(0,xform.xform(ss*0.5)));
  290. Vector2 ss2 = ss*xform.get_scale();
  291. float panrange = MAX(ss2.x,ss2.y);
  292. SpatialSound2DServer::get_singleton()->listener_set_param(listener_2d,SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE,panrange);
  293. }
  294. void Viewport::set_global_canvas_transform(const Matrix32& p_transform) {
  295. global_canvas_transform=p_transform;
  296. _update_global_transform();
  297. }
  298. Matrix32 Viewport::get_global_canvas_transform() const{
  299. return global_canvas_transform;
  300. }
  301. void Viewport::_camera_transform_changed_notify() {
  302. #ifndef _3D_DISABLED
  303. if (camera)
  304. SpatialSoundServer::get_singleton()->listener_set_transform(listener,camera->get_camera_transform());
  305. #endif
  306. }
  307. void Viewport::_set_camera(Camera* p_camera) {
  308. #ifndef _3D_DISABLED
  309. if (camera==p_camera)
  310. return;
  311. if (camera && find_world().is_valid()) {
  312. camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
  313. }
  314. camera=p_camera;
  315. if (camera)
  316. VisualServer::get_singleton()->viewport_attach_camera(viewport,camera->get_camera());
  317. else
  318. VisualServer::get_singleton()->viewport_attach_camera(viewport,RID());
  319. if (camera && find_world().is_valid()) {
  320. camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
  321. }
  322. _update_listener();
  323. _camera_transform_changed_notify();
  324. #endif
  325. }
  326. void Viewport::set_transparent_background(bool p_enable) {
  327. transparent_bg=p_enable;
  328. VS::get_singleton()->viewport_set_transparent_background(viewport,p_enable);
  329. }
  330. bool Viewport::has_transparent_background() const {
  331. return transparent_bg;
  332. }
  333. #if 0
  334. void Viewport::set_world_2d(const Ref<World2D>& p_world_2d) {
  335. world_2d=p_world_2d;
  336. _update_listener_2d();
  337. if (is_inside_scene()) {
  338. if (current_canvas.is_valid())
  339. VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
  340. current_canvas=find_world_2d()->get_canvas();
  341. VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
  342. }
  343. }
  344. Ref<World2D> Viewport::find_world_2d() const{
  345. if (world_2d.is_valid())
  346. return world_2d;
  347. else if (parent)
  348. return parent->find_world_2d();
  349. else
  350. return Ref<World2D>();
  351. }
  352. #endif
  353. Ref<World2D> Viewport::find_world_2d() const{
  354. return world_2d;
  355. }
  356. void Viewport::_propagate_enter_world(Node *p_node) {
  357. if (p_node!=this) {
  358. if (!p_node->is_inside_scene()) //may not have entered scene yet
  359. return;
  360. Spatial *s = p_node->cast_to<Spatial>();
  361. if (s) {
  362. s->notification(Spatial::NOTIFICATION_ENTER_WORLD);
  363. } else {
  364. Viewport *v = p_node->cast_to<Viewport>();
  365. if (v) {
  366. if (v->world.is_valid())
  367. return;
  368. }
  369. }
  370. }
  371. for(int i=0;i<p_node->get_child_count();i++) {
  372. _propagate_enter_world(p_node->get_child(i));
  373. }
  374. }
  375. void Viewport::_propagate_exit_world(Node *p_node) {
  376. if (p_node!=this) {
  377. if (!p_node->is_inside_scene()) //may have exited scene already
  378. return;
  379. Spatial *s = p_node->cast_to<Spatial>();
  380. if (s) {
  381. s->notification(Spatial::NOTIFICATION_EXIT_WORLD,false);
  382. } else {
  383. Viewport *v = p_node->cast_to<Viewport>();
  384. if (v) {
  385. if (v->world.is_valid())
  386. return;
  387. }
  388. }
  389. }
  390. for(int i=0;i<p_node->get_child_count();i++) {
  391. _propagate_exit_world(p_node->get_child(i));
  392. }
  393. }
  394. void Viewport::set_world(const Ref<World>& p_world) {
  395. if (world==p_world)
  396. return;
  397. if (is_inside_scene())
  398. _propagate_exit_world(this);
  399. #ifndef _3D_DISABLED
  400. if (find_world().is_valid() && camera)
  401. camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
  402. #endif
  403. world=p_world;
  404. if (is_inside_scene())
  405. _propagate_enter_world(this);
  406. #ifndef _3D_DISABLED
  407. if (find_world().is_valid() && camera)
  408. camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
  409. #endif
  410. //propagate exit
  411. if (is_inside_scene()) {
  412. VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
  413. }
  414. _update_listener();
  415. }
  416. Ref<World> Viewport::get_world() const{
  417. return world;
  418. }
  419. Ref<World> Viewport::find_world() const{
  420. if (own_world.is_valid())
  421. return own_world;
  422. else if (world.is_valid())
  423. return world;
  424. else if (parent)
  425. return parent->find_world();
  426. else
  427. return Ref<World>();
  428. }
  429. Camera* Viewport::get_camera() const {
  430. return camera;
  431. }
  432. Matrix32 Viewport::get_final_transform() const {
  433. return stretch_transform * global_canvas_transform;
  434. }
  435. void Viewport::set_size_override(bool p_enable, const Size2& p_size, const Vector2 &p_margin) {
  436. if (size_override==p_enable && p_size==size_override_size)
  437. return;
  438. size_override=p_enable;
  439. if (p_size.x>=0 || p_size.y>=0) {
  440. size_override_size=p_size;
  441. }
  442. size_override_margin=p_margin;
  443. _update_rect();
  444. _update_stretch_transform();
  445. }
  446. Size2 Viewport::get_size_override() const {
  447. return size_override_size;
  448. }
  449. bool Viewport::is_size_override_enabled() const {
  450. return size_override;
  451. }
  452. void Viewport::set_size_override_stretch(bool p_enable) {
  453. if (p_enable==size_override_stretch)
  454. return;
  455. size_override_stretch=p_enable;
  456. if (size_override) {
  457. _update_rect();
  458. }
  459. _update_stretch_transform();
  460. }
  461. bool Viewport::is_size_override_stretch_enabled() const {
  462. return size_override;
  463. }
  464. void Viewport::set_as_render_target(bool p_enable){
  465. if (render_target==p_enable)
  466. return;
  467. render_target=p_enable;
  468. VS::get_singleton()->viewport_set_as_render_target(viewport,p_enable);
  469. if (is_inside_scene()) {
  470. if (p_enable)
  471. _vp_exit_scene();
  472. else
  473. _vp_enter_scene();
  474. }
  475. if (p_enable) {
  476. render_target_texture_rid = VS::get_singleton()->viewport_get_render_target_texture(viewport);
  477. } else {
  478. render_target_texture_rid=RID();
  479. }
  480. render_target_texture->set_flags(render_target_texture->flags);
  481. render_target_texture->emit_changed();
  482. }
  483. bool Viewport::is_set_as_render_target() const{
  484. return render_target;
  485. }
  486. void Viewport::set_render_target_update_mode(RenderTargetUpdateMode p_mode){
  487. render_target_update_mode=p_mode;
  488. VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RenderTargetUpdateMode(p_mode));
  489. }
  490. Viewport::RenderTargetUpdateMode Viewport::get_render_target_update_mode() const{
  491. return render_target_update_mode;
  492. }
  493. //RID get_render_target_texture() const;
  494. void Viewport::queue_screen_capture(){
  495. VS::get_singleton()->viewport_queue_screen_capture(viewport);
  496. }
  497. Image Viewport::get_screen_capture() const {
  498. return VS::get_singleton()->viewport_get_screen_capture(viewport);
  499. }
  500. Ref<RenderTargetTexture> Viewport::get_render_target_texture() const {
  501. return render_target_texture;
  502. }
  503. void Viewport::set_render_target_vflip(bool p_enable) {
  504. render_target_vflip=p_enable;
  505. VisualServer::get_singleton()->viewport_set_render_target_vflip(viewport,p_enable);
  506. }
  507. bool Viewport::get_render_target_vflip() const{
  508. return render_target_vflip;
  509. }
  510. void Viewport::set_render_target_filter(bool p_enable) {
  511. render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
  512. }
  513. bool Viewport::get_render_target_filter() const{
  514. return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0;
  515. }
  516. void Viewport::set_render_target_gen_mipmaps(bool p_enable) {
  517. //render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
  518. render_target_gen_mipmaps=p_enable;
  519. }
  520. bool Viewport::get_render_target_gen_mipmaps() const{
  521. //return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0;
  522. return render_target_gen_mipmaps;
  523. }
  524. Matrix32 Viewport::_get_input_pre_xform() const {
  525. Matrix32 pre_xf;
  526. if (render_target) {
  527. ERR_FAIL_COND_V(to_screen_rect.size.x==0,pre_xf);
  528. ERR_FAIL_COND_V(to_screen_rect.size.y==0,pre_xf);
  529. pre_xf.scale(rect.size/to_screen_rect.size);
  530. pre_xf.elements[2]=-to_screen_rect.pos;
  531. } else {
  532. pre_xf.elements[2]=-rect.pos;
  533. }
  534. return pre_xf;
  535. }
  536. void Viewport::_make_input_local(InputEvent& ev) {
  537. switch(ev.type) {
  538. case InputEvent::MOUSE_BUTTON: {
  539. Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
  540. Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
  541. Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
  542. ev.mouse_button.x=l.x;
  543. ev.mouse_button.y=l.y;
  544. ev.mouse_button.global_x=g.x;
  545. ev.mouse_button.global_y=g.y;
  546. } break;
  547. case InputEvent::MOUSE_MOTION: {
  548. Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
  549. Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
  550. Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
  551. Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
  552. ev.mouse_motion.x=l.x;
  553. ev.mouse_motion.y=l.y;
  554. ev.mouse_motion.global_x=g.x;
  555. ev.mouse_motion.global_y=g.y;
  556. ev.mouse_motion.relative_x=r.x;
  557. ev.mouse_motion.relative_y=r.y;
  558. } break;
  559. case InputEvent::SCREEN_TOUCH: {
  560. Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
  561. Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
  562. ev.screen_touch.x=t.x;
  563. ev.screen_touch.y=t.y;
  564. } break;
  565. case InputEvent::SCREEN_DRAG: {
  566. Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
  567. Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
  568. Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
  569. Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
  570. ev.screen_drag.x=t.x;
  571. ev.screen_drag.y=t.y;
  572. ev.screen_drag.relative_x=r.x;
  573. ev.screen_drag.relative_y=r.y;
  574. ev.screen_drag.speed_x=s.x;
  575. ev.screen_drag.speed_y=s.y;
  576. } break;
  577. }
  578. }
  579. void Viewport::_vp_input(const InputEvent& p_ev) {
  580. if (render_target && to_screen_rect==Rect2())
  581. return; //if render target, can't get input events
  582. //this one handles system input, p_ev are in system coordinates
  583. //they are converted to viewport coordinates
  584. InputEvent ev = p_ev;
  585. _make_input_local(ev);
  586. input(ev);
  587. }
  588. void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
  589. if (render_target)
  590. return; //if render target, can't get input events
  591. //this one handles system input, p_ev are in system coordinates
  592. //they are converted to viewport coordinates
  593. InputEvent ev = p_ev;
  594. _make_input_local(ev);
  595. unhandled_input(ev);
  596. }
  597. void Viewport::input(const InputEvent& p_event) {
  598. ERR_FAIL_COND(!is_inside_scene());
  599. get_scene()->_call_input_pause(input_group,"_input",p_event);
  600. get_scene()->call_group(SceneMainLoop::GROUP_CALL_REVERSE|SceneMainLoop::GROUP_CALL_REALTIME|SceneMainLoop::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
  601. }
  602. void Viewport::unhandled_input(const InputEvent& p_event) {
  603. ERR_FAIL_COND(!is_inside_scene());
  604. get_scene()->_call_input_pause(unhandled_input_group,"_unhandled_input",p_event);
  605. //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
  606. if (!get_scene()->input_handled && p_event.type==InputEvent::KEY) {
  607. get_scene()->_call_input_pause(unhandled_key_input_group,"_unhandled_key_input",p_event);
  608. //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
  609. }
  610. }
  611. void Viewport::set_use_own_world(bool p_world) {
  612. if (p_world==own_world.is_valid())
  613. return;
  614. if (is_inside_scene())
  615. _propagate_exit_world(this);
  616. #ifndef _3D_DISABLED
  617. if (find_world().is_valid() && camera)
  618. camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
  619. #endif
  620. if (!p_world)
  621. own_world=Ref<World>();
  622. else
  623. own_world=Ref<World>( memnew( World ));
  624. if (is_inside_scene())
  625. _propagate_enter_world(this);
  626. #ifndef _3D_DISABLED
  627. if (find_world().is_valid() && camera)
  628. camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
  629. #endif
  630. //propagate exit
  631. if (is_inside_scene()) {
  632. VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario());
  633. }
  634. _update_listener();
  635. }
  636. bool Viewport::is_using_own_world() const {
  637. return own_world.is_valid();
  638. }
  639. void Viewport::set_render_target_to_screen_rect(const Rect2& p_rect) {
  640. to_screen_rect=p_rect;
  641. VisualServer::get_singleton()->viewport_set_render_target_to_screen_rect(viewport,to_screen_rect);
  642. }
  643. Rect2 Viewport::get_render_target_to_screen_rect() const{
  644. return to_screen_rect;
  645. }
  646. void Viewport::_bind_methods() {
  647. ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect);
  648. ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect);
  649. //ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
  650. //ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
  651. ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d);
  652. ObjectTypeDB::bind_method(_MD("set_world","world:World"), &Viewport::set_world);
  653. ObjectTypeDB::bind_method(_MD("get_world:World"), &Viewport::get_world);
  654. ObjectTypeDB::bind_method(_MD("find_world:World"), &Viewport::find_world);
  655. ObjectTypeDB::bind_method(_MD("set_canvas_transform","xform"), &Viewport::set_canvas_transform);
  656. ObjectTypeDB::bind_method(_MD("get_canvas_transform"), &Viewport::get_canvas_transform);
  657. ObjectTypeDB::bind_method(_MD("set_global_canvas_transform","xform"), &Viewport::set_global_canvas_transform);
  658. ObjectTypeDB::bind_method(_MD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
  659. ObjectTypeDB::bind_method(_MD("get_final_transform"), &Viewport::get_final_transform);
  660. ObjectTypeDB::bind_method(_MD("get_visible_rect"), &Viewport::get_visible_rect);
  661. ObjectTypeDB::bind_method(_MD("set_transparent_background","enable"), &Viewport::set_transparent_background);
  662. ObjectTypeDB::bind_method(_MD("has_transparent_background"), &Viewport::has_transparent_background);
  663. ObjectTypeDB::bind_method(_MD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed);
  664. ObjectTypeDB::bind_method(_MD("_parent_resized"), &Viewport::_parent_resized);
  665. ObjectTypeDB::bind_method(_MD("_vp_input"), &Viewport::_vp_input);
  666. ObjectTypeDB::bind_method(_MD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
  667. ObjectTypeDB::bind_method(_MD("set_size_override","enable","size","margin"), &Viewport::set_size_override,DEFVAL(Size2(-1,-1)),DEFVAL(Size2(0,0)));
  668. ObjectTypeDB::bind_method(_MD("get_size_override"), &Viewport::get_size_override);
  669. ObjectTypeDB::bind_method(_MD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
  670. ObjectTypeDB::bind_method(_MD("set_size_override_stretch","enabled"), &Viewport::set_size_override_stretch);
  671. ObjectTypeDB::bind_method(_MD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
  672. ObjectTypeDB::bind_method(_MD("queue_screen_capture"), &Viewport::queue_screen_capture);
  673. ObjectTypeDB::bind_method(_MD("get_screen_capture"), &Viewport::get_screen_capture);
  674. ObjectTypeDB::bind_method(_MD("set_as_render_target","enable"), &Viewport::set_as_render_target);
  675. ObjectTypeDB::bind_method(_MD("is_set_as_render_target"), &Viewport::is_set_as_render_target);
  676. ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip);
  677. ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip);
  678. ObjectTypeDB::bind_method(_MD("set_render_target_filter","enable"), &Viewport::set_render_target_filter);
  679. ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter);
  680. ObjectTypeDB::bind_method(_MD("set_render_target_gen_mipmaps","enable"), &Viewport::set_render_target_gen_mipmaps);
  681. ObjectTypeDB::bind_method(_MD("get_render_target_gen_mipmaps"), &Viewport::get_render_target_gen_mipmaps);
  682. ObjectTypeDB::bind_method(_MD("set_render_target_update_mode","mode"), &Viewport::set_render_target_update_mode);
  683. ObjectTypeDB::bind_method(_MD("get_render_target_update_mode"), &Viewport::get_render_target_update_mode);
  684. ObjectTypeDB::bind_method(_MD("get_render_target_texture:RenderTargetTexture"), &Viewport::get_render_target_texture);
  685. ObjectTypeDB::bind_method(_MD("get_viewport"), &Viewport::get_viewport);
  686. ObjectTypeDB::bind_method(_MD("input","local_event"), &Viewport::input);
  687. ObjectTypeDB::bind_method(_MD("unhandled_input","local_event"), &Viewport::unhandled_input);
  688. ObjectTypeDB::bind_method(_MD("update_worlds"), &Viewport::update_worlds);
  689. ObjectTypeDB::bind_method(_MD("set_use_own_world","enable"), &Viewport::set_use_own_world);
  690. ObjectTypeDB::bind_method(_MD("is_using_own_world"), &Viewport::is_using_own_world);
  691. ObjectTypeDB::bind_method(_MD("set_as_audio_listener","enable"), &Viewport::set_as_audio_listener);
  692. ObjectTypeDB::bind_method(_MD("is_audio_listener","enable"), &Viewport::is_audio_listener);
  693. ObjectTypeDB::bind_method(_MD("set_as_audio_listener_2d","enable"), &Viewport::set_as_audio_listener_2d);
  694. ObjectTypeDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d);
  695. ObjectTypeDB::bind_method(_MD("set_render_target_to_screen_rect"), &Viewport::set_render_target_to_screen_rect);
  696. ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"), _SCS("set_rect"), _SCS("get_rect") );
  697. ADD_PROPERTY( PropertyInfo(Variant::BOOL,"own_world"), _SCS("set_use_own_world"), _SCS("is_using_own_world") );
  698. ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world",PROPERTY_HINT_RESOURCE_TYPE,"World"), _SCS("set_world"), _SCS("get_world") );
  699. // ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") );
  700. ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
  701. ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
  702. ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") );
  703. ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter") );
  704. ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps") );
  705. ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") );
  706. ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d") );
  707. ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener") );
  708. ADD_SIGNAL(MethodInfo("size_changed"));
  709. BIND_CONSTANT( RENDER_TARGET_UPDATE_DISABLED );
  710. BIND_CONSTANT( RENDER_TARGET_UPDATE_ONCE );
  711. BIND_CONSTANT( RENDER_TARGET_UPDATE_WHEN_VISIBLE );
  712. BIND_CONSTANT( RENDER_TARGET_UPDATE_ALWAYS );
  713. }
  714. Viewport::Viewport() {
  715. world_2d = Ref<World2D>( memnew( World2D ));
  716. viewport = VisualServer::get_singleton()->viewport_create();
  717. listener=SpatialSoundServer::get_singleton()->listener_create();
  718. audio_listener=false;
  719. listener_2d=SpatialSound2DServer::get_singleton()->listener_create();
  720. audio_listener_2d=false;
  721. transparent_bg=false;
  722. parent=NULL;
  723. camera=NULL;
  724. size_override=false;
  725. size_override_stretch=false;
  726. size_override_size=Size2(1,1);
  727. render_target_gen_mipmaps=false;
  728. render_target=false;
  729. render_target_vflip=false;
  730. render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
  731. render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );
  732. String id=itos(get_instance_ID());
  733. input_group = "_vp_input"+id;
  734. gui_input_group = "_vp_gui_input"+id;
  735. unhandled_input_group = "_vp_unhandled_input"+id;
  736. unhandled_key_input_group = "_vp_unhandled_key_input"+id;
  737. }
  738. Viewport::~Viewport() {
  739. VisualServer::get_singleton()->free( viewport );
  740. SpatialSoundServer::get_singleton()->free(listener);
  741. if (render_target_texture.is_valid())
  742. render_target_texture->vp=NULL; //so if used, will crash
  743. }