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- /*************************************************************************/
- /* viewport.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VIEWPORT_H
- #define VIEWPORT_H
- #include "scene/main/node.h"
- #include "servers/visual_server.h"
- #include "scene/resources/world_2d.h"
- #include "math_2d.h"
- #include "scene/resources/texture.h"
- /**
- @author Juan Linietsky <[email protected]>
- */
- class Camera;
- class Viewport;
- class RenderTargetTexture : public Texture {
- OBJ_TYPE( RenderTargetTexture, Texture );
- int flags;
- friend class Viewport;
- Viewport *vp;
- public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual Size2 get_size() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
- RenderTargetTexture(Viewport *p_vp=NULL);
- };
- class Viewport : public Node {
- OBJ_TYPE( Viewport, Node );
- public:
- enum RenderTargetUpdateMode {
- RENDER_TARGET_UPDATE_DISABLED,
- RENDER_TARGET_UPDATE_ONCE, //then goes to disabled
- RENDER_TARGET_UPDATE_WHEN_VISIBLE, // default
- RENDER_TARGET_UPDATE_ALWAYS
- };
- private:
- friend class RenderTargetTexture;
- Viewport *parent;
- Camera *camera;
- Set<Camera*> cameras;
- RID viewport;
- RID canvas_item;
- RID current_canvas;
- bool audio_listener;
- RID listener;
- bool audio_listener_2d;
- RID listener_2d;
- Matrix32 canvas_transform;
- Matrix32 global_canvas_transform;
- Matrix32 stretch_transform;
- Rect2 rect;
- Rect2 to_screen_rect;
- bool size_override;
- bool size_override_stretch;
- Size2 size_override_size;
- Size2 size_override_margin;
- bool transparent_bg;
- bool render_target_vflip;
- bool render_target_filter;
- bool render_target_gen_mipmaps;
- void _update_rect();
- void _parent_resized();
- void _parent_draw();
- void _parent_visibility_changed();
- Ref<World2D> world_2d;
- Ref<World> world;
- Ref<World> own_world;
- StringName input_group;
- StringName gui_input_group;
- StringName unhandled_input_group;
- StringName unhandled_key_input_group;
- void _update_listener();
- void _update_listener_2d();
- void _propagate_enter_world(Node *p_node);
- void _propagate_exit_world(Node *p_node);
- void _update_stretch_transform();
- void _update_global_transform();
- bool render_target;
- RenderTargetUpdateMode render_target_update_mode;
- RID render_target_texture_rid;
- Ref<RenderTargetTexture> render_target_texture;
- void update_worlds();
- _FORCE_INLINE_ Matrix32 _get_input_pre_xform() const;
- void _vp_enter_scene();
- void _vp_exit_scene();
- void _vp_input(const InputEvent& p_ev);
- void _vp_unhandled_input(const InputEvent& p_ev);
- void _make_input_local(InputEvent& ev);
- friend class Camera;
- void _camera_transform_changed_notify();
- void _set_camera(Camera* p_camera);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- Camera* get_camera() const;
- void set_as_audio_listener(bool p_enable);
- bool is_audio_listener() const;
- void set_as_audio_listener_2d(bool p_enable);
- bool is_audio_listener_2d() const;
- void set_rect(const Rect2& p_rect);
- Rect2 get_rect() const;
- Rect2 get_visible_rect() const;
- RID get_viewport() const;
- void set_world(const Ref<World>& p_world);
- Ref<World> get_world() const;
- Ref<World> find_world() const;
- Ref<World2D> find_world_2d() const;
- void set_canvas_transform(const Matrix32& p_transform);
- Matrix32 get_canvas_transform() const;
- void set_global_canvas_transform(const Matrix32& p_transform);
- Matrix32 get_global_canvas_transform() const;
- Matrix32 get_final_transform() const;
- void set_transparent_background(bool p_enable);
- bool has_transparent_background() const;
- void set_size_override(bool p_enable,const Size2& p_size=Size2(-1,-1),const Vector2& p_margin=Vector2());
- Size2 get_size_override() const;
- bool is_size_override_enabled() const;
- void set_size_override_stretch(bool p_enable);
- bool is_size_override_stretch_enabled() const;
- void set_as_render_target(bool p_enable);
- bool is_set_as_render_target() const;
- void set_render_target_vflip(bool p_enable);
- bool get_render_target_vflip() const;
- void set_render_target_filter(bool p_enable);
- bool get_render_target_filter() const;
- void set_render_target_gen_mipmaps(bool p_enable);
- bool get_render_target_gen_mipmaps() const;
- void set_render_target_update_mode(RenderTargetUpdateMode p_mode);
- RenderTargetUpdateMode get_render_target_update_mode() const;
- Ref<RenderTargetTexture> get_render_target_texture() const;
- void queue_screen_capture();
- Image get_screen_capture() const;
- void set_use_own_world(bool p_world);
- bool is_using_own_world() const;
- void input(const InputEvent& p_event);
- void unhandled_input(const InputEvent& p_event);
- void set_render_target_to_screen_rect(const Rect2& p_rect);
- Rect2 get_render_target_to_screen_rect() const;
- Viewport();
- ~Viewport();
- };
- VARIANT_ENUM_CAST(Viewport::RenderTargetUpdateMode);
- #endif
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