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- /*************************************************************************/
- /* register_scene_types.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "register_scene_types.h"
- #include "os/os.h"
- #include "globals.h"
- #include "scene/io/resource_format_image.h"
- #include "scene/io/resource_format_wav.h"
- #include "scene/io/scene_format_script.h"
- #include "resources/default_theme/default_theme.h"
- #include "object_type_db.h"
- #include "scene/main/canvas_layer.h"
- #include "scene/main/viewport.h"
- #include "scene/gui/control.h"
- #include "scene/gui/texture_progress.h"
- #include "scene/gui/empty_control.h"
- #include "scene/gui/button.h"
- #include "scene/gui/button_array.h"
- #include "scene/gui/button_group.h"
- #include "scene/gui/label.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/scroll_bar.h"
- #include "scene/gui/progress_bar.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/popup_menu.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/color_picker.h"
- #include "scene/gui/texture_frame.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/tabs.h"
- #include "scene/gui/center_container.h"
- #include "scene/gui/scroll_container.h"
- #include "scene/gui/margin_container.h"
- #include "scene/gui/panel.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/tree.h"
- #include "scene/gui/text_edit.h"
- #include "scene/gui/texture_button.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/rich_text_label.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/grid_container.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/video_player.h"
- #include "scene/gui/reference_frame.h"
- #include "scene/resources/video_stream.h"
- #include "scene/2d/particles_2d.h"
- #include "scene/2d/path_2d.h"
- #include "scene/2d/canvas_item.h"
- #include "scene/2d/sprite.h"
- #include "scene/2d/animated_sprite.h"
- #include "scene/2d/polygon_2d.h"
- #include "scene/2d/visibility_notifier_2d.h"
- #include "scene/2d/physics_body_2d.h"
- #include "scene/2d/ray_cast_2d.h"
- #include "scene/2d/joints_2d.h"
- #include "scene/2d/area_2d.h"
- #include "scene/2d/camera_2d.h"
- #include "scene/2d/collision_shape_2d.h"
- #include "scene/2d/collision_polygon_2d.h"
- #include "scene/2d/parallax_background.h"
- #include "scene/2d/parallax_layer.h"
- #include "scene/2d/sound_player_2d.h"
- #include "scene/2d/sample_player_2d.h"
- #include "scene/2d/screen_button.h"
- #include "scene/2d/remote_transform_2d.h"
- #include "scene/2d/position_2d.h"
- #include "scene/2d/tile_map.h"
- //#include "scene/2d/tile_map.h"
- #include "scene/resources/tile_set.h"
- #include "scene/animation/animation_player.h"
- #include "scene/animation/animation_tree_player.h"
- #include "scene/main/scene_main_loop.h"
- #include "scene/main/resource_preloader.h"
- #include "scene/resources/packed_scene.h"
- #include "scene/resources/surface_tool.h"
- #include "scene/resources/mesh_data_tool.h"
- #include "scene/resources/scene_preloader.h"
- #include "scene/main/timer.h"
- #include "scene/io/scene_format_object.h"
- #include "scene/audio/stream_player.h"
- #include "scene/audio/event_player.h"
- #include "scene/audio/sound_room_params.h"
- #include "scene/resources/sphere_shape.h"
- #include "scene/resources/ray_shape.h"
- #include "scene/resources/box_shape.h"
- #include "scene/resources/capsule_shape.h"
- #include "scene/resources/plane_shape.h"
- #include "scene/resources/convex_polygon_shape.h"
- #include "scene/resources/concave_polygon_shape.h"
- #include "scene/resources/shape_line_2d.h"
- #include "scene/resources/circle_shape_2d.h"
- #include "scene/resources/segment_shape_2d.h"
- #include "scene/resources/rectangle_shape_2d.h"
- #include "scene/resources/capsule_shape_2d.h"
- #include "scene/resources/convex_polygon_shape_2d.h"
- #include "scene/resources/concave_polygon_shape_2d.h"
- #include "scene/resources/mesh_library.h"
- #include "scene/resources/image_path_finder.h"
- #include "scene/resources/polygon_path_finder.h"
- #include "scene/resources/sample.h"
- #include "scene/audio/sample_player.h"
- #include "scene/resources/texture.h"
- #include "scene/resources/material.h"
- #include "scene/resources/mesh.h"
- #include "scene/resources/room.h"
- #include "scene/resources/world.h"
- #include "scene/resources/world_2d.h"
- #include "scene/resources/volume.h"
- #include "scene/resources/sample_library.h"
- #include "scene/resources/audio_stream.h"
- #include "scene/resources/gibberish_stream.h"
- #include "scene/resources/bit_mask.h"
- #include "scene/scene_string_names.h"
- #include "scene/3d/spatial.h"
- #include "scene/3d/skeleton.h"
- #include "scene/3d/bone_attachment.h"
- #include "scene/3d/room_instance.h"
- #include "scene/3d/path.h"
- #include "scene/3d/scenario_fx.h"
- #include "scene/3d/visibility_notifier.h"
- #ifndef _3D_DISABLED
- #include "scene/3d/camera.h"
- #include "scene/3d/editable_shape.h"
- #include "scene/3d/interpolated_camera.h"
- #include "scene/3d/follow_camera.h"
- #include "scene/3d/position_3d.h"
- #include "scene/3d/test_cube.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/3d/quad.h"
- #include "scene/3d/light.h"
- #include "scene/3d/particles.h"
- #include "scene/3d/portal.h"
- #include "scene/resources/environment.h"
- #include "scene/3d/physics_body.h"
- #include "scene/3d/car_body.h"
- #include "scene/3d/vehicle_body.h"
- #include "scene/3d/body_shape.h"
- #include "scene/3d/area.h"
- #include "scene/3d/physics_joint.h"
- #include "scene/3d/multimesh_instance.h"
- #include "scene/3d/baked_light_instance.h"
- #include "scene/3d/ray_cast.h"
- #include "scene/3d/immediate_geometry.h"
- #include "scene/3d/sprite_3d.h"
- #include "scene/3d/spatial_sample_player.h"
- #include "scene/3d/spatial_stream_player.h"
- #include "scene/3d/proximity_group.h"
- #include "scene/3d/navigation_mesh.h"
- #include "scene/3d/navigation.h"
- #endif
- #include "scene/scene_binds.h"
- static ResourceFormatLoaderImage *resource_loader_image=NULL;
- static ResourceFormatLoaderWAV *resource_loader_wav=NULL;
- static ResourceFormatLoaderBitMap *resource_loader_bitmap=NULL;
- #ifdef TOOLS_ENABLED
- #endif
- static ResourceFormatLoaderTheme *resource_loader_theme=NULL;
- static ResourceFormatLoaderShader *resource_loader_shader=NULL;
- #ifdef OLD_SCENE_FORMAT_ENABLED
- static SceneFormatSaverObject *scene_saver_object=NULL;
- static SceneFormatLoaderObject *scene_loader_object=NULL;
- //static SceneFormatLoaderScript *scene_loader_script=NULL;
- #endif
- #ifdef OLD_SCENE_FORMAT_ENABLED
- SceneIO *scene_io=NULL;
- #endif
- //static SceneStringNames *string_names;
- void register_scene_types() {
- SceneStringNames::create();
- OS::get_singleton()->yield(); //may take time to init
- Node::init_node_hrcr();
- #ifdef OLD_SCENE_FORMAT_ENABLED
- ObjectTypeDB::register_type<SceneIO>();
- ObjectTypeDB::register_virtual_type<SceneInteractiveLoader>();
- scene_io = memnew( SceneIO );
- Globals::get_singleton()->add_singleton(Globals::Singleton("SceneIO",scene_io));
- #endif
- resource_loader_image = memnew( ResourceFormatLoaderImage );
- ResourceLoader::add_resource_format_loader( resource_loader_image );
- resource_loader_wav = memnew( ResourceFormatLoaderWAV );
- ResourceLoader::add_resource_format_loader( resource_loader_wav );
- resource_loader_bitmap = memnew( ResourceFormatLoaderBitMap );
- ResourceLoader::add_resource_format_loader( resource_loader_bitmap );
- #ifdef TOOLS_ENABLED
- //scene first!
- #endif
- resource_loader_theme = memnew( ResourceFormatLoaderTheme );
- ResourceLoader::add_resource_format_loader( resource_loader_theme );
- resource_loader_shader = memnew( ResourceFormatLoaderShader );
- ResourceLoader::add_resource_format_loader( resource_loader_shader );
- #ifdef OLD_SCENE_FORMAT_ENABLED
- scene_saver_object=memnew( SceneFormatSaverObject );
- SceneSaver::add_scene_format_saver(scene_saver_object);
-
- scene_loader_object=memnew( SceneFormatLoaderObject );
- SceneLoader::add_scene_format_loader(scene_loader_object);
- // scene_loader_script=memnew( SceneFormatLoaderScript );
- // SceneLoader::add_scene_format_loader(scene_loader_script);
- #endif
- make_default_theme();
- OS::get_singleton()->yield(); //may take time to init
- ObjectTypeDB::register_type<Object>();
- ObjectTypeDB::register_type<Node>();
- ObjectTypeDB::register_type<Viewport>();
- ObjectTypeDB::register_virtual_type<RenderTargetTexture>();
- ObjectTypeDB::register_type<Timer>();
- ObjectTypeDB::register_type<CanvasLayer>();
- ObjectTypeDB::register_type<ResourcePreloader>();
- /* REGISTER GUI */
- ObjectTypeDB::register_type<ButtonGroup>();
- ObjectTypeDB::register_virtual_type<BaseButton>();
- OS::get_singleton()->yield(); //may take time to init
- ObjectTypeDB::register_type<Control>();
- ObjectTypeDB::register_type<EmptyControl>();
- ObjectTypeDB::register_type<Button>();
- ObjectTypeDB::register_type<Label>();
- ObjectTypeDB::register_type<HScrollBar>();
- ObjectTypeDB::register_type<VScrollBar>();
- ObjectTypeDB::register_type<ProgressBar>();
- ObjectTypeDB::register_type<HSlider>();
- ObjectTypeDB::register_type<VSlider>();
- ObjectTypeDB::register_type<Popup>();
- ObjectTypeDB::register_type<PopupPanel>();
- ObjectTypeDB::register_type<MenuButton>();
- ObjectTypeDB::register_type<CheckButton>();
- ObjectTypeDB::register_type<Panel>();
- ObjectTypeDB::register_type<Range>();
- OS::get_singleton()->yield(); //may take time to init
- ObjectTypeDB::register_type<TextureFrame>();
- ObjectTypeDB::register_type<TabContainer>();
- ObjectTypeDB::register_type<Tabs>();
- ObjectTypeDB::register_virtual_type<Separator>();
- ObjectTypeDB::register_type<HSeparator>();
- ObjectTypeDB::register_type<VSeparator>();
- ObjectTypeDB::register_type<TextureButton>();
- ObjectTypeDB::register_type<Container>();
- ObjectTypeDB::register_virtual_type<BoxContainer>();
- ObjectTypeDB::register_type<HBoxContainer>();
- ObjectTypeDB::register_type<VBoxContainer>();
- ObjectTypeDB::register_type<GridContainer>();
- ObjectTypeDB::register_type<CenterContainer>();
- ObjectTypeDB::register_type<ScrollContainer>();
- ObjectTypeDB::register_type<PanelContainer>();
- ObjectTypeDB::register_virtual_type<SplitContainer>();
- ObjectTypeDB::register_type<HSplitContainer>();
- ObjectTypeDB::register_type<VSplitContainer>();
- OS::get_singleton()->yield(); //may take time to init
- ObjectTypeDB::register_virtual_type<ButtonArray>();
- ObjectTypeDB::register_type<HButtonArray>();
- ObjectTypeDB::register_type<VButtonArray>();
- ObjectTypeDB::register_type<TextureProgress>();
- #ifndef ADVANCED_GUI_DISABLED
- ObjectTypeDB::register_type<FileDialog>();
- ObjectTypeDB::register_type<LineEdit>();
- ObjectTypeDB::register_type<PopupMenu>();
- ObjectTypeDB::register_type<Tree>();
- ObjectTypeDB::register_type<TextEdit>();
- ObjectTypeDB::register_virtual_type<TreeItem>();
- ObjectTypeDB::register_type<OptionButton>();
- ObjectTypeDB::register_type<SpinBox>();
- ObjectTypeDB::register_type<ReferenceFrame>();
- ObjectTypeDB::register_type<ColorPicker>();
- ObjectTypeDB::register_type<ColorPickerButton>();
- ObjectTypeDB::register_type<RichTextLabel>();
- ObjectTypeDB::register_type<PopupDialog>();
- ObjectTypeDB::register_type<WindowDialog>();
- ObjectTypeDB::register_type<AcceptDialog>();
- ObjectTypeDB::register_type<ConfirmationDialog>();
- ObjectTypeDB::register_type<VideoPlayer>();
- ObjectTypeDB::register_type<MarginContainer>();
- OS::get_singleton()->yield(); //may take time to init
- #endif
- /* REGISTER 3D */
- ObjectTypeDB::register_type<Spatial>();
- ObjectTypeDB::register_type<Skeleton>();
- ObjectTypeDB::register_type<AnimationPlayer>();
- OS::get_singleton()->yield(); //may take time to init
- #ifndef _3D_DISABLED
- ObjectTypeDB::register_type<BoneAttachment>();
- ObjectTypeDB::register_virtual_type<VisualInstance>();
- ObjectTypeDB::register_type<Camera>();
- ObjectTypeDB::register_type<FollowCamera>();
- ObjectTypeDB::register_type<InterpolatedCamera>();
- ObjectTypeDB::register_type<TestCube>();
- ObjectTypeDB::register_type<MeshInstance>();
- ObjectTypeDB::register_type<ImmediateGeometry>();
- ObjectTypeDB::register_type<Sprite3D>();
- ObjectTypeDB::register_type<AnimatedSprite3D>();
- ObjectTypeDB::register_virtual_type<Light>();
- ObjectTypeDB::register_type<DirectionalLight>();
- ObjectTypeDB::register_type<OmniLight>();
- ObjectTypeDB::register_type<SpotLight>();
- ObjectTypeDB::register_type<AnimationTreePlayer>();
- ObjectTypeDB::register_type<Portal>();
- ObjectTypeDB::register_type<Particles>();
- ObjectTypeDB::register_type<Position3D>();
- ObjectTypeDB::register_type<Quad>();
- ObjectTypeDB::register_type<NavigationMeshInstance>();
- ObjectTypeDB::register_type<NavigationMesh>();
- ObjectTypeDB::register_type<Navigation>();
- OS::get_singleton()->yield(); //may take time to init
- ObjectTypeDB::register_virtual_type<CollisionObject>();
- ObjectTypeDB::register_type<StaticBody>();
- ObjectTypeDB::register_type<RigidBody>();
- ObjectTypeDB::register_type<CarBody>();
- ObjectTypeDB::register_type<CarWheel>();
- ObjectTypeDB::register_type<VehicleBody>();
- ObjectTypeDB::register_type<VehicleWheel>();
- ObjectTypeDB::register_type<Area>();
- ObjectTypeDB::register_type<ProximityGroup>();
- ObjectTypeDB::register_type<CollisionShape>();
- ObjectTypeDB::register_type<RayCast>();
- ObjectTypeDB::register_virtual_type<EditableShape>();
- ObjectTypeDB::register_type<EditableSphere>();
- ObjectTypeDB::register_type<MultiMeshInstance>();
- ObjectTypeDB::register_type<Room>();
- ObjectTypeDB::register_type<Curve3D>();
- ObjectTypeDB::register_type<Path>();
- ObjectTypeDB::register_type<PathFollow>();
- ObjectTypeDB::register_type<VisibilityNotifier>();
- ObjectTypeDB::register_type<VisibilityEnabler>();
- ObjectTypeDB::register_type<BakedLightInstance>();
- ObjectTypeDB::register_type<WorldEnvironment>();
- //scenariofx
- OS::get_singleton()->yield(); //may take time to init
- ObjectTypeDB::register_type<SpatialSamplePlayer>();
- ObjectTypeDB::register_type<SpatialStreamPlayer>();
- ObjectTypeDB::register_type<SoundRoomParams>();
- #endif
- ObjectTypeDB::register_type<MeshLibrary>();
- AcceptDialog::set_swap_ok_cancel( GLOBAL_DEF("display/swap_ok_cancel",bool(OS::get_singleton()->get_swap_ok_cancel())) );
- ObjectTypeDB::register_type<SamplePlayer>();
- // ObjectTypeDB::register_type<StaticBody>();
- // ObjectTypeDB::register_type<RigidBody>();
- // ObjectTypeDB::register_type<CharacterBody>();
- // ObjectTypeDB::register_type<BodyVolumeSphere>();
- //ObjectTypeDB::register_type<BodyVolumeBox>();
- //ObjectTypeDB::register_type<BodyVolumeCylinder>();
- //ObjectTypeDB::register_type<BodyVolumeCapsule>();
- //ObjectTypeDB::register_virtual_type<PhysicsJoint>();
- //ObjectTypeDB::register_type<PhysicsJointPin>();
- ObjectTypeDB::register_type<StreamPlayer>();
- ObjectTypeDB::register_type<EventPlayer>();
- /* disable types by default, only editors should enable them */
- ObjectTypeDB::set_type_enabled("CollisionShape",false);
- //ObjectTypeDB::set_type_enabled("BodyVolumeSphere",false);
- //ObjectTypeDB::set_type_enabled("BodyVolumeBox",false);
- //ObjectTypeDB::set_type_enabled("BodyVolumeCapsule",false);
- //ObjectTypeDB::set_type_enabled("BodyVolumeCylinder",false);
- //ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",false);
- ObjectTypeDB::register_virtual_type<CanvasItem>();
- ObjectTypeDB::register_type<Node2D>();
- ObjectTypeDB::register_type<Particles2D>();
- ObjectTypeDB::register_type<ParticleAttractor2D>();
- ObjectTypeDB::register_type<Sprite>();
- ObjectTypeDB::register_type<ViewportSprite>();
- ObjectTypeDB::register_type<SpriteFrames>();
- ObjectTypeDB::register_type<AnimatedSprite>();
- ObjectTypeDB::register_type<Position2D>();
- ObjectTypeDB::register_virtual_type<CollisionObject2D>();
- ObjectTypeDB::register_virtual_type<PhysicsBody2D>();
- ObjectTypeDB::register_type<StaticBody2D>();
- ObjectTypeDB::register_type<RigidBody2D>();
- ObjectTypeDB::register_type<KinematicBody2D>();
- ObjectTypeDB::register_type<Area2D>();
- ObjectTypeDB::register_type<CollisionShape2D>();
- ObjectTypeDB::register_type<CollisionPolygon2D>();
- ObjectTypeDB::register_type<RayCast2D>();
- ObjectTypeDB::register_type<VisibilityNotifier2D>();
- ObjectTypeDB::register_type<VisibilityEnabler2D>();
- ObjectTypeDB::register_type<Polygon2D>();
- ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
- ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
- OS::get_singleton()->yield(); //may take time to init
- ObjectTypeDB::register_type<Camera2D>();
- ObjectTypeDB::register_virtual_type<Joint2D>();
- ObjectTypeDB::register_type<PinJoint2D>();
- ObjectTypeDB::register_type<GrooveJoint2D>();
- ObjectTypeDB::register_type<DampedSpringJoint2D>();
- ObjectTypeDB::register_type<TileSet>();
- ObjectTypeDB::register_type<TileMap>();
- ObjectTypeDB::register_type<ParallaxBackground>();
- ObjectTypeDB::register_type<ParallaxLayer>();
- ObjectTypeDB::register_virtual_type<SoundPlayer2D>();
- ObjectTypeDB::register_type<SamplePlayer2D>();
- ObjectTypeDB::register_type<TouchScreenButton>();
- ObjectTypeDB::register_type<RemoteTransform2D>();
- OS::get_singleton()->yield(); //may take time to init
- /* REGISTER RESOURCES */
- #ifndef _3D_DISABLED
- ObjectTypeDB::register_type<Mesh>();
- ObjectTypeDB::register_virtual_type<Material>();
- ObjectTypeDB::register_type<FixedMaterial>();
- ObjectTypeDB::register_type<ParticleSystemMaterial>();
- ObjectTypeDB::register_type<UnshadedMaterial>();
- ObjectTypeDB::register_type<ShaderMaterial>();
- ObjectTypeDB::register_type<RoomBounds>();
- ObjectTypeDB::register_type<Shader>();
- ObjectTypeDB::register_type<MultiMesh>();
- ObjectTypeDB::register_type<MeshLibrary>();
- OS::get_singleton()->yield(); //may take time to init
- ObjectTypeDB::register_type<RayShape>();
- ObjectTypeDB::register_type<SphereShape>();
- ObjectTypeDB::register_type<BoxShape>();
- ObjectTypeDB::register_type<CapsuleShape>();
- ObjectTypeDB::register_type<PlaneShape>();
- ObjectTypeDB::register_type<ConvexPolygonShape>();
- ObjectTypeDB::register_type<ConcavePolygonShape>();
- ObjectTypeDB::register_type<SurfaceTool>();
- ObjectTypeDB::register_type<MeshDataTool>();
- ObjectTypeDB::register_type<BakedLight>();
- OS::get_singleton()->yield(); //may take time to init
- #endif
- ObjectTypeDB::register_type<World>();
- ObjectTypeDB::register_type<Environment>();
- ObjectTypeDB::register_type<World2D>();
- ObjectTypeDB::register_virtual_type<Texture>();
- ObjectTypeDB::register_type<ImageTexture>();
- ObjectTypeDB::register_type<AtlasTexture>();
- ObjectTypeDB::register_type<LargeTexture>();
- ObjectTypeDB::register_type<CubeMap>();
- ObjectTypeDB::register_type<Animation>();
- ObjectTypeDB::register_type<Font>();
- ObjectTypeDB::register_type<StyleBoxEmpty>();
- ObjectTypeDB::register_type<StyleBoxTexture>();
- ObjectTypeDB::register_type<StyleBoxFlat>();
- ObjectTypeDB::register_type<StyleBoxImageMask>();
- ObjectTypeDB::register_type<Theme>();
- ObjectTypeDB::register_type<ImagePathFinder>();
- ObjectTypeDB::register_type<PolygonPathFinder>();
- ObjectTypeDB::register_type<BitMap>();
- OS::get_singleton()->yield(); //may take time to init
- //ObjectTypeDB::register_type<Volume>();
- ObjectTypeDB::register_type<Sample>();
- ObjectTypeDB::register_type<SampleLibrary>();
- ObjectTypeDB::register_virtual_type<AudioStream>();
- ObjectTypeDB::register_type<AudioStreamGibberish>();
- ObjectTypeDB::register_virtual_type<VideoStream>();
- OS::get_singleton()->yield(); //may take time to init
- ObjectTypeDB::register_virtual_type<Shape2D>();
- ObjectTypeDB::register_type<LineShape2D>();
- ObjectTypeDB::register_type<SegmentShape2D>();
- ObjectTypeDB::register_type<RayShape2D>();
- ObjectTypeDB::register_type<CircleShape2D>();
- ObjectTypeDB::register_type<RectangleShape2D>();
- ObjectTypeDB::register_type<CapsuleShape2D>();
- ObjectTypeDB::register_type<ConvexPolygonShape2D>();
- ObjectTypeDB::register_type<ConcavePolygonShape2D>();
- ObjectTypeDB::register_type<Curve2D>();
- ObjectTypeDB::register_type<Path2D>();
- ObjectTypeDB::register_type<PathFollow2D>();
- OS::get_singleton()->yield(); //may take time to init
- ObjectTypeDB::register_type<PackedScene>();
- #ifdef OLD_SCENE_FORMAT_ENABLED
- ObjectTypeDB::register_type<ScenePreloader>();
- #endif
- ObjectTypeDB::register_type<SceneMainLoop>();
- OS::get_singleton()->yield(); //may take time to init
- }
- void unregister_scene_types() {
-
- clear_default_theme();
-
- memdelete( resource_loader_image );
- memdelete( resource_loader_wav );
- memdelete( resource_loader_bitmap );
- #ifdef TOOLS_ENABLED
- #endif
- memdelete( resource_loader_theme );
- memdelete( resource_loader_shader );
- #ifdef OLD_SCENE_FORMAT_ENABLED
- memdelete( scene_saver_object );
- memdelete( scene_loader_object );
- // memdelete( scene_loader_script );
- memdelete( scene_io );
- #endif
- SceneStringNames::free();
- }
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