register_scene_types.cpp 22 KB

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  1. /*************************************************************************/
  2. /* register_scene_types.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "register_scene_types.h"
  30. #include "os/os.h"
  31. #include "globals.h"
  32. #include "scene/io/resource_format_image.h"
  33. #include "scene/io/resource_format_wav.h"
  34. #include "scene/io/scene_format_script.h"
  35. #include "resources/default_theme/default_theme.h"
  36. #include "object_type_db.h"
  37. #include "scene/main/canvas_layer.h"
  38. #include "scene/main/viewport.h"
  39. #include "scene/gui/control.h"
  40. #include "scene/gui/texture_progress.h"
  41. #include "scene/gui/empty_control.h"
  42. #include "scene/gui/button.h"
  43. #include "scene/gui/button_array.h"
  44. #include "scene/gui/button_group.h"
  45. #include "scene/gui/label.h"
  46. #include "scene/gui/line_edit.h"
  47. #include "scene/gui/scroll_bar.h"
  48. #include "scene/gui/progress_bar.h"
  49. #include "scene/gui/slider.h"
  50. #include "scene/gui/popup_menu.h"
  51. #include "scene/gui/spin_box.h"
  52. #include "scene/gui/option_button.h"
  53. #include "scene/gui/color_picker.h"
  54. #include "scene/gui/texture_frame.h"
  55. #include "scene/gui/menu_button.h"
  56. #include "scene/gui/check_button.h"
  57. #include "scene/gui/tab_container.h"
  58. #include "scene/gui/panel_container.h"
  59. #include "scene/gui/tabs.h"
  60. #include "scene/gui/center_container.h"
  61. #include "scene/gui/scroll_container.h"
  62. #include "scene/gui/margin_container.h"
  63. #include "scene/gui/panel.h"
  64. #include "scene/gui/spin_box.h"
  65. #include "scene/gui/file_dialog.h"
  66. #include "scene/gui/dialogs.h"
  67. #include "scene/gui/tree.h"
  68. #include "scene/gui/text_edit.h"
  69. #include "scene/gui/texture_button.h"
  70. #include "scene/gui/separator.h"
  71. #include "scene/gui/rich_text_label.h"
  72. #include "scene/gui/box_container.h"
  73. #include "scene/gui/grid_container.h"
  74. #include "scene/gui/split_container.h"
  75. #include "scene/gui/video_player.h"
  76. #include "scene/gui/reference_frame.h"
  77. #include "scene/resources/video_stream.h"
  78. #include "scene/2d/particles_2d.h"
  79. #include "scene/2d/path_2d.h"
  80. #include "scene/2d/canvas_item.h"
  81. #include "scene/2d/sprite.h"
  82. #include "scene/2d/animated_sprite.h"
  83. #include "scene/2d/polygon_2d.h"
  84. #include "scene/2d/visibility_notifier_2d.h"
  85. #include "scene/2d/physics_body_2d.h"
  86. #include "scene/2d/ray_cast_2d.h"
  87. #include "scene/2d/joints_2d.h"
  88. #include "scene/2d/area_2d.h"
  89. #include "scene/2d/camera_2d.h"
  90. #include "scene/2d/collision_shape_2d.h"
  91. #include "scene/2d/collision_polygon_2d.h"
  92. #include "scene/2d/parallax_background.h"
  93. #include "scene/2d/parallax_layer.h"
  94. #include "scene/2d/sound_player_2d.h"
  95. #include "scene/2d/sample_player_2d.h"
  96. #include "scene/2d/screen_button.h"
  97. #include "scene/2d/remote_transform_2d.h"
  98. #include "scene/2d/position_2d.h"
  99. #include "scene/2d/tile_map.h"
  100. //#include "scene/2d/tile_map.h"
  101. #include "scene/resources/tile_set.h"
  102. #include "scene/animation/animation_player.h"
  103. #include "scene/animation/animation_tree_player.h"
  104. #include "scene/main/scene_main_loop.h"
  105. #include "scene/main/resource_preloader.h"
  106. #include "scene/resources/packed_scene.h"
  107. #include "scene/resources/surface_tool.h"
  108. #include "scene/resources/mesh_data_tool.h"
  109. #include "scene/resources/scene_preloader.h"
  110. #include "scene/main/timer.h"
  111. #include "scene/io/scene_format_object.h"
  112. #include "scene/audio/stream_player.h"
  113. #include "scene/audio/event_player.h"
  114. #include "scene/audio/sound_room_params.h"
  115. #include "scene/resources/sphere_shape.h"
  116. #include "scene/resources/ray_shape.h"
  117. #include "scene/resources/box_shape.h"
  118. #include "scene/resources/capsule_shape.h"
  119. #include "scene/resources/plane_shape.h"
  120. #include "scene/resources/convex_polygon_shape.h"
  121. #include "scene/resources/concave_polygon_shape.h"
  122. #include "scene/resources/shape_line_2d.h"
  123. #include "scene/resources/circle_shape_2d.h"
  124. #include "scene/resources/segment_shape_2d.h"
  125. #include "scene/resources/rectangle_shape_2d.h"
  126. #include "scene/resources/capsule_shape_2d.h"
  127. #include "scene/resources/convex_polygon_shape_2d.h"
  128. #include "scene/resources/concave_polygon_shape_2d.h"
  129. #include "scene/resources/mesh_library.h"
  130. #include "scene/resources/image_path_finder.h"
  131. #include "scene/resources/polygon_path_finder.h"
  132. #include "scene/resources/sample.h"
  133. #include "scene/audio/sample_player.h"
  134. #include "scene/resources/texture.h"
  135. #include "scene/resources/material.h"
  136. #include "scene/resources/mesh.h"
  137. #include "scene/resources/room.h"
  138. #include "scene/resources/world.h"
  139. #include "scene/resources/world_2d.h"
  140. #include "scene/resources/volume.h"
  141. #include "scene/resources/sample_library.h"
  142. #include "scene/resources/audio_stream.h"
  143. #include "scene/resources/gibberish_stream.h"
  144. #include "scene/resources/bit_mask.h"
  145. #include "scene/scene_string_names.h"
  146. #include "scene/3d/spatial.h"
  147. #include "scene/3d/skeleton.h"
  148. #include "scene/3d/bone_attachment.h"
  149. #include "scene/3d/room_instance.h"
  150. #include "scene/3d/path.h"
  151. #include "scene/3d/scenario_fx.h"
  152. #include "scene/3d/visibility_notifier.h"
  153. #ifndef _3D_DISABLED
  154. #include "scene/3d/camera.h"
  155. #include "scene/3d/editable_shape.h"
  156. #include "scene/3d/interpolated_camera.h"
  157. #include "scene/3d/follow_camera.h"
  158. #include "scene/3d/position_3d.h"
  159. #include "scene/3d/test_cube.h"
  160. #include "scene/3d/mesh_instance.h"
  161. #include "scene/3d/quad.h"
  162. #include "scene/3d/light.h"
  163. #include "scene/3d/particles.h"
  164. #include "scene/3d/portal.h"
  165. #include "scene/resources/environment.h"
  166. #include "scene/3d/physics_body.h"
  167. #include "scene/3d/car_body.h"
  168. #include "scene/3d/vehicle_body.h"
  169. #include "scene/3d/body_shape.h"
  170. #include "scene/3d/area.h"
  171. #include "scene/3d/physics_joint.h"
  172. #include "scene/3d/multimesh_instance.h"
  173. #include "scene/3d/baked_light_instance.h"
  174. #include "scene/3d/ray_cast.h"
  175. #include "scene/3d/immediate_geometry.h"
  176. #include "scene/3d/sprite_3d.h"
  177. #include "scene/3d/spatial_sample_player.h"
  178. #include "scene/3d/spatial_stream_player.h"
  179. #include "scene/3d/proximity_group.h"
  180. #include "scene/3d/navigation_mesh.h"
  181. #include "scene/3d/navigation.h"
  182. #endif
  183. #include "scene/scene_binds.h"
  184. static ResourceFormatLoaderImage *resource_loader_image=NULL;
  185. static ResourceFormatLoaderWAV *resource_loader_wav=NULL;
  186. static ResourceFormatLoaderBitMap *resource_loader_bitmap=NULL;
  187. #ifdef TOOLS_ENABLED
  188. #endif
  189. static ResourceFormatLoaderTheme *resource_loader_theme=NULL;
  190. static ResourceFormatLoaderShader *resource_loader_shader=NULL;
  191. #ifdef OLD_SCENE_FORMAT_ENABLED
  192. static SceneFormatSaverObject *scene_saver_object=NULL;
  193. static SceneFormatLoaderObject *scene_loader_object=NULL;
  194. //static SceneFormatLoaderScript *scene_loader_script=NULL;
  195. #endif
  196. #ifdef OLD_SCENE_FORMAT_ENABLED
  197. SceneIO *scene_io=NULL;
  198. #endif
  199. //static SceneStringNames *string_names;
  200. void register_scene_types() {
  201. SceneStringNames::create();
  202. OS::get_singleton()->yield(); //may take time to init
  203. Node::init_node_hrcr();
  204. #ifdef OLD_SCENE_FORMAT_ENABLED
  205. ObjectTypeDB::register_type<SceneIO>();
  206. ObjectTypeDB::register_virtual_type<SceneInteractiveLoader>();
  207. scene_io = memnew( SceneIO );
  208. Globals::get_singleton()->add_singleton(Globals::Singleton("SceneIO",scene_io));
  209. #endif
  210. resource_loader_image = memnew( ResourceFormatLoaderImage );
  211. ResourceLoader::add_resource_format_loader( resource_loader_image );
  212. resource_loader_wav = memnew( ResourceFormatLoaderWAV );
  213. ResourceLoader::add_resource_format_loader( resource_loader_wav );
  214. resource_loader_bitmap = memnew( ResourceFormatLoaderBitMap );
  215. ResourceLoader::add_resource_format_loader( resource_loader_bitmap );
  216. #ifdef TOOLS_ENABLED
  217. //scene first!
  218. #endif
  219. resource_loader_theme = memnew( ResourceFormatLoaderTheme );
  220. ResourceLoader::add_resource_format_loader( resource_loader_theme );
  221. resource_loader_shader = memnew( ResourceFormatLoaderShader );
  222. ResourceLoader::add_resource_format_loader( resource_loader_shader );
  223. #ifdef OLD_SCENE_FORMAT_ENABLED
  224. scene_saver_object=memnew( SceneFormatSaverObject );
  225. SceneSaver::add_scene_format_saver(scene_saver_object);
  226. scene_loader_object=memnew( SceneFormatLoaderObject );
  227. SceneLoader::add_scene_format_loader(scene_loader_object);
  228. // scene_loader_script=memnew( SceneFormatLoaderScript );
  229. // SceneLoader::add_scene_format_loader(scene_loader_script);
  230. #endif
  231. make_default_theme();
  232. OS::get_singleton()->yield(); //may take time to init
  233. ObjectTypeDB::register_type<Object>();
  234. ObjectTypeDB::register_type<Node>();
  235. ObjectTypeDB::register_type<Viewport>();
  236. ObjectTypeDB::register_virtual_type<RenderTargetTexture>();
  237. ObjectTypeDB::register_type<Timer>();
  238. ObjectTypeDB::register_type<CanvasLayer>();
  239. ObjectTypeDB::register_type<ResourcePreloader>();
  240. /* REGISTER GUI */
  241. ObjectTypeDB::register_type<ButtonGroup>();
  242. ObjectTypeDB::register_virtual_type<BaseButton>();
  243. OS::get_singleton()->yield(); //may take time to init
  244. ObjectTypeDB::register_type<Control>();
  245. ObjectTypeDB::register_type<EmptyControl>();
  246. ObjectTypeDB::register_type<Button>();
  247. ObjectTypeDB::register_type<Label>();
  248. ObjectTypeDB::register_type<HScrollBar>();
  249. ObjectTypeDB::register_type<VScrollBar>();
  250. ObjectTypeDB::register_type<ProgressBar>();
  251. ObjectTypeDB::register_type<HSlider>();
  252. ObjectTypeDB::register_type<VSlider>();
  253. ObjectTypeDB::register_type<Popup>();
  254. ObjectTypeDB::register_type<PopupPanel>();
  255. ObjectTypeDB::register_type<MenuButton>();
  256. ObjectTypeDB::register_type<CheckButton>();
  257. ObjectTypeDB::register_type<Panel>();
  258. ObjectTypeDB::register_type<Range>();
  259. OS::get_singleton()->yield(); //may take time to init
  260. ObjectTypeDB::register_type<TextureFrame>();
  261. ObjectTypeDB::register_type<TabContainer>();
  262. ObjectTypeDB::register_type<Tabs>();
  263. ObjectTypeDB::register_virtual_type<Separator>();
  264. ObjectTypeDB::register_type<HSeparator>();
  265. ObjectTypeDB::register_type<VSeparator>();
  266. ObjectTypeDB::register_type<TextureButton>();
  267. ObjectTypeDB::register_type<Container>();
  268. ObjectTypeDB::register_virtual_type<BoxContainer>();
  269. ObjectTypeDB::register_type<HBoxContainer>();
  270. ObjectTypeDB::register_type<VBoxContainer>();
  271. ObjectTypeDB::register_type<GridContainer>();
  272. ObjectTypeDB::register_type<CenterContainer>();
  273. ObjectTypeDB::register_type<ScrollContainer>();
  274. ObjectTypeDB::register_type<PanelContainer>();
  275. ObjectTypeDB::register_virtual_type<SplitContainer>();
  276. ObjectTypeDB::register_type<HSplitContainer>();
  277. ObjectTypeDB::register_type<VSplitContainer>();
  278. OS::get_singleton()->yield(); //may take time to init
  279. ObjectTypeDB::register_virtual_type<ButtonArray>();
  280. ObjectTypeDB::register_type<HButtonArray>();
  281. ObjectTypeDB::register_type<VButtonArray>();
  282. ObjectTypeDB::register_type<TextureProgress>();
  283. #ifndef ADVANCED_GUI_DISABLED
  284. ObjectTypeDB::register_type<FileDialog>();
  285. ObjectTypeDB::register_type<LineEdit>();
  286. ObjectTypeDB::register_type<PopupMenu>();
  287. ObjectTypeDB::register_type<Tree>();
  288. ObjectTypeDB::register_type<TextEdit>();
  289. ObjectTypeDB::register_virtual_type<TreeItem>();
  290. ObjectTypeDB::register_type<OptionButton>();
  291. ObjectTypeDB::register_type<SpinBox>();
  292. ObjectTypeDB::register_type<ReferenceFrame>();
  293. ObjectTypeDB::register_type<ColorPicker>();
  294. ObjectTypeDB::register_type<ColorPickerButton>();
  295. ObjectTypeDB::register_type<RichTextLabel>();
  296. ObjectTypeDB::register_type<PopupDialog>();
  297. ObjectTypeDB::register_type<WindowDialog>();
  298. ObjectTypeDB::register_type<AcceptDialog>();
  299. ObjectTypeDB::register_type<ConfirmationDialog>();
  300. ObjectTypeDB::register_type<VideoPlayer>();
  301. ObjectTypeDB::register_type<MarginContainer>();
  302. OS::get_singleton()->yield(); //may take time to init
  303. #endif
  304. /* REGISTER 3D */
  305. ObjectTypeDB::register_type<Spatial>();
  306. ObjectTypeDB::register_type<Skeleton>();
  307. ObjectTypeDB::register_type<AnimationPlayer>();
  308. OS::get_singleton()->yield(); //may take time to init
  309. #ifndef _3D_DISABLED
  310. ObjectTypeDB::register_type<BoneAttachment>();
  311. ObjectTypeDB::register_virtual_type<VisualInstance>();
  312. ObjectTypeDB::register_type<Camera>();
  313. ObjectTypeDB::register_type<FollowCamera>();
  314. ObjectTypeDB::register_type<InterpolatedCamera>();
  315. ObjectTypeDB::register_type<TestCube>();
  316. ObjectTypeDB::register_type<MeshInstance>();
  317. ObjectTypeDB::register_type<ImmediateGeometry>();
  318. ObjectTypeDB::register_type<Sprite3D>();
  319. ObjectTypeDB::register_type<AnimatedSprite3D>();
  320. ObjectTypeDB::register_virtual_type<Light>();
  321. ObjectTypeDB::register_type<DirectionalLight>();
  322. ObjectTypeDB::register_type<OmniLight>();
  323. ObjectTypeDB::register_type<SpotLight>();
  324. ObjectTypeDB::register_type<AnimationTreePlayer>();
  325. ObjectTypeDB::register_type<Portal>();
  326. ObjectTypeDB::register_type<Particles>();
  327. ObjectTypeDB::register_type<Position3D>();
  328. ObjectTypeDB::register_type<Quad>();
  329. ObjectTypeDB::register_type<NavigationMeshInstance>();
  330. ObjectTypeDB::register_type<NavigationMesh>();
  331. ObjectTypeDB::register_type<Navigation>();
  332. OS::get_singleton()->yield(); //may take time to init
  333. ObjectTypeDB::register_virtual_type<CollisionObject>();
  334. ObjectTypeDB::register_type<StaticBody>();
  335. ObjectTypeDB::register_type<RigidBody>();
  336. ObjectTypeDB::register_type<CarBody>();
  337. ObjectTypeDB::register_type<CarWheel>();
  338. ObjectTypeDB::register_type<VehicleBody>();
  339. ObjectTypeDB::register_type<VehicleWheel>();
  340. ObjectTypeDB::register_type<Area>();
  341. ObjectTypeDB::register_type<ProximityGroup>();
  342. ObjectTypeDB::register_type<CollisionShape>();
  343. ObjectTypeDB::register_type<RayCast>();
  344. ObjectTypeDB::register_virtual_type<EditableShape>();
  345. ObjectTypeDB::register_type<EditableSphere>();
  346. ObjectTypeDB::register_type<MultiMeshInstance>();
  347. ObjectTypeDB::register_type<Room>();
  348. ObjectTypeDB::register_type<Curve3D>();
  349. ObjectTypeDB::register_type<Path>();
  350. ObjectTypeDB::register_type<PathFollow>();
  351. ObjectTypeDB::register_type<VisibilityNotifier>();
  352. ObjectTypeDB::register_type<VisibilityEnabler>();
  353. ObjectTypeDB::register_type<BakedLightInstance>();
  354. ObjectTypeDB::register_type<WorldEnvironment>();
  355. //scenariofx
  356. OS::get_singleton()->yield(); //may take time to init
  357. ObjectTypeDB::register_type<SpatialSamplePlayer>();
  358. ObjectTypeDB::register_type<SpatialStreamPlayer>();
  359. ObjectTypeDB::register_type<SoundRoomParams>();
  360. #endif
  361. ObjectTypeDB::register_type<MeshLibrary>();
  362. AcceptDialog::set_swap_ok_cancel( GLOBAL_DEF("display/swap_ok_cancel",bool(OS::get_singleton()->get_swap_ok_cancel())) );
  363. ObjectTypeDB::register_type<SamplePlayer>();
  364. // ObjectTypeDB::register_type<StaticBody>();
  365. // ObjectTypeDB::register_type<RigidBody>();
  366. // ObjectTypeDB::register_type<CharacterBody>();
  367. // ObjectTypeDB::register_type<BodyVolumeSphere>();
  368. //ObjectTypeDB::register_type<BodyVolumeBox>();
  369. //ObjectTypeDB::register_type<BodyVolumeCylinder>();
  370. //ObjectTypeDB::register_type<BodyVolumeCapsule>();
  371. //ObjectTypeDB::register_virtual_type<PhysicsJoint>();
  372. //ObjectTypeDB::register_type<PhysicsJointPin>();
  373. ObjectTypeDB::register_type<StreamPlayer>();
  374. ObjectTypeDB::register_type<EventPlayer>();
  375. /* disable types by default, only editors should enable them */
  376. ObjectTypeDB::set_type_enabled("CollisionShape",false);
  377. //ObjectTypeDB::set_type_enabled("BodyVolumeSphere",false);
  378. //ObjectTypeDB::set_type_enabled("BodyVolumeBox",false);
  379. //ObjectTypeDB::set_type_enabled("BodyVolumeCapsule",false);
  380. //ObjectTypeDB::set_type_enabled("BodyVolumeCylinder",false);
  381. //ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",false);
  382. ObjectTypeDB::register_virtual_type<CanvasItem>();
  383. ObjectTypeDB::register_type<Node2D>();
  384. ObjectTypeDB::register_type<Particles2D>();
  385. ObjectTypeDB::register_type<ParticleAttractor2D>();
  386. ObjectTypeDB::register_type<Sprite>();
  387. ObjectTypeDB::register_type<ViewportSprite>();
  388. ObjectTypeDB::register_type<SpriteFrames>();
  389. ObjectTypeDB::register_type<AnimatedSprite>();
  390. ObjectTypeDB::register_type<Position2D>();
  391. ObjectTypeDB::register_virtual_type<CollisionObject2D>();
  392. ObjectTypeDB::register_virtual_type<PhysicsBody2D>();
  393. ObjectTypeDB::register_type<StaticBody2D>();
  394. ObjectTypeDB::register_type<RigidBody2D>();
  395. ObjectTypeDB::register_type<KinematicBody2D>();
  396. ObjectTypeDB::register_type<Area2D>();
  397. ObjectTypeDB::register_type<CollisionShape2D>();
  398. ObjectTypeDB::register_type<CollisionPolygon2D>();
  399. ObjectTypeDB::register_type<RayCast2D>();
  400. ObjectTypeDB::register_type<VisibilityNotifier2D>();
  401. ObjectTypeDB::register_type<VisibilityEnabler2D>();
  402. ObjectTypeDB::register_type<Polygon2D>();
  403. ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
  404. ObjectTypeDB::set_type_enabled("CollisionPolygon2D",false);
  405. OS::get_singleton()->yield(); //may take time to init
  406. ObjectTypeDB::register_type<Camera2D>();
  407. ObjectTypeDB::register_virtual_type<Joint2D>();
  408. ObjectTypeDB::register_type<PinJoint2D>();
  409. ObjectTypeDB::register_type<GrooveJoint2D>();
  410. ObjectTypeDB::register_type<DampedSpringJoint2D>();
  411. ObjectTypeDB::register_type<TileSet>();
  412. ObjectTypeDB::register_type<TileMap>();
  413. ObjectTypeDB::register_type<ParallaxBackground>();
  414. ObjectTypeDB::register_type<ParallaxLayer>();
  415. ObjectTypeDB::register_virtual_type<SoundPlayer2D>();
  416. ObjectTypeDB::register_type<SamplePlayer2D>();
  417. ObjectTypeDB::register_type<TouchScreenButton>();
  418. ObjectTypeDB::register_type<RemoteTransform2D>();
  419. OS::get_singleton()->yield(); //may take time to init
  420. /* REGISTER RESOURCES */
  421. #ifndef _3D_DISABLED
  422. ObjectTypeDB::register_type<Mesh>();
  423. ObjectTypeDB::register_virtual_type<Material>();
  424. ObjectTypeDB::register_type<FixedMaterial>();
  425. ObjectTypeDB::register_type<ParticleSystemMaterial>();
  426. ObjectTypeDB::register_type<UnshadedMaterial>();
  427. ObjectTypeDB::register_type<ShaderMaterial>();
  428. ObjectTypeDB::register_type<RoomBounds>();
  429. ObjectTypeDB::register_type<Shader>();
  430. ObjectTypeDB::register_type<MultiMesh>();
  431. ObjectTypeDB::register_type<MeshLibrary>();
  432. OS::get_singleton()->yield(); //may take time to init
  433. ObjectTypeDB::register_type<RayShape>();
  434. ObjectTypeDB::register_type<SphereShape>();
  435. ObjectTypeDB::register_type<BoxShape>();
  436. ObjectTypeDB::register_type<CapsuleShape>();
  437. ObjectTypeDB::register_type<PlaneShape>();
  438. ObjectTypeDB::register_type<ConvexPolygonShape>();
  439. ObjectTypeDB::register_type<ConcavePolygonShape>();
  440. ObjectTypeDB::register_type<SurfaceTool>();
  441. ObjectTypeDB::register_type<MeshDataTool>();
  442. ObjectTypeDB::register_type<BakedLight>();
  443. OS::get_singleton()->yield(); //may take time to init
  444. #endif
  445. ObjectTypeDB::register_type<World>();
  446. ObjectTypeDB::register_type<Environment>();
  447. ObjectTypeDB::register_type<World2D>();
  448. ObjectTypeDB::register_virtual_type<Texture>();
  449. ObjectTypeDB::register_type<ImageTexture>();
  450. ObjectTypeDB::register_type<AtlasTexture>();
  451. ObjectTypeDB::register_type<LargeTexture>();
  452. ObjectTypeDB::register_type<CubeMap>();
  453. ObjectTypeDB::register_type<Animation>();
  454. ObjectTypeDB::register_type<Font>();
  455. ObjectTypeDB::register_type<StyleBoxEmpty>();
  456. ObjectTypeDB::register_type<StyleBoxTexture>();
  457. ObjectTypeDB::register_type<StyleBoxFlat>();
  458. ObjectTypeDB::register_type<StyleBoxImageMask>();
  459. ObjectTypeDB::register_type<Theme>();
  460. ObjectTypeDB::register_type<ImagePathFinder>();
  461. ObjectTypeDB::register_type<PolygonPathFinder>();
  462. ObjectTypeDB::register_type<BitMap>();
  463. OS::get_singleton()->yield(); //may take time to init
  464. //ObjectTypeDB::register_type<Volume>();
  465. ObjectTypeDB::register_type<Sample>();
  466. ObjectTypeDB::register_type<SampleLibrary>();
  467. ObjectTypeDB::register_virtual_type<AudioStream>();
  468. ObjectTypeDB::register_type<AudioStreamGibberish>();
  469. ObjectTypeDB::register_virtual_type<VideoStream>();
  470. OS::get_singleton()->yield(); //may take time to init
  471. ObjectTypeDB::register_virtual_type<Shape2D>();
  472. ObjectTypeDB::register_type<LineShape2D>();
  473. ObjectTypeDB::register_type<SegmentShape2D>();
  474. ObjectTypeDB::register_type<RayShape2D>();
  475. ObjectTypeDB::register_type<CircleShape2D>();
  476. ObjectTypeDB::register_type<RectangleShape2D>();
  477. ObjectTypeDB::register_type<CapsuleShape2D>();
  478. ObjectTypeDB::register_type<ConvexPolygonShape2D>();
  479. ObjectTypeDB::register_type<ConcavePolygonShape2D>();
  480. ObjectTypeDB::register_type<Curve2D>();
  481. ObjectTypeDB::register_type<Path2D>();
  482. ObjectTypeDB::register_type<PathFollow2D>();
  483. OS::get_singleton()->yield(); //may take time to init
  484. ObjectTypeDB::register_type<PackedScene>();
  485. #ifdef OLD_SCENE_FORMAT_ENABLED
  486. ObjectTypeDB::register_type<ScenePreloader>();
  487. #endif
  488. ObjectTypeDB::register_type<SceneMainLoop>();
  489. OS::get_singleton()->yield(); //may take time to init
  490. }
  491. void unregister_scene_types() {
  492. clear_default_theme();
  493. memdelete( resource_loader_image );
  494. memdelete( resource_loader_wav );
  495. memdelete( resource_loader_bitmap );
  496. #ifdef TOOLS_ENABLED
  497. #endif
  498. memdelete( resource_loader_theme );
  499. memdelete( resource_loader_shader );
  500. #ifdef OLD_SCENE_FORMAT_ENABLED
  501. memdelete( scene_saver_object );
  502. memdelete( scene_loader_object );
  503. // memdelete( scene_loader_script );
  504. memdelete( scene_io );
  505. #endif
  506. SceneStringNames::free();
  507. }