123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- /*************************************************************************/
- /* audio_stream.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIO_STREAM_H
- #define AUDIO_STREAM_H
- #include "resource.h"
- #include "servers/audio_server.h"
- #include "scene/resources/audio_stream.h"
- class AudioStream : public Resource {
- OBJ_TYPE( AudioStream, Resource );
- OBJ_SAVE_TYPE( AudioStream ); //children are all saved as AudioStream, so they can be exchanged
- friend class InternalAudioStream;
- struct InternalAudioStream : public AudioServer::AudioStream {
- ::AudioStream *owner;
- virtual int get_channel_count() const;
- virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate
- virtual bool mix(int32_t *p_buffer,int p_frames);
- virtual bool can_update_mt() const;
- virtual void update();
- };
- int _mix_rate;
- InternalAudioStream *internal_audio_stream;
- protected:
- _FORCE_INLINE_ int get_mix_rate() const { return _mix_rate; }
- virtual int get_channel_count() const=0;
- virtual bool mix(int32_t *p_buffer, int p_frames)=0;
- static void _bind_methods();
- public:
- enum UpdateMode {
- UPDATE_NONE,
- UPDATE_IDLE,
- UPDATE_THREAD
- };
- AudioServer::AudioStream *get_audio_stream();
- virtual void play()=0;
- virtual void stop()=0;
- virtual bool is_playing() const=0;
- virtual void set_paused(bool p_paused)=0;
- virtual bool is_paused(bool p_paused) const=0;
- virtual void set_loop(bool p_enable)=0;
- virtual bool has_loop() const=0;
- virtual float get_length() const=0;
- virtual String get_stream_name() const=0;
- virtual int get_loop_count() const=0;
- virtual float get_pos() const=0;
- virtual void seek_pos(float p_time)=0;
- virtual UpdateMode get_update_mode() const=0;
- virtual void update()=0;
- AudioStream();
- ~AudioStream();
- };
- VARIANT_ENUM_CAST( AudioStream::UpdateMode );
- #endif // AUDIO_STREAM_H
|