capsule_shape.cpp 3.5 KB

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  1. /*************************************************************************/
  2. /* capsule_shape.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "capsule_shape.h"
  30. #include "servers/physics_server.h"
  31. void CapsuleShape::_update_shape() {
  32. Dictionary d;
  33. d["radius"]=radius;
  34. d["height"]=height;
  35. PhysicsServer::get_singleton()->shape_set_data(get_shape(),d);
  36. }
  37. void CapsuleShape::set_radius(float p_radius) {
  38. radius=p_radius;
  39. _update_shape();
  40. notify_change_to_owners();
  41. _change_notify("radius");
  42. }
  43. float CapsuleShape::get_radius() const {
  44. return radius;
  45. }
  46. void CapsuleShape::set_height(float p_height) {
  47. height=p_height;
  48. _update_shape();
  49. notify_change_to_owners();
  50. _change_notify("height");
  51. }
  52. float CapsuleShape::get_height() const {
  53. return height;
  54. }
  55. void CapsuleShape::_bind_methods() {
  56. ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape::set_radius);
  57. ObjectTypeDB::bind_method(_MD("get_radius"),&CapsuleShape::get_radius);
  58. ObjectTypeDB::bind_method(_MD("set_height","height"),&CapsuleShape::set_height);
  59. ObjectTypeDB::bind_method(_MD("get_height"),&CapsuleShape::get_height);
  60. ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), _SCS("set_radius"),_SCS("get_radius") );
  61. ADD_PROPERTY( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), _SCS("set_height"),_SCS("get_height") );
  62. }
  63. CapsuleShape::CapsuleShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
  64. radius=1.0;
  65. height=1.0;
  66. _update_shape();
  67. }