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- /*************************************************************************/
- /* environment.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "environment.h"
- #include "texture.h"
- void Environment::set_background(BG p_bg) {
- ERR_FAIL_INDEX(p_bg,BG_MAX);
- bg_mode=p_bg;
- VS::get_singleton()->environment_set_background(environment,VS::EnvironmentBG(p_bg));
- }
- Environment::BG Environment::get_background() const{
- return bg_mode;
- }
- void Environment::set_background_param(BGParam p_param, const Variant& p_value){
- ERR_FAIL_INDEX(p_param,BG_PARAM_MAX);
- bg_param[p_param]=p_value;
- VS::get_singleton()->environment_set_background_param(environment,VS::EnvironmentBGParam(p_param),p_value);
- }
- Variant Environment::get_background_param(BGParam p_param) const{
- ERR_FAIL_INDEX_V(p_param,BG_PARAM_MAX,Variant());
- return bg_param[p_param];
- }
- void Environment::set_enable_fx(Fx p_effect,bool p_enabled){
- ERR_FAIL_INDEX(p_effect,FX_MAX);
- fx_enabled[p_effect]=p_enabled;
- VS::get_singleton()->environment_set_enable_fx(environment,VS::EnvironmentFx(p_effect),p_enabled);
- }
- bool Environment::is_fx_enabled(Fx p_effect) const{
- ERR_FAIL_INDEX_V(p_effect,FX_MAX,false);
- return fx_enabled[p_effect];
- }
- void Environment::fx_set_param(FxParam p_param,const Variant& p_value){
- ERR_FAIL_INDEX(p_param,FX_PARAM_MAX);
- fx_param[p_param]=p_value;
- VS::get_singleton()->environment_fx_set_param(environment,VS::EnvironmentFxParam(p_param),p_value);
- }
- Variant Environment::fx_get_param(FxParam p_param) const{
- ERR_FAIL_INDEX_V(p_param,FX_PARAM_MAX,Variant());
- return fx_param[p_param];
- }
- RID Environment::get_rid() const {
- return environment;
- }
- void Environment::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_background","bgmode"),&Environment::set_background);
- ObjectTypeDB::bind_method(_MD("get_background"),&Environment::get_background);
- ObjectTypeDB::bind_method(_MD("set_background_param","param","value"),&Environment::set_background_param);
- ObjectTypeDB::bind_method(_MD("get_background_param","param"),&Environment::get_background_param);
- ObjectTypeDB::bind_method(_MD("set_enable_fx","effect","enabled"),&Environment::set_enable_fx);
- ObjectTypeDB::bind_method(_MD("is_fx_enabled","effect"),&Environment::is_fx_enabled);
- ObjectTypeDB::bind_method(_MD("fx_set_param","param","value"),&Environment::fx_set_param);
- ObjectTypeDB::bind_method(_MD("fx_get_param","param"),&Environment::fx_get_param);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"ambient_light/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_AMBIENT_LIGHT);
- ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"ambient_light/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_COLOR);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"ambient_light/energy",PROPERTY_HINT_RANGE,"0,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_ENERGY);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fxaa/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FXAA);
- ADD_PROPERTY( PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Keep,Default Color,Color,Texture,Cubemap,Texture RGBE,Cubemap RGBE"),_SCS("set_background"),_SCS("get_background"));
- ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_COLOR);
- ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_TEXTURE);
- ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/glow",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_GLOW);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GLOW);
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_scale",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_strength",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH);
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,SoftLight"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom_treshold",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"dof_blur/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_DOF_BLUR);
- ADD_PROPERTYI( PropertyInfo(Variant::INT,"dof_blur/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/begin",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/range",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"hdr/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_HDR);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/tonemapper",PROPERTY_HINT_ENUM,"Linear,Log,Reinhardt,ReinhardtAutoWhite"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_TONEMAPPER);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/white",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_WHITE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_treshold",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_scale",PROPERTY_HINT_RANGE,"0.00,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/min_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/max_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure_adj_speed",PROPERTY_HINT_RANGE,"0.001,64,0.001"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FOG);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/begin",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN);
- ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/begin_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR);
- ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/end_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/bg"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BG);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"bcs/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_BCS);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_SATURATION);
- ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"srgb/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_SRGB);
- /*
- FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES,
- FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT,
- FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES,
- FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN,
- FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END,
- FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE,
- FX_PARAM_HDR_WHITE=VS::ENV_FX_PARAM_HDR_WHITE,
- FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
- FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE,
- FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE,
- FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE,
- FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
- FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN,
- FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION,
- FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR,
- FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR,
- FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG,
- FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE,
- FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE,
- FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE,
- FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE,
- FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX
- */
- BIND_CONSTANT( BG_KEEP );
- BIND_CONSTANT( BG_DEFAULT_COLOR );
- BIND_CONSTANT( BG_COLOR );
- BIND_CONSTANT( BG_TEXTURE );
- BIND_CONSTANT( BG_CUBEMAP );
- BIND_CONSTANT( BG_TEXTURE_RGBE );
- BIND_CONSTANT( BG_CUBEMAP_RGBE );
- BIND_CONSTANT( BG_MAX );
- BIND_CONSTANT( BG_PARAM_COLOR );
- BIND_CONSTANT( BG_PARAM_TEXTURE );
- BIND_CONSTANT( BG_PARAM_CUBEMAP );
- BIND_CONSTANT( BG_PARAM_ENERGY );
- BIND_CONSTANT( BG_PARAM_GLOW );
- BIND_CONSTANT( BG_PARAM_MAX );
- BIND_CONSTANT( FX_AMBIENT_LIGHT );
- BIND_CONSTANT( FX_FXAA );
- BIND_CONSTANT( FX_GLOW );
- BIND_CONSTANT( FX_DOF_BLUR );
- BIND_CONSTANT( FX_HDR );
- BIND_CONSTANT( FX_FOG );
- BIND_CONSTANT( FX_BCS);
- BIND_CONSTANT( FX_SRGB );
- BIND_CONSTANT( FX_MAX );
- BIND_CONSTANT( FX_BLUR_BLEND_MODE_ADDITIVE );
- BIND_CONSTANT( FX_BLUR_BLEND_MODE_SCREEN );
- BIND_CONSTANT( FX_BLUR_BLEND_MODE_SOFTLIGHT );
- BIND_CONSTANT( FX_HDR_TONE_MAPPER_LINEAR );
- BIND_CONSTANT( FX_HDR_TONE_MAPPER_LOG );
- BIND_CONSTANT( FX_HDR_TONE_MAPPER_REINHARDT );
- BIND_CONSTANT( FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE );
- BIND_CONSTANT( FX_PARAM_AMBIENT_LIGHT_COLOR );
- BIND_CONSTANT( FX_PARAM_AMBIENT_LIGHT_ENERGY );
- BIND_CONSTANT( FX_PARAM_GLOW_BLUR_PASSES );
- BIND_CONSTANT( FX_PARAM_GLOW_BLUR_SCALE );
- BIND_CONSTANT( FX_PARAM_GLOW_BLUR_STRENGTH );
- BIND_CONSTANT( FX_PARAM_GLOW_BLUR_BLEND_MODE );
- BIND_CONSTANT( FX_PARAM_GLOW_BLOOM);
- BIND_CONSTANT( FX_PARAM_GLOW_BLOOM_TRESHOLD);
- BIND_CONSTANT( FX_PARAM_DOF_BLUR_PASSES );
- BIND_CONSTANT( FX_PARAM_DOF_BLUR_BEGIN );
- BIND_CONSTANT( FX_PARAM_DOF_BLUR_RANGE );
- BIND_CONSTANT( FX_PARAM_HDR_TONEMAPPER);
- BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE );
- BIND_CONSTANT( FX_PARAM_HDR_WHITE );
- BIND_CONSTANT( FX_PARAM_HDR_GLOW_TRESHOLD );
- BIND_CONSTANT( FX_PARAM_HDR_GLOW_SCALE );
- BIND_CONSTANT( FX_PARAM_HDR_MIN_LUMINANCE );
- BIND_CONSTANT( FX_PARAM_HDR_MAX_LUMINANCE );
- BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED );
- BIND_CONSTANT( FX_PARAM_FOG_BEGIN );
- BIND_CONSTANT( FX_PARAM_FOG_ATTENUATION );
- BIND_CONSTANT( FX_PARAM_FOG_BEGIN_COLOR );
- BIND_CONSTANT( FX_PARAM_FOG_END_COLOR );
- BIND_CONSTANT( FX_PARAM_FOG_BG );
- BIND_CONSTANT( FX_PARAM_BCS_BRIGHTNESS );
- BIND_CONSTANT( FX_PARAM_BCS_CONTRAST );
- BIND_CONSTANT( FX_PARAM_BCS_SATURATION );
- BIND_CONSTANT( FX_PARAM_MAX );
- }
- Environment::Environment() {
- environment = VS::get_singleton()->environment_create();
- set_background(BG_DEFAULT_COLOR);
- set_background_param(BG_PARAM_COLOR,Color(0,0,0));
- set_background_param(BG_PARAM_TEXTURE,Ref<ImageTexture>());
- set_background_param(BG_PARAM_CUBEMAP,Ref<CubeMap>());
- set_background_param(BG_PARAM_ENERGY,1.0);
- set_background_param(BG_PARAM_SCALE,1.0);
- set_background_param(BG_PARAM_GLOW,0.0);
- for(int i=0;i<FX_MAX;i++)
- set_enable_fx(Fx(i),false);
- fx_set_param(FX_PARAM_AMBIENT_LIGHT_COLOR,Color(0,0,0));
- fx_set_param(FX_PARAM_AMBIENT_LIGHT_ENERGY,1.0);
- fx_set_param(FX_PARAM_GLOW_BLUR_PASSES,1);
- fx_set_param(FX_PARAM_GLOW_BLUR_SCALE,1);
- fx_set_param(FX_PARAM_GLOW_BLUR_STRENGTH,1);
- fx_set_param(FX_PARAM_GLOW_BLOOM,0.0);
- fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD,0.5);
- fx_set_param(FX_PARAM_DOF_BLUR_PASSES,1);
- fx_set_param(FX_PARAM_DOF_BLUR_BEGIN,100.0);
- fx_set_param(FX_PARAM_DOF_BLUR_RANGE,10.0);
- fx_set_param(FX_PARAM_HDR_TONEMAPPER,FX_HDR_TONE_MAPPER_LINEAR);
- fx_set_param(FX_PARAM_HDR_EXPOSURE,0.4);
- fx_set_param(FX_PARAM_HDR_WHITE,1.0);
- fx_set_param(FX_PARAM_HDR_GLOW_TRESHOLD,0.95);
- fx_set_param(FX_PARAM_HDR_GLOW_SCALE,0.2);
- fx_set_param(FX_PARAM_HDR_MIN_LUMINANCE,0.4);
- fx_set_param(FX_PARAM_HDR_MAX_LUMINANCE,8.0);
- fx_set_param(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,0.5);
- fx_set_param(FX_PARAM_FOG_BEGIN,100.0);
- fx_set_param(FX_PARAM_FOG_ATTENUATION,1.0);
- fx_set_param(FX_PARAM_FOG_BEGIN_COLOR,Color(0,0,0));
- fx_set_param(FX_PARAM_FOG_END_COLOR,Color(0,0,0));
- fx_set_param(FX_PARAM_FOG_BG,true);
- fx_set_param(FX_PARAM_BCS_BRIGHTNESS,1.0);
- fx_set_param(FX_PARAM_BCS_CONTRAST,1.0);
- fx_set_param(FX_PARAM_BCS_SATURATION,1.0);
- }
- Environment::~Environment() {
- VS::get_singleton()->free(environment);
- }
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