environment.cpp 16 KB

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  1. /*************************************************************************/
  2. /* environment.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "environment.h"
  30. #include "texture.h"
  31. void Environment::set_background(BG p_bg) {
  32. ERR_FAIL_INDEX(p_bg,BG_MAX);
  33. bg_mode=p_bg;
  34. VS::get_singleton()->environment_set_background(environment,VS::EnvironmentBG(p_bg));
  35. }
  36. Environment::BG Environment::get_background() const{
  37. return bg_mode;
  38. }
  39. void Environment::set_background_param(BGParam p_param, const Variant& p_value){
  40. ERR_FAIL_INDEX(p_param,BG_PARAM_MAX);
  41. bg_param[p_param]=p_value;
  42. VS::get_singleton()->environment_set_background_param(environment,VS::EnvironmentBGParam(p_param),p_value);
  43. }
  44. Variant Environment::get_background_param(BGParam p_param) const{
  45. ERR_FAIL_INDEX_V(p_param,BG_PARAM_MAX,Variant());
  46. return bg_param[p_param];
  47. }
  48. void Environment::set_enable_fx(Fx p_effect,bool p_enabled){
  49. ERR_FAIL_INDEX(p_effect,FX_MAX);
  50. fx_enabled[p_effect]=p_enabled;
  51. VS::get_singleton()->environment_set_enable_fx(environment,VS::EnvironmentFx(p_effect),p_enabled);
  52. }
  53. bool Environment::is_fx_enabled(Fx p_effect) const{
  54. ERR_FAIL_INDEX_V(p_effect,FX_MAX,false);
  55. return fx_enabled[p_effect];
  56. }
  57. void Environment::fx_set_param(FxParam p_param,const Variant& p_value){
  58. ERR_FAIL_INDEX(p_param,FX_PARAM_MAX);
  59. fx_param[p_param]=p_value;
  60. VS::get_singleton()->environment_fx_set_param(environment,VS::EnvironmentFxParam(p_param),p_value);
  61. }
  62. Variant Environment::fx_get_param(FxParam p_param) const{
  63. ERR_FAIL_INDEX_V(p_param,FX_PARAM_MAX,Variant());
  64. return fx_param[p_param];
  65. }
  66. RID Environment::get_rid() const {
  67. return environment;
  68. }
  69. void Environment::_bind_methods() {
  70. ObjectTypeDB::bind_method(_MD("set_background","bgmode"),&Environment::set_background);
  71. ObjectTypeDB::bind_method(_MD("get_background"),&Environment::get_background);
  72. ObjectTypeDB::bind_method(_MD("set_background_param","param","value"),&Environment::set_background_param);
  73. ObjectTypeDB::bind_method(_MD("get_background_param","param"),&Environment::get_background_param);
  74. ObjectTypeDB::bind_method(_MD("set_enable_fx","effect","enabled"),&Environment::set_enable_fx);
  75. ObjectTypeDB::bind_method(_MD("is_fx_enabled","effect"),&Environment::is_fx_enabled);
  76. ObjectTypeDB::bind_method(_MD("fx_set_param","param","value"),&Environment::fx_set_param);
  77. ObjectTypeDB::bind_method(_MD("fx_get_param","param"),&Environment::fx_get_param);
  78. ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"ambient_light/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_AMBIENT_LIGHT);
  79. ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"ambient_light/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_COLOR);
  80. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"ambient_light/energy",PROPERTY_HINT_RANGE,"0,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_ENERGY);
  81. ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fxaa/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FXAA);
  82. ADD_PROPERTY( PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Keep,Default Color,Color,Texture,Cubemap,Texture RGBE,Cubemap RGBE"),_SCS("set_background"),_SCS("get_background"));
  83. ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_COLOR);
  84. ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_TEXTURE);
  85. ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP);
  86. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY);
  87. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE);
  88. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/glow",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_GLOW);
  89. ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GLOW);
  90. ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES);
  91. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_scale",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE);
  92. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_strength",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH);
  93. ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,SoftLight"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE);
  94. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM);
  95. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom_treshold",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD);
  96. ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"dof_blur/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_DOF_BLUR);
  97. ADD_PROPERTYI( PropertyInfo(Variant::INT,"dof_blur/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES);
  98. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/begin",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN);
  99. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/range",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE);
  100. ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"hdr/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_HDR);
  101. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/tonemapper",PROPERTY_HINT_ENUM,"Linear,Log,Reinhardt,ReinhardtAutoWhite"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_TONEMAPPER);
  102. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE);
  103. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/white",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_WHITE);
  104. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_treshold",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD);
  105. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_scale",PROPERTY_HINT_RANGE,"0.00,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE);
  106. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/min_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE);
  107. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/max_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE);
  108. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure_adj_speed",PROPERTY_HINT_RANGE,"0.001,64,0.001"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED);
  109. ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FOG);
  110. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/begin",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN);
  111. ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/begin_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR);
  112. ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/end_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR);
  113. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION);
  114. ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/bg"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BG);
  115. ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"bcs/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_BCS);
  116. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS);
  117. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST);
  118. ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_SATURATION);
  119. ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"srgb/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_SRGB);
  120. /*
  121. FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES,
  122. FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT,
  123. FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES,
  124. FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN,
  125. FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END,
  126. FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE,
  127. FX_PARAM_HDR_WHITE=VS::ENV_FX_PARAM_HDR_WHITE,
  128. FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD,
  129. FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE,
  130. FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE,
  131. FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE,
  132. FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,
  133. FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN,
  134. FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION,
  135. FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR,
  136. FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR,
  137. FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG,
  138. FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE,
  139. FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE,
  140. FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE,
  141. FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE,
  142. FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX
  143. */
  144. BIND_CONSTANT( BG_KEEP );
  145. BIND_CONSTANT( BG_DEFAULT_COLOR );
  146. BIND_CONSTANT( BG_COLOR );
  147. BIND_CONSTANT( BG_TEXTURE );
  148. BIND_CONSTANT( BG_CUBEMAP );
  149. BIND_CONSTANT( BG_TEXTURE_RGBE );
  150. BIND_CONSTANT( BG_CUBEMAP_RGBE );
  151. BIND_CONSTANT( BG_MAX );
  152. BIND_CONSTANT( BG_PARAM_COLOR );
  153. BIND_CONSTANT( BG_PARAM_TEXTURE );
  154. BIND_CONSTANT( BG_PARAM_CUBEMAP );
  155. BIND_CONSTANT( BG_PARAM_ENERGY );
  156. BIND_CONSTANT( BG_PARAM_GLOW );
  157. BIND_CONSTANT( BG_PARAM_MAX );
  158. BIND_CONSTANT( FX_AMBIENT_LIGHT );
  159. BIND_CONSTANT( FX_FXAA );
  160. BIND_CONSTANT( FX_GLOW );
  161. BIND_CONSTANT( FX_DOF_BLUR );
  162. BIND_CONSTANT( FX_HDR );
  163. BIND_CONSTANT( FX_FOG );
  164. BIND_CONSTANT( FX_BCS);
  165. BIND_CONSTANT( FX_SRGB );
  166. BIND_CONSTANT( FX_MAX );
  167. BIND_CONSTANT( FX_BLUR_BLEND_MODE_ADDITIVE );
  168. BIND_CONSTANT( FX_BLUR_BLEND_MODE_SCREEN );
  169. BIND_CONSTANT( FX_BLUR_BLEND_MODE_SOFTLIGHT );
  170. BIND_CONSTANT( FX_HDR_TONE_MAPPER_LINEAR );
  171. BIND_CONSTANT( FX_HDR_TONE_MAPPER_LOG );
  172. BIND_CONSTANT( FX_HDR_TONE_MAPPER_REINHARDT );
  173. BIND_CONSTANT( FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE );
  174. BIND_CONSTANT( FX_PARAM_AMBIENT_LIGHT_COLOR );
  175. BIND_CONSTANT( FX_PARAM_AMBIENT_LIGHT_ENERGY );
  176. BIND_CONSTANT( FX_PARAM_GLOW_BLUR_PASSES );
  177. BIND_CONSTANT( FX_PARAM_GLOW_BLUR_SCALE );
  178. BIND_CONSTANT( FX_PARAM_GLOW_BLUR_STRENGTH );
  179. BIND_CONSTANT( FX_PARAM_GLOW_BLUR_BLEND_MODE );
  180. BIND_CONSTANT( FX_PARAM_GLOW_BLOOM);
  181. BIND_CONSTANT( FX_PARAM_GLOW_BLOOM_TRESHOLD);
  182. BIND_CONSTANT( FX_PARAM_DOF_BLUR_PASSES );
  183. BIND_CONSTANT( FX_PARAM_DOF_BLUR_BEGIN );
  184. BIND_CONSTANT( FX_PARAM_DOF_BLUR_RANGE );
  185. BIND_CONSTANT( FX_PARAM_HDR_TONEMAPPER);
  186. BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE );
  187. BIND_CONSTANT( FX_PARAM_HDR_WHITE );
  188. BIND_CONSTANT( FX_PARAM_HDR_GLOW_TRESHOLD );
  189. BIND_CONSTANT( FX_PARAM_HDR_GLOW_SCALE );
  190. BIND_CONSTANT( FX_PARAM_HDR_MIN_LUMINANCE );
  191. BIND_CONSTANT( FX_PARAM_HDR_MAX_LUMINANCE );
  192. BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED );
  193. BIND_CONSTANT( FX_PARAM_FOG_BEGIN );
  194. BIND_CONSTANT( FX_PARAM_FOG_ATTENUATION );
  195. BIND_CONSTANT( FX_PARAM_FOG_BEGIN_COLOR );
  196. BIND_CONSTANT( FX_PARAM_FOG_END_COLOR );
  197. BIND_CONSTANT( FX_PARAM_FOG_BG );
  198. BIND_CONSTANT( FX_PARAM_BCS_BRIGHTNESS );
  199. BIND_CONSTANT( FX_PARAM_BCS_CONTRAST );
  200. BIND_CONSTANT( FX_PARAM_BCS_SATURATION );
  201. BIND_CONSTANT( FX_PARAM_MAX );
  202. }
  203. Environment::Environment() {
  204. environment = VS::get_singleton()->environment_create();
  205. set_background(BG_DEFAULT_COLOR);
  206. set_background_param(BG_PARAM_COLOR,Color(0,0,0));
  207. set_background_param(BG_PARAM_TEXTURE,Ref<ImageTexture>());
  208. set_background_param(BG_PARAM_CUBEMAP,Ref<CubeMap>());
  209. set_background_param(BG_PARAM_ENERGY,1.0);
  210. set_background_param(BG_PARAM_SCALE,1.0);
  211. set_background_param(BG_PARAM_GLOW,0.0);
  212. for(int i=0;i<FX_MAX;i++)
  213. set_enable_fx(Fx(i),false);
  214. fx_set_param(FX_PARAM_AMBIENT_LIGHT_COLOR,Color(0,0,0));
  215. fx_set_param(FX_PARAM_AMBIENT_LIGHT_ENERGY,1.0);
  216. fx_set_param(FX_PARAM_GLOW_BLUR_PASSES,1);
  217. fx_set_param(FX_PARAM_GLOW_BLUR_SCALE,1);
  218. fx_set_param(FX_PARAM_GLOW_BLUR_STRENGTH,1);
  219. fx_set_param(FX_PARAM_GLOW_BLOOM,0.0);
  220. fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD,0.5);
  221. fx_set_param(FX_PARAM_DOF_BLUR_PASSES,1);
  222. fx_set_param(FX_PARAM_DOF_BLUR_BEGIN,100.0);
  223. fx_set_param(FX_PARAM_DOF_BLUR_RANGE,10.0);
  224. fx_set_param(FX_PARAM_HDR_TONEMAPPER,FX_HDR_TONE_MAPPER_LINEAR);
  225. fx_set_param(FX_PARAM_HDR_EXPOSURE,0.4);
  226. fx_set_param(FX_PARAM_HDR_WHITE,1.0);
  227. fx_set_param(FX_PARAM_HDR_GLOW_TRESHOLD,0.95);
  228. fx_set_param(FX_PARAM_HDR_GLOW_SCALE,0.2);
  229. fx_set_param(FX_PARAM_HDR_MIN_LUMINANCE,0.4);
  230. fx_set_param(FX_PARAM_HDR_MAX_LUMINANCE,8.0);
  231. fx_set_param(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,0.5);
  232. fx_set_param(FX_PARAM_FOG_BEGIN,100.0);
  233. fx_set_param(FX_PARAM_FOG_ATTENUATION,1.0);
  234. fx_set_param(FX_PARAM_FOG_BEGIN_COLOR,Color(0,0,0));
  235. fx_set_param(FX_PARAM_FOG_END_COLOR,Color(0,0,0));
  236. fx_set_param(FX_PARAM_FOG_BG,true);
  237. fx_set_param(FX_PARAM_BCS_BRIGHTNESS,1.0);
  238. fx_set_param(FX_PARAM_BCS_CONTRAST,1.0);
  239. fx_set_param(FX_PARAM_BCS_SATURATION,1.0);
  240. }
  241. Environment::~Environment() {
  242. VS::get_singleton()->free(environment);
  243. }