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- /*************************************************************************/
- /* event_stream.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "event_stream.h"
- Error EventStreamPlayback::play() {
- if (stream.is_valid())
- stop();
- Error err = _play();
- if (err)
- return err;
- playing=true;
- AudioServer::get_singleton()->stream_set_active(stream,true);
- return OK;
- }
- void EventStreamPlayback::stop(){
- if (!playing)
- return;
- AudioServer::get_singleton()->stream_set_active(stream,false);
- _stop();
- playing=false;
- }
- bool EventStreamPlayback::is_playing() const{
- return playing;
- }
- EventStreamPlayback::EventStreamPlayback() {
- playing=false;
- estream.playback=this;
- stream=AudioServer::get_singleton()->event_stream_create(&estream);
- }
- EventStreamPlayback::~EventStreamPlayback() {
- AudioServer::get_singleton()->free(stream);
- }
- EventStream::EventStream()
- {
- }
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