material.cpp 21 KB

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  1. /*************************************************************************/
  2. /* material.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "material.h"
  30. #include "scene/scene_string_names.h"
  31. static const char*_flag_names[Material::FLAG_MAX]={
  32. "visible",
  33. "double_sided",
  34. "invert_faces",
  35. "unshaded",
  36. "on_top",
  37. "lightmap_on_uv2"
  38. };
  39. static const Material::Flag _flag_indices[Material::FLAG_MAX]={
  40. Material::FLAG_VISIBLE,
  41. Material::FLAG_DOUBLE_SIDED,
  42. Material::FLAG_INVERT_FACES,
  43. Material::FLAG_UNSHADED,
  44. Material::FLAG_ONTOP,
  45. Material::FLAG_LIGHTMAP_ON_UV2
  46. };
  47. RID Material::get_rid() const {
  48. return material;
  49. }
  50. void Material::set_flag(Flag p_flag,bool p_enabled) {
  51. ERR_FAIL_INDEX(p_flag,FLAG_MAX);
  52. flags[p_flag]=p_enabled;
  53. VisualServer::get_singleton()->material_set_flag(material,(VS::MaterialFlag)p_flag,p_enabled);
  54. _change_notify();
  55. }
  56. void Material::set_blend_mode(BlendMode p_blend_mode) {
  57. ERR_FAIL_INDEX(p_blend_mode,3);
  58. blend_mode=p_blend_mode;
  59. VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode);
  60. _change_notify();
  61. }
  62. Material::BlendMode Material::get_blend_mode() const {
  63. return blend_mode;
  64. }
  65. void Material::set_depth_draw_mode(DepthDrawMode p_depth_draw_mode) {
  66. depth_draw_mode=p_depth_draw_mode;
  67. VisualServer::get_singleton()->material_set_depth_draw_mode(material,(VS::MaterialDepthDrawMode)p_depth_draw_mode);
  68. }
  69. Material::DepthDrawMode Material::get_depth_draw_mode() const {
  70. return depth_draw_mode;
  71. }
  72. bool Material::get_flag(Flag p_flag) const {
  73. ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
  74. return flags[p_flag];
  75. }
  76. void Material::set_line_width(float p_width) {
  77. line_width=p_width;
  78. VisualServer::get_singleton()->material_set_line_width(material,p_width);
  79. _change_notify("line_width");
  80. }
  81. float Material::get_line_width() const {
  82. return line_width;
  83. }
  84. void Material::_bind_methods() {
  85. ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&Material::set_flag);
  86. ObjectTypeDB::bind_method(_MD("get_flag","flag"),&Material::get_flag);
  87. ObjectTypeDB::bind_method(_MD("set_blend_mode","mode"),&Material::set_blend_mode);
  88. ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Material::get_blend_mode);
  89. ObjectTypeDB::bind_method(_MD("set_line_width","width"),&Material::set_line_width);
  90. ObjectTypeDB::bind_method(_MD("get_line_width"),&Material::get_line_width);
  91. ObjectTypeDB::bind_method(_MD("set_depth_draw_mode","mode"),&Material::set_depth_draw_mode);
  92. ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"),&Material::get_depth_draw_mode);
  93. for(int i=0;i<FLAG_MAX;i++)
  94. ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"flags/"+_flag_names[i] ),_SCS("set_flag"),_SCS("get_flag"),_flag_indices[i]);
  95. ADD_PROPERTY( PropertyInfo( Variant::INT, "params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,PMAlpha" ), _SCS("set_blend_mode"),_SCS("get_blend_mode"));
  96. ADD_PROPERTY( PropertyInfo( Variant::INT, "params/depth_draw",PROPERTY_HINT_ENUM,"Always,Opaque Only,Pre-Pass Alpha,Never" ), _SCS("set_depth_draw_mode"),_SCS("get_depth_draw_mode"));
  97. ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/line_width",PROPERTY_HINT_RANGE,"0.1,32.0,0.1" ), _SCS("set_line_width"),_SCS("get_line_width"));
  98. BIND_CONSTANT( FLAG_VISIBLE );
  99. BIND_CONSTANT( FLAG_DOUBLE_SIDED );
  100. BIND_CONSTANT( FLAG_INVERT_FACES );
  101. BIND_CONSTANT( FLAG_UNSHADED );
  102. BIND_CONSTANT( FLAG_ONTOP );
  103. BIND_CONSTANT( FLAG_MAX );
  104. BIND_CONSTANT( DEPTH_DRAW_ALWAYS );
  105. BIND_CONSTANT( DEPTH_DRAW_OPAQUE_ONLY );
  106. BIND_CONSTANT( DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA );
  107. BIND_CONSTANT( DEPTH_DRAW_NEVER );
  108. BIND_CONSTANT( BLEND_MODE_MIX );
  109. BIND_CONSTANT( BLEND_MODE_ADD );
  110. BIND_CONSTANT( BLEND_MODE_SUB );
  111. BIND_CONSTANT( BLEND_MODE_MUL );
  112. BIND_CONSTANT( BLEND_MODE_PREMULT_ALPHA );
  113. }
  114. Material::Material(const RID& p_material) {
  115. material=p_material;
  116. flags[FLAG_VISIBLE]=true;
  117. flags[FLAG_DOUBLE_SIDED]=false;
  118. flags[FLAG_INVERT_FACES]=false;
  119. flags[FLAG_UNSHADED]=false;
  120. flags[FLAG_ONTOP]=false;
  121. depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY;
  122. blend_mode=BLEND_MODE_MIX;
  123. }
  124. Material::~Material() {
  125. VisualServer::get_singleton()->free(material);
  126. }
  127. static const char*_param_names[FixedMaterial::PARAM_MAX]={
  128. "diffuse",
  129. "detail",
  130. "specular",
  131. "emission",
  132. "specular_exp",
  133. "glow",
  134. "normal",
  135. "shade_param"
  136. };
  137. static const char*_full_param_names[FixedMaterial::PARAM_MAX]={
  138. "params/diffuse",
  139. "params/detail",
  140. "params/specular",
  141. "params/emission",
  142. "params/specular_exp",
  143. "params/glow",
  144. "params/normal",
  145. "params/shade_param"
  146. };
  147. /*
  148. static const char*_texture_param_names[FixedMaterial::PARAM_MAX]={
  149. "tex_diffuse",
  150. "tex_detail",
  151. "tex_specular",
  152. "tex_emission",
  153. "tex_specular_exp",
  154. "tex_glow",
  155. "tex_detail_mix",
  156. "tex_normal",
  157. "tex_shade_param"
  158. };
  159. */
  160. static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX]={
  161. FixedMaterial::PARAM_DIFFUSE,
  162. FixedMaterial::PARAM_DETAIL,
  163. FixedMaterial::PARAM_SPECULAR,
  164. FixedMaterial::PARAM_EMISSION,
  165. FixedMaterial::PARAM_SPECULAR_EXP,
  166. FixedMaterial::PARAM_GLOW,
  167. FixedMaterial::PARAM_NORMAL,
  168. FixedMaterial::PARAM_SHADE_PARAM,
  169. };
  170. void FixedMaterial::set_parameter(Parameter p_parameter, const Variant& p_value) {
  171. ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
  172. if ((p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION)) {
  173. if (p_value.get_type()!=Variant::COLOR) {
  174. ERR_EXPLAIN(String(_param_names[p_parameter])+" expects Color");
  175. ERR_FAIL();
  176. }
  177. } else {
  178. if (!p_value.is_num()) {
  179. ERR_EXPLAIN(String(_param_names[p_parameter])+" expects scalar");
  180. ERR_FAIL();
  181. }
  182. }
  183. ERR_FAIL_COND( (p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION) && p_value.get_type()!=Variant::COLOR );
  184. ERR_FAIL_COND( p_parameter!=PARAM_SHADE_PARAM && p_parameter!=PARAM_DIFFUSE && p_parameter!=PARAM_DETAIL && p_parameter!=PARAM_SPECULAR && p_parameter!=PARAM_EMISSION && p_value.get_type()!=Variant::REAL && p_value.get_type()!=Variant::INT );
  185. param[p_parameter]=p_value;
  186. VisualServer::get_singleton()->fixed_material_set_param(material,(VS::FixedMaterialParam)p_parameter,p_value);
  187. _change_notify(_full_param_names[p_parameter]);
  188. }
  189. Variant FixedMaterial::get_parameter(Parameter p_parameter) const {
  190. ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Variant());
  191. return param[p_parameter];
  192. }
  193. void FixedMaterial::set_texture(Parameter p_parameter, Ref<Texture> p_texture) {
  194. ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
  195. texture_param[p_parameter]=p_texture;
  196. VisualServer::get_singleton()->fixed_material_set_texture(material,(VS::FixedMaterialParam)p_parameter,p_texture.is_null()?RID():p_texture->get_rid());
  197. _change_notify();
  198. }
  199. Ref<Texture> FixedMaterial::get_texture(Parameter p_parameter) const {
  200. ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Ref<Texture>());
  201. return texture_param[p_parameter];
  202. }
  203. void FixedMaterial::set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode) {
  204. ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
  205. ERR_FAIL_INDEX(p_mode,4);
  206. if (p_mode==texture_texcoord[p_parameter])
  207. return;
  208. texture_texcoord[p_parameter]=p_mode;
  209. VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material,(VS::FixedMaterialParam)p_parameter,(VS::FixedMaterialTexCoordMode)p_mode);
  210. _change_notify();
  211. }
  212. FixedMaterial::TexCoordMode FixedMaterial::get_texcoord_mode(Parameter p_parameter) const {
  213. ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,TEXCOORD_UV);
  214. return texture_texcoord[p_parameter];
  215. }
  216. void FixedMaterial::set_light_shader(LightShader p_shader) {
  217. light_shader=p_shader;
  218. VS::get_singleton()->fixed_material_set_light_shader(material,VS::FixedMaterialLightShader(p_shader));
  219. }
  220. FixedMaterial::LightShader FixedMaterial::get_light_shader() const {
  221. return light_shader;
  222. }
  223. void FixedMaterial::set_uv_transform(const Transform& p_transform) {
  224. uv_transform=p_transform;
  225. VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform );
  226. _change_notify();
  227. }
  228. Transform FixedMaterial::get_uv_transform() const {
  229. return uv_transform;
  230. }
  231. void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) {
  232. ERR_FAIL_INDEX(p_flag,4);
  233. fixed_flags[p_flag]=p_value;
  234. VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value);
  235. }
  236. bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const {
  237. ERR_FAIL_INDEX_V(p_flag,4,false);
  238. return fixed_flags[p_flag];
  239. }
  240. void FixedMaterial::set_point_size(float p_size) {
  241. ERR_FAIL_COND(p_size<0);
  242. point_size=p_size;
  243. VisualServer::get_singleton()->fixed_material_set_point_size(material,p_size);
  244. }
  245. float FixedMaterial::get_point_size() const{
  246. return point_size;
  247. }
  248. void FixedMaterial::_bind_methods() {
  249. ObjectTypeDB::bind_method(_MD("set_parameter","param","value"),&FixedMaterial::set_parameter);
  250. ObjectTypeDB::bind_method(_MD("get_parameter","param"),&FixedMaterial::get_parameter);
  251. ObjectTypeDB::bind_method(_MD("set_texture","param","texture:Texture"),&FixedMaterial::set_texture);
  252. ObjectTypeDB::bind_method(_MD("get_texture:Texture","param"),&FixedMaterial::get_texture);
  253. ObjectTypeDB::bind_method(_MD("set_texcoord_mode","param","mode"),&FixedMaterial::set_texcoord_mode);
  254. ObjectTypeDB::bind_method(_MD("get_texcoord_mode","param"),&FixedMaterial::get_texcoord_mode);
  255. ObjectTypeDB::bind_method(_MD("set_fixed_flag","flag","value"),&FixedMaterial::set_fixed_flag);
  256. ObjectTypeDB::bind_method(_MD("get_fixed_flag","flag"),&FixedMaterial::get_fixed_flag);
  257. ObjectTypeDB::bind_method(_MD("set_uv_transform","transform"),&FixedMaterial::set_uv_transform);
  258. ObjectTypeDB::bind_method(_MD("get_uv_transform"),&FixedMaterial::get_uv_transform);
  259. ObjectTypeDB::bind_method(_MD("set_light_shader","shader"),&FixedMaterial::set_light_shader);
  260. ObjectTypeDB::bind_method(_MD("get_light_shader"),&FixedMaterial::get_light_shader);
  261. ObjectTypeDB::bind_method(_MD("set_point_size","size"),&FixedMaterial::set_point_size);
  262. ObjectTypeDB::bind_method(_MD("get_point_size"),&FixedMaterial::get_point_size);
  263. ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA);
  264. ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY);
  265. ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE);
  266. ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/discard_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA);
  267. ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE);
  268. ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR );
  269. ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION );
  270. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE,"1,64,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP );
  271. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL );
  272. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE,"-4,4,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL );
  273. ADD_PROPERTY( PropertyInfo( Variant::INT, "params/shader", PROPERTY_HINT_ENUM,"Lambert,Wrap,Velvet,Toon" ), _SCS("set_light_shader"), _SCS("get_light_shader") );
  274. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/shader_param", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM );
  275. ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/glow", PROPERTY_HINT_RANGE,"0,8,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW );
  276. ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE,"0,1024,1" ), _SCS("set_point_size"), _SCS("get_point_size"));
  277. ADD_PROPERTY( PropertyInfo( Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform") );
  278. for(int i=0;i<PARAM_MAX;i++) {
  279. ADD_PROPERTYI( PropertyInfo( Variant::OBJECT, String()+"textures/"+_param_names[i],PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]);
  280. ADD_PROPERTYI( PropertyInfo( Variant::INT, String()+"textures/"+_param_names[i]+"_tc",PROPERTY_HINT_ENUM,"UV,UV Xform,UV2,Sphere" ), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i] );
  281. }
  282. BIND_CONSTANT( PARAM_DIFFUSE );
  283. BIND_CONSTANT( PARAM_DETAIL );
  284. BIND_CONSTANT( PARAM_SPECULAR );
  285. BIND_CONSTANT( PARAM_EMISSION );
  286. BIND_CONSTANT( PARAM_SPECULAR_EXP );
  287. BIND_CONSTANT( PARAM_GLOW );
  288. BIND_CONSTANT( PARAM_NORMAL );
  289. BIND_CONSTANT( PARAM_SHADE_PARAM );
  290. BIND_CONSTANT( PARAM_MAX );
  291. BIND_CONSTANT( TEXCOORD_SPHERE );
  292. BIND_CONSTANT( TEXCOORD_UV );
  293. BIND_CONSTANT( TEXCOORD_UV_TRANSFORM );
  294. BIND_CONSTANT( TEXCOORD_UV2 );
  295. BIND_CONSTANT( FLAG_USE_ALPHA );
  296. BIND_CONSTANT( FLAG_USE_COLOR_ARRAY );
  297. BIND_CONSTANT( FLAG_USE_POINT_SIZE );
  298. BIND_CONSTANT( FLAG_DISCARD_ALPHA );
  299. }
  300. FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_create()) {
  301. param[PARAM_DIFFUSE]=Color(1,1,1);
  302. param[PARAM_SPECULAR]=Color(0.0,0.0,0.0);
  303. param[PARAM_EMISSION]=Color(0.0,0.0,0.0);
  304. param[PARAM_SPECULAR_EXP]=40;
  305. param[PARAM_GLOW]=0;
  306. param[PARAM_NORMAL]=1;
  307. param[PARAM_SHADE_PARAM]=0.5;
  308. param[PARAM_DETAIL]=1.0;
  309. fixed_flags[FLAG_USE_ALPHA]=false;
  310. fixed_flags[FLAG_USE_COLOR_ARRAY]=false;
  311. fixed_flags[FLAG_USE_POINT_SIZE]=false;
  312. for(int i=0;i<PARAM_MAX;i++) {
  313. texture_texcoord[i]=TEXCOORD_UV;
  314. }
  315. light_shader=LIGHT_SHADER_LAMBERT;
  316. point_size=1.0;
  317. }
  318. FixedMaterial::~FixedMaterial() {
  319. }
  320. bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) {
  321. if (p_name==SceneStringNames::get_singleton()->shader_shader) {
  322. set_shader(p_value);
  323. return true;
  324. } else {
  325. String n = p_name;
  326. if (n.begins_with("param/")) {
  327. VisualServer::get_singleton()->material_set_param(material,String(n.ptr()+6),p_value);
  328. return true;
  329. }
  330. }
  331. return false;
  332. }
  333. bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const {
  334. if (p_name==SceneStringNames::get_singleton()->shader_shader) {
  335. r_ret=get_shader();
  336. return true;
  337. } else {
  338. String n = p_name;
  339. if (n.begins_with("param/")) {
  340. r_ret=VisualServer::get_singleton()->material_get_param(material,String(n.ptr()+6));
  341. return true;
  342. }
  343. }
  344. return false;
  345. }
  346. void ShaderMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
  347. p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"Shader" ) );
  348. if (!shader.is_null()) {
  349. shader->get_param_list(p_list);
  350. }
  351. }
  352. void ShaderMaterial::_shader_changed() {
  353. _change_notify(); //also all may have changed then
  354. }
  355. void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) {
  356. if (shader.is_valid())
  357. shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
  358. shader=p_shader;
  359. VS::get_singleton()->material_set_shader(material,shader->get_rid());
  360. if (shader.is_valid()) {
  361. shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
  362. }
  363. _change_notify();
  364. }
  365. Ref<Shader> ShaderMaterial::get_shader() const {
  366. return shader;
  367. }
  368. void ShaderMaterial::set_shader_param(const StringName& p_param,const Variant& p_value) {
  369. VisualServer::get_singleton()->material_set_param(material,p_param,p_value);
  370. }
  371. Variant ShaderMaterial::get_shader_param(const StringName& p_param) const{
  372. return VisualServer::get_singleton()->material_get_param(material,p_param);
  373. }
  374. void ShaderMaterial::_bind_methods() {
  375. ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"), &ShaderMaterial::set_shader );
  376. ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader );
  377. ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed );
  378. }
  379. ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->material_create()){
  380. }
  381. /////////////////////////////////
  382. void ParticleSystemMaterial::_bind_methods() {
  383. ObjectTypeDB::bind_method(_MD("set_texture","texture"),&ParticleSystemMaterial::set_texture);
  384. ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&ParticleSystemMaterial::get_texture);
  385. ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"));
  386. }
  387. void ParticleSystemMaterial::set_texture(const Ref<Texture>& p_texture) {
  388. texture=p_texture;
  389. RID rid;
  390. if (texture.is_valid())
  391. rid=texture->get_rid();
  392. VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid);
  393. }
  394. Ref<Texture> ParticleSystemMaterial::get_texture() const {
  395. return texture;
  396. }
  397. ParticleSystemMaterial::ParticleSystemMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){
  398. set_flag(FLAG_DOUBLE_SIDED,true);
  399. set_flag(FLAG_UNSHADED,true);
  400. set_depth_draw_mode(DEPTH_DRAW_NEVER);
  401. VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
  402. VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
  403. }
  404. ParticleSystemMaterial::~ParticleSystemMaterial() {
  405. }
  406. //////////////////////////////
  407. void UnshadedMaterial::_bind_methods() {
  408. ObjectTypeDB::bind_method(_MD("set_texture","texture"),&UnshadedMaterial::set_texture);
  409. ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&UnshadedMaterial::get_texture);
  410. ObjectTypeDB::bind_method(_MD("set_use_alpha","enable"),&UnshadedMaterial::set_use_alpha);
  411. ObjectTypeDB::bind_method(_MD("is_using_alpha"),&UnshadedMaterial::is_using_alpha);
  412. ObjectTypeDB::bind_method(_MD("set_use_color_array","enable"),&UnshadedMaterial::set_use_color_array);
  413. ObjectTypeDB::bind_method(_MD("is_using_color_array"),&UnshadedMaterial::is_using_color_array);
  414. ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"));
  415. ADD_PROPERTY( PropertyInfo( Variant::BOOL, "alpha" ), _SCS("set_use_alpha"), _SCS("is_using_alpha"));
  416. ADD_PROPERTY( PropertyInfo( Variant::BOOL, "color_array" ), _SCS("set_use_color_array"), _SCS("is_using_color_array"));
  417. }
  418. void UnshadedMaterial::set_texture(const Ref<Texture>& p_texture) {
  419. RID rid;
  420. if (texture.is_valid())
  421. rid=texture->get_rid();
  422. VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid);
  423. }
  424. Ref<Texture> UnshadedMaterial::get_texture() const {
  425. return texture;
  426. }
  427. void UnshadedMaterial::set_use_alpha(bool p_use_alpha) {
  428. alpha=p_use_alpha;
  429. VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,p_use_alpha);
  430. //set_depth_draw_mode();
  431. //set_hint(HINT,p_use_alpha);
  432. }
  433. bool UnshadedMaterial::is_using_alpha() const{
  434. return alpha;
  435. }
  436. void UnshadedMaterial::set_use_color_array(bool p_use_color_array){
  437. color_array=p_use_color_array;
  438. VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,p_use_color_array);
  439. }
  440. bool UnshadedMaterial::is_using_color_array() const{
  441. return color_array;
  442. }
  443. UnshadedMaterial::UnshadedMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){
  444. set_flag(FLAG_UNSHADED,true);
  445. set_use_alpha(true);
  446. }
  447. UnshadedMaterial::~UnshadedMaterial() {
  448. }