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- /*************************************************************************/
- /* mesh.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "mesh.h"
- #include "scene/resources/concave_polygon_shape.h"
- #include "scene/resources/convex_polygon_shape.h"
- static const char*_array_name[]={
- "vertex_array",
- "normal_array",
- "tangent_array",
- "color_array",
- "tex_uv_array",
- "tex_uv2_array",
- "bone_array",
- "weights_array",
- "index_array",
- NULL
- };
- static const Mesh::ArrayType _array_types[]={
- Mesh::ARRAY_VERTEX,
- Mesh::ARRAY_NORMAL,
- Mesh::ARRAY_TANGENT,
- Mesh::ARRAY_COLOR,
- Mesh::ARRAY_TEX_UV,
- Mesh::ARRAY_TEX_UV2,
- Mesh::ARRAY_BONES,
- Mesh::ARRAY_WEIGHTS,
- Mesh::ARRAY_INDEX
- };
- /* compatibility */
- static const int _format_translate[]={
- Mesh::ARRAY_FORMAT_VERTEX,
- Mesh::ARRAY_FORMAT_NORMAL,
- Mesh::ARRAY_FORMAT_TANGENT,
- Mesh::ARRAY_FORMAT_COLOR,
- Mesh::ARRAY_FORMAT_TEX_UV,
- Mesh::ARRAY_FORMAT_TEX_UV2,
- Mesh::ARRAY_FORMAT_BONES,
- Mesh::ARRAY_FORMAT_WEIGHTS,
- Mesh::ARRAY_FORMAT_INDEX,
- };
- bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
- String sname=p_name;
- if (p_name=="morph_target/names") {
- DVector<String> sk=p_value;
- int sz = sk.size();
- DVector<String>::Read r = sk.read();
- for(int i=0;i<sz;i++)
- add_morph_target(r[i]);
- return true;
- }
- if (p_name=="morph_target/mode") {
- set_morph_target_mode(MorphTargetMode(int(p_value)));
- return true;
- }
- if (sname.begins_with("surface_")) {
- int sl=sname.find("/");
- if (sl==-1)
- return false;
- int idx=sname.substr(8,sl-8).to_int()-1;
- String what = sname.get_slice("/",1);
- if (what=="material")
- surface_set_material(idx,p_value);
- else if (what=="name")
- surface_set_name(idx,p_value);
- return true;
- }
- if (sname=="custom_aabb/custom_aabb") {
- set_custom_aabb(p_value);
- return true;
- }
- if (!sname.begins_with("surfaces"))
- return false;
- int idx=sname.get_slice("/",1).to_int();
- String what=sname.get_slice("/",2);
- if (idx==surfaces.size()) {
- if (what=="custom") {
- add_custom_surface(p_value);
- return true;
- }
- //create
- Dictionary d=p_value;
- ERR_FAIL_COND_V(!d.has("primitive"),false);
- ERR_FAIL_COND_V(!d.has("arrays"),false);
- ERR_FAIL_COND_V(!d.has("morph_arrays"),false);
- bool alphasort = d.has("alphasort") && bool(d["alphasort"]);
- add_surface(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"],alphasort);
- if (d.has("material")) {
- surface_set_material(idx,d["material"]);
- }
- if (d.has("name")) {
- surface_set_name(idx,d["name"]);
- }
- return true;
- }
- if (what=="custom_aabb") {
- surface_set_custom_aabb(idx,p_value);
- return true;
- }
- return false;
- }
- bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
- String sname=p_name;
- if (p_name=="morph_target/names") {
- DVector<String> sk;
- for(int i=0;i<morph_targets.size();i++)
- sk.push_back(morph_targets[i]);
- r_ret=sk;
- return true;
- } else if (p_name=="morph_target/mode") {
- r_ret = get_morph_target_mode();
- return true;
- } else if (sname.begins_with("surface_")) {
- int sl=sname.find("/");
- if (sl==-1)
- return false;
- int idx=sname.substr(8,sl-8).to_int()-1;
- String what = sname.get_slice("/",1);
- if (what=="material")
- r_ret=surface_get_material(idx);
- else if (what=="name")
- r_ret=surface_get_name(idx);
- return true;
- } else if (sname=="custom_aabb/custom_aabb") {
- r_ret=custom_aabb;
- return true;
- } else if (!sname.begins_with("surfaces"))
- return false;
- int idx=sname.get_slice("/",1).to_int();
- ERR_FAIL_INDEX_V(idx,surfaces.size(),false);
- Dictionary d;
- d["primitive"]=surface_get_primitive_type(idx);
- d["arrays"]=surface_get_arrays(idx);
- d["morph_arrays"]=surface_get_morph_arrays(idx);
- d["alphasort"]=surface_is_alpha_sorting_enabled(idx);
- Ref<Material> m = surface_get_material(idx);
- if (m.is_valid())
- d["material"]=m;
- String n = surface_get_name(idx);
- if (n!="")
- d["name"]=n;
- r_ret=d;
- return true;
- }
- void Mesh::_get_property_list( List<PropertyInfo> *p_list) const {
- if (morph_targets.size()) {
- p_list->push_back(PropertyInfo(Variant::STRING_ARRAY,"morph_target/names",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::INT,"morph_target/mode",PROPERTY_HINT_ENUM,"Normalized,Relative"));
- }
- for (int i=0;i<surfaces.size();i++) {
-
- p_list->push_back( PropertyInfo( Variant::DICTIONARY,"surfaces/"+itos(i), PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR ) );
- p_list->push_back( PropertyInfo( Variant::STRING,"surface_"+itos(i+1)+"/name", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR ) );
- p_list->push_back( PropertyInfo( Variant::OBJECT,"surface_"+itos(i+1)+"/material", PROPERTY_HINT_RESOURCE_TYPE,"Material",PROPERTY_USAGE_EDITOR ) );
- }
- p_list->push_back( PropertyInfo( Variant::_AABB,"custom_aabb/custom_aabb" ) );
- }
- void Mesh::_recompute_aabb() {
- // regenerate AABB
- aabb=AABB();
-
- for (int i=0;i<surfaces.size();i++) {
-
- if (i==0)
- aabb=surfaces[i].aabb;
- else
- aabb.merge_with(surfaces[i].aabb);
- }
- }
- void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alphasort) {
- ERR_FAIL_COND(p_arrays.size()!=ARRAY_MAX);
- Surface s;
- VisualServer::get_singleton()->mesh_add_surface(mesh,(VisualServer::PrimitiveType)p_primitive, p_arrays,p_blend_shapes,p_alphasort);
- surfaces.push_back(s);
- /* make aABB? */ {
- DVector<Vector3> vertices=p_arrays[ARRAY_VERTEX];
- int len=vertices.size();
- ERR_FAIL_COND(len==0);
- DVector<Vector3>::Read r=vertices.read();
- const Vector3 *vtx=r.ptr();
- // check AABB
- AABB aabb;
- for (int i=0;i<len;i++) {
- if (i==0)
- aabb.pos=vtx[i];
- else
- aabb.expand_to(vtx[i]);
- }
- surfaces[surfaces.size()-1].aabb=aabb;
- surfaces[surfaces.size()-1].alphasort=p_alphasort;
- _recompute_aabb();
- }
- triangle_mesh=Ref<TriangleMesh>();
- _change_notify();
- }
- Array Mesh::surface_get_arrays(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
- return VisualServer::get_singleton()->mesh_get_surface_arrays(mesh,p_surface);
- }
- Array Mesh::surface_get_morph_arrays(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array());
- return VisualServer::get_singleton()->mesh_get_surface_morph_arrays(mesh,p_surface);
- }
- void Mesh::add_custom_surface(const Variant& p_data) {
- Surface s;
- s.aabb=AABB();
- VisualServer::get_singleton()->mesh_add_custom_surface(mesh,p_data);
- surfaces.push_back(s);
- triangle_mesh=Ref<TriangleMesh>();
- _change_notify();
- }
- int Mesh::get_surface_count() const {
- return surfaces.size();
- }
- void Mesh::add_morph_target(const StringName& p_name) {
- if (surfaces.size()) {
- ERR_EXPLAIN("Can't add a shape key count if surfaces are already created.");
- ERR_FAIL_COND(surfaces.size());
- }
- StringName name=p_name;
- if (morph_targets.find(name)!=-1 ) {
- int count=2;
- do {
- name = String(p_name) + " " + itos(count);
- count++;
- } while(morph_targets.find(name)!=-1);
- }
- morph_targets.push_back(name);
- VS::get_singleton()->mesh_set_morph_target_count(mesh,morph_targets.size());
- }
- int Mesh::get_morph_target_count() const {
- return morph_targets.size();
- }
- StringName Mesh::get_morph_target_name(int p_index) const {
- ERR_FAIL_INDEX_V( p_index, morph_targets.size(),StringName() );
- return morph_targets[p_index];
- }
- void Mesh::clear_morph_targets() {
- if (surfaces.size()) {
- ERR_EXPLAIN("Can't set shape key count if surfaces are already created.");
- ERR_FAIL_COND(surfaces.size());
- }
- morph_targets.clear();
- }
- void Mesh::set_morph_target_mode(MorphTargetMode p_mode) {
- morph_target_mode=p_mode;
- VS::get_singleton()->mesh_set_morph_target_mode(mesh,(VS::MorphTargetMode)p_mode);
- }
- Mesh::MorphTargetMode Mesh::get_morph_target_mode() const {
- return morph_target_mode;
- }
- void Mesh::surface_remove(int p_idx) {
- ERR_FAIL_INDEX(p_idx, surfaces.size() );
- VisualServer::get_singleton()->mesh_remove_surface(mesh,p_idx);
- surfaces.remove(p_idx);
-
- triangle_mesh=Ref<TriangleMesh>();
- _recompute_aabb();
- _change_notify();
- }
- int Mesh::surface_get_array_len(int p_idx) const {
- ERR_FAIL_INDEX_V( p_idx, surfaces.size(), -1 );
- return VisualServer::get_singleton()->mesh_surface_get_array_len( mesh, p_idx );
- }
- int Mesh::surface_get_array_index_len(int p_idx) const {
- ERR_FAIL_INDEX_V( p_idx, surfaces.size(), -1 );
- return VisualServer::get_singleton()->mesh_surface_get_array_index_len( mesh, p_idx );
- }
- uint32_t Mesh::surface_get_format(int p_idx) const {
- ERR_FAIL_INDEX_V( p_idx, surfaces.size(), 0 );
- return VisualServer::get_singleton()->mesh_surface_get_format( mesh, p_idx );
- }
- Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const {
- ERR_FAIL_INDEX_V( p_idx, surfaces.size(), PRIMITIVE_LINES );
- return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, p_idx );
- }
- bool Mesh::surface_is_alpha_sorting_enabled(int p_idx) const {
- ERR_FAIL_INDEX_V( p_idx, surfaces.size(), 0 );
- return surfaces[p_idx].alphasort;
- }
- void Mesh::surface_set_material(int p_idx, const Ref<Material>& p_material) {
- ERR_FAIL_INDEX( p_idx, surfaces.size() );
- if (surfaces[p_idx].material==p_material)
- return;
- surfaces[p_idx].material=p_material;
- VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null()?RID():p_material->get_rid());
- _change_notify("material");
- }
- void Mesh::surface_set_name(int p_idx, const String& p_name) {
- ERR_FAIL_INDEX( p_idx, surfaces.size() );
- surfaces[p_idx].name=p_name;
- }
- String Mesh::surface_get_name(int p_idx) const{
- ERR_FAIL_INDEX_V( p_idx, surfaces.size(),String() );
- return surfaces[p_idx].name;
- }
- void Mesh::surface_set_custom_aabb(int p_idx,const AABB& p_aabb) {
- ERR_FAIL_INDEX( p_idx, surfaces.size() );
- surfaces[p_idx].aabb=p_aabb;
- // set custom aabb too?
- }
- Ref<Material> Mesh::surface_get_material(int p_idx) const {
- ERR_FAIL_INDEX_V( p_idx, surfaces.size(), Ref<Material>() );
- return surfaces[p_idx].material;
- }
- void Mesh::add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data) {
- VisualServer::get_singleton()->mesh_add_surface_from_mesh_data( mesh, p_mesh_data );
- AABB aabb;
- for (int i=0;i<p_mesh_data.vertices.size();i++) {
-
- if (i==0)
- aabb.pos=p_mesh_data.vertices[i];
- else
- aabb.expand_to(p_mesh_data.vertices[i]);
- }
-
- Surface s;
- s.aabb=aabb;
- if (surfaces.size()==0)
- aabb=s.aabb;
- else
- aabb.merge_with(s.aabb);
- triangle_mesh=Ref<TriangleMesh>();
- surfaces.push_back(s);
- _change_notify();
- }
- RID Mesh::get_rid() const {
- return mesh;
- }
- AABB Mesh::get_aabb() const {
- return aabb;
- }
- void Mesh::set_custom_aabb(const AABB& p_custom) {
- custom_aabb=p_custom;
- VS::get_singleton()->mesh_set_custom_aabb(mesh,custom_aabb);
- }
- AABB Mesh::get_custom_aabb() const {
- return custom_aabb;
- }
- DVector<Face3> Mesh::get_faces() const {
- Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_valid())
- return tm->get_faces();
- return DVector<Face3>();
- /*
- for (int i=0;i<surfaces.size();i++) {
-
- if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
- continue;
-
- DVector<int> indices;
- DVector<Vector3> vertices;
-
- vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
-
- int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
- bool has_indices;
-
- if (len>0) {
-
- indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX);
- has_indices=true;
-
- } else {
-
- len=vertices.size();
- has_indices=false;
- }
-
- if (len<=0)
- continue;
-
- DVector<int>::Read indicesr = indices.read();
- const int *indicesptr = indicesr.ptr();
-
- DVector<Vector3>::Read verticesr = vertices.read();
- const Vector3 *verticesptr = verticesr.ptr();
-
- int old_faces=faces.size();
- int new_faces=old_faces+(len/3);
-
- faces.resize(new_faces);
-
- DVector<Face3>::Write facesw = faces.write();
- Face3 *facesptr=facesw.ptr();
-
-
- for (int i=0;i<len/3;i++) {
-
- Face3 face;
-
- for (int j=0;j<3;j++) {
-
- int idx=i*3+j;
- face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
- }
-
- facesptr[i+old_faces]=face;
- }
-
- }
- */
- }
- Ref<Shape> Mesh::create_convex_shape() const {
- DVector<Vector3> vertices;
- for(int i=0;i<get_surface_count();i++) {
- Array a = surface_get_arrays(i);
- DVector<Vector3> v=a[ARRAY_VERTEX];
- vertices.append_array(v);
- }
- Ref<ConvexPolygonShape> shape = memnew( ConvexPolygonShape );
- shape->set_points(vertices);
- return shape;
- }
- Ref<Shape> Mesh::create_trimesh_shape() const {
- DVector<Face3> faces = get_faces();
- if (faces.size()==0)
- return Ref<Shape>();
- DVector<Vector3> face_points;
- face_points.resize( faces.size()*3 );
- for (int i=0;i<face_points.size();i++) {
- Face3 f = faces.get( i/3 );
- face_points.set(i, f.vertex[i%3] );
- }
- Ref<ConcavePolygonShape> shape = memnew( ConcavePolygonShape );
- shape->set_faces(face_points);
- return shape;
- }
- void Mesh::center_geometry() {
- /*
- Vector3 ofs = aabb.pos+aabb.size*0.5;
- for(int i=0;i<get_surface_count();i++) {
- DVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
- int gc =geom.size();
- DVector<Vector3>::Write w = geom.write();
- surfaces[i].aabb.pos-=ofs;
- for(int i=0;i<gc;i++) {
- w[i]-=ofs;
- }
- w = DVector<Vector3>::Write();
- surface_set_array(i,ARRAY_VERTEX,geom);
- }
- aabb.pos-=ofs;
- */
- }
- Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
- if (triangle_mesh.is_valid())
- return triangle_mesh;
- int facecount=0;
- for(int i=0;i<get_surface_count();i++) {
- if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES)
- continue;
- if (surface_get_format(i)&ARRAY_FORMAT_INDEX) {
- facecount+=surface_get_array_index_len(i);
- } else {
- facecount+=surface_get_array_len(i);
- }
- }
- if (facecount==0 || (facecount%3)!=0)
- return triangle_mesh;
- DVector<Vector3> faces;
- faces.resize(facecount);
- DVector<Vector3>::Write facesw=faces.write();
- int widx=0;
- for(int i=0;i<get_surface_count();i++) {
- if (surface_get_primitive_type(i)!=PRIMITIVE_TRIANGLES)
- continue;
- Array a = surface_get_arrays(i);
- int vc = surface_get_array_len(i);
- DVector<Vector3> vertices = a[ARRAY_VERTEX];
- DVector<Vector3>::Read vr=vertices.read();
- if (surface_get_format(i)&ARRAY_FORMAT_INDEX) {
- int ic=surface_get_array_index_len(i);
- DVector<int> indices = a[ARRAY_INDEX];
- DVector<int>::Read ir = indices.read();
- for(int i=0;i<ic;i++)
- facesw[widx++]=vr[ ir[i] ];
- } else {
- for(int i=0;i<vc;i++)
- facesw[widx++]=vr[ i ];
- }
- }
- facesw=DVector<Vector3>::Write();
- triangle_mesh = Ref<TriangleMesh>( memnew( TriangleMesh ));
- triangle_mesh->create(faces);
- return triangle_mesh;
- }
- void Mesh::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("add_morph_target","name"),&Mesh::add_morph_target);
- ObjectTypeDB::bind_method(_MD("get_morph_target_count"),&Mesh::get_morph_target_count);
- ObjectTypeDB::bind_method(_MD("get_morph_target_name","index"),&Mesh::get_morph_target_name);
- ObjectTypeDB::bind_method(_MD("clear_morph_targets"),&Mesh::clear_morph_targets);
- ObjectTypeDB::bind_method(_MD("set_morph_target_mode","mode"),&Mesh::set_morph_target_mode);
- ObjectTypeDB::bind_method(_MD("get_morph_target_mode"),&Mesh::get_morph_target_mode);
- ObjectTypeDB::bind_method(_MD("add_surface","primitive","arrays","morph_arrays"),&Mesh::add_surface,DEFVAL(Array()));
- ObjectTypeDB::bind_method(_MD("get_surface_count"),&Mesh::get_surface_count);
- ObjectTypeDB::bind_method(_MD("surface_remove","surf_idx"),&Mesh::surface_remove);
- ObjectTypeDB::bind_method(_MD("surface_get_array_len","surf_idx"),&Mesh::surface_get_array_len);
- ObjectTypeDB::bind_method(_MD("surface_get_array_index_len","surf_idx"),&Mesh::surface_get_array_index_len);
- ObjectTypeDB::bind_method(_MD("surface_get_format","surf_idx"),&Mesh::surface_get_format);
- ObjectTypeDB::bind_method(_MD("surface_get_primitive_type","surf_idx"),&Mesh::surface_get_primitive_type);
- ObjectTypeDB::bind_method(_MD("surface_set_material","surf_idx","material:Material"),&Mesh::surface_set_material);
- ObjectTypeDB::bind_method(_MD("surface_get_material:Material","surf_idx"),&Mesh::surface_get_material);
- ObjectTypeDB::bind_method(_MD("surface_set_name","surf_idx","name"),&Mesh::surface_set_name);
- ObjectTypeDB::bind_method(_MD("surface_get_name","surf_idx"),&Mesh::surface_get_name);
- ObjectTypeDB::bind_method(_MD("center_geometry"),&Mesh::center_geometry);
- ObjectTypeDB::set_method_flags(get_type_static(),_SCS("center_geometry"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
- ObjectTypeDB::bind_method(_MD("set_custom_aabb","aabb"),&Mesh::set_custom_aabb);
- ObjectTypeDB::bind_method(_MD("get_custom_aabb"),&Mesh::get_custom_aabb);
- BIND_CONSTANT( NO_INDEX_ARRAY );
- BIND_CONSTANT( ARRAY_WEIGHTS_SIZE );
-
- BIND_CONSTANT( ARRAY_VERTEX );
- BIND_CONSTANT( ARRAY_NORMAL );
- BIND_CONSTANT( ARRAY_TANGENT );
- BIND_CONSTANT( ARRAY_COLOR );
- BIND_CONSTANT( ARRAY_TEX_UV );
- BIND_CONSTANT( ARRAY_TEX_UV2 );
- BIND_CONSTANT( ARRAY_BONES );
- BIND_CONSTANT( ARRAY_WEIGHTS );
- BIND_CONSTANT( ARRAY_INDEX );
-
- BIND_CONSTANT( ARRAY_FORMAT_VERTEX );
- BIND_CONSTANT( ARRAY_FORMAT_NORMAL );
- BIND_CONSTANT( ARRAY_FORMAT_TANGENT );
- BIND_CONSTANT( ARRAY_FORMAT_COLOR );
- BIND_CONSTANT( ARRAY_FORMAT_TEX_UV );
- BIND_CONSTANT( ARRAY_FORMAT_TEX_UV2 );
- BIND_CONSTANT( ARRAY_FORMAT_BONES );
- BIND_CONSTANT( ARRAY_FORMAT_WEIGHTS );
- BIND_CONSTANT( ARRAY_FORMAT_INDEX );
-
- BIND_CONSTANT( PRIMITIVE_POINTS );
- BIND_CONSTANT( PRIMITIVE_LINES );
- BIND_CONSTANT( PRIMITIVE_LINE_STRIP );
- BIND_CONSTANT( PRIMITIVE_LINE_LOOP );
- BIND_CONSTANT( PRIMITIVE_TRIANGLES );
- BIND_CONSTANT( PRIMITIVE_TRIANGLE_STRIP );
- BIND_CONSTANT( PRIMITIVE_TRIANGLE_FAN );
- }
- Mesh::Mesh() {
- mesh=VisualServer::get_singleton()->mesh_create();
- morph_target_mode=MORPH_MODE_RELATIVE;
- }
- Mesh::~Mesh() {
- VisualServer::get_singleton()->free(mesh);
- }
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