packed_scene.cpp 14 KB

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  1. /*************************************************************************/
  2. /* packed_scene.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "packed_scene.h"
  30. #include "globals.h"
  31. #include "io/resource_loader.h"
  32. bool PackedScene::can_instance() const {
  33. return nodes.size()>0;
  34. }
  35. Node *PackedScene::instance(bool p_gen_edit_state) const {
  36. int nc = nodes.size();
  37. ERR_FAIL_COND_V(nc==0,NULL);
  38. const StringName*snames=NULL;
  39. int sname_count=names.size();
  40. if (sname_count)
  41. snames=&names[0];
  42. const Variant*props=NULL;
  43. int prop_count=variants.size();
  44. if (prop_count)
  45. props=&variants[0];
  46. Vector<Variant> properties;
  47. const NodeData *nd = &nodes[0];
  48. Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
  49. for(int i=0;i<nc;i++) {
  50. const NodeData &n=nd[i];
  51. if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
  52. ret_nodes[i]=NULL;
  53. continue;
  54. }
  55. Node *node=NULL;
  56. if (n.instance>=0) {
  57. //instance existing
  58. Ref<PackedScene> sdata = props[ n.instance ];
  59. ERR_FAIL_COND_V( !sdata.is_valid(), NULL);
  60. node = sdata->instance();
  61. ERR_FAIL_COND_V(!node,NULL);
  62. if (p_gen_edit_state)
  63. node->generate_instance_state();
  64. } else {
  65. //create anew
  66. Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
  67. ERR_FAIL_COND_V(!obj,NULL);
  68. node = obj->cast_to<Node>();
  69. ERR_FAIL_COND_V(!node,NULL);
  70. }
  71. //properties
  72. int nprop_count=n.properties.size();
  73. if (nprop_count) {
  74. const NodeData::Property* nprops=&n.properties[0];
  75. for(int j=0;j<nprop_count;j++) {
  76. bool valid;
  77. ERR_FAIL_INDEX_V( nprops[j].name, sname_count, NULL );
  78. ERR_FAIL_INDEX_V( nprops[j].value, prop_count, NULL );
  79. node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
  80. }
  81. }
  82. //name
  83. //groups
  84. for(int j=0;j<n.groups.size();j++) {
  85. ERR_FAIL_INDEX_V( n.groups[j], sname_count, NULL );
  86. node->add_to_group( snames[ n.groups[j] ], true );
  87. }
  88. ret_nodes[i]=node;
  89. if (i>0) {
  90. ERR_FAIL_INDEX_V(n.parent,i,NULL);
  91. ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
  92. ret_nodes[n.parent]->_add_child_nocheck(node,snames[n.name]);
  93. } else {
  94. node->_set_name_nocheck( snames[ n.name ] );
  95. }
  96. if (n.owner>=0) {
  97. ERR_FAIL_INDEX_V(n.owner,i,NULL);
  98. node->_set_owner_nocheck(ret_nodes[n.owner]);
  99. }
  100. }
  101. //do connections
  102. int cc = connections.size();
  103. const ConnectionData *cdata = connections.ptr();
  104. for(int i=0;i<cc;i++) {
  105. const ConnectionData &c=cdata[i];
  106. ERR_FAIL_INDEX_V( c.from, nc, NULL );
  107. ERR_FAIL_INDEX_V( c.to, nc, NULL );
  108. Vector<Variant> binds;
  109. if (c.binds.size()) {
  110. binds.resize(c.binds.size());
  111. for(int j=0;j<c.binds.size();j++)
  112. binds[j]=props[ c.binds[j] ];
  113. }
  114. if (!ret_nodes[c.from] || !ret_nodes[c.to])
  115. continue;
  116. ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST|c.flags );
  117. }
  118. Node *s = ret_nodes[0];
  119. if (get_path()!="" && get_path().find("::")==-1)
  120. s->set_filename(get_path());
  121. return ret_nodes[0];
  122. }
  123. static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
  124. if (name_map.has(p_string))
  125. return name_map[p_string];
  126. int idx = name_map.size();
  127. name_map[p_string]=idx;
  128. return idx;
  129. }
  130. static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
  131. if (variant_map.has(p_variant))
  132. return variant_map[p_variant];
  133. int idx = variant_map.size();
  134. variant_map[p_variant]=idx;
  135. return idx;
  136. }
  137. Error PackedScene::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
  138. if (p_node!=p_owner && (p_node->get_owner()!=p_owner))
  139. return OK; //nothing to do with this node, may either belong to another scene or be onowned
  140. NodeData nd;
  141. nd.name=_nm_get_string(p_node->get_name(),name_map);
  142. nd.type=_nm_get_string(p_node->get_type(),name_map);
  143. nd.parent=p_parent_idx;
  144. Dictionary instance_state;
  145. Set<StringName> instance_groups;
  146. if (p_node!=p_owner && p_node->get_filename()!="") {
  147. //instanced
  148. Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
  149. if (!instance.is_valid()) {
  150. return ERR_CANT_OPEN;
  151. }
  152. nd.instance=_vm_get_variant(instance,variant_map);
  153. instance_state = p_node->get_instance_state();
  154. Vector<StringName> ig = p_node->get_instance_groups();
  155. for(int i=0;i<ig.size();i++)
  156. instance_groups.insert(ig[i]);
  157. } else {
  158. nd.instance=-1;
  159. }
  160. //instance state makes sure that only changes to instance are saved
  161. List<PropertyInfo> plist;
  162. p_node->get_property_list(&plist);
  163. for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
  164. if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
  165. continue;
  166. String name = E->get().name;
  167. Variant value = p_node->get( E->get().name );
  168. if (E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO && value.is_zero())
  169. continue;
  170. if (nd.instance>=0) {
  171. //only save changed properties in instance
  172. if (!instance_state.has(name))
  173. continue;
  174. if (instance_state[name]==value)
  175. continue;
  176. }
  177. NodeData::Property prop;
  178. prop.name=_nm_get_string( name,name_map);
  179. prop.value=_vm_get_variant( value, variant_map);
  180. nd.properties.push_back(prop);
  181. }
  182. List<Node::GroupInfo> groups;
  183. p_node->get_groups(&groups);
  184. for(List<Node::GroupInfo>::Element *E=groups.front();E;E=E->next()) {
  185. Node::GroupInfo &gi=E->get();
  186. if (!gi.persistent)
  187. continue;
  188. if (nd.instance>=0 && instance_groups.has(gi.name))
  189. continue; //group was instanced, don't add here
  190. nd.groups.push_back(_nm_get_string(gi.name,name_map));
  191. }
  192. if (node_map.has(p_node->get_owner()))
  193. nd.owner=node_map[p_node->get_owner()];
  194. else
  195. nd.owner=-1;
  196. int idx = nodes.size();
  197. node_map[p_node]=idx;
  198. nodes.push_back(nd);
  199. for(int i=0;i<p_node->get_child_count();i++) {
  200. Node *c=p_node->get_child(i);
  201. Error err = _parse_node(p_owner,c,idx,name_map,variant_map,node_map);
  202. if (err)
  203. return err;
  204. }
  205. return OK;
  206. }
  207. Error PackedScene::_parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
  208. if (p_node!=p_owner && (p_node->get_owner()!=p_owner))
  209. return OK; //nothing to do with this node, may either belong to another scene or be onowned
  210. List<MethodInfo> signals;
  211. p_node->get_signal_list(&signals);
  212. ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG);
  213. NodeData &nd = nodes[node_map[p_node]];
  214. Set<Connection> instance_connections;
  215. if (nd.instance>=0) {
  216. Vector<Connection> iconns = p_node->get_instance_connections();
  217. for(int i=0;i<iconns.size();i++) {
  218. instance_connections.insert(iconns[i]);
  219. }
  220. }
  221. for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
  222. List<Node::Connection> conns;
  223. p_node->get_signal_connection_list(E->get().name,&conns);
  224. for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
  225. const Node::Connection &c = F->get();
  226. if (!(c.flags&CONNECT_PERSIST))
  227. continue;
  228. if (nd.instance>=0 && instance_connections.has(c))
  229. continue; //came from instance, don't save!
  230. Node *n=c.target->cast_to<Node>();
  231. if (!n)
  232. continue;
  233. if (!node_map.has(n)) {
  234. WARN_PRINT("Connection to node outside scene??")
  235. continue;
  236. }
  237. ConnectionData cd;
  238. cd.from=node_map[p_node];
  239. cd.to=node_map[n];
  240. cd.method=_nm_get_string(c.method,name_map);
  241. cd.signal=_nm_get_string(c.signal,name_map);
  242. cd.flags=c.flags;
  243. for(int i=0;i<c.binds.size();i++) {
  244. cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
  245. }
  246. connections.push_back(cd);
  247. }
  248. }
  249. for(int i=0;i<p_node->get_child_count();i++) {
  250. Node *c=p_node->get_child(i);
  251. Error err = _parse_connections(p_owner,c,name_map,variant_map,node_map);
  252. if (err)
  253. return err;
  254. }
  255. return OK;
  256. }
  257. Error PackedScene::pack(Node *p_scene) {
  258. ERR_FAIL_NULL_V( p_scene, ERR_INVALID_PARAMETER );
  259. clear();
  260. Node *scene = p_scene;
  261. Map<StringName,int> name_map;
  262. HashMap<Variant,int,VariantHasher> variant_map;
  263. Map<Node*,int> node_map;
  264. Error err = _parse_node(scene,scene,-1,name_map,variant_map,node_map);
  265. if (err) {
  266. clear();
  267. ERR_FAIL_V(err);
  268. }
  269. err = _parse_connections(scene,scene,name_map,variant_map,node_map);
  270. if (err) {
  271. clear();
  272. ERR_FAIL_V(err);
  273. }
  274. names.resize(name_map.size());
  275. for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
  276. names[E->get()]=E->key();
  277. }
  278. variants.resize(variant_map.size());
  279. const Variant *K=NULL;
  280. while((K=variant_map.next(K))) {
  281. int idx = variant_map[*K];
  282. variants[idx]=*K;
  283. }
  284. return OK;
  285. }
  286. void PackedScene::clear() {
  287. names.clear();
  288. variants.clear();
  289. nodes.clear();
  290. connections.clear();
  291. }
  292. void PackedScene::_set_bundled_scene(const Dictionary& d) {
  293. ERR_FAIL_COND( !d.has("names"));
  294. ERR_FAIL_COND( !d.has("variants"));
  295. ERR_FAIL_COND( !d.has("node_count"));
  296. ERR_FAIL_COND( !d.has("nodes"));
  297. ERR_FAIL_COND( !d.has("conn_count"));
  298. ERR_FAIL_COND( !d.has("conns"));
  299. // ERR_FAIL_COND( !d.has("path"));
  300. DVector<String> snames = d["names"];
  301. if (snames.size()) {
  302. int namecount = snames.size();
  303. names.resize(namecount);
  304. DVector<String>::Read r =snames.read();
  305. for(int i=0;i<names.size();i++)
  306. names[i]=r[i];
  307. }
  308. Array svariants = d["variants"];
  309. if (svariants.size()) {
  310. int varcount=svariants.size();
  311. variants.resize(varcount);
  312. for(int i=0;i<varcount;i++) {
  313. variants[i]=svariants[i];
  314. }
  315. } else {
  316. variants.clear();
  317. }
  318. nodes.resize(d["node_count"]);
  319. int nc=nodes.size();
  320. if (nc) {
  321. DVector<int> snodes = d["nodes"];
  322. DVector<int>::Read r = snodes.read();
  323. int idx=0;
  324. for(int i=0;i<nc;i++) {
  325. NodeData &nd = nodes[i];
  326. nd.parent=r[idx++];
  327. nd.owner=r[idx++];
  328. nd.type=r[idx++];
  329. nd.name=r[idx++];
  330. nd.instance=r[idx++];
  331. nd.properties.resize(r[idx++]);
  332. for(int j=0;j<nd.properties.size();j++) {
  333. nd.properties[j].name=r[idx++];
  334. nd.properties[j].value=r[idx++];
  335. }
  336. nd.groups.resize(r[idx++]);
  337. for(int j=0;j<nd.groups.size();j++) {
  338. nd.groups[j]=r[idx++];
  339. }
  340. }
  341. }
  342. connections.resize(d["conn_count"]);
  343. int cc=connections.size();
  344. if (cc) {
  345. DVector<int> sconns = d["conns"];
  346. DVector<int>::Read r = sconns.read();
  347. int idx=0;
  348. for(int i=0;i<cc;i++) {
  349. ConnectionData &cd = connections[i];
  350. cd.from=r[idx++];
  351. cd.to=r[idx++];
  352. cd.signal=r[idx++];
  353. cd.method=r[idx++];
  354. cd.flags=r[idx++];
  355. cd.binds.resize(r[idx++]);
  356. for(int j=0;j<cd.binds.size();j++) {
  357. cd.binds[j]=r[idx++];
  358. }
  359. }
  360. }
  361. // path=d["path"];
  362. }
  363. Dictionary PackedScene::_get_bundled_scene() const {
  364. DVector<String> rnames;
  365. rnames.resize(names.size());
  366. if (names.size()) {
  367. DVector<String>::Write r=rnames.write();
  368. for(int i=0;i<names.size();i++)
  369. r[i]=names[i];
  370. }
  371. Dictionary d;
  372. d["names"]=rnames;
  373. d["variants"]=variants;
  374. Vector<int> rnodes;
  375. d["node_count"]=nodes.size();
  376. for(int i=0;i<nodes.size();i++) {
  377. const NodeData &nd=nodes[i];
  378. rnodes.push_back(nd.parent);
  379. rnodes.push_back(nd.owner);
  380. rnodes.push_back(nd.type);
  381. rnodes.push_back(nd.name);
  382. rnodes.push_back(nd.instance);
  383. rnodes.push_back(nd.properties.size());
  384. for(int j=0;j<nd.properties.size();j++) {
  385. rnodes.push_back(nd.properties[j].name);
  386. rnodes.push_back(nd.properties[j].value);
  387. }
  388. rnodes.push_back(nd.groups.size());
  389. for(int j=0;j<nd.groups.size();j++) {
  390. rnodes.push_back(nd.groups[j]);
  391. }
  392. }
  393. d["nodes"]=rnodes;
  394. Vector<int> rconns;
  395. d["conn_count"]=connections.size();
  396. for(int i=0;i<connections.size();i++) {
  397. const ConnectionData &cd=connections[i];
  398. rconns.push_back(cd.from);
  399. rconns.push_back(cd.to);
  400. rconns.push_back(cd.signal);
  401. rconns.push_back(cd.method);
  402. rconns.push_back(cd.flags);
  403. rconns.push_back(cd.binds.size());
  404. for(int j=0;j<cd.binds.size();j++)
  405. rconns.push_back(cd.binds[j]);
  406. }
  407. d["conns"]=rconns;
  408. d["version"]=1;
  409. // d["path"]=path;
  410. return d;
  411. }
  412. void PackedScene::_bind_methods() {
  413. ObjectTypeDB::bind_method(_MD("pack","path:Node"),&PackedScene::pack);
  414. ObjectTypeDB::bind_method(_MD("instance:Node"),&PackedScene::instance,DEFVAL(false));
  415. ObjectTypeDB::bind_method(_MD("can_instance"),&PackedScene::can_instance);
  416. ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&PackedScene::_set_bundled_scene);
  417. ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&PackedScene::_get_bundled_scene);
  418. ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled"),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
  419. }
  420. PackedScene::PackedScene() {
  421. }