room.h 2.7 KB

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  1. /*************************************************************************/
  2. /* room.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef ROOM_BOUNDS_H
  30. #define ROOM_BOUNDS_H
  31. #include "resource.h"
  32. #include "bsp_tree.h"
  33. /**
  34. @author Juan Linietsky <[email protected]>
  35. */
  36. class RoomBounds : public Resource {
  37. OBJ_TYPE( RoomBounds, Resource );
  38. RES_BASE_EXTENSION("room");
  39. RID area;
  40. DVector<Face3> geometry_hint;
  41. void _regenerate_bsp();
  42. void _regenerate_bsp_cubic();
  43. protected:
  44. static void _bind_methods();
  45. public:
  46. virtual RID get_rid();
  47. void set_bounds( const BSP_Tree& p_bounds );
  48. BSP_Tree get_bounds() const;
  49. void set_geometry_hint(const DVector<Face3>& geometry_hint);
  50. const DVector<Face3>& get_geometry_hint() const;
  51. RoomBounds();
  52. ~RoomBounds();
  53. };
  54. #endif // ROOM_H