sample_library.h 3.3 KB

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  1. /*************************************************************************/
  2. /* sample_library.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef SAMPLE_LIBRARY_H
  30. #define SAMPLE_LIBRARY_H
  31. #include "resource.h"
  32. #include "scene/resources/sample.h"
  33. #include "map.h"
  34. class SampleLibrary : public Resource {
  35. OBJ_TYPE(SampleLibrary,Resource);
  36. struct SampleData {
  37. Ref<Sample> sample;
  38. float db;
  39. float pitch_scale;
  40. SampleData() { db=0; pitch_scale=1; }
  41. };
  42. Map<StringName,SampleData > sample_map;
  43. protected:
  44. bool _set(const StringName& p_name, const Variant& p_value);
  45. bool _get(const StringName& p_name,Variant &r_ret) const;
  46. void _get_property_list(List<PropertyInfo> *p_list) const;
  47. static void _bind_methods();
  48. public:
  49. void add_sample(const StringName& p_name, const Ref<Sample>& p_sample);
  50. bool has_sample(const StringName& p_name) const;
  51. void sample_set_volume_db(const StringName& p_name, float p_db);
  52. float sample_get_volume_db(const StringName& p_name) const;
  53. void sample_set_pitch_scale(const StringName& p_name, float p_pitch);
  54. float sample_get_pitch_scale(const StringName& p_name) const;
  55. Ref<Sample> get_sample(const StringName& p_name) const;
  56. void get_sample_list(List<StringName> *p_samples);
  57. void remove_sample(const StringName& p_name);
  58. StringName get_sample_idx(int p_idx) const;
  59. SampleLibrary();
  60. };
  61. #endif // SAMPLE_LIBRARY_H