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- /*************************************************************************/
- /* scene_preloader.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "scene_preloader.h"
- #include "scene/io/scene_loader.h"
- #include "globals.h"
- bool ScenePreloader::can_instance() const {
- return nodes.size()>0;
- }
- Node *ScenePreloader::instance() const {
- int nc = nodes.size();
- ERR_FAIL_COND_V(nc==0,NULL);
- const StringName*snames=NULL;
- int sname_count=names.size();
- if (sname_count)
- snames=&names[0];
- const Variant*props=NULL;
- int prop_count=variants.size();
- if (prop_count)
- props=&variants[0];
- Vector<Variant> properties;
- const NodeData *nd = &nodes[0];
- Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
- for(int i=0;i<nc;i++) {
- const NodeData &n=nd[i];
- if (!ObjectTypeDB::is_type_enabled(snames[n.type])) {
- ret_nodes[i]=NULL;
- continue;
- }
- Object * obj = ObjectTypeDB::instance(snames[ n.type ]);
- ERR_FAIL_COND_V(!obj,NULL);
- Node *node = obj->cast_to<Node>();
- ERR_FAIL_COND_V(!node,NULL);
- int nprop_count=n.properties.size();
- if (nprop_count) {
- const NodeData::Property* nprops=&n.properties[0];
- for(int j=0;j<nprop_count;j++) {
- bool valid;
- node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
- }
- }
- node->set_name( snames[ n.name ] );
- ret_nodes[i]=node;
- if (i>0) {
- ERR_FAIL_INDEX_V(n.parent,i,NULL);
- ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
- ret_nodes[n.parent]->add_child(node);
- }
- }
- //do connections
- int cc = connections.size();
- const ConnectionData *cdata = connections.ptr();
- for(int i=0;i<cc;i++) {
- const ConnectionData &c=cdata[i];
- ERR_FAIL_INDEX_V( c.from, nc, NULL );
- ERR_FAIL_INDEX_V( c.to, nc, NULL );
- Vector<Variant> binds;
- if (c.binds.size()) {
- binds.resize(c.binds.size());
- for(int j=0;j<c.binds.size();j++)
- binds[j]=props[ c.binds[j] ];
- }
- if (!ret_nodes[c.from] || !ret_nodes[c.to])
- continue;
- ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST );
- }
- return ret_nodes[0];
- }
- static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
- if (name_map.has(p_string))
- return name_map[p_string];
- int idx = name_map.size();
- name_map[p_string]=idx;
- return idx;
- }
- static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
- if (variant_map.has(p_variant))
- return variant_map[p_variant];
- int idx = variant_map.size();
- variant_map[p_variant]=idx;
- return idx;
- }
- void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
- if (p_node!=p_owner && !p_node->get_owner())
- return;
- NodeData nd;
- nd.name=_nm_get_string(p_node->get_name(),name_map);
- nd.type=_nm_get_string(p_node->get_type(),name_map);
- nd.parent=p_parent_idx;
- List<PropertyInfo> plist;
- p_node->get_property_list(&plist);
- for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- NodeData::Property prop;
- prop.name=_nm_get_string(E->get().name,name_map);
- prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map);
- nd.properties.push_back(prop);
- }
- int idx = nodes.size();
- node_map[p_node]=idx;
- nodes.push_back(nd);
- for(int i=0;i<p_node->get_child_count();i++) {
- Node *c=p_node->get_child(i);
- _parse_node(p_owner,c,idx,name_map,variant_map,node_map);
- }
- }
- void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) {
- List<MethodInfo> signals;
- p_node->get_signal_list(&signals);
- for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
- List<Node::Connection> conns;
- p_node->get_signal_connection_list(E->get().name,&conns);
- for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
- const Node::Connection &c = F->get();
- if (!(c.flags&CONNECT_PERSIST))
- continue;
- Node *n=c.target->cast_to<Node>();
- if (!n)
- continue;
- if (!node_map.has(n))
- continue;
- ConnectionData cd;
- cd.from=node_map[p_node];
- cd.to=node_map[n];
- cd.method=_nm_get_string(c.method,name_map);
- cd.signal=_nm_get_string(c.signal,name_map);
- for(int i=0;i<c.binds.size();i++) {
- cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
- }
- connections.push_back(cd);
- }
- }
- }
- Error ScenePreloader::load_scene(const String& p_path) {
- return ERR_CANT_OPEN;
- #if 0
- if (path==p_path)
- return OK;
- String p=Globals::get_singleton()->localize_path(p_path);
- clear();
- Node *scene = SceneLoader::load(p);
- ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN);
- path=p;
- Map<StringName,int> name_map;
- HashMap<Variant,int,VariantHasher> variant_map;
- Map<Node*,int> node_map;
- _parse_node(scene,scene,-1,name_map,variant_map,node_map);
- names.resize(name_map.size());
- for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
- names[E->get()]=E->key();
- }
- variants.resize(variant_map.size());
- const Variant *K=NULL;
- while((K=variant_map.next(K))) {
- int idx = variant_map[*K];
- variants[idx]=*K;
- }
- memdelete(scene); // <- me falto esto :(
- return OK;
- #endif
- }
- String ScenePreloader::get_scene_path() const {
- return path;
- }
- void ScenePreloader::clear() {
- names.clear();
- variants.clear();
- nodes.clear();
- connections.clear();
- }
- void ScenePreloader::_set_bundled_scene(const Dictionary& d) {
- ERR_FAIL_COND( !d.has("names"));
- ERR_FAIL_COND( !d.has("variants"));
- ERR_FAIL_COND( !d.has("node_count"));
- ERR_FAIL_COND( !d.has("nodes"));
- ERR_FAIL_COND( !d.has("conn_count"));
- ERR_FAIL_COND( !d.has("conns"));
- ERR_FAIL_COND( !d.has("path"));
- DVector<String> snames = d["names"];
- if (snames.size()) {
- int namecount = snames.size();
- names.resize(namecount);
- DVector<String>::Read r =snames.read();
- for(int i=0;i<names.size();i++)
- names[i]=r[i];
- }
- Array svariants = d["variants"];
- if (svariants.size()) {
- int varcount=svariants.size();
- variants.resize(varcount);
- for(int i=0;i<varcount;i++) {
- variants[i]=svariants[i];
- }
- } else {
- variants.clear();
- }
- nodes.resize(d["node_count"]);
- int nc=nodes.size();
- if (nc) {
- DVector<int> snodes = d["nodes"];
- DVector<int>::Read r = snodes.read();
- int idx=0;
- for(int i=0;i<nc;i++) {
- NodeData &nd = nodes[i];
- nd.parent=r[idx++];
- nd.type=r[idx++];
- nd.name=r[idx++];
- nd.properties.resize(r[idx++]);
- for(int j=0;j<nd.properties.size();j++) {
- nd.properties[j].name=r[idx++];
- nd.properties[j].value=r[idx++];
- }
- }
- }
- connections.resize(d["conn_count"]);
- int cc=connections.size();
- if (cc) {
- DVector<int> sconns = d["conns"];
- DVector<int>::Read r = sconns.read();
- int idx=0;
- for(int i=0;i<nc;i++) {
- ConnectionData &cd = connections[nc];
- cd.from=r[idx++];
- cd.to=r[idx++];
- cd.signal=r[idx++];
- cd.method=r[idx++];
- cd.binds.resize(r[idx++]);
- for(int j=0;j<cd.binds.size();j++) {
- cd.binds[j]=r[idx++];
- }
- }
- }
- path=d["path"];
- }
- Dictionary ScenePreloader::_get_bundled_scene() const {
- DVector<String> rnames;
- rnames.resize(names.size());
- if (names.size()) {
- DVector<String>::Write r=rnames.write();
- for(int i=0;i<names.size();i++)
- r[i]=names[i];
- }
- Dictionary d;
- d["names"]=rnames;
- d["variants"]=variants;
- Vector<int> rnodes;
- d["node_count"]=nodes.size();
- for(int i=0;i<nodes.size();i++) {
- const NodeData &nd=nodes[i];
- rnodes.push_back(nd.parent);
- rnodes.push_back(nd.type);
- rnodes.push_back(nd.name);
- rnodes.push_back(nd.properties.size());
- for(int j=0;j<nd.properties.size();j++) {
- rnodes.push_back(nd.properties[j].name);
- rnodes.push_back(nd.properties[j].value);
- }
- }
- d["nodes"]=rnodes;
- Vector<int> rconns;
- d["conn_count"]=connections.size();
- for(int i=0;i<connections.size();i++) {
- const ConnectionData &cd=connections[i];
- rconns.push_back(cd.from);
- rconns.push_back(cd.to);
- rconns.push_back(cd.signal);
- rconns.push_back(cd.method);
- rconns.push_back(cd.binds.size());
- for(int j=0;j<cd.binds.size();i++)
- rconns.push_back(cd.binds[j]);
- }
- d["conns"]=rconns;
- d["path"]=path;
- return d;
- }
- void ScenePreloader::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene);
- ObjectTypeDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path);
- ObjectTypeDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance);
- ObjectTypeDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance);
- ObjectTypeDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene);
- ObjectTypeDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene);
- ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
- #if 0
- List<String> extensions;
- SceneLoader::get_recognized_extensions(&extensions);
- String exthint;
- for (List<String>::Element*E=extensions.front();E;E=E->next()) {
- if (exthint!="")
- exthint+=",";
- exthint+="*."+E->get();
- }
- exthint+="; Scenes";
- ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path"));
- #endif
- }
- ScenePreloader::ScenePreloader() {
- }
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