segment_shape_2d.cpp 4.0 KB

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  1. /*************************************************************************/
  2. /* segment_shape_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "segment_shape_2d.h"
  30. #include "servers/physics_2d_server.h"
  31. void SegmentShape2D::_update_shape() {
  32. Rect2 r;
  33. r.pos=a;
  34. r.size=b;
  35. Physics2DServer::get_singleton()->shape_set_data(get_rid(),r);
  36. emit_changed();
  37. }
  38. void SegmentShape2D::set_a(const Vector2& p_a) {
  39. a=p_a;
  40. _update_shape();
  41. }
  42. Vector2 SegmentShape2D::get_a() const {
  43. return a;
  44. }
  45. void SegmentShape2D::set_b(const Vector2& p_b) {
  46. b=p_b;
  47. _update_shape();
  48. }
  49. Vector2 SegmentShape2D::get_b() const {
  50. return b;
  51. }
  52. void SegmentShape2D::_bind_methods() {
  53. ObjectTypeDB::bind_method(_MD("set_a","a"),&SegmentShape2D::set_a);
  54. ObjectTypeDB::bind_method(_MD("get_a"),&SegmentShape2D::get_a);
  55. ObjectTypeDB::bind_method(_MD("set_b","b"),&SegmentShape2D::set_b);
  56. ObjectTypeDB::bind_method(_MD("get_b"),&SegmentShape2D::get_b);
  57. ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"a"),_SCS("set_a"),_SCS("get_a") );
  58. ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"b"),_SCS("set_b"),_SCS("get_b") );
  59. }
  60. SegmentShape2D::SegmentShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_SEGMENT)) {
  61. a=Vector2();
  62. b=Vector2(0,10);
  63. _update_shape();
  64. }
  65. ////////////////////////////////////////////////////////////
  66. void RayShape2D::_update_shape() {
  67. Physics2DServer::get_singleton()->shape_set_data(get_rid(),length);
  68. emit_changed();
  69. }
  70. void RayShape2D::_bind_methods() {
  71. ObjectTypeDB::bind_method(_MD("set_length","length"),&RayShape2D::set_length);
  72. ObjectTypeDB::bind_method(_MD("get_length"),&RayShape2D::get_length);
  73. ADD_PROPERTY( PropertyInfo(Variant::REAL,"length"),_SCS("set_length"),_SCS("get_length") );
  74. }
  75. void RayShape2D::set_length(real_t p_length) {
  76. length=p_length;
  77. _update_shape();
  78. }
  79. real_t RayShape2D::get_length() const {
  80. return length;
  81. }
  82. RayShape2D::RayShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RAY)) {
  83. length=20;
  84. _update_shape();
  85. }