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- /*************************************************************************/
- /* shader.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "shader.h"
- #include "servers/visual_server.h"
- #include "texture.h"
- #include "os/file_access.h"
- #include "scene/scene_string_names.h"
- void Shader::set_mode(Mode p_mode) {
- ERR_FAIL_INDEX(p_mode,2);
- VisualServer::get_singleton()->shader_set_mode(shader,VisualServer::ShaderMode(p_mode));
- emit_signal(SceneStringNames::get_singleton()->changed);
- }
- Shader::Mode Shader::get_mode() const {
- return (Mode)VisualServer::get_singleton()->shader_get_mode(shader);
- }
- void Shader::set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs,int p_light_ofs) {
- VisualServer::get_singleton()->shader_set_code(shader,p_vertex,p_fragment,p_light,0,p_fragment_ofs,p_light_ofs);
- params_cache_dirty=true;
- emit_signal(SceneStringNames::get_singleton()->changed);
- }
- String Shader::get_vertex_code() const {
- return VisualServer::get_singleton()->shader_get_vertex_code(shader);
- }
- String Shader::get_fragment_code() const {
- return VisualServer::get_singleton()->shader_get_fragment_code(shader);
- }
- String Shader::get_light_code() const {
- return VisualServer::get_singleton()->shader_get_light_code(shader);
- }
- bool Shader::has_param(const StringName& p_param) const {
- if (params_cache_dirty)
- get_param_list(NULL);
- return (params_cache.has(p_param));
- }
- void Shader::get_param_list(List<PropertyInfo> *p_params) const {
- List<PropertyInfo> local;
- VisualServer::get_singleton()->shader_get_param_list(shader,&local);
- params_cache.clear();
- params_cache_dirty=false;
- for(List<PropertyInfo>::Element *E=local.front();E;E=E->next()) {
- PropertyInfo pi=E->get();
- pi.name="param/"+pi.name;
- params_cache[pi.name]=E->get().name;
- if (p_params) {
- //small little hack
- if (pi.type==Variant::_RID)
- pi.type=Variant::OBJECT;
- p_params->push_back(pi);
- }
- }
- }
- RID Shader::get_rid() const {
- return shader;
- }
- Dictionary Shader::_get_code() {
- String fs = VisualServer::get_singleton()->shader_get_fragment_code(shader);
- String vs = VisualServer::get_singleton()->shader_get_vertex_code(shader);
- String ls = VisualServer::get_singleton()->shader_get_light_code(shader);
- Dictionary c;
- c["fragment"]=fs;
- c["fragment_ofs"]=0;
- c["vertex"]=vs;
- c["vertex_ofs"]=0;
- c["light"]=ls;
- c["light_ofs"]=0;
- return c;
- }
- void Shader::_set_code(const Dictionary& p_string) {
- ERR_FAIL_COND(!p_string.has("fragment"));
- ERR_FAIL_COND(!p_string.has("vertex"));
- String light;
- if (p_string.has("light"))
- light=p_string["light"];
- set_code(p_string["vertex"],p_string["fragment"],light);
- }
- void Shader::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_mode","mode"),&Shader::set_mode);
- ObjectTypeDB::bind_method(_MD("get_mode"),&Shader::get_mode);
- ObjectTypeDB::bind_method(_MD("set_code","vcode","fcode","lcode","fofs","lofs"),&Shader::set_code,DEFVAL(0),DEFVAL(0));
- ObjectTypeDB::bind_method(_MD("get_vertex_code"),&Shader::get_vertex_code);
- ObjectTypeDB::bind_method(_MD("get_fragment_code"),&Shader::get_fragment_code);
- ObjectTypeDB::bind_method(_MD("get_light_code"),&Shader::get_light_code);
- ObjectTypeDB::bind_method(_MD("has_param","name"),&Shader::has_param);
- ObjectTypeDB::bind_method(_MD("_set_code","code"),&Shader::_set_code);
- ObjectTypeDB::bind_method(_MD("_get_code"),&Shader::_get_code);
- //ObjectTypeDB::bind_method(_MD("get_param_list"),&Shader::get_fragment_code);
- ADD_PROPERTY( PropertyInfo(Variant::STRING, "_code",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_code"), _SCS("_get_code") );
- BIND_CONSTANT( MODE_MATERIAL );
- BIND_CONSTANT( MODE_CANVAS_ITEM );
- BIND_CONSTANT( MODE_POST_PROCESS );
- }
- Shader::Shader() {
- shader = VisualServer::get_singleton()->shader_create();
- params_cache_dirty=true;
- }
- Shader::~Shader() {
- VisualServer::get_singleton()->free(shader);
- }
- /************ Loader from text ***************/
- RES ResourceFormatLoaderShader::load(const String &p_path,const String& p_original_path) {
- String fragment_code;
- String vertex_code;
- String light_code;
- int mode=-1;
- Error err;
- FileAccess *f = FileAccess::open(p_path,FileAccess::READ,&err);
- ERR_EXPLAIN("Unable to open shader file: "+p_path);
- ERR_FAIL_COND_V(err,RES());
- String base_path = p_path.get_base_dir();
- Ref<Shader> shader( memnew( Shader ) );
- int line=0;
- while(!f->eof_reached()) {
- String l = f->get_line();
- line++;
- if (mode<=0) {
- l = l.strip_edges();
- int comment = l.find(";");
- if (comment!=-1)
- l=l.substr(0,comment);
- }
- if (mode<1)
- vertex_code+="\n";
- if (mode<2)
- fragment_code+="\n";
- if (mode < 1 && l=="")
- continue;
- if (l.begins_with("[")) {
- l=l.strip_edges();
- if (l=="[params]") {
- if (mode>=0) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [params] section.");
- ERR_FAIL_V(RES());
- }
- mode=0;
- } else if (l=="[vertex]") {
- if (mode>=1) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [vertex] section.");
- ERR_FAIL_V(RES());
- }
- mode=1;
- } else if (l=="[fragment]") {
- if (mode>=2) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [fragment] section.");
- ERR_FAIL_V(RES());
- }
- mode=1;
- } else {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Unknown section type: '"+l+"'.");
- ERR_FAIL_V(RES());
- }
- continue;
- }
- if (mode==0) {
- int eqpos = l.find("=");
- if (eqpos==-1) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Expected '='.");
- ERR_FAIL_V(RES());
- }
- String right=l.substr(eqpos+1,l.length()).strip_edges();
- if (right=="") {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Expected value after '='.");
- ERR_FAIL_V(RES());
- }
- Variant value;
- if (right=="true") {
- value = true;
- } else if (right=="false") {
- value = false;
- } else if (right.is_valid_float()) {
- //is number
- value = right.to_double();
- } else if (right.is_valid_html_color()) {
- //is html color
- value = Color::html(right);
- } else {
- //attempt to parse a constructor
- int popenpos = right.find("(");
- if (popenpos==-1) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor syntax: "+right);
- ERR_FAIL_V(RES());
- }
- int pclosepos = right.find_last(")");
- if (pclosepos==-1) {
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor parameter syntax: "+right);
- ERR_FAIL_V(RES());
- }
- String type = right.substr(0,popenpos);
- String param = right.substr(popenpos+1,pclosepos-popenpos-1).strip_edges();
- print_line("type: "+type+" param: "+param);
- if (type=="tex") {
- if (param=="") {
- value=RID();
- } else {
- String path;
- if (param.is_abs_path())
- path=param;
- else
- path=base_path+"/"+param;
- Ref<Texture> texture = ResourceLoader::load(path);
- if (!texture.is_valid()) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Couldn't find icon at path: "+path);
- ERR_FAIL_V(RES());
- }
- value=texture;
- }
- } else if (type=="vec3") {
- if (param=="") {
- value=Vector3();
- } else {
- Vector<String> params = param.split(",");
- if (params.size()!=3) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid param count for vec3(): '"+right+"'.");
- ERR_FAIL_V(RES());
- }
- Vector3 v;
- for(int i=0;i<3;i++)
- v[i]=params[i].to_double();
- value=v;
- }
- } else if (type=="xform") {
- if (param=="") {
- value=Transform();
- } else {
- Vector<String> params = param.split(",");
- if (params.size()!=12) {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid param count for xform(): '"+right+"'.");
- ERR_FAIL_V(RES());
- }
- Transform t;
- for(int i=0;i<9;i++)
- t.basis[i%3][i/3]=params[i].to_double();
- for(int i=0;i<3;i++)
- t.origin[i]=params[i-9].to_double();
- value=t;
- }
- } else {
- memdelete(f);
- ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor type: '"+type+"'.");
- ERR_FAIL_V(RES());
- }
- }
- String left= l.substr(0,eqpos);
- // shader->set_param(left,value);
- } else if (mode==1) {
- vertex_code+=l;
- } else if (mode==2) {
- fragment_code+=l;
- }
- }
- shader->set_code(vertex_code,fragment_code,light_code);
- f->close();
- memdelete(f);
- return shader;
- }
- void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("shader");
- }
- bool ResourceFormatLoaderShader::handles_type(const String& p_type) const {
- return p_type=="Shader";
- }
- String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const {
- if (p_path.extension().to_lower()=="shader")
- return "Shader";
- return "";
- }
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