shape_line_2d.cpp 3.2 KB

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  1. /*************************************************************************/
  2. /* shape_line_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "shape_line_2d.h"
  30. #include "servers/physics_2d_server.h"
  31. void LineShape2D::_update_shape() {
  32. Array arr;
  33. arr.push_back(normal);
  34. arr.push_back(d);
  35. Physics2DServer::get_singleton()->shape_set_data(get_rid(),arr);
  36. }
  37. void LineShape2D::set_normal(const Vector2& p_normal) {
  38. normal=p_normal;
  39. _update_shape();
  40. }
  41. void LineShape2D::set_d(real_t p_d) {
  42. d=p_d;
  43. _update_shape();
  44. }
  45. Vector2 LineShape2D::get_normal() const {
  46. return normal;
  47. }
  48. real_t LineShape2D::get_d() const {
  49. return d;
  50. }
  51. void LineShape2D::_bind_methods() {
  52. ObjectTypeDB::bind_method(_MD("set_normal","normal"),&LineShape2D::set_normal);
  53. ObjectTypeDB::bind_method(_MD("get_normal"),&LineShape2D::get_normal);
  54. ObjectTypeDB::bind_method(_MD("set_d","d"),&LineShape2D::set_d);
  55. ObjectTypeDB::bind_method(_MD("get_d"),&LineShape2D::get_d);
  56. ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"normal"),_SCS("set_normal"),_SCS("get_normal") );
  57. ADD_PROPERTY( PropertyInfo(Variant::REAL,"d"),_SCS("set_d"),_SCS("get_d") );
  58. }
  59. LineShape2D::LineShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) {
  60. normal=Vector2(0,-1);
  61. d=0;
  62. _update_shape();
  63. }