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- /*************************************************************************/
- /* surface_tool.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "surface_tool.h"
- #define _VERTEX_SNAP 0.0001
- #define EQ_VERTEX_DIST 0.00001
- bool SurfaceTool::Vertex::operator==(const Vertex& p_b) const {
- if (vertex!=p_b.vertex)
- return false;
- if (uv!=p_b.uv)
- return false;
- if (uv2!=p_b.uv2)
- return false;
- if (normal!=p_b.normal)
- return false;
- if (binormal!=p_b.binormal)
- return false;
- if (color!=p_b.color)
- return false;
- if (bones.size()!=p_b.bones.size())
- return false;
- for(int i=0;i<bones.size();i++) {
- if (bones[i]!=p_b.bones[i])
- return false;
- }
- for(int i=0;i<weights.size();i++) {
- if (weights[i]!=p_b.weights[i])
- return false;
- }
- return true;
- }
- uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
- uint32_t h = hash_djb2_buffer((const uint8_t*)&p_vtx.vertex,sizeof(real_t)*3);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.normal,sizeof(real_t)*3,h);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.binormal,sizeof(real_t)*3,h);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.tangent,sizeof(real_t)*3,h);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.uv,sizeof(real_t)*2,h);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.uv2,sizeof(real_t)*2,h);
- h = hash_djb2_buffer((const uint8_t*)&p_vtx.color,sizeof(real_t)*4,h);
- h = hash_djb2_buffer((const uint8_t*)p_vtx.bones.ptr(),p_vtx.bones.size()*sizeof(int),h);
- h = hash_djb2_buffer((const uint8_t*)p_vtx.weights.ptr(),p_vtx.weights.size()*sizeof(float),h);
- return h;
- }
- void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) {
- clear();
- primitive=p_primitive;
- begun=true;
- first=true;
- }
- void SurfaceTool::add_vertex( const Vector3& p_vertex) {
- ERR_FAIL_COND(!begun);
- Vertex vtx;
- vtx.vertex=p_vertex;
- vtx.color=last_color;
- vtx.normal=last_normal;
- vtx.uv=last_uv;
- vtx.weights=last_weights;
- vtx.bones=last_bones;
- vtx.tangent=last_tangent.normal;
- vtx.binormal=last_tangent.normal.cross(last_normal).normalized() * last_tangent.d;
- vertex_array.push_back(vtx);
- first=false;
- format|=Mesh::ARRAY_FORMAT_VERTEX;
- }
- void SurfaceTool::add_color( Color p_color ) {
- ERR_FAIL_COND(!begun);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_COLOR));
- format|=Mesh::ARRAY_FORMAT_COLOR;
- last_color=p_color;
- }
- void SurfaceTool::add_normal( const Vector3& p_normal) {
- ERR_FAIL_COND(!begun);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_NORMAL));
- format|=Mesh::ARRAY_FORMAT_NORMAL;
- last_normal=p_normal;
- }
- void SurfaceTool::add_tangent( const Plane& p_tangent ) {
- ERR_FAIL_COND(!begun);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TANGENT));
- format|=Mesh::ARRAY_FORMAT_TANGENT;
- last_tangent=p_tangent;
- }
- void SurfaceTool::add_uv( const Vector2& p_uv) {
- ERR_FAIL_COND(!begun);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV));
- format|=Mesh::ARRAY_FORMAT_TEX_UV;
- last_uv=p_uv;
- }
- void SurfaceTool::add_uv2( const Vector2& p_uv2) {
- ERR_FAIL_COND(!begun);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_TEX_UV2));
- format|=Mesh::ARRAY_FORMAT_TEX_UV2;
- last_uv2=p_uv2;
- }
- void SurfaceTool::add_bones( const Vector<int>& p_bones) {
- ERR_FAIL_COND(!begun);
- ERR_FAIL_COND(p_bones.size()!=4);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_BONES));
- format|=Mesh::ARRAY_FORMAT_BONES;
- last_bones=p_bones;
- }
- void SurfaceTool::add_weights( const Vector<float>& p_weights) {
- ERR_FAIL_COND(!begun);
- ERR_FAIL_COND(p_weights.size()!=4);
- ERR_FAIL_COND( !first && !(format&Mesh::ARRAY_FORMAT_WEIGHTS));
- format|=Mesh::ARRAY_FORMAT_WEIGHTS;
- last_weights=p_weights;
- }
- void SurfaceTool::add_smooth_group(bool p_smooth) {
- ERR_FAIL_COND(!begun);
- if (index_array.size()) {
- smooth_groups[index_array.size()]=p_smooth;
- } else {
- smooth_groups[vertex_array.size()]=p_smooth;
- }
- }
- void SurfaceTool::add_index( int p_index) {
- ERR_FAIL_COND(!begun);
- format|=Mesh::ARRAY_FORMAT_INDEX;
- index_array.push_back(p_index);
- }
- Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
- Ref<Mesh> mesh;
- if (p_existing.is_valid())
- mesh=p_existing;
- else
- mesh= Ref<Mesh>( memnew( Mesh ) );
- int varr_len=vertex_array.size();
- if (varr_len==0)
- return mesh;
- int surface = mesh->get_surface_count();
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- for (int i=0;i<Mesh::ARRAY_MAX;i++) {
- switch(format&(1<<i)) {
- case Mesh::ARRAY_FORMAT_VERTEX:
- case Mesh::ARRAY_FORMAT_NORMAL: {
- DVector<Vector3> array;
- array.resize(varr_len);
- DVector<Vector3>::Write w = array.write();
- int idx=0;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
- const Vertex &v=E->get();
- switch(i) {
- case Mesh::ARRAY_VERTEX: {
- w[idx]=v.vertex;
- } break;
- case Mesh::ARRAY_NORMAL: {
- w[idx]=v.normal;
- } break;
- }
- }
- w=DVector<Vector3>::Write();
- a[i]=array;
- } break;
- case Mesh::ARRAY_FORMAT_TEX_UV:
- case Mesh::ARRAY_FORMAT_TEX_UV2: {
- DVector<Vector2> array;
- array.resize(varr_len);
- DVector<Vector2>::Write w = array.write();
- int idx=0;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
- const Vertex &v=E->get();
- switch(i) {
- case Mesh::ARRAY_TEX_UV: {
- w[idx]=v.uv;
- } break;
- case Mesh::ARRAY_TEX_UV2: {
- w[idx]=v.uv2;
- } break;
- }
- }
- w=DVector<Vector2>::Write();
- a[i]=array;
- } break;
- case Mesh::ARRAY_FORMAT_TANGENT: {
- DVector<float> array;
- array.resize(varr_len*4);
- DVector<float>::Write w = array.write();
- int idx=0;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
- const Vertex &v=E->get();
- w[idx+0]=v.tangent.x;
- w[idx+1]=v.tangent.y;
- w[idx+2]=v.tangent.z;
- float d = v.binormal.dot(v.normal.cross(v.tangent));
- w[idx+3]=d<0 ? -1 : 1;
- }
- w=DVector<float>::Write();
- a[i]=array;
- } break;
- case Mesh::ARRAY_FORMAT_COLOR: {
- DVector<Color> array;
- array.resize(varr_len);
- DVector<Color>::Write w = array.write();
- int idx=0;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
- const Vertex &v=E->get();
- w[idx]=v.color;
- }
- w=DVector<Color>::Write();
- a[i]=array;
- } break;
- case Mesh::ARRAY_FORMAT_BONES:
- case Mesh::ARRAY_FORMAT_WEIGHTS: {
- DVector<float> array;
- array.resize(varr_len*4);
- DVector<float>::Write w = array.write();
- int idx=0;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
- const Vertex &v=E->get();
- for(int j=0;j<4;j++) {
- switch(i) {
- case Mesh::ARRAY_WEIGHTS: {
- ERR_CONTINUE( v.weights.size()!=4 );
- w[idx+j]=v.weights[j];
- } break;
- case Mesh::ARRAY_BONES: {
- ERR_CONTINUE( v.bones.size()!=4 );
- w[idx+j]=v.bones[j];
- } break;
- }
- }
- }
- w=DVector<float>::Write();
- a[i]=array;
- } break;
- case Mesh::ARRAY_FORMAT_INDEX: {
- ERR_CONTINUE( index_array.size() ==0 );
- DVector<int> array;
- array.resize(index_array.size());
- DVector<int>::Write w = array.write();
- int idx=0;
- for(List< int>::Element *E=index_array.front();E;E=E->next(),idx++) {
- w[idx]=E->get();
- }
- w=DVector<int>::Write();
- a[i]=array;
- } break;
- default: {}
- }
- }
- mesh->add_surface(primitive,a);
- if (material.is_valid())
- mesh->surface_set_material(surface,material);
- return mesh;
- }
- void SurfaceTool::index() {
- if (index_array.size())
- return; //already indexed
- HashMap<Vertex,int,VertexHasher> indices;
- List<Vertex> new_vertices;
- for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next()) {
- int *idxptr=indices.getptr(E->get());
- int idx;
- if (!idxptr) {
- idx=indices.size();
- new_vertices.push_back(E->get());
- indices[E->get()]=idx;
- } else {
- idx=*idxptr;
- }
- index_array.push_back(idx);
- }
- vertex_array.clear();
- vertex_array=new_vertices;
- format|=Mesh::ARRAY_FORMAT_INDEX;
- }
- void SurfaceTool::deindex() {
- if (index_array.size()==0)
- return; //nothing to deindex
- Vector< Vertex > varr;
- varr.resize(vertex_array.size());
- int idx=0;
- for (List< Vertex >::Element *E=vertex_array.front();E;E=E->next()) {
- varr[idx++]=E->get();
- }
- vertex_array.clear();
- for (List<int>::Element *E=index_array.front();E;E=E->next()) {
- ERR_FAIL_INDEX(E->get(),varr.size());
- vertex_array.push_back(varr[E->get()]);
- }
- format&=~Mesh::ARRAY_FORMAT_INDEX;
- }
- void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, int& lformat) {
- Array arr = p_existing->surface_get_arrays(p_surface);
- ERR_FAIL_COND( arr.size() !=VS::ARRAY_MAX );
- DVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
- DVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
- DVector<float> tarr = arr[VS::ARRAY_TANGENT];
- DVector<Color> carr = arr[VS::ARRAY_COLOR];
- DVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV];
- DVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2];
- DVector<int> barr = arr[VS::ARRAY_BONES];
- DVector<float> warr = arr[VS::ARRAY_WEIGHTS];
- int vc = varr.size();
- if (vc==0)
- return;
- lformat=0;
- DVector<Vector3>::Read rv;
- if (varr.size()) {
- lformat|=VS::ARRAY_FORMAT_VERTEX;
- rv=varr.read();
- }
- DVector<Vector3>::Read rn;
- if (narr.size()) {
- lformat|=VS::ARRAY_FORMAT_NORMAL;
- rn=narr.read();
- }
- DVector<float>::Read rt;
- if (tarr.size()) {
- lformat|=VS::ARRAY_FORMAT_TANGENT;
- rt=tarr.read();
- }
- DVector<Color>::Read rc;
- if (carr.size()) {
- lformat|=VS::ARRAY_FORMAT_COLOR;
- rc=carr.read();
- }
- DVector<Vector2>::Read ruv;
- if (uvarr.size()) {
- lformat|=VS::ARRAY_FORMAT_TEX_UV;
- ruv=uvarr.read();
- }
- DVector<Vector2>::Read ruv2;
- if (uv2arr.size()) {
- lformat|=VS::ARRAY_FORMAT_TEX_UV2;
- ruv2=uv2arr.read();
- }
- DVector<int>::Read rb;
- if (barr.size()) {
- lformat|=VS::ARRAY_FORMAT_BONES;
- rb=barr.read();
- }
- DVector<float>::Read rw;
- if (warr.size()) {
- lformat|=VS::ARRAY_FORMAT_WEIGHTS;
- rw=warr.read();
- }
- for(int i=0;i<vc;i++) {
- Vertex v;
- if (lformat&VS::ARRAY_FORMAT_VERTEX)
- v.vertex=varr[i];
- if (lformat&VS::ARRAY_FORMAT_NORMAL)
- v.normal=narr[i];
- if (lformat&VS::ARRAY_FORMAT_TANGENT) {
- Plane p( tarr[i*4+0], tarr[i*4+1], tarr[i*4+2], tarr[i*4+3] );
- v.tangent=p.normal;
- v.binormal=p.normal.cross(last_normal).normalized() * p.d;
- }
- if (lformat&VS::ARRAY_FORMAT_COLOR)
- v.color=carr[i];
- if (lformat&VS::ARRAY_FORMAT_TEX_UV)
- v.uv=uvarr[i];
- if (lformat&VS::ARRAY_FORMAT_TEX_UV2)
- v.uv2=uv2arr[i];
- if (lformat&VS::ARRAY_FORMAT_BONES) {
- Vector<int> b;
- b.resize(4);
- b[0]=barr[i*4+0];
- b[1]=barr[i*4+1];
- b[2]=barr[i*4+2];
- b[3]=barr[i*4+3];
- v.bones=b;
- }
- if (lformat&VS::ARRAY_FORMAT_WEIGHTS) {
- Vector<float> w;
- w.resize(4);
- w[0]=warr[i*4+0];
- w[1]=warr[i*4+1];
- w[2]=warr[i*4+2];
- w[3]=warr[i*4+3];
- v.weights=w;
- }
- r_vertex->push_back(v);
- }
- //indices
- DVector<int> idx= arr[VS::ARRAY_INDEX];
- int is = idx.size();
- if (is) {
- lformat|=VS::ARRAY_FORMAT_INDEX;
- DVector<int>::Read iarr=idx.read();
- for(int i=0;i<is;i++) {
- r_index->push_back(iarr[i]);
- }
- }
- }
- void SurfaceTool::create_from(const Ref<Mesh>& p_existing, int p_surface) {
- clear();
- primitive=p_existing->surface_get_primitive_type(p_surface);
- _create_list(p_existing,p_surface,&vertex_array,&index_array,format);
- }
- void SurfaceTool::append_from(const Ref<Mesh>& p_existing, int p_surface,const Transform& p_xform) {
- if (vertex_array.size()==0) {
- primitive=p_existing->surface_get_primitive_type(p_surface);
- format=0;
- }
- int nformat;
- List<Vertex> nvertices;
- List<int> nindices;
- _create_list(p_existing,p_surface,&nvertices,&nindices,nformat);
- format|=nformat;
- int vfrom = vertex_array.size();
- for(List<Vertex>::Element *E=nvertices.front();E;E=E->next()) {
- Vertex v=E->get();
- v.vertex=p_xform.xform(v.vertex);
- if (nformat&VS::ARRAY_FORMAT_NORMAL) {
- v.normal=p_xform.basis.xform(v.normal);
- }
- if (nformat&VS::ARRAY_FORMAT_TANGENT) {
- v.tangent=p_xform.basis.xform(v.tangent);
- v.binormal=p_xform.basis.xform(v.binormal);
- }
- vertex_array.push_back(v);
- }
- for(List<int>::Element *E=nindices.front();E;E=E->next()) {
- int dst_index = E->get()+vfrom;
- //if (dst_index <0 || dst_index>=vertex_array.size()) {
- // print_line("invalid index!");
- //}
- index_array.push_back(dst_index);
- }
- if (index_array.size()%3)
- print_line("IA not div of 3?");
- }
- void SurfaceTool::generate_tangents() {
- ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_TEX_UV));
- ERR_FAIL_COND(!(format&Mesh::ARRAY_FORMAT_NORMAL));
- if (index_array.size()) {
- Vector<List<Vertex>::Element*> vtx;
- vtx.resize(vertex_array.size());
- int idx=0;
- for (List<Vertex>::Element *E=vertex_array.front();E;E=E->next()) {
- vtx[idx++]=E;
- E->get().binormal=Vector3();
- E->get().tangent=Vector3();
- }
- for (List<int>::Element *E=index_array.front();E;) {
- int i[3];
- i[0]=E->get();
- E=E->next();
- ERR_FAIL_COND(!E);
- i[1]=E->get();
- E=E->next();
- ERR_FAIL_COND(!E);
- i[2]=E->get();
- E=E->next();
- ERR_FAIL_COND(!E);
- Vector3 v1 = vtx[ i[0] ]->get().vertex;
- Vector3 v2 = vtx[ i[1] ]->get().vertex;
- Vector3 v3 = vtx[ i[2] ]->get().vertex;
- Vector2 w1 = vtx[ i[0] ]->get().uv;
- Vector2 w2 = vtx[ i[1] ]->get().uv;
- Vector2 w3 = vtx[ i[2] ]->get().uv;
- float x1 = v2.x - v1.x;
- float x2 = v3.x - v1.x;
- float y1 = v2.y - v1.y;
- float y2 = v3.y - v1.y;
- float z1 = v2.z - v1.z;
- float z2 = v3.z - v1.z;
- float s1 = w2.x - w1.x;
- float s2 = w3.x - w1.x;
- float t1 = w2.y - w1.y;
- float t2 = w3.y - w1.y;
- float r = (s1 * t2 - s2 * t1);
- Vector3 binormal,tangent;
- if (r==0) {
- binormal=Vector3(0,0,0);
- tangent=Vector3(0,0,0);
- } else {
- tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r);
- binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r);
- }
- tangent.normalize();
- binormal.normalize();
- Vector3 normal=Plane( v1, v2, v3 ).normal;
- Vector3 tangentp = tangent - normal * normal.dot( tangent );
- Vector3 binormalp = binormal - normal * (normal.dot(binormal)) - tangent * (tangent.dot(binormal));
- tangentp.normalize();
- binormalp.normalize();
- for (int j=0;j<3;j++) {
- vtx[ i[j] ]->get().binormal+=binormalp;
- vtx[ i[j] ]->get().tangent+=tangentp;
- }
- }
- for (List<Vertex>::Element *E=vertex_array.front();E;E=E->next()) {
- E->get().binormal.normalize();
- E->get().tangent.normalize();
- }
- } else {
- for (List<Vertex>::Element *E=vertex_array.front();E;) {
- List< Vertex >::Element *v[3];
- v[0]=E;
- v[1]=v[0]->next();
- ERR_FAIL_COND(!v[1]);
- v[2]=v[1]->next();
- ERR_FAIL_COND(!v[2]);
- E=v[2]->next();
- Vector3 v1 = v[0]->get().vertex;
- Vector3 v2 = v[1]->get().vertex;
- Vector3 v3 = v[2]->get().vertex;
- Vector2 w1 = v[0]->get().uv;
- Vector2 w2 = v[1]->get().uv;
- Vector2 w3 = v[2]->get().uv;
- float x1 = v2.x - v1.x;
- float x2 = v3.x - v1.x;
- float y1 = v2.y - v1.y;
- float y2 = v3.y - v1.y;
- float z1 = v2.z - v1.z;
- float z2 = v3.z - v1.z;
- float s1 = w2.x - w1.x;
- float s2 = w3.x - w1.x;
- float t1 = w2.y - w1.y;
- float t2 = w3.y - w1.y;
- float r = (s1 * t2 - s2 * t1);
- Vector3 binormal,tangent;
- if (r==0) {
- binormal=Vector3(0,0,0);
- tangent=Vector3(0,0,0);
- } else {
- tangent = Vector3((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
- (t2 * z1 - t1 * z2) * r);
- binormal = Vector3((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
- (s1 * z2 - s2 * z1) * r);
- }
- tangent.normalize();
- binormal.normalize();
- Vector3 normal=Plane( v1, v2, v3 ).normal;
- Vector3 tangentp = tangent - normal * normal.dot( tangent );
- Vector3 binormalp = binormal - normal * (normal.dot(binormal)) - tangent * (tangent.dot(binormal));
- tangentp.normalize();
- binormalp.normalize();
- for (int j=0;j<3;j++) {
- v[j]->get().binormal=binormalp;
- v[j]->get().tangent=tangentp;
- }
- }
- }
- format|=Mesh::ARRAY_FORMAT_TANGENT;
- }
- void SurfaceTool::generate_normals() {
- ERR_FAIL_COND(primitive!=Mesh::PRIMITIVE_TRIANGLES);
- bool was_indexed=index_array.size();
- deindex();
- HashMap<Vertex,Vector3,VertexHasher> vertex_hash;
- int count=0;
- bool smooth=false;
- if (smooth_groups.has(0))
- smooth=smooth_groups[0];
- print_line("SMOOTH BEGIN? "+itos(smooth));
- List< Vertex >::Element *B=vertex_array.front();
- for(List< Vertex >::Element *E=B;E;) {
- List< Vertex >::Element *v[3];
- v[0]=E;
- v[1]=v[0]->next();
- ERR_FAIL_COND(!v[1]);
- v[2]=v[1]->next();
- ERR_FAIL_COND(!v[2]);
- E=v[2]->next();
- Vector3 normal = Plane(v[0]->get().vertex,v[1]->get().vertex,v[2]->get().vertex).normal;
- if (smooth) {
- for(int i=0;i<3;i++) {
- Vector3 *lv=vertex_hash.getptr(v[i]->get());
- if (!lv) {
- vertex_hash.set(v[i]->get(),normal);
- } else {
- (*lv)+=normal;
- }
- }
- } else {
- for(int i=0;i<3;i++) {
- v[i]->get().normal=normal;
- }
- }
- count+=3;
- if (smooth_groups.has(count) || !E) {
- if (vertex_hash.size()) {
- while (B!=E) {
- Vector3* lv=vertex_hash.getptr(B->get());
- if (lv) {
- B->get().normal=lv->normalized();
- }
- B=B->next();
- }
- } else {
- B=E;
- }
- vertex_hash.clear();
- if (E) {
- smooth=smooth_groups[count];
- print_line("SMOOTH AT "+itos(count)+": "+itos(smooth));
- }
- }
- }
- format|=Mesh::ARRAY_FORMAT_NORMAL;
- if (was_indexed) {
- index();
- smooth_groups.clear();
- }
- }
- void SurfaceTool::set_material(const Ref<Material>& p_material) {
- material=p_material;
- }
- void SurfaceTool::clear() {
- begun=false;
- primitive=Mesh::PRIMITIVE_LINES;
- format=0;
- last_bones.clear();;
- last_weights.clear();
- index_array.clear();
- vertex_array.clear();
- smooth_groups.clear();
- }
- void SurfaceTool::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("begin","primitive"),&SurfaceTool::begin);
- ObjectTypeDB::bind_method(_MD("add_vertex","vertex"),&SurfaceTool::add_vertex);
- ObjectTypeDB::bind_method(_MD("add_color","color"),&SurfaceTool::add_color);
- ObjectTypeDB::bind_method(_MD("add_normal","normal"),&SurfaceTool::add_normal);
- ObjectTypeDB::bind_method(_MD("add_tangent","tangent"),&SurfaceTool::add_tangent);
- ObjectTypeDB::bind_method(_MD("add_uv","uv"),&SurfaceTool::add_uv);
- ObjectTypeDB::bind_method(_MD("add_uv2","uv2"),&SurfaceTool::add_uv2);
- ObjectTypeDB::bind_method(_MD("add_bones","bones"),&SurfaceTool::add_bones);
- ObjectTypeDB::bind_method(_MD("add_weights","weights"),&SurfaceTool::add_weights);
- ObjectTypeDB::bind_method(_MD("add_smooth_group","smooth"),&SurfaceTool::add_smooth_group);
- ObjectTypeDB::bind_method(_MD("set_material","material:Material"),&SurfaceTool::set_material);
- ObjectTypeDB::bind_method(_MD("index"),&SurfaceTool::index);
- ObjectTypeDB::bind_method(_MD("deindex"),&SurfaceTool::deindex);
- ///ObjectTypeDB::bind_method(_MD("generate_flat_normals"),&SurfaceTool::generate_flat_normals);
- ObjectTypeDB::bind_method(_MD("generate_normals"),&SurfaceTool::generate_normals);
- ObjectTypeDB::bind_method(_MD("commit:Mesh","existing:Mesh"),&SurfaceTool::commit,DEFVAL( RefPtr() ));
- ObjectTypeDB::bind_method(_MD("clear"),&SurfaceTool::clear);
- }
- SurfaceTool::SurfaceTool() {
- first=false;
- begun=false;
- primitive=Mesh::PRIMITIVE_LINES;
- format=0;
- }
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