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- /*************************************************************************/
- /* scene_binds.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "scene_binds.h"
- #ifdef OLD_SCENE_FORMAT_ENABLED
- void SceneIO::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("load:Node","path"),&SceneIO::load);
- ObjectTypeDB::bind_method(_MD("save","path","scene:Node","flags","optimizer:OptimizedSaver","scene"),&SceneIO::save,DEFVAL(0),DEFVAL(Ref<OptimizedSaver>()));
- ObjectTypeDB::bind_method(_MD("load_interactive:SceneInteractiveLoader","path"),&SceneIO::load_interactive);
- }
- Node* SceneIO::load(const String& p_scene) {
- return SceneLoader::load(p_scene);
- }
- Error SceneIO::save(const String& p_path, Node *p_scene,int p_flags,const Ref<OptimizedSaver> &p_optimizer) {
- return SceneSaver::save(p_path,p_scene,p_flags,p_optimizer);
- }
- Ref<SceneInteractiveLoader> SceneIO::load_interactive(const String& p_scene) {
- return SceneLoader::load_interactive(p_scene);
- }
- #endif
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