area_pair_sw.cpp 3.6 KB

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  1. /*************************************************************************/
  2. /* area_pair_sw.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #include "area_pair_sw.h"
  30. #include "collision_solver_sw.h"
  31. bool AreaPairSW::setup(float p_step) {
  32. bool result = CollisionSolverSW::solve_static(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),NULL,this);
  33. if (result!=colliding) {
  34. if (result) {
  35. if (area->get_space_override_mode()!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
  36. body->add_area(area);
  37. if (area->has_monitor_callback())
  38. area->add_body_to_query(body,body_shape,area_shape);
  39. } else {
  40. if (area->get_space_override_mode()!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
  41. body->remove_area(area);
  42. if (area->has_monitor_callback())
  43. area->remove_body_from_query(body,body_shape,area_shape);
  44. }
  45. colliding=result;
  46. }
  47. return false; //never do any post solving
  48. }
  49. void AreaPairSW::solve(float p_step) {
  50. }
  51. AreaPairSW::AreaPairSW(BodySW *p_body,int p_body_shape, AreaSW *p_area,int p_area_shape) {
  52. body=p_body;
  53. area=p_area;
  54. body_shape=p_body_shape;
  55. area_shape=p_area_shape;
  56. colliding=false;
  57. body->add_constraint(this,0);
  58. area->add_constraint(this);
  59. }
  60. AreaPairSW::~AreaPairSW() {
  61. if (colliding) {
  62. if (area->get_space_override_mode()!=PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED)
  63. body->remove_area(area);
  64. if (area->has_monitor_callback())
  65. area->remove_body_from_query(body,body_shape,area_shape);
  66. }
  67. body->remove_constraint(this);
  68. area->remove_constraint(this);
  69. }