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- /*************************************************************************/
- /* collision_object_sw.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLLISION_OBJECT_SW_H
- #define COLLISION_OBJECT_SW_H
- #include "shape_sw.h"
- #include "servers/physics_server.h"
- #include "self_list.h"
- #include "broad_phase_sw.h"
- class SpaceSW;
- class CollisionObjectSW : public ShapeOwnerSW {
- public:
- enum Type {
- TYPE_AREA,
- TYPE_BODY
- };
- private:
- Type type;
- RID self;
- ObjectID instance_id;
- struct Shape {
- Transform xform;
- Transform xform_inv;
- BroadPhaseSW::ID bpid;
- AABB aabb_cache; //for rayqueries
- ShapeSW *shape;
- };
- Vector<Shape> shapes;
- SpaceSW *space;
- Transform transform;
- Transform inv_transform;
- bool _static;
- void _update_shapes();
- protected:
- void _update_shapes_with_motion(const Vector3& p_motion);
- void _unregister_shapes();
- _FORCE_INLINE_ void _set_transform(const Transform& p_transform) { transform=p_transform; _update_shapes(); }
- _FORCE_INLINE_ void _set_inv_transform(const Transform& p_transform) { inv_transform=p_transform; }
- void _set_static(bool p_static);
- virtual void _shapes_changed()=0;
- void _set_space(SpaceSW *space);
- CollisionObjectSW(Type p_type);
- public:
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
- _FORCE_INLINE_ RID get_self() const { return self; }
- _FORCE_INLINE_ void set_instance_id(const ObjectID& p_instance_id) { instance_id=p_instance_id; }
- _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
- void _shape_changed();
- _FORCE_INLINE_ Type get_type() const { return type; }
- void add_shape(ShapeSW *p_shape,const Transform& p_transform=Transform());
- void set_shape(int p_index,ShapeSW *p_shape);
- void set_shape_transform(int p_index,const Transform& p_transform);
- _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
- _FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; }
- _FORCE_INLINE_ const Transform& get_shape_transform(int p_index) const { return shapes[p_index].xform; }
- _FORCE_INLINE_ const Transform& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const AABB& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
- _FORCE_INLINE_ Transform get_transform() const { return transform; }
- _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; }
- _FORCE_INLINE_ SpaceSW* get_space() const { return space; }
- void remove_shape(ShapeSW *p_shape);
- void remove_shape(int p_index);
- virtual void set_space(SpaceSW *p_space)=0;
- _FORCE_INLINE_ bool is_static() const { return _static; }
- virtual ~CollisionObjectSW() {}
- };
- #endif // COLLISION_OBJECT_SW_H
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