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- /*************************************************************************/
- /* shape_sw.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "shape_sw.h"
- #include "geometry.h"
- #include "sort.h"
- #include "quick_hull.h"
- #define _POINT_SNAP 0.001953125
- #define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.0002
- #define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.9998
- void ShapeSW::configure(const AABB& p_aabb) {
- aabb=p_aabb;
- configured=true;
- for (Map<ShapeOwnerSW*,int>::Element *E=owners.front();E;E=E->next()) {
- ShapeOwnerSW* co=(ShapeOwnerSW*)E->key();
- co->_shape_changed();
- }
- }
- Vector3 ShapeSW::get_support(const Vector3& p_normal) const {
- Vector3 res;
- int amnt;
- get_supports(p_normal,1,&res,amnt);
- return res;
- }
- void ShapeSW::add_owner(ShapeOwnerSW *p_owner) {
- Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
- if (E) {
- E->get()++;
- } else {
- owners[p_owner]=1;
- }
- }
- void ShapeSW::remove_owner(ShapeOwnerSW *p_owner){
- Map<ShapeOwnerSW*,int>::Element *E=owners.find(p_owner);
- ERR_FAIL_COND(!E);
- E->get()--;
- if (E->get()==0) {
- owners.erase(E);
- }
- }
- bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const{
- return owners.has(p_owner);
- }
- const Map<ShapeOwnerSW*,int>& ShapeSW::get_owners() const{
- return owners;
- }
- ShapeSW::ShapeSW() {
- custom_bias=0;
- configured=false;
- }
- ShapeSW::~ShapeSW() {
- ERR_FAIL_COND(owners.size());
- }
- Plane PlaneShapeSW::get_plane() const {
- return plane;
- }
- void PlaneShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
- // gibberish, a plane is infinity
- r_min=-1e7;
- r_max=1e7;
- }
- Vector3 PlaneShapeSW::get_support(const Vector3& p_normal) const {
- return p_normal*1e15;
- }
- bool PlaneShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
- bool inters=plane.intersects_segment(p_begin,p_end,&r_result);
- if(inters)
- r_normal=plane.normal;
- return inters;
- }
- Vector3 PlaneShapeSW::get_moment_of_inertia(float p_mass) const {
- return Vector3(); //wtf
- }
- void PlaneShapeSW::_setup(const Plane& p_plane) {
- plane=p_plane;
- configure(AABB(Vector3(-1e4,-1e4,-1e4),Vector3(1e4*2,1e4*2,1e4*2)));
- }
- void PlaneShapeSW::set_data(const Variant& p_data) {
- _setup(p_data);
- }
- Variant PlaneShapeSW::get_data() const {
- return plane;
- }
- PlaneShapeSW::PlaneShapeSW() {
- }
- //
- float RayShapeSW::get_length() const {
- return length;
- }
- void RayShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
- // don't think this will be even used
- r_min=0;
- r_max=1;
- }
- Vector3 RayShapeSW::get_support(const Vector3& p_normal) const {
- if (p_normal.z>0)
- return Vector3(0,0,length);
- else
- return Vector3(0,0,0);
- }
- void RayShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
- if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=2;
- r_supports[0]=Vector3(0,0,0);
- r_supports[1]=Vector3(0,0,length);
- } if (p_normal.z>0) {
- r_amount=1;
- *r_supports=Vector3(0,0,length);
- } else {
- r_amount=1;
- *r_supports=Vector3(0,0,0);
- }
- }
- bool RayShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
- return false; //simply not possible
- }
- Vector3 RayShapeSW::get_moment_of_inertia(float p_mass) const {
- return Vector3();
- }
- void RayShapeSW::_setup(float p_length) {
- length=p_length;
- configure(AABB(Vector3(0,0,0),Vector3(0.1,0.1,length)));
- }
- void RayShapeSW::set_data(const Variant& p_data) {
- _setup(p_data);
- }
- Variant RayShapeSW::get_data() const {
- return length;
- }
- RayShapeSW::RayShapeSW() {
- length=1;
- }
- /********** SPHERE *************/
- real_t SphereShapeSW::get_radius() const {
- return radius;
- }
- void SphereShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
- float d = p_normal.dot( p_transform.origin );
- // figure out scale at point
- Vector3 local_normal = p_transform.basis.xform_inv(p_normal);
- float scale = local_normal.length();
- r_min = d - (radius) * scale;
- r_max = d + (radius) * scale;
- }
- Vector3 SphereShapeSW::get_support(const Vector3& p_normal) const {
- return p_normal*radius;
- }
- void SphereShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
- *r_supports=p_normal*radius;
- r_amount=1;
- }
- bool SphereShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
- return Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(),radius,&r_result,&r_normal);
- }
- Vector3 SphereShapeSW::get_moment_of_inertia(float p_mass) const {
- float s = 0.4 * p_mass * radius * radius;
- return Vector3(s,s,s);
- }
- void SphereShapeSW::_setup(real_t p_radius) {
- radius=p_radius;
- configure(AABB( Vector3(-radius,-radius,-radius), Vector3(radius*2.0,radius*2.0,radius*2.0)));
- }
- void SphereShapeSW::set_data(const Variant& p_data) {
- _setup(p_data);
- }
- Variant SphereShapeSW::get_data() const {
- return radius;
- }
- SphereShapeSW::SphereShapeSW() {
- radius=0;
- }
- /********** BOX *************/
- void BoxShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
- // no matter the angle, the box is mirrored anyway
- Vector3 local_normal=p_transform.basis.xform_inv(p_normal);
- float length = local_normal.abs().dot(half_extents);
- float distance = p_normal.dot( p_transform.origin );
- r_min = distance - length;
- r_max = distance + length;
- }
- Vector3 BoxShapeSW::get_support(const Vector3& p_normal) const {
- Vector3 point(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y,
- (p_normal.z<0) ? -half_extents.z : half_extents.z
- );
- return point;
- }
- void BoxShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
- static const int next[3]={1,2,0};
- static const int next2[3]={2,0,1};
- for (int i=0;i<3;i++) {
- Vector3 axis;
- axis[i]=1.0;
- float dot = p_normal.dot( axis );
- if ( Math::abs( dot ) > _FACE_IS_VALID_SUPPORT_TRESHOLD ) {
- //Vector3 axis_b;
- bool neg = dot<0;
- r_amount = 4;
- Vector3 point;
- point[i]=half_extents[i];
- int i_n=next[i];
- int i_n2=next2[i];
- static const float sign[4][2]={
- {-1.0, 1.0},
- { 1.0, 1.0},
- { 1.0,-1.0},
- {-1.0,-1.0},
- };
- for (int j=0;j<4;j++) {
- point[i_n]=sign[j][0]*half_extents[i_n];
- point[i_n2]=sign[j][1]*half_extents[i_n2];
- r_supports[j]=neg?-point:point;
- }
- if (neg) {
- SWAP( r_supports[1], r_supports[2] );
- SWAP( r_supports[0], r_supports[3] );
- }
- return;
- }
- r_amount=0;
- }
- for (int i=0;i<3;i++) {
- Vector3 axis;
- axis[i]=1.0;
- if (Math::abs(p_normal.dot(axis))<_EDGE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount= 2;
- int i_n=next[i];
- int i_n2=next2[i];
- Vector3 point=half_extents;
- if (p_normal[i_n]<0) {
- point[i_n]=-point[i_n];
- }
- if (p_normal[i_n2]<0) {
- point[i_n2]=-point[i_n2];
- }
- r_supports[0] = point;
- point[i]=-point[i];
- r_supports[1] = point;
- return;
- }
- }
- /* USE POINT */
- Vector3 point(
- (p_normal.x<0) ? -half_extents.x : half_extents.x,
- (p_normal.y<0) ? -half_extents.y : half_extents.y,
- (p_normal.z<0) ? -half_extents.z : half_extents.z
- );
- r_amount=1;
- r_supports[0]=point;
- }
- bool BoxShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
- AABB aabb(-half_extents,half_extents*2.0);
- return aabb.intersects_segment(p_begin,p_end,&r_result,&r_normal);
- }
- Vector3 BoxShapeSW::get_moment_of_inertia(float p_mass) const {
- float lx=half_extents.x;
- float ly=half_extents.y;
- float lz=half_extents.z;
- return Vector3( (p_mass/3.0) * (ly*ly + lz*lz), (p_mass/3.0) * (lx*lx + lz*lz), (p_mass/3.0) * (lx*lx + ly*ly) );
- }
- void BoxShapeSW::_setup(const Vector3& p_half_extents) {
- half_extents=p_half_extents.abs();
- configure(AABB(-half_extents,half_extents*2));
- }
- void BoxShapeSW::set_data(const Variant& p_data) {
- _setup(p_data);
- }
- Variant BoxShapeSW::get_data() const {
- return half_extents;
- }
- BoxShapeSW::BoxShapeSW() {
- }
- /********** CAPSULE *************/
- void CapsuleShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
- Vector3 n=p_transform.basis.xform_inv(p_normal).normalized();
- float h = (n.z > 0) ? height : -height;
- n *= radius;
- n.z += h * 0.5;
- r_max=p_normal.dot(p_transform.xform(n));
- r_min=p_normal.dot(p_transform.xform(-n));
- return;
- n = p_transform.basis.xform(n);
- float distance = p_normal.dot( p_transform.origin );
- float length = Math::abs(p_normal.dot(n));
- r_min = distance - length;
- r_max = distance + length;
- ERR_FAIL_COND( r_max < r_min );
- }
- Vector3 CapsuleShapeSW::get_support(const Vector3& p_normal) const {
- Vector3 n=p_normal;
- float h = (n.z > 0) ? height : -height;
- n*=radius;
- n.z += h*0.5;
- return n;
- }
- void CapsuleShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
- Vector3 n=p_normal;
- float d = n.z;
- if (Math::abs( d )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
- // make it flat
- n.z=0.0;
- n.normalize();
- n*=radius;
- r_amount=2;
- r_supports[0]=n;
- r_supports[0].z+=height*0.5;
- r_supports[1]=n;
- r_supports[1].z-=height*0.5;
- } else {
- float h = (d > 0) ? height : -height;
- n*=radius;
- n.z += h*0.5;
- r_amount=1;
- *r_supports=n;
- }
- }
- bool CapsuleShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
- Vector3 norm=(p_end-p_begin).normalized();
- float min_d=1e20;
- Vector3 res,n;
- bool collision=false;
- Vector3 auxres,auxn;
- bool collided;
- // test against cylinder and spheres :-|
- collided = Geometry::segment_intersects_cylinder(p_begin,p_end,height,radius,&auxres,&auxn);
- if (collided) {
- float d=norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
- }
- }
- collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*0.5),radius,&auxres,&auxn);
- if (collided) {
- float d=norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
- }
- }
- collided = Geometry::segment_intersects_sphere(p_begin,p_end,Vector3(0,0,height*-0.5),radius,&auxres,&auxn);
- if (collided) {
- float d=norm.dot(auxres);
- if (d<min_d) {
- min_d=d;
- res=auxres;
- n=auxn;
- collision=true;
- }
- }
- if (collision) {
- r_result=res;
- r_normal=n;
- }
- return collision;
- }
- Vector3 CapsuleShapeSW::get_moment_of_inertia(float p_mass) const {
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
- }
- void CapsuleShapeSW::_setup(real_t p_height,real_t p_radius) {
- height=p_height;
- radius=p_radius;
- configure(AABB(Vector3(-radius,-radius,-height*0.5-radius),Vector3(radius*2,radius*2,height+radius*2.0)));
- }
- void CapsuleShapeSW::set_data(const Variant& p_data) {
- Dictionary d = p_data;
- ERR_FAIL_COND(!d.has("radius"));
- ERR_FAIL_COND(!d.has("height"));
- _setup(d["height"],d["radius"]);
- }
- Variant CapsuleShapeSW::get_data() const {
- Dictionary d;
- d["radius"]=radius;
- d["height"]=height;
- return d;
- }
- CapsuleShapeSW::CapsuleShapeSW() {
- height=radius=0;
- }
- /********** CONVEX POLYGON *************/
- void ConvexPolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
- int vertex_count=mesh.vertices.size();
- if (vertex_count==0)
- return;
- const Vector3 *vrts=&mesh.vertices[0];
- for (int i=0;i<vertex_count;i++) {
- float d=p_normal.dot( p_transform.xform( vrts[i] ) );
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
- }
- }
- Vector3 ConvexPolygonShapeSW::get_support(const Vector3& p_normal) const {
- Vector3 n=p_normal;
- int vert_support_idx=-1;
- float support_max;
- int vertex_count=mesh.vertices.size();
- if (vertex_count==0)
- return Vector3();
- const Vector3 *vrts=&mesh.vertices[0];
- for (int i=0;i<vertex_count;i++) {
- float d=n.dot(vrts[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
- return vrts[vert_support_idx];
- }
- void ConvexPolygonShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
- int fc = mesh.faces.size();
- const Geometry::MeshData::Edge *edges = mesh.edges.ptr();
- int ec = mesh.edges.size();
- const Vector3 *vertices = mesh.vertices.ptr();
- int vc = mesh.vertices.size();
- //find vertex first
- real_t max;
- int vtx;
- for (int i=0;i<vc;i++) {
- float d=p_normal.dot(vertices[i]);
- if (i==0 || d > max) {
- max=d;
- vtx=i;
- }
- }
- for(int i=0;i<fc;i++) {
- if (faces[i].plane.normal.dot(p_normal)>_FACE_IS_VALID_SUPPORT_TRESHOLD) {
- int ic = faces[i].indices.size();
- const int *ind=faces[i].indices.ptr();
- bool valid=false;
- for(int j=0;j<ic;j++) {
- if (ind[j]==vtx) {
- valid=true;
- break;
- }
- }
- if (!valid)
- continue;
- int m = MIN(p_max,ic);
- for(int j=0;j<m;j++) {
- r_supports[j]=vertices[ind[j]];
- }
- r_amount=m;
- return;
- }
- }
- for(int i=0;i<ec;i++) {
- float dot=(vertices[edges[i].a]-vertices[edges[i].b]).normalized().dot(p_normal);
- dot=ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a==vtx || edges[i].b==vtx)) {
- r_amount=2;
- r_supports[0]=vertices[edges[i].a];
- r_supports[1]=vertices[edges[i].b];
- return;
- }
- }
- r_supports[0]=vertices[vtx];
- r_amount=1;
- }
- bool ConvexPolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
- const Geometry::MeshData::Face *faces = mesh.faces.ptr();
- int fc = mesh.faces.size();
- const Vector3 *vertices = mesh.vertices.ptr();
- int vc = mesh.vertices.size();
- Vector3 n = p_end-p_begin;
- float min = 1e20;
- bool col=false;
- for(int i=0;i<fc;i++) {
- if (faces[i].plane.normal.dot(n) > 0)
- continue; //opposing face
- int ic = faces[i].indices.size();
- const int *ind=faces[i].indices.ptr();
- for(int j=1;j<ic-1;j++) {
- Face3 f(vertices[ind[0]],vertices[ind[j]],vertices[ind[j+1]]);
- Vector3 result;
- if (f.intersects_segment(p_begin,p_end,&result)) {
- float d = n.dot(result);
- if (d<min) {
- min=d;
- r_result=result;
- r_normal=faces[i].plane.normal;
- col=true;
- }
- break;
- }
- }
- }
- return col;
- }
- Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(float p_mass) const {
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
- }
- void ConvexPolygonShapeSW::_setup(const Vector<Vector3>& p_vertices) {
- Error err = QuickHull::build(p_vertices,mesh);
- AABB _aabb;
- for(int i=0;i<mesh.vertices.size();i++) {
- if (i==0)
- _aabb.pos=mesh.vertices[i];
- else
- _aabb.expand_to(mesh.vertices[i]);
- }
- configure(_aabb);
- }
- void ConvexPolygonShapeSW::set_data(const Variant& p_data) {
- _setup(p_data);
- }
- Variant ConvexPolygonShapeSW::get_data() const {
- return mesh.vertices;
- }
- ConvexPolygonShapeSW::ConvexPolygonShapeSW() {
- }
- /********** FACE POLYGON *************/
- void FaceShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
- for (int i=0;i<3;i++) {
- Vector3 v=p_transform.xform(vertex[i]);
- float d=p_normal.dot(v);
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
- }
- }
- Vector3 FaceShapeSW::get_support(const Vector3& p_normal) const {
- Vector3 n=p_normal;
- int vert_support_idx=-1;
- float support_max;
- for (int i=0;i<3;i++) {
- //float d=n.dot(vertex[i]);
- float d=p_normal.dot(vertex[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
- return vertex[vert_support_idx];
- }
- void FaceShapeSW::get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {
- Vector3 n=p_normal;
- /** TEST FACE AS SUPPORT **/
- if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=3;
- for (int i=0;i<3;i++) {
- r_supports[i]=vertex[i];
- }
- return;
- }
- /** FIND SUPPORT VERTEX **/
- int vert_support_idx=-1;
- float support_max;
- for (int i=0;i<3;i++) {
- float d=n.dot(vertex[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
- /** TEST EDGES AS SUPPORT **/
- for (int i=0;i<3;i++) {
- int nx=(i+1)%3;
- //if (i!=vert_support_idx && nx!=vert_support_idx)
- // continue;
- // check if edge is valid as a support
- float dot=(vertex[i]-vertex[nx]).normalized().dot(n);
- dot=ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
- r_amount=2;
- r_supports[0]=vertex[i];
- r_supports[1]=vertex[nx];
- return;
- }
- }
- r_amount=1;
- r_supports[0]=vertex[vert_support_idx];
- }
- bool FaceShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
- bool c=Geometry::segment_intersects_triangle(p_begin,p_end,vertex[0],vertex[1],vertex[2],&r_result);
- if (c)
- r_normal=Plane(vertex[0],vertex[1],vertex[2]).normal;
- return c;
- }
- Vector3 FaceShapeSW::get_moment_of_inertia(float p_mass) const {
- return Vector3(); // Sorry, but i don't think anyone cares, FaceShape!
- }
- FaceShapeSW::FaceShapeSW() {
- configure(AABB());
- }
- DVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
- DVector<Vector3> rfaces;
- rfaces.resize(faces.size()*3);
- for(int i=0;i<faces.size();i++) {
- Face f=faces.get(i);
- for(int j=0;j<3;j++) {
- rfaces.set(i*3+j, vertices.get( f.indices[j] ) );
- }
- }
- return rfaces;
- }
- void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
- int count=vertices.size();
- DVector<Vector3>::Read r=vertices.read();
- const Vector3 *vptr=r.ptr();
- for (int i=0;i<count;i++) {
- float d=p_normal.dot( p_transform.xform( vptr[i] ) );
- if (i==0 || d > r_max)
- r_max=d;
- if (i==0 || d < r_min)
- r_min=d;
- }
- }
- Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const {
- int count=vertices.size();
- DVector<Vector3>::Read r=vertices.read();
- const Vector3 *vptr=r.ptr();
- Vector3 n=p_normal;
- int vert_support_idx=-1;
- float support_max;
- for (int i=0;i<count;i++) {
- float d=n.dot(vptr[i]);
- if (i==0 || d > support_max) {
- support_max=d;
- vert_support_idx=i;
- }
- }
- return vptr[vert_support_idx];
- }
- void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params) const {
- const BVH *bvh=&p_params->bvh[p_idx];
- //if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d)
- // return; //test against whole AABB, which isn't very costly
- //printf("addr: %p\n",bvh);
- if (!bvh->aabb.intersects_segment(p_params->from,p_params->to)) {
- return;
- }
- if (bvh->face_index>=0) {
- Vector3 res;
- Vector3 vertices[3]={
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[0] ],
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[1] ],
- p_params->vertices[ p_params->faces[ bvh->face_index ].indices[2] ]
- };
- if (Geometry::segment_intersects_triangle(
- p_params->from,
- p_params->to,
- vertices[0],
- vertices[1],
- vertices[2],
- &res)) {
- float d=p_params->normal.dot(res) - p_params->normal.dot(p_params->from);
- //TODO, seems segmen/triangle intersection is broken :(
- if (d>0 && d<p_params->min_d) {
- p_params->min_d=d;
- p_params->result=res;
- p_params->normal=Plane(vertices[0],vertices[1],vertices[2]).normal;
- p_params->collisions++;
- }
- }
- } else {
- if (bvh->left>=0)
- _cull_segment(bvh->left,p_params);
- if (bvh->right>=0)
- _cull_segment(bvh->right,p_params);
- }
- }
- bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
- // unlock data
- DVector<Face>::Read fr=faces.read();
- DVector<Vector3>::Read vr=vertices.read();
- DVector<BVH>::Read br=bvh.read();
- _SegmentCullParams params;
- params.from=p_begin;
- params.to=p_end;
- params.collisions=0;
- params.normal=(p_end-p_begin).normalized();
- params.faces=fr.ptr();
- params.vertices=vr.ptr();
- params.bvh=br.ptr();
- params.min_d=1e20;
- // cull
- _cull_segment(0,¶ms);
- if (params.collisions>0) {
- r_result=params.result;
- r_normal=params.normal;
- return true;
- } else {
- return false;
- }
- }
- void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const {
- const BVH* bvh=&p_params->bvh[p_idx];
- if (!p_params->aabb.intersects( bvh->aabb ))
- return;
- if (bvh->face_index>=0) {
- const Face *f=&p_params->faces[ bvh->face_index ];
- FaceShapeSW *face=p_params->face;
- face->normal=f->normal;
- face->vertex[0]=p_params->vertices[f->indices[0]];
- face->vertex[1]=p_params->vertices[f->indices[1]];
- face->vertex[2]=p_params->vertices[f->indices[2]];
- p_params->callback(p_params->userdata,face);
- } else {
- if (bvh->left>=0) {
- _cull(bvh->left,p_params);
- }
- if (bvh->right>=0) {
- _cull(bvh->right,p_params);
- }
- }
- }
- void ConcavePolygonShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
- // make matrix local to concave
- AABB local_aabb=p_local_aabb;
- // unlock data
- DVector<Face>::Read fr=faces.read();
- DVector<Vector3>::Read vr=vertices.read();
- DVector<BVH>::Read br=bvh.read();
- FaceShapeSW face; // use this to send in the callback
- _CullParams params;
- params.aabb=local_aabb;
- params.face=&face;
- params.faces=fr.ptr();
- params.vertices=vr.ptr();
- params.bvh=br.ptr();
- params.callback=p_callback;
- params.userdata=p_userdata;
- // cull
- _cull(0,¶ms);
- }
- Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(float p_mass) const {
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
- }
- struct _VolumeSW_BVH_Element {
- AABB aabb;
- Vector3 center;
- int face_index;
- };
- struct _VolumeSW_BVH_CompareX {
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
- return a.center.x<b.center.x;
- }
- };
- struct _VolumeSW_BVH_CompareY {
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
- return a.center.y<b.center.y;
- }
- };
- struct _VolumeSW_BVH_CompareZ {
- _FORCE_INLINE_ bool operator ()(const _VolumeSW_BVH_Element& a, const _VolumeSW_BVH_Element& b) const {
- return a.center.z<b.center.z;
- }
- };
- struct _VolumeSW_BVH {
- AABB aabb;
- _VolumeSW_BVH *left;
- _VolumeSW_BVH *right;
- int face_index;
- };
- _VolumeSW_BVH* _volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements,int p_size,int &count) {
- _VolumeSW_BVH* bvh = memnew( _VolumeSW_BVH );
- if (p_size==1) {
- //leaf
- bvh->aabb=p_elements[0].aabb;
- bvh->left=NULL;
- bvh->right=NULL;
- bvh->face_index=p_elements->face_index;
- count++;
- return bvh;
- } else {
- bvh->face_index=-1;
- }
- AABB aabb;
- for(int i=0;i<p_size;i++) {
- if (i==0)
- aabb=p_elements[i].aabb;
- else
- aabb.merge_with(p_elements[i].aabb);
- }
- bvh->aabb=aabb;
- switch(aabb.get_longest_axis_index()) {
- case 0: {
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareX> sort_x;
- sort_x.sort(p_elements,p_size);
- } break;
- case 1: {
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareY> sort_y;
- sort_y.sort(p_elements,p_size);
- } break;
- case 2: {
- SortArray<_VolumeSW_BVH_Element,_VolumeSW_BVH_CompareZ> sort_z;
- sort_z.sort(p_elements,p_size);
- } break;
- }
- int split=p_size/2;
- bvh->left=_volume_sw_build_bvh(p_elements,split,count);
- bvh->right=_volume_sw_build_bvh(&p_elements[split],p_size-split,count);
- // printf("branch at %p - %i: %i\n",bvh,count,bvh->face_index);
- count++;
- return bvh;
- }
- void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx) {
- int idx=p_idx;
- p_bvh_array[idx].aabb=p_bvh_tree->aabb;
- p_bvh_array[idx].face_index=p_bvh_tree->face_index;
- // printf("%p - %i: %i(%p) -- %p:%p\n",%p_bvh_array[idx],p_idx,p_bvh_array[i]->face_index,&p_bvh_tree->face_index,p_bvh_tree->left,p_bvh_tree->right);
- if (p_bvh_tree->left) {
- p_bvh_array[idx].left=++p_idx;
- _fill_bvh(p_bvh_tree->left,p_bvh_array,p_idx);
- } else {
- p_bvh_array[p_idx].left=-1;
- }
- if (p_bvh_tree->right) {
- p_bvh_array[idx].right=++p_idx;
- _fill_bvh(p_bvh_tree->right,p_bvh_array,p_idx);
- } else {
- p_bvh_array[p_idx].right=-1;
- }
- memdelete(p_bvh_tree);
- }
- void ConcavePolygonShapeSW::_setup(DVector<Vector3> p_faces) {
- int src_face_count=p_faces.size();
- ERR_FAIL_COND(src_face_count%3);
- src_face_count/=3;
- DVector<Vector3>::Read r = p_faces.read();
- const Vector3 * facesr= r.ptr();
- #if 0
- Map<Vector3,int> point_map;
- List<Face> face_list;
- for(int i=0;i<src_face_count;i++) {
- Face3 faceaux;
- for(int j=0;j<3;j++) {
- faceaux.vertex[j]=facesr[i*3+j].snapped(_POINT_SNAP);
- //faceaux.vertex[j]=facesr[i*3+j];//facesr[i*3+j].snapped(_POINT_SNAP);
- }
- ERR_CONTINUE( faceaux.is_degenerate() );
- Face face;
- for(int j=0;j<3;j++) {
- Map<Vector3,int>::Element *E=point_map.find(faceaux.vertex[j]);
- if (E) {
- face.indices[j]=E->value();
- } else {
- face.indices[j]=point_map.size();
- point_map.insert(faceaux.vertex[j],point_map.size());
- }
- }
- face_list.push_back(face);
- }
- vertices.resize( point_map.size() );
- DVector<Vector3>::Write vw = vertices.write();
- Vector3 *verticesw=vw.ptr();
- AABB _aabb;
- for( Map<Vector3,int>::Element *E=point_map.front();E;E=E->next()) {
- if (E==point_map.front()) {
- _aabb.pos=E->key();
- } else {
- _aabb.expand_to(E->key());
- }
- verticesw[E->value()]=E->key();
- }
- point_map.clear(); // not needed anymore
- faces.resize(face_list.size());
- DVector<Face>::Write w = faces.write();
- Face *facesw=w.ptr();
- int fc=0;
- for( List<Face>::Element *E=face_list.front();E;E=E->next()) {
- facesw[fc++]=E->get();
- }
- face_list.clear();
- DVector<_VolumeSW_BVH_Element> bvh_array;
- bvh_array.resize( fc );
- DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
- _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
- for(int i=0;i<fc;i++) {
- AABB face_aabb;
- face_aabb.pos=verticesw[facesw[i].indices[0]];
- face_aabb.expand_to( verticesw[facesw[i].indices[1]] );
- face_aabb.expand_to( verticesw[facesw[i].indices[2]] );
- bvh_arrayw[i].face_index=i;
- bvh_arrayw[i].aabb=face_aabb;
- bvh_arrayw[i].center=face_aabb.pos+face_aabb.size*0.5;
- }
- w=DVector<Face>::Write();
- vw=DVector<Vector3>::Write();
- int count=0;
- _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,fc,count);
- ERR_FAIL_COND(count==0);
- bvhw=DVector<_VolumeSW_BVH_Element>::Write();
- bvh.resize( count+1 );
- DVector<BVH>::Write bvhw2 = bvh.write();
- BVH*bvh_arrayw2=bvhw2.ptr();
- int idx=0;
- _fill_bvh(bvh_tree,bvh_arrayw2,idx);
- set_aabb(_aabb);
- #else
- DVector<_VolumeSW_BVH_Element> bvh_array;
- bvh_array.resize( src_face_count );
- DVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
- _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
- faces.resize(src_face_count);
- DVector<Face>::Write w = faces.write();
- Face *facesw=w.ptr();
- vertices.resize( src_face_count*3 );
- DVector<Vector3>::Write vw = vertices.write();
- Vector3 *verticesw=vw.ptr();
- AABB _aabb;
- for(int i=0;i<src_face_count;i++) {
- Face3 face( facesr[i*3+0], facesr[i*3+1], facesr[i*3+2] );
- bvh_arrayw[i].aabb=face.get_aabb();
- bvh_arrayw[i].center = bvh_arrayw[i].aabb.pos + bvh_arrayw[i].aabb.size * 0.5;
- bvh_arrayw[i].face_index=i;
- facesw[i].indices[0]=i*3+0;
- facesw[i].indices[1]=i*3+1;
- facesw[i].indices[2]=i*3+2;
- facesw[i].normal=face.get_plane().normal;
- verticesw[i*3+0]=face.vertex[0];
- verticesw[i*3+1]=face.vertex[1];
- verticesw[i*3+2]=face.vertex[2];
- if (i==0)
- _aabb=bvh_arrayw[i].aabb;
- else
- _aabb.merge_with(bvh_arrayw[i].aabb);
- }
- w=DVector<Face>::Write();
- vw=DVector<Vector3>::Write();
- int count=0;
- _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,src_face_count,count);
- bvh.resize( count+1 );
- DVector<BVH>::Write bvhw2 = bvh.write();
- BVH*bvh_arrayw2=bvhw2.ptr();
- int idx=0;
- _fill_bvh(bvh_tree,bvh_arrayw2,idx);
- configure(_aabb); // this type of shape has no margin
- #endif
- }
- void ConcavePolygonShapeSW::set_data(const Variant& p_data) {
- _setup(p_data);
- }
- Variant ConcavePolygonShapeSW::get_data() const {
- return get_faces();
- }
- ConcavePolygonShapeSW::ConcavePolygonShapeSW() {
- }
- /* HEIGHT MAP SHAPE */
- DVector<float> HeightMapShapeSW::get_heights() const {
- return heights;
- }
- int HeightMapShapeSW::get_width() const {
- return width;
- }
- int HeightMapShapeSW::get_depth() const {
- return depth;
- }
- float HeightMapShapeSW::get_cell_size() const {
- return cell_size;
- }
- void HeightMapShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
- //not very useful, but not very used either
- p_transform.xform(get_aabb()).project_range_in_plane( Plane(p_normal,0),r_min,r_max );
- }
- Vector3 HeightMapShapeSW::get_support(const Vector3& p_normal) const {
- //not very useful, but not very used either
- return get_aabb().get_support(p_normal);
- }
- bool HeightMapShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const {
- return false;
- }
- void HeightMapShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
- }
- Vector3 HeightMapShapeSW::get_moment_of_inertia(float p_mass) const {
- // use crappy AABB approximation
- Vector3 extents=get_aabb().size*0.5;
- return Vector3(
- (p_mass/3.0) * (extents.y*extents.y + extents.z*extents.z),
- (p_mass/3.0) * (extents.x*extents.x + extents.z*extents.z),
- (p_mass/3.0) * (extents.y*extents.y + extents.y*extents.y)
- );
- }
- void HeightMapShapeSW::_setup(DVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size) {
- heights=p_heights;
- width=p_width;
- depth=p_depth;;
- cell_size=p_cell_size;
- DVector<real_t>::Read r = heights. read();
- AABB aabb;
- for(int i=0;i<depth;i++) {
- for(int j=0;j<width;j++) {
- float h = r[i*width+j];
- Vector3 pos( j*cell_size, h, i*cell_size );
- if (i==0 || j==0)
- aabb.pos=pos;
- else
- aabb.expand_to(pos);
- }
- }
- configure(aabb);
- }
- void HeightMapShapeSW::set_data(const Variant& p_data) {
- ERR_FAIL_COND( p_data.get_type()!=Variant::DICTIONARY );
- Dictionary d=p_data;
- ERR_FAIL_COND( !d.has("width") );
- ERR_FAIL_COND( !d.has("depth") );
- ERR_FAIL_COND( !d.has("cell_size") );
- ERR_FAIL_COND( !d.has("heights") );
- int width=d["width"];
- int depth=d["depth"];
- float cell_size=d["cell_size"];
- DVector<float> heights=d["heights"];
- ERR_FAIL_COND( width<= 0);
- ERR_FAIL_COND( depth<= 0);
- ERR_FAIL_COND( cell_size<= CMP_EPSILON);
- ERR_FAIL_COND( heights.size() != (width*depth) );
- _setup(heights, width, depth, cell_size );
- }
- Variant HeightMapShapeSW::get_data() const {
- ERR_FAIL_V(Variant());
- }
- HeightMapShapeSW::HeightMapShapeSW() {
- width=0;
- depth=0;
- cell_size=0;
- }
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