123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237 |
- /*************************************************************************/
- /* step_sw.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "step_sw.h"
- void StepSW::_populate_island(BodySW* p_body,BodySW** p_island,ConstraintSW **p_constraint_island) {
- p_body->set_island_step(_step);
- p_body->set_island_next(*p_island);
- *p_island=p_body;
- for(Map<ConstraintSW*,int>::Element *E=p_body->get_constraint_map().front();E;E=E->next()) {
- ConstraintSW *c=(ConstraintSW*)E->key();
- if (c->get_island_step()==_step)
- continue; //already processed
- c->set_island_step(_step);
- c->set_island_next(*p_constraint_island);
- *p_constraint_island=c;
- for(int i=0;i<c->get_body_count();i++) {
- if (i==E->get())
- continue;
- BodySW *b = c->get_body_ptr()[i];
- if (b->get_island_step()==_step || b->get_mode()==PhysicsServer::BODY_MODE_STATIC)
- continue; //no go
- _populate_island(c->get_body_ptr()[i],p_island,p_constraint_island);
- }
- }
- }
- void StepSW::_setup_island(ConstraintSW *p_island,float p_delta) {
- ConstraintSW *ci=p_island;
- while(ci) {
- bool process = ci->setup(p_delta);
- //todo remove from island if process fails
- ci=ci->get_island_next();
- }
- }
- void StepSW::_solve_island(ConstraintSW *p_island,int p_iterations,float p_delta){
- for(int i=0;i<p_iterations;i++) {
- ConstraintSW *ci=p_island;
- while(ci) {
- ci->solve(p_delta);
- ci=ci->get_island_next();
- }
- }
- }
- void StepSW::_check_suspend(BodySW *p_island,float p_delta) {
- bool can_sleep=true;
- BodySW *b = p_island;
- while(b) {
- if (b->get_mode()==PhysicsServer::BODY_MODE_STATIC)
- continue; //ignore for static
- if (!b->sleep_test(p_delta))
- can_sleep=false;
- b=b->get_island_next();
- }
- //put all to sleep or wake up everyoen
- b = p_island;
- while(b) {
- if (b->get_mode()==PhysicsServer::BODY_MODE_STATIC)
- continue; //ignore for static
- bool active = b->is_active();
- if (active==can_sleep)
- b->set_active(!can_sleep);
- b=b->get_island_next();
- }
- }
- void StepSW::step(SpaceSW* p_space,float p_delta,int p_iterations) {
- p_space->lock(); // can't access space during this
- p_space->setup(); //update inertias, etc
- const SelfList<BodySW>::List * body_list = &p_space->get_active_body_list();
- /* INTEGRATE FORCES */
- int active_count=0;
- const SelfList<BodySW>*b = body_list->first();
- while(b) {
- b->self()->integrate_forces(p_delta);
- b=b->next();
- active_count++;
- }
- /* GENERATE CONSTRAINT ISLANDS */
- BodySW *island_list=NULL;
- ConstraintSW *constraint_island_list=NULL;
- b = body_list->first();
- int island_count=0;
- while(b) {
- BodySW *body = b->self();
- if (body->get_island_step()!=_step) {
- BodySW *island=NULL;
- ConstraintSW *constraint_island=NULL;
- _populate_island(body,&island,&constraint_island);
- island->set_island_list_next(island_list);
- island_list=island;
- if (constraint_island) {
- constraint_island->set_island_list_next(constraint_island_list);
- constraint_island_list=constraint_island;
- island_count++;
- }
- }
- b=b->next();
- }
- const SelfList<AreaSW>::List &aml = p_space->get_moved_area_list();
- while(aml.first()) {
- for(const Set<ConstraintSW*>::Element *E=aml.first()->self()->get_constraints().front();E;E=E->next()) {
- ConstraintSW*c=E->get();
- if (c->get_island_step()==_step)
- continue;
- c->set_island_step(_step);
- c->set_island_next(NULL);
- c->set_island_list_next(constraint_island_list);
- constraint_island_list=c;
- }
- p_space->area_remove_from_moved_list((SelfList<AreaSW>*)aml.first()); //faster to remove here
- }
- // print_line("island count: "+itos(island_count)+" active count: "+itos(active_count));
- /* SETUP CONSTRAINT ISLANDS */
- {
- ConstraintSW *ci=constraint_island_list;
- while(ci) {
- _setup_island(ci,p_delta);
- ci=ci->get_island_list_next();
- }
- }
- /* SOLVE CONSTRAINT ISLANDS */
- {
- ConstraintSW *ci=constraint_island_list;
- while(ci) {
- //iterating each island separatedly improves cache efficiency
- _solve_island(ci,p_iterations,p_delta);
- ci=ci->get_island_list_next();
- }
- }
- /* INTEGRATE VELOCITIES */
- b = body_list->first();
- while(b) {
- b->self()->integrate_velocities(p_delta);
- b=b->next();
- }
- /* SLEEP / WAKE UP ISLANDS */
- {
- BodySW *bi=island_list;
- while(bi) {
- _check_suspend(bi,p_delta);
- bi=bi->get_island_list_next();
- }
- }
- p_space->update();
- p_space->unlock();
- _step++;
- }
- StepSW::StepSW() {
- _step=1;
- }
|