physics_server.h 16 KB

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  1. /*************************************************************************/
  2. /* physics_server.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef PHYSICS_SERVER_H
  30. #define PHYSICS_SERVER_H
  31. #include "object.h"
  32. #include "reference.h"
  33. class PhysicsDirectSpaceState;
  34. class PhysicsDirectBodyState : public Object {
  35. OBJ_TYPE( PhysicsDirectBodyState, Object );
  36. protected:
  37. static void _bind_methods();
  38. public:
  39. virtual Vector3 get_total_gravity() const=0; // get gravity vector working on this body space/area
  40. virtual float get_total_density() const=0; // get density of this body space/area
  41. virtual float get_inverse_mass() const=0; // get the mass
  42. virtual Vector3 get_inverse_inertia() const=0; // get density of this body space
  43. virtual Matrix3 get_inverse_inertia_tensor() const=0; // get density of this body space
  44. virtual void set_linear_velocity(const Vector3& p_velocity)=0;
  45. virtual Vector3 get_linear_velocity() const=0;
  46. virtual void set_angular_velocity(const Vector3& p_velocity)=0;
  47. virtual Vector3 get_angular_velocity() const=0;
  48. virtual void set_transform(const Transform& p_transform)=0;
  49. virtual Transform get_transform() const=0;
  50. virtual void add_force(const Vector3& p_force, const Vector3& p_pos)=0;
  51. virtual void apply_impulse(const Vector3& p_pos, const Vector3& p_j)=0;
  52. virtual void set_sleep_state(bool p_enable)=0;
  53. virtual bool is_sleeping() const=0;
  54. virtual int get_contact_count() const=0;
  55. virtual Vector3 get_contact_local_pos(int p_contact_idx) const=0;
  56. virtual Vector3 get_contact_local_normal(int p_contact_idx) const=0;
  57. virtual int get_contact_local_shape(int p_contact_idx) const=0;
  58. virtual RID get_contact_collider(int p_contact_idx) const=0;
  59. virtual Vector3 get_contact_collider_pos(int p_contact_idx) const=0;
  60. virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0;
  61. virtual Object* get_contact_collider_object(int p_contact_idx) const;
  62. virtual int get_contact_collider_shape(int p_contact_idx) const=0;
  63. virtual Vector3 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0;
  64. virtual real_t get_step() const=0;
  65. virtual void integrate_forces();
  66. virtual PhysicsDirectSpaceState* get_space_state()=0;
  67. PhysicsDirectBodyState();
  68. };
  69. class PhysicsShapeQueryResult;
  70. class PhysicsDirectSpaceState : public Object {
  71. OBJ_TYPE( PhysicsDirectSpaceState, Object );
  72. Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
  73. Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0);
  74. protected:
  75. static void _bind_methods();
  76. public:
  77. struct RayResult {
  78. Vector3 position;
  79. Vector3 normal;
  80. RID rid;
  81. ObjectID collider_id;
  82. Object *collider;
  83. int shape;
  84. };
  85. virtual bool intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0)=0;
  86. struct ShapeResult {
  87. RID rid;
  88. ObjectID collider_id;
  89. Object *collider;
  90. int shape;
  91. };
  92. virtual int intersect_shape(const RID& p_shape, const Transform& p_xform,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_user_mask=0)=0;
  93. PhysicsDirectSpaceState();
  94. };
  95. class PhysicsShapeQueryResult : public Reference {
  96. OBJ_TYPE( PhysicsShapeQueryResult, Reference );
  97. Vector<PhysicsDirectSpaceState::ShapeResult> result;
  98. friend class PhysicsDirectSpaceState;
  99. protected:
  100. static void _bind_methods();
  101. public:
  102. int get_result_count() const;
  103. RID get_result_rid(int p_idx) const;
  104. ObjectID get_result_object_id(int p_idx) const;
  105. Object* get_result_object(int p_idx) const;
  106. int get_result_object_shape(int p_idx) const;
  107. PhysicsShapeQueryResult();
  108. };
  109. class PhysicsServer : public Object {
  110. OBJ_TYPE( PhysicsServer, Object );
  111. static PhysicsServer * singleton;
  112. protected:
  113. static void _bind_methods();
  114. public:
  115. static PhysicsServer * get_singleton();
  116. enum ShapeType {
  117. SHAPE_PLANE, ///< plane:"plane"
  118. SHAPE_RAY, ///< float:"length"
  119. SHAPE_SPHERE, ///< float:"radius"
  120. SHAPE_BOX, ///< vec3:"extents"
  121. SHAPE_CAPSULE, ///< dict( float:"radius", float:"height"):capsule
  122. SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
  123. SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
  124. SHAPE_HEIGHTMAP, ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
  125. SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
  126. };
  127. virtual RID shape_create(ShapeType p_shape)=0;
  128. virtual void shape_set_data(RID p_shape, const Variant& p_data)=0;
  129. virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias)=0;
  130. virtual ShapeType shape_get_type(RID p_shape) const=0;
  131. virtual Variant shape_get_data(RID p_shape) const=0;
  132. virtual real_t shape_get_custom_solver_bias(RID p_shape) const=0;
  133. /* SPACE API */
  134. virtual RID space_create()=0;
  135. virtual void space_set_active(RID p_space,bool p_active)=0;
  136. virtual bool space_is_active(RID p_space) const=0;
  137. enum SpaceParameter {
  138. SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
  139. SPACE_PARAM_CONTACT_MAX_SEPARATION,
  140. SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
  141. SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,
  142. SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD,
  143. SPACE_PARAM_BODY_TIME_TO_SLEEP,
  144. SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,
  145. SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
  146. };
  147. virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value)=0;
  148. virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const=0;
  149. // this function only works on fixed process, errors and returns null otherwise
  150. virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space)=0;
  151. //missing space parameters
  152. /* AREA API */
  153. //missing attenuation? missing better override?
  154. enum AreaParameter {
  155. AREA_PARAM_GRAVITY,
  156. AREA_PARAM_GRAVITY_VECTOR,
  157. AREA_PARAM_GRAVITY_IS_POINT,
  158. AREA_PARAM_GRAVITY_POINT_ATTENUATION,
  159. AREA_PARAM_DENSITY,
  160. AREA_PARAM_PRIORITY
  161. };
  162. virtual RID area_create()=0;
  163. virtual void area_set_space(RID p_area, RID p_space)=0;
  164. virtual RID area_get_space(RID p_area) const=0;
  165. enum AreaSpaceOverrideMode {
  166. AREA_SPACE_OVERRIDE_DISABLED,
  167. AREA_SPACE_OVERRIDE_COMBINE,
  168. AREA_SPACE_OVERRIDE_REPLACE,
  169. };
  170. virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode)=0;
  171. virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const=0;
  172. virtual void area_add_shape(RID p_area, RID p_shape, const Transform& p_transform=Transform())=0;
  173. virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape)=0;
  174. virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform& p_transform)=0;
  175. virtual int area_get_shape_count(RID p_area) const=0;
  176. virtual RID area_get_shape(RID p_area, int p_shape_idx) const=0;
  177. virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const=0;
  178. virtual void area_remove_shape(RID p_area, int p_shape_idx)=0;
  179. virtual void area_clear_shapes(RID p_area)=0;
  180. virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID)=0;
  181. virtual ObjectID area_get_object_instance_ID(RID p_area) const=0;
  182. virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value)=0;
  183. virtual void area_set_transform(RID p_area, const Transform& p_transform)=0;
  184. virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0;
  185. virtual Transform area_get_transform(RID p_area) const=0;
  186. virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
  187. /* BODY API */
  188. //missing ccd?
  189. enum BodyMode {
  190. BODY_MODE_STATIC,
  191. BODY_MODE_KINEMATIC,
  192. BODY_MODE_RIGID,
  193. //BODY_MODE_SOFT
  194. BODY_MODE_CHARACTER
  195. };
  196. virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false)=0;
  197. virtual void body_set_space(RID p_body, RID p_space)=0;
  198. virtual RID body_get_space(RID p_body) const=0;
  199. virtual void body_set_mode(RID p_body, BodyMode p_mode)=0;
  200. virtual BodyMode body_get_mode(RID p_body, BodyMode p_mode) const=0;
  201. virtual void body_add_shape(RID p_body, RID p_shape, const Transform& p_transform=Transform())=0;
  202. virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
  203. virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform& p_transform)=0;
  204. virtual int body_get_shape_count(RID p_body) const=0;
  205. virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0;
  206. virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const=0;
  207. virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0;
  208. virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0;
  209. virtual void body_remove_shape(RID p_body, int p_shape_idx)=0;
  210. virtual void body_clear_shapes(RID p_body)=0;
  211. virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID)=0;
  212. virtual uint32_t body_get_object_instance_ID(RID p_body) const=0;
  213. virtual void body_set_enable_continuous_collision_detection(RID p_body,bool p_enable)=0;
  214. virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const=0;
  215. virtual void body_set_user_flags(RID p_body, uint32_t p_flags)=0;
  216. virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const=0;
  217. // common body variables
  218. enum BodyParameter {
  219. BODY_PARAM_BOUNCE,
  220. BODY_PARAM_FRICTION,
  221. BODY_PARAM_MASS, ///< unused for static, always infinite
  222. BODY_PARAM_MAX,
  223. };
  224. virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value)=0;
  225. virtual float body_get_param(RID p_body, BodyParameter p_param) const=0;
  226. //advanced simulation
  227. virtual void body_static_simulate_motion(RID p_body,const Transform& p_new_transform)=0;
  228. //state
  229. enum BodyState {
  230. BODY_STATE_TRANSFORM,
  231. BODY_STATE_LINEAR_VELOCITY,
  232. BODY_STATE_ANGULAR_VELOCITY,
  233. BODY_STATE_SLEEPING,
  234. BODY_STATE_CAN_SLEEP
  235. };
  236. virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0;
  237. virtual Variant body_get_state(RID p_body, BodyState p_state) const=0;
  238. //do something about it
  239. virtual void body_set_applied_force(RID p_body, const Vector3& p_force)=0;
  240. virtual Vector3 body_get_applied_force(RID p_body) const=0;
  241. virtual void body_set_applied_torque(RID p_body, const Vector3& p_torque)=0;
  242. virtual Vector3 body_get_applied_torque(RID p_body) const=0;
  243. virtual void body_apply_impulse(RID p_body, const Vector3& p_pos, const Vector3& p_impulse)=0;
  244. virtual void body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity)=0;
  245. enum BodyAxisLock {
  246. BODY_AXIS_LOCK_DISABLED,
  247. BODY_AXIS_LOCK_X,
  248. BODY_AXIS_LOCK_Y,
  249. BODY_AXIS_LOCK_Z,
  250. };
  251. virtual void body_set_axis_lock(RID p_body,BodyAxisLock p_lock)=0;
  252. virtual BodyAxisLock body_get_axis_lock(RID p_body) const=0;
  253. //fix
  254. virtual void body_add_collision_exception(RID p_body, RID p_body_b)=0;
  255. virtual void body_remove_collision_exception(RID p_body, RID p_body_b)=0;
  256. virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions)=0;
  257. virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
  258. virtual int body_get_max_contacts_reported(RID p_body) const=0;
  259. //missing remove
  260. virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
  261. virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
  262. virtual void body_set_omit_force_integration(RID p_body,bool p_omit)=0;
  263. virtual bool body_is_omitting_force_integration(RID p_body) const=0;
  264. virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant())=0;
  265. /* JOINT API */
  266. #if 0
  267. enum JointType {
  268. JOINT_PIN,
  269. JOINT_GROOVE,
  270. JOINT_DAMPED_SPRING
  271. };
  272. enum JointParam {
  273. JOINT_PARAM_BIAS,
  274. JOINT_PARAM_MAX_BIAS,
  275. JOINT_PARAM_MAX_FORCE,
  276. };
  277. virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value)=0;
  278. virtual real_t joint_get_param(RID p_joint,JointParam p_param) const=0;
  279. virtual RID pin_joint_create(const Vector3& p_anchor,RID p_body_a,RID p_body_b=RID())=0;
  280. virtual RID groove_joint_create(const Vector3& p_a_groove1,const Vector3& p_a_groove2, const Vector3& p_b_anchor, RID p_body_a,RID p_body_b)=0;
  281. virtual RID damped_spring_joint_create(const Vector3& p_anchor_a,const Vector3& p_anchor_b,RID p_body_a,RID p_body_b=RID())=0;
  282. enum DampedStringParam {
  283. DAMPED_STRING_REST_LENGTH,
  284. DAMPED_STRING_STIFFNESS,
  285. DAMPED_STRING_DAMPING
  286. };
  287. virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value)=0;
  288. virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const=0;
  289. virtual JointType joint_get_type(RID p_joint) const=0;
  290. #endif
  291. /* QUERY API */
  292. enum AreaBodyStatus {
  293. AREA_BODY_ADDED,
  294. AREA_BODY_REMOVED
  295. };
  296. /* MISC */
  297. virtual void free(RID p_rid)=0;
  298. virtual void set_active(bool p_active)=0;
  299. virtual void init()=0;
  300. virtual void step(float p_step)=0;
  301. virtual void sync()=0;
  302. virtual void flush_queries()=0;
  303. virtual void finish()=0;
  304. PhysicsServer();
  305. ~PhysicsServer();
  306. };
  307. VARIANT_ENUM_CAST( PhysicsServer::ShapeType );
  308. VARIANT_ENUM_CAST( PhysicsServer::SpaceParameter );
  309. VARIANT_ENUM_CAST( PhysicsServer::AreaParameter );
  310. VARIANT_ENUM_CAST( PhysicsServer::AreaSpaceOverrideMode );
  311. VARIANT_ENUM_CAST( PhysicsServer::BodyMode );
  312. VARIANT_ENUM_CAST( PhysicsServer::BodyParameter );
  313. VARIANT_ENUM_CAST( PhysicsServer::BodyState );
  314. VARIANT_ENUM_CAST( PhysicsServer::BodyAxisLock );
  315. //VARIANT_ENUM_CAST( PhysicsServer::JointParam );
  316. //VARIANT_ENUM_CAST( PhysicsServer::JointType );
  317. //VARIANT_ENUM_CAST( PhysicsServer::DampedStringParam );
  318. //VARIANT_ENUM_CAST( PhysicsServer::ObjectType );
  319. VARIANT_ENUM_CAST( PhysicsServer::AreaBodyStatus );
  320. #endif