visual_server_raster.h 41 KB

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  1. /*************************************************************************/
  2. /* visual_server_raster.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef VISUAL_SERVER_RASTER_H
  30. #define VISUAL_SERVER_RASTER_H
  31. #include "servers/visual_server.h"
  32. #include "servers/visual/rasterizer.h"
  33. #include "balloon_allocator.h"
  34. #include "octree.h"
  35. /**
  36. @author Juan Linietsky <[email protected]>
  37. */
  38. class VisualServerRaster : public VisualServer {
  39. enum {
  40. MAX_INSTANCE_CULL=8192,
  41. MAX_INSTANCE_LIGHTS=4,
  42. LIGHT_CACHE_DIRTY=-1,
  43. MAX_LIGHTS_CULLED=256,
  44. MAX_ROOM_CULL=32,
  45. MAX_EXTERIOR_PORTALS=128,
  46. INSTANCE_ROOMLESS_MASK=(1<<20)
  47. };
  48. struct Room {
  49. bool occlude_exterior;
  50. BSP_Tree bounds;
  51. Room() { occlude_exterior=true; }
  52. };
  53. BalloonAllocator<> octree_allocator;
  54. struct OctreeAllocator {
  55. static BalloonAllocator<> *allocator;
  56. _FORCE_INLINE_ static void *alloc(size_t p_size) { return allocator->alloc(p_size); }
  57. _FORCE_INLINE_ static void free(void *p_ptr) { return allocator->free(p_ptr); }
  58. };
  59. struct Portal {
  60. bool enabled;
  61. float disable_distance;
  62. Color disable_color;
  63. float connect_range;
  64. Vector<Point2> shape;
  65. Rect2 bounds;
  66. Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; }
  67. };
  68. struct BakedLight {
  69. Rasterizer::BakedLightData data;
  70. AABB octree_aabb;
  71. Size2i octree_tex_size;
  72. };
  73. struct Camera {
  74. enum Type {
  75. PERSPECTIVE,
  76. ORTHOGONAL
  77. };
  78. Type type;
  79. float fov;
  80. float znear,zfar;
  81. float size;
  82. uint32_t visible_layers;
  83. bool vaspect;
  84. RID env;
  85. Transform transform;
  86. Camera() {
  87. visible_layers=0xFFFFFFFF;
  88. fov=60;
  89. type=PERSPECTIVE;
  90. znear=0.1; zfar=100;
  91. size=1.0;
  92. vaspect=false;
  93. }
  94. };
  95. struct Instance;
  96. typedef Set<Instance*,Comparator<Instance*>,OctreeAllocator> InstanceSet;
  97. struct Scenario;
  98. struct Instance {
  99. enum {
  100. MAX_LIGHTS=4
  101. };
  102. RID self;
  103. OctreeElementID octree_id;
  104. Scenario *scenario;
  105. bool update;
  106. bool update_aabb;
  107. Instance *update_next;
  108. InstanceType base_type;
  109. RID base_rid;
  110. AABB aabb;
  111. AABB transformed_aabb;
  112. uint32_t object_ID;
  113. bool visible;
  114. bool cast_shadows;
  115. bool receive_shadows;
  116. bool visible_in_all_rooms;
  117. uint32_t layer_mask;
  118. float draw_range_begin;
  119. float draw_range_end;
  120. float extra_margin;
  121. Rasterizer::InstanceData data;
  122. Set<Instance*> auto_rooms;
  123. Set<Instance*> valid_auto_rooms;
  124. Instance *room;
  125. List<Instance*>::Element *RE;
  126. Instance *baked_light;
  127. List<Instance*>::Element *BLE;
  128. bool exterior;
  129. uint64_t last_render_pass;
  130. uint64_t last_frame_pass;
  131. uint64_t version; // changes to this, and changes to base increase version
  132. InstanceSet lights;
  133. bool light_cache_dirty;
  134. struct RoomInfo {
  135. Transform affine_inverse;
  136. Room *room;
  137. List<Instance*> owned_geometry_instances;
  138. List<Instance*> owned_portal_instances;
  139. List<Instance*> owned_room_instances;
  140. List<Instance*> owned_light_instances; //not used, but just for the sake of it
  141. Set<Instance*> disconnected_child_portals;
  142. Set<Instance*> owned_autoroom_geometry;
  143. uint64_t last_visited_pass;
  144. RoomInfo() { last_visited_pass=0; }
  145. };
  146. struct PortalInfo {
  147. Portal *portal;
  148. Set<Instance*> candidate_set;
  149. Instance *connected;
  150. uint64_t last_visited_pass;
  151. Plane plane_cache;
  152. Vector<Vector3> transformed_point_cache;
  153. PortalInfo() { connected=NULL; last_visited_pass=0;}
  154. };
  155. struct LightInfo {
  156. RID instance;
  157. int light_set_index;
  158. uint64_t last_version;
  159. uint64_t last_add_pass;
  160. List<RID>::Element *D; // directional light in scenario
  161. InstanceSet affected;
  162. bool enabled;
  163. float dtc; //distance to camera, used for sorting
  164. LightInfo() {
  165. D=NULL;
  166. light_set_index=-1;
  167. last_add_pass=0;
  168. enabled=true;
  169. }
  170. };
  171. struct BakedLightInfo {
  172. BakedLight *baked_light;
  173. Transform affine_inverse;
  174. List<Instance*> owned_instances;
  175. };
  176. struct ParticlesInfo {
  177. RID instance;
  178. };
  179. RoomInfo *room_info;
  180. LightInfo *light_info;
  181. ParticlesInfo *particles_info;
  182. PortalInfo * portal_info;
  183. BakedLightInfo * baked_light_info;
  184. Instance() {
  185. octree_id=0;
  186. update_next=0;
  187. object_ID=0;
  188. last_render_pass=0;
  189. last_frame_pass=0;
  190. light_info=0;
  191. particles_info=0;
  192. update_next=NULL;
  193. update=false;
  194. visible=true;
  195. cast_shadows=true;
  196. receive_shadows=true;
  197. data.depth_scale=false;
  198. data.billboard=false;
  199. data.billboard_y=false;
  200. data.baked_light=NULL;
  201. data.baked_light_octree_xform=NULL;
  202. data.baked_lightmap_id=-1;
  203. version=1;
  204. room_info=NULL;
  205. room=NULL;
  206. RE=NULL;
  207. portal_info=NULL;
  208. exterior=false;
  209. layer_mask=1;
  210. draw_range_begin=0;
  211. draw_range_end=0;
  212. extra_margin=0;
  213. visible_in_all_rooms=false;
  214. baked_light=NULL;
  215. baked_light_info=NULL;
  216. BLE=NULL;
  217. light_cache_dirty=true;
  218. }
  219. ~Instance() {
  220. if (light_info)
  221. memdelete(light_info);
  222. if (particles_info)
  223. memdelete(particles_info);
  224. if (room_info)
  225. memdelete(room_info);
  226. if (portal_info)
  227. memdelete(portal_info);
  228. if (baked_light_info)
  229. memdelete(baked_light_info);
  230. };
  231. };
  232. struct _InstanceLightsort {
  233. bool operator()(const Instance* p_A, const Instance* p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; }
  234. };
  235. struct Scenario {
  236. ScenarioDebugMode debug;
  237. RID self;
  238. // well wtf, balloon allocator is slower?
  239. typedef ::Octree<Instance,true> Octree;
  240. Octree octree;
  241. List<RID> directional_lights;
  242. RID environment;
  243. Instance *dirty_instances;
  244. Scenario() { dirty_instances=NULL; debug=SCENARIO_DEBUG_DISABLED; }
  245. };
  246. struct CanvasItem {
  247. struct Command {
  248. enum Type {
  249. TYPE_LINE,
  250. TYPE_RECT,
  251. TYPE_STYLE,
  252. TYPE_PRIMITIVE,
  253. TYPE_POLYGON,
  254. TYPE_POLYGON_PTR,
  255. TYPE_CIRCLE,
  256. TYPE_TRANSFORM,
  257. TYPE_BLEND_MODE,
  258. TYPE_CLIP_IGNORE,
  259. };
  260. Type type;
  261. };
  262. struct CommandLine : public Command {
  263. Point2 from,to;
  264. Color color;
  265. float width;
  266. CommandLine() { type = TYPE_LINE; }
  267. };
  268. struct CommandRect : public Command {
  269. Rect2 rect;
  270. RID texture;
  271. Color modulate;
  272. Rect2 source;
  273. uint8_t flags;
  274. CommandRect() { flags=0; type = TYPE_RECT; }
  275. };
  276. struct CommandStyle : public Command {
  277. Rect2 rect;
  278. RID texture;
  279. float margin[4];
  280. float draw_center;
  281. Color color;
  282. CommandStyle() { draw_center=true; type = TYPE_STYLE; }
  283. };
  284. struct CommandPrimitive : public Command {
  285. Vector<Point2> points;
  286. Vector<Point2> uvs;
  287. Vector<Color> colors;
  288. RID texture;
  289. float width;
  290. CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;}
  291. };
  292. struct CommandPolygon : public Command {
  293. Vector<int> indices;
  294. Vector<Point2> points;
  295. Vector<Point2> uvs;
  296. Vector<Color> colors;
  297. RID texture;
  298. int count;
  299. CommandPolygon() { type = TYPE_POLYGON; count = 0; }
  300. };
  301. struct CommandPolygonPtr : public Command {
  302. const int* indices;
  303. const Point2* points;
  304. const Point2* uvs;
  305. const Color* colors;
  306. RID texture;
  307. int count;
  308. CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; }
  309. };
  310. struct CommandCircle : public Command {
  311. Point2 pos;
  312. float radius;
  313. Color color;
  314. CommandCircle() { type = TYPE_CIRCLE; }
  315. };
  316. struct CommandTransform : public Command {
  317. Matrix32 xform;
  318. CommandTransform() { type = TYPE_TRANSFORM; }
  319. };
  320. struct CommandBlendMode : public Command {
  321. MaterialBlendMode blend_mode;
  322. CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = MATERIAL_BLEND_MODE_MIX; };
  323. };
  324. struct CommandClipIgnore : public Command {
  325. bool ignore;
  326. CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; };
  327. };
  328. RID parent; // canvas it belongs to
  329. List<CanvasItem*>::Element *E;
  330. Matrix32 xform;
  331. bool clip;
  332. bool visible;
  333. bool ontop;
  334. float opacity;
  335. float self_opacity;
  336. MaterialBlendMode blend_mode;
  337. RID viewport;
  338. mutable bool custom_rect;
  339. mutable bool rect_dirty;
  340. mutable Rect2 rect;
  341. Vector<Command*> commands;
  342. Vector<CanvasItem*> child_items;
  343. const Rect2& get_rect() const;
  344. void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true;};
  345. CanvasItem() { clip=false; E=NULL; opacity=1; self_opacity=1; blend_mode=MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; }
  346. ~CanvasItem() { clear(); }
  347. };
  348. struct Canvas {
  349. Set<RID> viewports;
  350. struct ChildItem {
  351. Point2 mirror;
  352. CanvasItem *item;
  353. };
  354. Vector<ChildItem> child_items;
  355. int find_item(CanvasItem *p_item) {
  356. for(int i=0;i<child_items.size();i++) {
  357. if (child_items[i].item==p_item)
  358. return i;
  359. }
  360. return -1;
  361. }
  362. void erase_item(CanvasItem *p_item) {
  363. int idx=find_item(p_item);
  364. if (idx>=0)
  365. child_items.remove(idx);
  366. }
  367. Canvas() { }
  368. };
  369. struct Viewport {
  370. RID self;
  371. RID parent;
  372. VisualServer::ViewportRect rect;
  373. RID camera;
  374. RID scenario;
  375. RID viewport_data;
  376. RenderTargetUpdateMode render_target_update_mode;
  377. RID render_target;
  378. RID render_target_texture;
  379. Rect2 rt_to_screen_rect;
  380. bool hide_scenario;
  381. bool hide_canvas;
  382. bool transparent_bg;
  383. bool queue_capture;
  384. bool render_target_vflip;
  385. Image capture;
  386. bool rendered_in_prev_frame;
  387. struct CanvasKey {
  388. int layer;
  389. RID canvas;
  390. bool operator<(const CanvasKey& p_canvas) const { if (layer==p_canvas.layer) return canvas < p_canvas.canvas; return layer<p_canvas.layer; }
  391. CanvasKey() { layer=0; }
  392. CanvasKey(const RID& p_canvas, int p_layer) { canvas=p_canvas; layer=p_layer; }
  393. };
  394. struct CanvasData {
  395. Canvas *canvas;
  396. Matrix32 transform;
  397. int layer;
  398. };
  399. Matrix32 global_transform;
  400. Map<RID,CanvasData> canvas_map;
  401. SelfList<Viewport> update_list;
  402. Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false;}
  403. };
  404. SelfList<Viewport>::List viewport_update_list;
  405. Map<RID,int> screen_viewports;
  406. struct CullRange {
  407. Plane nearp;
  408. float min,max;
  409. float z_near,z_far;
  410. void add_aabb(const AABB& p_aabb) {
  411. }
  412. };
  413. struct Cursor {
  414. Point2 pos;
  415. float rot;
  416. RID texture;
  417. Point2 center;
  418. bool visible;
  419. Cursor() {
  420. rot = 0;
  421. visible = false;
  422. };
  423. };
  424. Rect2 canvas_clip;
  425. Color clear_color;
  426. Cursor cursors[MAX_CURSORS];
  427. RID default_cursor_texture;
  428. static void* instance_pair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int);
  429. static void instance_unpair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int,void*);
  430. Instance *instance_cull_result[MAX_INSTANCE_CULL];
  431. Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps
  432. Instance *light_cull_result[MAX_LIGHTS_CULLED];
  433. int light_cull_count;
  434. Instance *exterior_portal_cull_result[MAX_EXTERIOR_PORTALS];
  435. int exterior_portal_cull_count;
  436. bool exterior_visited;
  437. Instance *room_cull_result[MAX_ROOM_CULL];
  438. int room_cull_count;
  439. bool room_cull_enabled;
  440. bool light_discard_enabled;
  441. bool shadows_enabled;
  442. int black_margin[4];
  443. RID black_image[4];
  444. Vector<Vector3> aabb_random_points;
  445. Vector<Vector3> transformed_aabb_random_points;
  446. void _instance_validate_autorooms(Instance *p_geometry);
  447. void _portal_disconnect(Instance *p_portal,bool p_cleanup=false);
  448. void _portal_attempt_connect(Instance *p_portal);
  449. void _dependency_queue_update(RID p_rid,bool p_update_aabb=false);
  450. void _instance_queue_update(Instance *p_instance,bool p_update_aabb=false);
  451. void _update_instances();
  452. void _update_instance_aabb(Instance *p_instance);
  453. void _update_instance(Instance *p_instance);
  454. void _free_attached_instances(RID p_rid,bool p_free_scenario=false);
  455. void _clean_up_owner(RID_OwnerBase *p_owner,String p_type);
  456. Instance *instance_update_list;
  457. //RID default_scenario;
  458. //RID default_viewport;
  459. RID test_cube;
  460. mutable RID_Owner<Room> room_owner;
  461. mutable RID_Owner<Portal> portal_owner;
  462. mutable RID_Owner<BakedLight> baked_light_owner;
  463. mutable RID_Owner<Camera> camera_owner;
  464. mutable RID_Owner<Viewport> viewport_owner;
  465. mutable RID_Owner<Scenario> scenario_owner;
  466. mutable RID_Owner<Instance> instance_owner;
  467. mutable RID_Owner<Canvas> canvas_owner;
  468. mutable RID_Owner<CanvasItem> canvas_item_owner;
  469. Map< RID, Set<RID> > instance_dependency_map;
  470. ViewportRect viewport_rect;
  471. _FORCE_INLINE_ void _instance_draw(Instance *p_instance);
  472. bool _test_portal_cull(Camera *p_camera, Instance *p_portal_from, Instance *p_portal_to);
  473. void _cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal);
  474. void _cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal=NULL);
  475. void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario);
  476. void _render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect,float p_opacity);
  477. void _render_canvas(Canvas *p_canvas,const Matrix32 &p_transform);
  478. Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
  479. Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max);
  480. void _light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
  481. void _light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
  482. void _light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range);
  483. uint64_t render_pass;
  484. int changes;
  485. bool draw_extra_frame;
  486. void _draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h);
  487. void _draw_viewports();
  488. void _draw_cursors_and_margins();
  489. Rasterizer *rasterizer;
  490. public:
  491. virtual RID texture_create();
  492. virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT);
  493. virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT);
  494. virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const;
  495. virtual void texture_set_flags(RID p_texture,uint32_t p_flags) ;
  496. virtual uint32_t texture_get_flags(RID p_texture) const;
  497. virtual Image::Format texture_get_format(RID p_texture) const;
  498. virtual uint32_t texture_get_width(RID p_texture) const;
  499. virtual uint32_t texture_get_height(RID p_texture) const;
  500. virtual void texture_set_size_override(RID p_texture,int p_width, int p_height);
  501. virtual bool texture_can_stream(RID p_texture) const;
  502. virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const;
  503. /* SHADER API */
  504. virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL);
  505. virtual void shader_set_mode(RID p_shader,ShaderMode p_mode);
  506. virtual ShaderMode shader_get_mode(RID p_shader) const;
  507. virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0);
  508. virtual String shader_get_vertex_code(RID p_shader) const;
  509. virtual String shader_get_fragment_code(RID p_shader) const;
  510. virtual String shader_get_light_code(RID p_shader) const;
  511. virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
  512. /* COMMON MATERIAL API */
  513. virtual RID material_create();
  514. virtual void material_set_shader(RID p_shader_material, RID p_shader);
  515. virtual RID material_get_shader(RID p_shader_material) const;
  516. virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value);
  517. virtual Variant material_get_param(RID p_material, const StringName& p_param) const;
  518. virtual void material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled);
  519. virtual bool material_get_flag(RID p_material,MaterialFlag p_flag) const;
  520. virtual void material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode);
  521. virtual MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const;
  522. virtual void material_set_blend_mode(RID p_material,MaterialBlendMode p_mode);
  523. virtual MaterialBlendMode material_get_blend_mode(RID p_material) const;
  524. virtual void material_set_line_width(RID p_material,float p_line_width);
  525. virtual float material_get_line_width(RID p_material) const;
  526. /* FIXED MATERIAL */
  527. virtual RID fixed_material_create();
  528. virtual void fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled);
  529. virtual bool fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const;
  530. virtual void fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value);
  531. virtual Variant fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const;
  532. virtual void fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture);
  533. virtual RID fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const;
  534. virtual void fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode);
  535. virtual FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const;
  536. virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform);
  537. virtual Transform fixed_material_get_uv_transform(RID p_material) const;
  538. virtual void fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader);
  539. virtual FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const;
  540. virtual void fixed_material_set_point_size(RID p_material,float p_size);
  541. virtual float fixed_material_get_point_size(RID p_material) const;
  542. /* SURFACE API */
  543. virtual RID mesh_create();
  544. virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount);
  545. virtual int mesh_get_morph_target_count(RID p_mesh) const;
  546. virtual void mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode);
  547. virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const;
  548. virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat); //this is used by each platform in a different way
  549. virtual void mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false);
  550. virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const;
  551. virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const;
  552. virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false);
  553. virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
  554. virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
  555. virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
  556. virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
  557. virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
  558. virtual void mesh_remove_surface(RID p_mesh,int p_index);
  559. virtual int mesh_get_surface_count(RID p_mesh) const;
  560. virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb);
  561. virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
  562. /* MULTIMESH API */
  563. virtual RID multimesh_create();
  564. virtual void multimesh_set_instance_count(RID p_multimesh,int p_count);
  565. virtual int multimesh_get_instance_count(RID p_multimesh) const;
  566. virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh);
  567. virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb);
  568. virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform);
  569. virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color);
  570. virtual RID multimesh_get_mesh(RID p_multimesh) const;
  571. virtual AABB multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const;
  572. virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const;
  573. virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const;
  574. virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible);
  575. virtual int multimesh_get_visible_instances(RID p_multimesh) const;
  576. /* IMMEDIATE API */
  577. virtual RID immediate_create();
  578. virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID());
  579. virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex);
  580. virtual void immediate_normal(RID p_immediate,const Vector3& p_normal);
  581. virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent);
  582. virtual void immediate_color(RID p_immediate,const Color& p_color);
  583. virtual void immediate_uv(RID p_immediate, const Vector2& p_uv);
  584. virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv);
  585. virtual void immediate_end(RID p_immediate);
  586. virtual void immediate_clear(RID p_immediate);
  587. virtual void immediate_set_material(RID p_immediate,RID p_material);
  588. virtual RID immediate_get_material(RID p_immediate) const;
  589. /* PARTICLES API */
  590. virtual RID particles_create();
  591. virtual void particles_set_amount(RID p_particles, int p_amount);
  592. virtual int particles_get_amount(RID p_particles) const;
  593. virtual void particles_set_emitting(RID p_particles, bool p_emitting);
  594. virtual bool particles_is_emitting(RID p_particles) const;
  595. virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility);
  596. virtual AABB particles_get_visibility_aabb(RID p_particles) const;
  597. virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents);
  598. virtual Vector3 particles_get_emission_half_extents(RID p_particles) const;
  599. virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity);
  600. virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const;
  601. virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points);
  602. virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const;
  603. virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal);
  604. virtual Vector3 particles_get_gravity_normal(RID p_particles) const;
  605. virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value);
  606. virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const;
  607. virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness);
  608. virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const;
  609. virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos);
  610. virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const;
  611. virtual void particles_set_color_phases(RID p_particles, int p_phases);
  612. virtual int particles_get_color_phases(RID p_particles) const;
  613. virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color);
  614. virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const;
  615. virtual void particles_set_attractors(RID p_particles, int p_attractors);
  616. virtual int particles_get_attractors(RID p_particles) const;
  617. virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos);
  618. virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const;
  619. virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force);
  620. virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const;
  621. virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false);
  622. virtual RID particles_get_material(RID p_particles) const;
  623. virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable);
  624. virtual bool particles_has_height_from_velocity(RID p_particles) const;
  625. virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
  626. virtual bool particles_is_using_local_coordinates(RID p_particles) const;
  627. /* Light API */
  628. virtual RID light_create(LightType p_type);
  629. virtual LightType light_get_type(RID p_light) const;
  630. virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color);
  631. virtual Color light_get_color(RID p_light,LightColor p_type) const;
  632. virtual void light_set_shadow(RID p_light,bool p_enabled);
  633. virtual bool light_has_shadow(RID p_light) const;
  634. virtual void light_set_volumetric(RID p_light,bool p_enabled);
  635. virtual bool light_is_volumetric(RID p_light) const;
  636. virtual void light_set_projector(RID p_light,RID p_texture);
  637. virtual RID light_get_projector(RID p_light) const;
  638. virtual void light_set_param(RID p_light, LightParam p_var, float p_value);
  639. virtual float light_get_param(RID p_light, LightParam p_var) const;
  640. virtual void light_set_operator(RID p_light,LightOp p_op);
  641. virtual LightOp light_get_operator(RID p_light) const;
  642. virtual void light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode);
  643. virtual LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const;
  644. virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode);
  645. virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const;
  646. virtual void light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value);
  647. virtual float light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const;
  648. /* SKELETON API */
  649. virtual RID skeleton_create();
  650. virtual void skeleton_resize(RID p_skeleton,int p_bones);
  651. virtual int skeleton_get_bone_count(RID p_skeleton) const;
  652. virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform);
  653. virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone);
  654. /* ROOM API */
  655. virtual RID room_create();
  656. virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds);
  657. virtual BSP_Tree room_get_bounds(RID p_room) const;
  658. /* PORTAL API */
  659. virtual RID portal_create();
  660. virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape);
  661. virtual Vector<Point2> portal_get_shape(RID p_portal) const;
  662. virtual void portal_set_enabled(RID p_portal, bool p_enabled);
  663. virtual bool portal_is_enabled(RID p_portal) const;
  664. virtual void portal_set_disable_distance(RID p_portal, float p_distance);
  665. virtual float portal_get_disable_distance(RID p_portal) const;
  666. virtual void portal_set_disabled_color(RID p_portal, const Color& p_color);
  667. virtual Color portal_get_disabled_color(RID p_portal) const;
  668. virtual void portal_set_connect_range(RID p_portal, float p_range);
  669. virtual float portal_get_connect_range(RID p_portal) const;
  670. /* BAKED LIGHT */
  671. virtual RID baked_light_create();
  672. virtual void baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode);
  673. virtual BakedLightMode baked_light_get_mode(RID p_baked_light) const;
  674. virtual void baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree);
  675. virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const;
  676. virtual void baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier);
  677. virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const;
  678. virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id);
  679. virtual void baked_light_clear_lightmaps(RID p_baked_light);
  680. /* CAMERA API */
  681. virtual RID camera_create();
  682. virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far);
  683. virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far);
  684. virtual void camera_set_transform(RID p_camera,const Transform& p_transform);
  685. virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers);
  686. virtual uint32_t camera_get_visible_layers(RID p_camera) const;
  687. virtual void camera_set_environment(RID p_camera,RID p_env);
  688. virtual RID camera_get_environment(RID p_camera) const;
  689. virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable);
  690. virtual bool camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const;
  691. /* VIEWPORT API */
  692. virtual RID viewport_create();
  693. virtual void viewport_attach_to_screen(RID p_viewport,int p_screen=0);
  694. virtual void viewport_detach(RID p_viewport);
  695. virtual void viewport_set_as_render_target(RID p_viewport,bool p_enable);
  696. virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode);
  697. virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const;
  698. virtual RID viewport_get_render_target_texture(RID p_viewport) const;
  699. virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable);
  700. virtual bool viewport_get_render_target_vflip(RID p_viewport) const;
  701. virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect);
  702. virtual void viewport_queue_screen_capture(RID p_viewport);
  703. virtual Image viewport_get_screen_capture(RID p_viewport) const;
  704. virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect);
  705. virtual ViewportRect viewport_get_rect(RID p_viewport) const;
  706. virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide);
  707. virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide);
  708. virtual void viewport_attach_camera(RID p_viewport,RID p_camera);
  709. virtual void viewport_set_scenario(RID p_viewport,RID p_scenario);
  710. virtual RID viewport_get_attached_camera(RID p_viewport) const;
  711. virtual RID viewport_get_scenario(RID p_viewport) const;
  712. virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas);
  713. virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas);
  714. virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset);
  715. virtual Matrix32 viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const;
  716. virtual void viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform);
  717. virtual Matrix32 viewport_get_global_canvas_transform(RID p_viewport) const;
  718. virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer);
  719. virtual void viewport_set_transparent_background(RID p_viewport,bool p_enabled);
  720. virtual bool viewport_has_transparent_background(RID p_viewport) const;
  721. /* ENVIRONMENT API */
  722. virtual RID environment_create();
  723. virtual void environment_set_background(RID p_env,EnvironmentBG p_bg);
  724. virtual EnvironmentBG environment_get_background(RID p_env) const;
  725. virtual void environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value);
  726. virtual Variant environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const;
  727. virtual void environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled);
  728. virtual bool environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const;
  729. virtual void environment_fx_set_param(RID p_env,EnvironmentFxParam p_effect,const Variant& p_param);
  730. virtual Variant environment_fx_get_param(RID p_env,EnvironmentFxParam p_effect) const;
  731. /* SCENARIO API */
  732. virtual RID scenario_create();
  733. virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode);
  734. virtual void scenario_set_environment(RID p_scenario, RID p_environment);
  735. virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const;
  736. /* INSTANCING API */
  737. virtual RID instance_create();
  738. virtual void instance_set_base(RID p_instance, RID p_base);
  739. virtual RID instance_get_base(RID p_instance) const;
  740. virtual void instance_set_scenario(RID p_instance, RID p_scenario);
  741. virtual RID instance_get_scenario(RID p_instance) const;
  742. virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask);
  743. virtual uint32_t instance_get_layer_mask(RID p_instance) const;
  744. virtual AABB instance_get_base_aabb(RID p_instance) const;
  745. virtual void instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID);
  746. virtual uint32_t instance_get_object_instance_ID(RID p_instance) const;
  747. virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton);
  748. virtual RID instance_get_skeleton(RID p_instance) const;
  749. virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight);
  750. virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const;
  751. virtual void instance_set_transform(RID p_instance, const Transform& p_transform);
  752. virtual Transform instance_get_transform(RID p_instance) const;
  753. virtual void instance_set_exterior( RID p_instance, bool p_enabled );
  754. virtual bool instance_is_exterior( RID p_instance) const;
  755. virtual void instance_set_room( RID p_instance, RID p_room );
  756. virtual RID instance_get_room( RID p_instance ) const ;
  757. virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin );
  758. virtual real_t instance_get_extra_visibility_margin( RID p_instance ) const;
  759. virtual Vector<RID> instances_cull_aabb(const AABB& p_aabb, RID p_scenario=RID()) const;
  760. virtual Vector<RID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const;
  761. virtual Vector<RID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const;
  762. virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled);
  763. virtual bool instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const;
  764. virtual void instance_geometry_set_material_override(RID p_instance, RID p_material);
  765. virtual RID instance_geometry_get_material_override(RID p_instance) const;
  766. virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max);
  767. virtual float instance_geometry_get_draw_range_max(RID p_instance) const;
  768. virtual float instance_geometry_get_draw_range_min(RID p_instance) const;
  769. virtual void instance_geometry_set_baked_light(RID p_instance,RID p_baked_light);
  770. virtual RID instance_geometry_get_baked_light(RID p_instance) const;
  771. virtual void instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id);
  772. virtual int instance_geometry_get_baked_light_texture_index(RID p_instance) const;
  773. virtual void instance_light_set_enabled(RID p_instance,bool p_enabled);
  774. virtual bool instance_light_is_enabled(RID p_instance) const;
  775. /* CANVAS (2D) */
  776. virtual RID canvas_create();
  777. virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring);
  778. virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const;
  779. virtual RID canvas_item_create();
  780. virtual void canvas_item_set_parent(RID p_item,RID p_parent_item);
  781. virtual RID canvas_item_get_parent(RID p_canvas_item) const;
  782. virtual void canvas_item_set_visible(RID p_item,bool p_visible);
  783. virtual bool canvas_item_is_visible(RID p_item) const;
  784. virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend);
  785. //virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect);
  786. virtual void canvas_item_set_transform(RID p_item, const Matrix32& p_transform);
  787. virtual void canvas_item_set_clip(RID p_item, bool p_clip);
  788. virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2());
  789. virtual void canvas_item_set_opacity(RID p_item, float p_opacity);
  790. virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const;
  791. virtual void canvas_item_set_on_top(RID p_item, bool p_on_top);
  792. virtual bool canvas_item_is_on_top(RID p_item) const;
  793. virtual void canvas_item_set_self_opacity(RID p_item, float p_self_opacity);
  794. virtual float canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const;
  795. virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport);
  796. virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0);
  797. virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color);
  798. virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
  799. virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1));
  800. virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
  801. virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
  802. virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
  803. virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
  804. virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);
  805. virtual void canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs=NULL, RID p_texture=RID());
  806. virtual void canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform);
  807. virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend);
  808. virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore);
  809. virtual void canvas_item_clear(RID p_item);
  810. virtual void canvas_item_raise(RID p_item);
  811. /* CURSOR */
  812. virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians
  813. virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor=0);
  814. virtual void cursor_set_visible(bool p_visible, int p_cursor = 0);
  815. virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0);
  816. /* BLACK BARS */
  817. virtual void black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom);
  818. virtual void black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom);
  819. /* FREE */
  820. virtual void free( RID p_rid );
  821. /* CUSTOM SHADE MODEL */
  822. virtual void custom_shade_model_set_shader(int p_model, RID p_shader);
  823. virtual RID custom_shade_model_get_shader(int p_model) const;
  824. virtual void custom_shade_model_set_name(int p_model, const String& p_name);
  825. virtual String custom_shade_model_get_name(int p_model) const;
  826. virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info);
  827. virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const;
  828. /* EVENT QUEUING */
  829. virtual void draw();
  830. virtual void flush();
  831. virtual void init();
  832. virtual void finish();
  833. virtual bool has_changed() const;
  834. /* RENDER INFO */
  835. virtual int get_render_info(RenderInfo p_info);
  836. virtual bool has_feature(Features p_feature) const;
  837. RID get_test_cube();
  838. virtual void set_boot_image(const Image& p_image, const Color& p_color);
  839. virtual void set_default_clear_color(const Color& p_color);
  840. VisualServerRaster(Rasterizer *p_rasterizer);
  841. ~VisualServerRaster();
  842. };
  843. #endif