call_dialog.h 3.0 KB

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  1. /*************************************************************************/
  2. /* call_dialog.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef CALL_DIALOG_H
  30. #define CALL_DIALOG_H
  31. #include "scene/gui/popup.h"
  32. #include "scene/gui/button.h"
  33. #include "scene/gui/tree.h"
  34. #include "scene/gui/label.h"
  35. #include "scene/gui/line_edit.h"
  36. #include "tools/editor/property_editor.h"
  37. /**
  38. @author Juan Linietsky <[email protected]>
  39. */
  40. class CallDialogParams;
  41. class CallDialog : public Popup {
  42. OBJ_TYPE( CallDialog, Popup );
  43. Label* method_label;
  44. Tree *tree;
  45. Button *call;
  46. Button *cancel;
  47. CallDialogParams *call_params;
  48. PropertyEditor *property_editor;
  49. Label *return_label;
  50. LineEdit *return_value;
  51. Object *object;
  52. StringName selected;
  53. Vector<MethodInfo> methods;
  54. void _item_selected();
  55. void _update_method_list();
  56. void _call();
  57. void _cancel();
  58. protected:
  59. static void _bind_methods();
  60. void _notification(int p_what);
  61. public:
  62. void set_object(Object *p_object,StringName p_selected="");
  63. CallDialog();
  64. ~CallDialog();
  65. };
  66. #endif