123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 |
- /*************************************************************************/
- /* console.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CONSOLE_H
- #define CONSOLE_H
- #include "scene/gui/popup.h"
- #include "scene/gui/button.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/tree.h"
- #include "scene/main/timer.h"
- #include "output_strings.h"
- #include "property_editor.h"
- #include "scene_tree_editor.h"
- #include "editor_data.h"
- class Console : public Popup {
- OBJ_TYPE( Console, Popup );
- TabContainer *tabs;
- OutputStrings *output;
- OutputStrings *errors;
- Control *status;
- Control *inspect;
- Control *globals;
- Button *close;
- int height;
- EditorHistory inspect_history;
- SceneTreeEditor *inspect_tree_editor;
- PropertyEditor *inspect_property_editor;
- PropertyEditor *globals_property_editor;
- Tree *stats_tree;
- struct StatsItems {
- TreeItem *render_objects_in_frame;
- TreeItem *material_changes_in_frame;
- TreeItem *usage_video_mem_total;
- TreeItem *usage_video_mem_used;
- TreeItem *usage_texture_mem_used;
- TreeItem *usage_vertex_mem_used;
-
- TreeItem *usage_static_memory_total;
- TreeItem *usage_static_memory;
- TreeItem *usage_dynamic_memory_total;
- TreeItem *usage_dynamic_memory;
- TreeItem *usage_objects_instanced;
- } stats;
- struct OutputQueue {
- OutputStrings::LineType type;
- Variant meta;
- String text;
- };
- Mutex *output_queue_mutex;
- List<OutputQueue> output_queue;
- ErrorHandlerList err_handler;
- PrintHandlerList print_handler;
- void _inspector_node_selected();
- static void _error_handle(void *p_this,const char*p_function,const char* p_file,int p_line,const char *p_error, const char *p_explanation,ErrorHandlerType p_type);
- static void _print_handle(void *p_this,const String& p_string);
- protected:
- virtual void _window_input_event(InputEvent p_event);
- virtual void _window_resize_event();
- void _stats_update_timer_callback();
- void _resized();
- void _close_pressed();
- void _notification(int p_what);
- static void _bind_methods();
- public:
- Console();
- ~Console();
- };
- #endif // CONSOLE_H
|