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- /*************************************************************************/
- /* editor_data.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_DATA_H
- #define EDITOR_DATA_H
- #include "tools/editor/editor_plugin.h"
- #include "scene/resources/texture.h"
- #include "list.h"
- #include "undo_redo.h"
- #include "pair.h"
- #include "default_saver.h"
- class EditorHistory {
- enum {
- HISTORY_MAX=64
- };
- struct Obj {
- RES res;
- ObjectID object;
- String property;
- };
- struct History {
- Vector<Obj> path;
- int level;
- };
- Vector<History> history;
- int current;
- //Vector<EditorPlugin*> editor_plugins;
- struct PropertyData {
- String name;
- Variant value;
- };
- void _cleanup_history();
- void _add_object(ObjectID p_object,const String& p_property,int p_level_change);
- public:
- void add_object(ObjectID p_object);
- void add_object(ObjectID p_object,const String& p_subprop);
- void add_object(ObjectID p_object,int p_relevel);
- bool next();
- bool previous();
- ObjectID get_current();
- int get_path_size() const;
- ObjectID get_path_object(int p_index) const;
- String get_path_property(int p_index) const;
- void clear();
- EditorHistory();
- };
- class EditorData {
- public:
- struct CustomType {
- String name;
- Ref<Script> script;
- Ref<Texture> icon;
- };
- private:
- Vector<EditorPlugin*> editor_plugins;
- struct PropertyData {
- String name;
- Variant value;
- };
- Map<String,Vector<CustomType> > custom_types;
- List<PropertyData> clipboard;
- UndoRedo undo_redo;
- void _cleanup_history();
- public:
- EditorPlugin* get_editor(Object *p_object);
- EditorPlugin* get_subeditor(Object *p_object);
- EditorPlugin* get_editor(String p_name);
- void copy_object_params(Object *p_object);
- void paste_object_params(Object *p_object);
- Dictionary get_editor_states() const;
- void set_editor_states(const Dictionary& p_states);
- void get_editor_breakpoints(List<String> *p_breakpoints);
- void clear_editor_states();
- void save_editor_external_data();
- void apply_changes_in_editors();
- void add_editor_plugin(EditorPlugin *p_plugin);
- void remove_editor_plugin(EditorPlugin *p_plugin);
- UndoRedo &get_undo_redo();
- void save_editor_global_states();
- void restore_editor_global_states();
- void add_custom_type(const String& p_type, const String& p_inherits,const Ref<Script>& p_script,const Ref<Texture>& p_icon );
- void remove_custom_type(const String& p_type);
- const Map<String,Vector<CustomType> >& get_custom_types() const { return custom_types; }
- EditorData();
- };
- class EditorSelection : public Object {
- OBJ_TYPE(EditorSelection,Object);
- public:
- Map<Node*,Object*> selection;
- bool changed;
- bool nl_changed;
- void _node_removed(Node *p_node);
- List<Object*> editor_plugins;
- List<Node*> selected_node_list;
- void _update_nl();
- protected:
- static void _bind_methods();
- public:
- void add_node(Node *p_node);
- void remove_node(Node *p_node);
- bool is_selected(Node *) const;
- template<class T>
- T* get_node_editor_data(Node *p_node) {
- if (!selection.has(p_node))
- return NULL;
- Object *obj = selection[p_node];
- if (!obj)
- return NULL;
- return obj->cast_to<T>();
- }
- void add_editor_plugin(Object *p_object);
- void update();
- void clear();
- List<Node*>& get_selected_node_list();
- Map<Node*,Object*>& get_selection() { return selection; }
- EditorSelection();
- ~EditorSelection();
- };
- #endif // EDITOR_DATA_H
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