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- /*************************************************************************/
- /* editor_file_system.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_FILE_SYSTEM_H
- #define EDITOR_FILE_SYSTEM_H
- #include "scene/main/node.h"
- #include "os/thread.h"
- #include "os/dir_access.h"
- #include "set.h"
- #include "os/thread_safe.h"
- class FileAccess;
- class EditorProgressBG;
- class EditorFileSystemDirectory : public Object {
- OBJ_TYPE( EditorFileSystemDirectory,Object );
- String name;
- EditorFileSystemDirectory *parent;
- Vector<EditorFileSystemDirectory*> subdirs;
- struct ImportMeta {
- struct Source {
- String path;
- String md5;
- uint64_t modified_time;
- bool missing;
- };
- Vector<Source> sources;
- String import_editor;
- bool enabled;
- };
- struct FileInfo {
- String file;
- String type;
- uint64_t modified_time;
- ImportMeta meta;
- };
- Vector<FileInfo> files;
- static void _bind_methods();
- friend class EditorFileSystem;
- public:
- String get_name();
- String get_path() const;
- int get_subdir_count() const;
- EditorFileSystemDirectory *get_subdir(int p_idx);
- int get_file_count() const;
- String get_file(int p_idx) const;
- String get_file_path(int p_idx) const;
- String get_file_type(int p_idx) const;
- bool get_file_meta(int p_idx) const;
- bool is_missing_sources(int p_idx) const;
- Vector<String> get_missing_sources(int p_idx) const;
- EditorFileSystemDirectory *get_parent();
- EditorFileSystemDirectory();
- ~EditorFileSystemDirectory();
- };
- class EditorFileSystem : public Node {
- OBJ_TYPE( EditorFileSystem, Node );
- _THREAD_SAFE_CLASS_
- struct SceneItem {
- String file;
- String path;
- String type;
- uint64_t modified_time;
- EditorFileSystemDirectory::ImportMeta meta;
- };
- struct DirItem {
- uint64_t modified_time;
- String path;
- String name;
- Vector<DirItem*> dirs;
- Vector<SceneItem*> files;
- ~DirItem();
- };
- float total;
- bool use_threads;
- Thread *thread;
- static void _thread_func(void *_userdata);
- DirItem *scandir;
- DirItem *rootdir;
- bool abort_scan;
- bool scanning;
- EditorFileSystemDirectory* _update_tree(DirItem *p_item);
- void _scan_scenes();
- void _load_type_cache();
- EditorFileSystemDirectory *filesystem;
- static EditorFileSystem *singleton;
- struct FileCache {
- String type;
- uint64_t modification_time;
- EditorFileSystemDirectory::ImportMeta meta;
- };
- struct DirCache {
- uint64_t modification_time;
- Set<String> files;
- Set<String> subdirs;
- };
- static EditorFileSystemDirectory::ImportMeta _get_meta(const String& p_path);
- bool _check_meta_sources(EditorFileSystemDirectory::ImportMeta & p_meta,EditorProgressBG *ep=NULL);
- DirItem* _scan_dir(DirAccess *da,Set<String> &extensions,String p_name,float p_from,float p_range,const String& p_path,HashMap<String,FileCache> &file_cache,HashMap<String,DirCache> &dir_cache,EditorProgressBG& p_prog);
- void _save_type_cache_fs(DirItem *p_dir,FileAccess *p_file);
- bool _find_file(const String& p_file,EditorFileSystemDirectory ** r_d, int &r_file_pos) const;
- void _scan_sources(EditorFileSystemDirectory *p_dir,EditorProgressBG *ep);
- int md_count;
- Thread *thread_sources;
- bool scanning_sources;
- bool scanning_sources_done;
- int ss_amount;
- static void _thread_func_sources(void *_userdata);
- List<String> sources_changed;
- static void _resource_saved(const String& p_path);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static EditorFileSystem* get_singleton() { return singleton; }
- EditorFileSystemDirectory *get_filesystem();
- bool is_scanning() const;
- float get_scanning_progress() const;
- void scan();
- void scan_sources();
- void get_changed_sources(List<String> *r_changed);
- void update_file(const String& p_file);
- EditorFileSystemDirectory *get_path(const String& p_path);
- String get_file_type(const String& p_file) const;
- EditorFileSystem();
- ~EditorFileSystem();
- };
- #endif // EDITOR_FILE_SYSTEM_H
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