editor_log.h 3.3 KB

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  1. /*************************************************************************/
  2. /* editor_log.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef EDITOR_LOG_H
  30. #define EDITOR_LOG_H
  31. #include "scene/gui/control.h"
  32. #include "scene/gui/label.h"
  33. #include "scene/gui/rich_text_label.h"
  34. #include "scene/gui/texture_button.h"
  35. #include "scene/gui/empty_control.h"
  36. #include "scene/gui/box_container.h"
  37. #include "scene/gui/panel_container.h"
  38. #include "scene/gui/texture_frame.h"
  39. #include "scene/gui/tool_button.h"
  40. #include "pane_drag.h"
  41. #include "os/thread.h"
  42. class EditorLog : public PanelContainer {
  43. OBJ_TYPE( EditorLog, PanelContainer );
  44. ToolButton *button;
  45. Label *title;
  46. RichTextLabel *log;
  47. TextureButton *tb;
  48. HBoxContainer *title_hb;
  49. // PaneDrag *pd;
  50. EmptyControl *ec;
  51. static void _error_handler(void *p_self, const char*p_func, const char*p_file,int p_line, const char*p_error,const char*p_errorexp,ErrorHandlerType p_type);
  52. ErrorHandlerList eh;
  53. Thread::ID current;
  54. // void _dragged(const Point2& p_ofs);
  55. void _close_request();
  56. void _flip_request();
  57. static void _undo_redo_cbk(void *p_self,const String& p_name);
  58. protected:
  59. static void _bind_methods();
  60. void _notification(int p_what);
  61. public:
  62. void add_message(const String& p_msg, bool p_error=false);
  63. void deinit();
  64. ToolButton *get_button();
  65. EditorLog();
  66. ~EditorLog();
  67. };
  68. #endif // EDITOR_LOG_H