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- /*************************************************************************/
- /* editor_node.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_NODE_H
- #define EDITOR_NODE_H
- #include "scene/gui/control.h"
- #include "scene/gui/panel.h"
- #include "scene/gui/tool_button.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/tree.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/separator.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/center_container.h"
- #include "scene/gui/texture_progress.h"
- #include "tools/editor/scenes_dock.h"
- #include "tools/editor/scene_tree_editor.h"
- #include "tools/editor/property_editor.h"
- #include "tools/editor/create_dialog.h"
- #include "tools/editor/call_dialog.h"
- #include "tools/editor/reparent_dialog.h"
- #include "tools/editor/connections_dialog.h"
- #include "tools/editor/settings_config_dialog.h"
- #include "tools/editor/groups_editor.h"
- #include "tools/editor/editor_data.h"
- #include "tools/editor/editor_path.h"
- #include "tools/editor/editor_run.h"
- #include "tools/editor/pane_drag.h"
- #include "tools/editor/animation_editor.h"
- #include "tools/editor/script_create_dialog.h"
- #include "tools/editor/run_settings_dialog.h"
- #include "tools/editor/project_settings.h"
- #include "tools/editor/project_export.h"
- #include "tools/editor/editor_log.h"
- #include "tools/editor/scene_tree_dock.h"
- #include "tools/editor/resources_dock.h"
- #include "tools/editor/optimized_save_dialog.h"
- #include "tools/editor/editor_run_script.h"
- #include "tools/editor/editor_run_native.h"
- #include "scene/gui/tabs.h"
- #include "tools/editor/quick_open.h"
- #include "tools/editor/project_export.h"
- #include "tools/editor/editor_sub_scene.h"
- #include "editor_import_export.h"
- #include "editor_reimport_dialog.h"
- #include "import_settings.h"
- #include "tools/editor/editor_plugin.h"
- #include "fileserver/editor_file_server.h"
- #include "progress_dialog.h"
- /**
- @author Juan Linietsky <[email protected]>
- */
- typedef void (*EditorNodeInitCallback)();
- class EditorNode : public Node {
- OBJ_TYPE( EditorNode, Node );
-
- enum {
-
- HISTORY_SIZE=64
- };
- enum MenuOptions {
-
- FILE_NEW_SCENE,
- FILE_OPEN_SCENE,
- FILE_SAVE_SCENE,
- FILE_SAVE_AS_SCENE,
- FILE_IMPORT_SUBSCENE,
- FILE_EXPORT_PROJECT,
- FILE_EXPORT_MESH_LIBRARY,
- FILE_EXPORT_TILESET,
- FILE_SAVE_OPTIMIZED,
- FILE_SAVE_SUBSCENE,
- FILE_DUMP_STRINGS,
- FILE_OPEN_RECENT,
- FILE_OPEN_OLD_SCENE,
- FILE_QUICK_OPEN_SCENE,
- FILE_QUICK_OPEN_SCRIPT,
- FILE_RUN_SCRIPT,
- FILE_OPEN_PREV,
- FILE_QUIT,
- FILE_EXTERNAL_OPEN_SCENE,
- EDIT_UNDO,
- EDIT_REDO,
- RESOURCE_NEW,
- RESOURCE_LOAD,
- RESOURCE_SAVE,
- RESOURCE_SAVE_AS,
- RESOURCE_UNREF,
- RESOURCE_COPY,
- OBJECT_COPY_PARAMS,
- OBJECT_PASTE_PARAMS,
- OBJECT_CALL_METHOD,
- OBJECT_REQUEST_HELP,
- RUN_PLAY,
- RUN_PAUSE,
- RUN_STOP,
- RUN_PLAY_SCENE,
- RUN_PLAY_CUSTOM_SCENE,
- RUN_SCENE_SETTINGS,
- RUN_SETTINGS,
- RUN_PROJECT_MANAGER,
- RUN_FILE_SERVER,
- RUN_DEPLOY_DUMB_CLIENTS,
- SETTINGS_UPDATE_ALWAYS,
- SETTINGS_UPDATE_CHANGES,
- SETTINGS_IMPORT,
- SETTINGS_EXPORT_PREFERENCES,
- SETTINGS_PREFERENCES,
- SETTINGS_OPTIMIZED_PRESETS,
- SETTINGS_SHOW_ANIMATION,
- SETTINGS_LOAD_EXPORT_TEMPLATES,
- SETTINGS_HELP,
- SETTINGS_ABOUT,
- SOURCES_REIMPORT,
- DEPENDENCY_LOAD_CHANGED_IMAGES,
- DEPENDENCY_UPDATE_IMPORTED,
- IMPORT_PLUGIN_BASE=100,
- OBJECT_METHOD_BASE=500
- };
- Node *edited_scene; //scene being edited
- Viewport *scene_root; //root of the scene being edited
- Ref<ResourceImportMetadata> scene_import_metadata;
- Control* scene_root_parent;
- Control *gui_base;
- VBoxContainer *main_vbox;
- HSplitContainer *main_split;
- VSplitContainer *left_split;
- int old_split_ofs;
- VSplitContainer *top_split;
- HBoxContainer *bottom_hb;
- Control *vp_base;
- PaneDrag *pd;
- //PaneDrag *pd_anim;
- TextureButton *anim_close;
- Panel *menu_panel;
- HSplitContainer *editor_hsplit;
- VSplitContainer *editor_vsplit;
- HBoxContainer *menu_hb;
- Control *viewport;
- MenuButton *file_menu;
- MenuButton *import_menu;
- ToolButton *export_button;
- ToolButton *prev_scene;
- MenuButton *object_menu;
- MenuButton *settings_menu;
- ToolButton *play_button;
- MenuButton *native_play_button;
- ToolButton *pause_button;
- ToolButton *stop_button;
- ToolButton *run_settings_button;
- ToolButton *animation_menu;
- ToolButton *play_scene_button;
- ToolButton *play_custom_scene_button;
- TextureProgress *audio_vu;
- MenuButton *fileserver_menu;
- TextEdit *load_errors;
- AcceptDialog *load_error_dialog;
- Control *scene_root_base;
- PopupMenu *recent_scenes;
- Button *property_back;
- Button *property_forward;
- SceneTreeDock *scene_tree_dock;
- ResourcesDock *resources_dock;
- PropertyEditor *property_editor;
- ScenesDock *scenes_dock;
- EditorRunNative *run_native;
- CallDialog *call_dialog;
- ConfirmationDialog *confirmation;
- ConfirmationDialog *import_confirmation;
- ConfirmationDialog *open_recent_confirmation;
- AcceptDialog *accept;
- AcceptDialog *about;
- //OptimizedPresetsDialog *optimized_presets;
- EditorSettingsDialog *settings_config_dialog;
- RunSettingsDialog *run_settings_dialog;
- ProjectSettings *project_settings;
- FileDialog *file;
- FileDialog *file_templates;
- FileDialog *file_export;
- FileDialog *file_export_lib;
- FileDialog *file_script;
- CheckButton *file_export_check;
- CheckButton *file_export_lib_merge;
- LineEdit *file_export_password;
- String current_path;
- MenuButton *update_menu;
- ToolButton *sources_button;
- TabContainer *prop_pallete;
- TabContainer *top_pallete;
- String defer_load_scene;
- String defer_translatable;
- String defer_optimize;
- String defer_optimize_preset;
- String defer_export;
- String defer_export_platform;
- bool defer_export_debug;
- Node *_last_instanced_scene;
- PanelContainer *animation_panel;
- HBoxContainer *animation_panel_hb;
- VBoxContainer *animation_vb;
- EditorPath *editor_path;
- AnimationKeyEditor *animation_editor;
- EditorLog *log;
- CenterContainer *tabs_center;
- EditorQuickOpen *quick_open;
- EditorQuickOpen *quick_run;
- Tabs *main_editor_tabs;
- Vector<EditorPlugin*> editor_table;
- EditorReImportDialog *reimport_dialog;
- ImportSettingsDialog *import_settings;
- ProgressDialog *progress_dialog;
- BackgroundProgress *progress_hb;
- String _tmp_import_path;
- EditorImportExport *editor_import_export;
- Object *current;
- bool _playing_edited;
- bool reference_resource_mem;
- bool save_external_resources_mem;
- uint64_t saved_version;
- bool unsaved_cache;
- String open_navigate;
- uint32_t circle_step_msec;
- uint64_t circle_step_frame;
- int circle_step;
- Vector<EditorPlugin*> editor_plugins;
- EditorPlugin *editor_plugin_screen;
- EditorPlugin *editor_plugin_over;
- EditorHistory editor_history;
- EditorData editor_data;
- EditorRun editor_run;
- EditorSelection *editor_selection;
- ProjectExport *project_export;
- ProjectExportDialog *project_export_settings;
- EditorFileServer *file_server;
- String external_file;
- List<String> previous_scenes;
- bool opening_prev;
-
- void _dialog_action(String p_file);
- void _edit_current();
- void _dialog_display_file_error(String p_file,Error p_error);
-
- int current_option;
- //void _animation_visibility_toggle();
- void _resource_selected(const RES& p_res,const String& p_property="");
- void _menu_option(int p_option);
- void _menu_confirm_current();
- void _menu_option_confirm(int p_option,bool p_confirmed);
- void _property_editor_forward();
- void _property_editor_back();
-
- void _fs_changed();
- void _sources_changed(bool p_exist);
- void _imported(Node *p_node);
- void _node_renamed();
- void _editor_select(int p_which);
- void _set_scene_metadata();
- void _get_scene_metadata();
- void _update_title();
- void _close_messages();
- void _show_messages();
- void _vp_resized();
- void _save_scene(String p_file);
- void _instance_request(const String& p_path);
- void _property_keyed(const String& p_keyed,const Variant& p_value);
- void _transform_keyed(Object *sp,const String& p_sub,const Transform& p_key);
- void _update_keying();
- void _hide_top_editors();
- void _quick_opened(const String& p_resource);
- void _quick_run(const String& p_resource);
- void _run(bool p_current=false, const String &p_custom="");
- void _save_optimized();
- void _import_action(const String& p_action);
- void _import(const String &p_file);
- void _add_to_recent_scenes(const String& p_scene);
- void _update_recent_scenes();
- void _open_recent_scene(int p_idx);
- void _open_recent_scene_confirm();
- String _recent_scene;
- bool convert_old;
- void _unhandled_input(const InputEvent& p_event);
- static void _load_error_notify(void* p_ud,const String& p_text);
- bool has_main_screen() const { return true; }
- void _fetch_translatable_strings(const Object *p_object,Set<StringName>& strings);
- bool _find_editing_changed_scene(Node *p_from);
- String import_reload_fn;
- Set<FileDialog*> file_dialogs;
- Map<String,Ref<Texture> > icon_type_cache;
- static Ref<Texture> _file_dialog_get_icon(const String& p_path);
- static void _file_dialog_register(FileDialog *p_dialog);
- static void _file_dialog_unregister(FileDialog *p_dialog);
- void _cleanup_scene();
- bool _find_and_save_edited_subresources(Object *obj,Set<RES>& processed,int32_t flags);
- void _save_edited_subresources(Node* scene,Set<RES>& processed,int32_t flags);
- struct ExportDefer {
- String platform;
- String path;
- bool debug;
- String password;
- } export_defer;
- static EditorNode *singleton;
- static Vector<EditorNodeInitCallback> _init_callbacks;
- bool _find_scene_in_use(Node* p_node,const String& p_path) const;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static EditorNode* get_singleton() { return singleton; }
- EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
- EditorPlugin *get_editor_plugin_over() { return editor_plugin_over; }
- PropertyEditor *get_property_editor() { return property_editor; }
- static void add_editor_plugin(EditorPlugin *p_editor);
- static void remove_editor_plugin(EditorPlugin *p_editor);
- void edit_node(Node *p_node);
- void edit_resource(const Ref<Resource>& p_resource);
- void open_resource(const String& p_type="");
- void save_resource(const Ref<Resource>& p_resource);
- void save_resource_as(const Ref<Resource>& p_resource);
- static bool has_unsaved_changes() { return singleton->unsaved_cache; }
- static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
- void push_item(Object *p_object,const String& p_property="");
- void open_request(const String& p_path);
- void set_edited_scene(Node *p_scene);
- static EditorLog *get_log() { return singleton->log; }
- Control* get_viewport();
- AnimationKeyEditor *get_animation_editor() const { return animation_editor; }
- Control *get_animation_panel() { return animation_vb; }
- HBoxContainer *get_animation_panel_hb() { return animation_panel_hb; }
- void animation_editor_make_visible(bool p_visible);
- void hide_animation_player_editors();
- void animation_panel_make_visible(bool p_visible);
- Node *get_edited_scene() { return edited_scene; }
- Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
- Error save_optimized_copy(const String& p_scene,const String& p_preset);
- void clear_scene() { _cleanup_scene(); }
- Error load_scene(const String& p_scene);
- Error load_resource(const String& p_scene);
- static EditorData& get_editor_data() { return singleton->editor_data; }
- static VSplitContainer *get_top_split() { return singleton->top_split; }
- Node* request_instance_scene(const String &p_path);
- ScenesDock *get_scenes_dock();
- static UndoRedo* get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
- EditorSelection *get_editor_selection() { return editor_selection; }
- Error save_translatable_strings(const String& p_to_file);
- void set_convert_old_scene(bool p_old) { convert_old=p_old; }
- void notify_child_process_exited();
- void stop_child_process();
- Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
- static void register_editor_types();
- static void unregister_editor_types();
- Control *get_gui_base() { return gui_base; }
- static void add_io_error(const String& p_error);
- static void progress_add_task(const String& p_task,const String& p_label, int p_steps);
- static void progress_task_step(const String& p_task,const String& p_state, int p_step=-1);
- static void progress_end_task(const String& p_task);
- static void progress_add_task_bg(const String& p_task,const String& p_label, int p_steps);
- static void progress_task_step_bg(const String& p_task,int p_step=-1);
- static void progress_end_task_bg(const String& p_task);
- void save_scene(String p_file) { _save_scene(p_file); }
- bool is_scene_in_use(const String& p_path);
- void scan_import_changes();
- EditorNode();
- ~EditorNode();
- void get_singleton(const char* arg1, bool arg2);
- static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
- };
- struct EditorProgress {
- String task;
- void step(const String& p_state, int p_step=-1) { EditorNode::progress_task_step(task,p_state,p_step); }
- EditorProgress(const String& p_task,const String& p_label,int p_amount) { EditorNode::progress_add_task(p_task,p_label,p_amount); task=p_task; }
- ~EditorProgress() { EditorNode::progress_end_task(task); }
- };
- struct EditorProgressBG {
- String task;
- void step(int p_step=-1) { EditorNode::progress_task_step_bg(task,p_step); }
- EditorProgressBG(const String& p_task,const String& p_label,int p_amount) { EditorNode::progress_add_task_bg(p_task,p_label,p_amount); task=p_task; }
- ~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
- };
- #endif
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